SkipWestcott Posted February 22, 2022 Posted February 22, 2022 (edited) DEPRECATED (bc captor for CaptivityEvents for BannerLord) DEPRECATED View File BC Captor was having a lot of issues in the CaptivityEvents/ModuleLoader folder. This version is deprecated for a standalone module which I am very proud of, BC Captor: Hot Buttered Girls. Same pictures, better events and integration. Submitter SkipWestcott Submitted 02/22/2022 Category Misc Adult Mods Requires CaptivityEvents for BannerLord 1.0+, BannerLord 1.0+ Edited December 15, 2022 by SkipWestcott 3
Captain Boat Fucker Posted February 24, 2022 Posted February 24, 2022 (edited) Okay I may be a bit of a monkey brain and not understood what you meant by "See the Ignore Event screenshot? I can't fix that. But, if you go into MCM, you can turn off that Event (there's a female captor Event also with the same 'warning')." What am I supposed to turn off to fix it? TB's Captivity Events? Edit im retarded its in mod manger my bad for slow brain moment Edited February 25, 2022 by Hans Needs A Flammenwerfer
Xaqiq13 Posted February 27, 2022 Posted February 27, 2022 Coudn`t find BC_event_status_whore in events ... How fix this ?
jesterbrown Posted February 28, 2022 Posted February 28, 2022 (edited) On 2/27/2022 at 10:40 AM, Xaqiq13 said: Coudn`t find BC_event_status_whore in events ... How fix this ? Same with "BC_event_status_slave" and asking your prisoner to join your harem. It also exits out of the menu if you try to talk to the procuress again, so that tab is effectively disabled. Edited March 1, 2022 by jesterbrown
rvera91 Posted March 1, 2022 Posted March 1, 2022 (edited) i noticed that all majority of the events have the same image and some sexual options are disabled, is there a particular load order this should go in? and what should i be disabling? also get a long string of failed to load event texts and there is 2 captor lites in my load order Edited March 1, 2022 by rvera91 more info
HeroMcDohl Posted March 8, 2022 Posted March 8, 2022 So for everyone having missing file issues, do you also have TB's captivity Events installed? If you look at the images of the file it has it in the load order. You need to install it, and overwrite some of the files with the ones in the mod download.
GamerzZ Posted March 8, 2022 Posted March 8, 2022 (edited) @SkipWestcott Hi there, I just added your mod to CE and TB's mods and it adds a lot of content, thanks for the work you put into it. I did notice a few things I wanted to share with you. After taking a female Noble as prisoner and try to make her a Household Slave, I get the notification below: Also, when I use the Army Whore pathway, the Procuress is no longer available. You select a captive, you go to the Harem > 1st chat with the Procuress > you make captive an Army Whore > let her serve her new purpose > if you try to chat with the procuress later, nothing happens...no menu appears! I also posted another issue in CE's thread and was wondering whether you would have any explanation or fix for it. I know you work around the Companion limit and can add more companions than allowed by the game, see the post link: https://www.loverslab.com/topic/143567-bannerlord-mod-captivity-events/?do=findComment&comment=3686807 Thank you. Edited March 8, 2022 by GamerzZ
Dakkidaze Posted March 12, 2022 Posted March 12, 2022 Hello, thanks for this mod! But my game crashes when I went to 'have fun' with my hero captivies, any choice would crash the game. Crash logs says: [TaleWorlds.MountAndBlade.MBDebugManager] [INF]: Exception occurred inside invoke: ExecuteAction Target type: TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.GameMenuItemVM Argument count: 0 Inner message: Cannot find method:“Void TaleWorlds.CampaignSystem.Actions.KillCharacterAction.ApplyByExecution(TaleWorlds.CampaignSystem.Hero, TaleWorlds.CampaignSystem.Hero, Boolean, Boolean)”。 I am running bannerlord e1.7.0
Mimolette27 Posted March 15, 2022 Posted March 15, 2022 Getting lots of red message about missing events.
GamerzZ Posted March 16, 2022 Posted March 16, 2022 The missing events, do they Start with "TB" like "TB_something_something" or "CE" like "CE_something_something" is missing? If so, you need to update your TBcaptivity and CEcaptivity Mods and place TB above CB.
SkipWestcott Posted March 23, 2022 Author Posted March 23, 2022 On 3/8/2022 at 2:11 PM, GamerzZ said: @SkipWestcott Thank you. I do know what causes all that: unfortunately, it's dead ends in TB code which I tried to shore up but don't really work right. The alternative was for me to remove those events entirely, but I kept them so I wouldn't have a bunch of commented out stuff. To get a little deeper, the "SLAVE" and "WHORE" flags (along with the "THIEF" flag) from TB_captivity are VERY restrictive::: I spent a lot of time having to add all the correct flags to get my stuff compatible with TB. The one where you can't un-make her a whore is unfortunate, though, and I think i can fix that by adding the "IsProstitute" flag. However, I am going to also have to wait for the main CE to update to 1.7.2 to get it into the most up-to-date branch (Taleworlds having zero chance of ever going backward once they break something for us!) CE should update within a week or so though! Thanks for the kind words!
SkipWestcott Posted March 23, 2022 Author Posted March 23, 2022 On 3/11/2022 at 11:40 PM, Dakkidaze said: Hello, thanks for this mod! But my game crashes when I went to 'have fun' with my hero captivies, any choice would crash the game. Crash logs says: [TaleWorlds.MountAndBlade.MBDebugManager] [INF]: Exception occurred inside invoke: ExecuteAction Target type: TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.GameMenuItemVM Argument count: 0 Inner message: Cannot find method:“Void TaleWorlds.CampaignSystem.Actions.KillCharacterAction.ApplyByExecution(TaleWorlds.CampaignSystem.Hero, TaleWorlds.CampaignSystem.Hero, Boolean, Boolean)”。 I am running bannerlord e1.7.0 Hmmm, that looks like a problem with the "Fun to Death" module --- I never, ever had that happen. Workaround::: wait until captive has 50%+ health?
Whizkid Posted March 24, 2022 Posted March 24, 2022 fyi, to allow TB and this mod to function together, look at the log files and insert <RestrictedListOfFlags>Overwriteable</RestrictedListOfFlags> to the tb function, this is to allow this mod to function or u'll get errors as whenever u hv duplicate function names.
SkipWestcott Posted March 25, 2022 Author Posted March 25, 2022 On 3/23/2022 at 11:24 PM, Whizkid said: fyi, to allow TB and this mod to function together, look at the log files and insert <RestrictedListOfFlags>Overwriteable</RestrictedListOfFlags> to the tb function, this is to allow this mod to function or u'll get errors as whenever u hv duplicate function names. Yes, it does that now in most cases.
Whizkid Posted March 26, 2022 Posted March 26, 2022 1 hour ago, SkipWestcott said: Yes, it does that now in most cases. the TB mod has to insert this line <RestrictedListOfFlags>Overwriteable</RestrictedListOfFlags>, as the CE mod has already has this <RestrictedListOfFlags>Overwriteable</RestrictedListOfFlags> in most of it's functions, to allow your mod to take precedes over all mods that has the same function name, its better not to insert this line, FYI.
SkipWestcott Posted March 28, 2022 Author Posted March 28, 2022 On 3/25/2022 at 6:13 PM, Whizkid said: the TB mod has to insert this line <RestrictedListOfFlags>Overwriteable</RestrictedListOfFlags>, as the CE mod has already has this <RestrictedListOfFlags>Overwriteable</RestrictedListOfFlags> in most of it's functions, to allow your mod to take precedes over all mods that has the same function name, its better not to insert this line, FYI. Yes, that's what I did in the TB_overhaul_patch I include. 2 hours ago, jaybunny said: Are there any events in this that happen if you've been captive yourself (either as female or male) ? Assuming by the name it's only captor events, but just hoping lol No, this was inspired to fulfill a certain niche which I felt was underdeveloped... ??
Whizkid Posted March 29, 2022 Posted March 29, 2022 (edited) @SkipWestcott, is it possible to make a version which will auto select the options rather than allow players to select the option, as in some cases the outcome is predetermine making selection of choices a certainty. e.g. <CEEvent> <Name>TB_captive_sparring</Name> <Text>Some of your men have decided to play a game, several of them prodding {CAPTIVE_NAME} to and fro on the march, using the butts of their spears. {?ISCAPTIVEFEMALE}She tries to rush whoever has struck her, but as she's chained and naked and they're fully armed it's not very intimidating; but she gets a surprising number of solid blows in, to the surprise and humiliation of her opponents. She can't dodge forever, though and after a brief stumble the troops close in and begin beating her for showing them up. She falls to the ground, yelping and sobbing as they begin to gloat in her defeat.{?}He tries to rush whoever has struck him, but as he's chained and naked and they're fully armed it's not very intimidating; but he gets a surprising number of solid blows in, to the surprise and humiliation of his opponents. He can't dodge forever, though and after a brief stumble the troops close in and begin beating him for showing them up. He falls to the ground, trying not to yelp as they begin to gloat in his defeat.{\?}</Text> <Backgrounds> <Background Name="TB_scion_defeated" UseConditions="BC_event_conditions_captive_female_default" /> <Background Name="default_male" UseConditions="BC_event_conditions_captive_male" /> </Backgrounds> <NotificationName>BC_captor_notification_march</NotificationName> <MultipleRestrictedListOfFlags> <RestrictedListOfFlags>Captor</RestrictedListOfFlags> <RestrictedListOfFlags>CaptiveIsHero</RestrictedListOfFlags> <RestrictedListOfFlags>HeroIsSlave</RestrictedListOfFlags> <RestrictedListOfFlags>HeroIsNotSlave</RestrictedListOfFlags> <RestrictedListOfFlags>HeroIsProstitute</RestrictedListOfFlags> <RestrictedListOfFlags>HeroIsNotProstitute</RestrictedListOfFlags> <RestrictedListOfFlags>HeroIsProstitute</RestrictedListOfFlags> <RestrictedListOfFlags>HeroIsNotProstitute</RestrictedListOfFlags> </MultipleRestrictedListOfFlags> <Options> <Option> <Order>0</Order> <MultipleRestrictedListOfConsequences> <RestrictedListOfConsequences>Continue</RestrictedListOfConsequences> </MultipleRestrictedListOfConsequences> <OptionText>Continue</OptionText> <TriggerEvents> <TriggerEvent> <EventName>TB_captive_sparring_Stop</EventName> <EventWeight>5</EventWeight> </TriggerEvent> <TriggerEvent> <EventName>TB_captive_sparring_backtowork</EventName> <EventWeight>10</EventWeight> </TriggerEvent> <TriggerEvent> <EventName>TB_captive_sparring_fun</EventName> <EventWeight>50</EventWeight> </TriggerEvent> <TriggerEvent> <EventName>TB_captive_sparring_join</EventName> <EventWeight>100</EventWeight> </TriggerEvent> </TriggerEvents> </Option> </Options> <!-- <Options> <Option> <Order>0</Order> <MultipleRestrictedListOfConsequences> <RestrictedListOfConsequences>Continue</RestrictedListOfConsequences> <RestrictedListOfConsequences>ChangeMorale</RestrictedListOfConsequences> <RestrictedListOfConsequences>ChangeSkill</RestrictedListOfConsequences> </MultipleRestrictedListOfConsequences> <OptionText>Order them to stop hurting {?ISCAPTIVEFEMALE}her{?}him{\?}.</OptionText> <MoraleTotal>R -1 -2</MoraleTotal> <SkillsToLevel> <Skill Id="CaptiveAffection" ByLevel="R 5 15" Ref="Hero" Color="Cyan" HideNotification="true"/> <Skill Id="OneHanded" ByXP="1500" Ref="Hero" Color="Green" HideNotification="true"/> </SkillsToLevel> </Option> <Option> <Order>1</Order> <MultipleRestrictedListOfConsequences> <RestrictedListOfConsequences>Continue</RestrictedListOfConsequences> <RestrictedListOfConsequences>ChangeMorale</RestrictedListOfConsequences> </MultipleRestrictedListOfConsequences> <OptionText>Order your men to get back to work.</OptionText> <MoraleTotal>R 1 2</MoraleTotal> </Option> <Option> <Order>2</Order> <MultipleRestrictedListOfConsequences> <RestrictedListOfConsequences>Continue</RestrictedListOfConsequences> <RestrictedListOfConsequences>ChangeHealth</RestrictedListOfConsequences> <RestrictedListOfConsequences>ChangeMorale</RestrictedListOfConsequences> </MultipleRestrictedListOfConsequences> <OptionText>Let them have their fun.</OptionText> <HealthTotal>R -10 -20</HealthTotal> <MoraleTotal>R 1 3</MoraleTotal> <SkillsToLevel> <Skill Id="CaptiveAffection" ByLevel="R -5 -10" Ref="Hero" Color="Cyan" HideNotification="true"/> <Skill Id="CaptiveEsteem" ByLevel="R -10 -20" Ref="Hero" Color="Cyan" HideNotification="true"/> <Skill Id="OneHanded" ByXP="500" Ref="Hero" HideNotification="true" /> </SkillsToLevel> </Option> <Option> <Order>3</Order> <MultipleRestrictedListOfConsequences> <RestrictedListOfConsequences>Continue</RestrictedListOfConsequences> <RestrictedListOfConsequences>ChangeHealth</RestrictedListOfConsequences> <RestrictedListOfConsequences>ChangeMorale</RestrictedListOfConsequences> <RestrictedListOfConsequences>ChangeSkill</RestrictedListOfConsequences> </MultipleRestrictedListOfConsequences> <OptionText>Join in the beating.</OptionText> <MoraleTotal>R 2 5</MoraleTotal> <HealthTotal>R -15 -30</HealthTotal> <SkillsToLevel> <Skill Id="CaptiveAffection" ByLevel="R -10 -20" Ref="Hero" Color="Cyan" HideNotification="true"/> <Skill Id="CaptiveEsteem" ByLevel="R -10 -20" Ref="Hero" Color="Cyan" HideNotification="true"/> <Skill Id="OneHanded" ByXP="500" Ref="Hero" HideNotification="true" /> </SkillsToLevel> </Option> </Options> --> <ReqCustomCode>true</ReqCustomCode> <SexualContent>false</SexualContent> <SkillsRequired> <SkillRequired Id="CaptiveAffection" Max="20" Ref="Hero"/> <SkillRequired Id="InTorture" Max="0" Ref="Hero"/> <SkillRequired Id="Concubine" Max="0" Ref="Hero"/> <SkillRequired Id="Maiden" Max="0" Ref="Hero"/> </SkillsRequired> <WeightedChanceOfOccuring>1</WeightedChanceOfOccuring> <ReqHeroMinAge>18</ReqHeroMinAge> </CEEvent> Edited March 29, 2022 by Whizkid
SkipWestcott Posted March 29, 2022 Author Posted March 29, 2022 11 hours ago, Whizkid said: @SkipWestcott, is it possible to make a version which will auto select the options rather than allow players to select the option, as in some cases the outcome is predetermine making selection of choices a certainty. It looks like you have an older version of BC. You should be able to d/l the latest and just drag it on top. (My current version doesn't have the comments or the Events lottery, just the selectable options).
Whizkid Posted April 1, 2022 Posted April 1, 2022 @SkipWestcott, a question noticed these 2 functions set to canbetriggeredbyotherevents, but the remarks states that it can be disabled in mcm? but i cannot find the function name in mcm as its set to canbetriggeredbyotherevents, which means these functions are disabled as its not being called anywhere in the mod by other functions. <!-- disable TB virginity plead, relation_sex; copy Bolton overrides; Devoted entry override for Virginal <CEEvent> <Name>TB_captor_pleading_maiden</Name> <Text>Event (partially) surpressed by BC_Captor! If you don't like this pop-up, disable TB_captor_pleading_maiden in MCM!</Text> <Backgrounds> <Background Name="BC_captor_sex_waiting_3" /> </Backgrounds> <NotificationName>BC_random_notification</NotificationName> <MultipleRestrictedListOfFlags> <RestrictedListOfFlags>Captor</RestrictedListOfFlags> <RestrictedListOfFlags>CanOnlyBeTriggeredByOtherEvent</RestrictedListOfFlags> </MultipleRestrictedListOfFlags> <Options> <Option> <Order>3</Order> <MultipleRestrictedListOfConsequences> <RestrictedListOfConsequences>Continue</RestrictedListOfConsequences> </MultipleRestrictedListOfConsequences> <OptionText>Ignore {CAPTIVE_NAME}.</OptionText> </Option> </Options> <ReqCustomCode>true</ReqCustomCode> <SexualContent>true</SexualContent> <WeightedChanceOfOccuring>0</WeightedChanceOfOccuring> <ReqHeroMinAge>18</ReqHeroMinAge> <ReqHeroMaxAge>18</ReqHeroMaxAge> </CEEvent> <CEEvent> <Name>TB_captor_f_pleading_maiden</Name> <Text>Event (partially) surpressed by BC_Captor! If you don't like this pop-up, disable TB_captor_f_pleading_maiden in MCM!</Text> <Backgrounds> <Background Name="BC_captor_sex_waiting_3" /> </Backgrounds> <NotificationName>BC_random_notification</NotificationName> <MultipleRestrictedListOfFlags> <RestrictedListOfFlags>Captor</RestrictedListOfFlags> <RestrictedListOfFlags>CanOnlyBeTriggeredByOtherEvent</RestrictedListOfFlags> </MultipleRestrictedListOfFlags> <Options> <Option> <Order>3</Order> <MultipleRestrictedListOfConsequences> <RestrictedListOfConsequences>Continue</RestrictedListOfConsequences> </MultipleRestrictedListOfConsequences> <OptionText>Ignore {CAPTIVE_NAME}.</OptionText> </Option> </Options> <ReqCustomCode>true</ReqCustomCode> <SexualContent>true</SexualContent> <WeightedChanceOfOccuring>0</WeightedChanceOfOccuring> <ReqHeroMinAge>18</ReqHeroMinAge> <ReqHeroMaxAge>18</ReqHeroMaxAge> </CEEvent> -->
rvera91 Posted April 2, 2022 Posted April 2, 2022 i have an issue where it changes every restart, like on play through itll show me slave obedient or affection levels and other times it will not. could i maybe get an exact order of how i should install this or what should overwrite what?
Whizkid Posted April 2, 2022 Posted April 2, 2022 28 minutes ago, rvera91 said: i have an issue where it changes every restart, like on play through itll show me slave obedient or affection levels and other times it will not. could i maybe get an exact order of how i should install this or what should overwrite what? download both files let the tb files overwrite the original tb files and load order place bc mod below tb mod and its good to go.
rvera91 Posted April 2, 2022 Posted April 2, 2022 5 hours ago, Whizkid said: download both files let the tb files overwrite the original tb files and load order place bc mod below tb mod and its good to go. so it would go install captivity mod, then tb then yours and your file overwrites tb correct?
Whizkid Posted April 2, 2022 Posted April 2, 2022 19 minutes ago, rvera91 said: so it would go install captivity mod, then tb then yours and your file overwrites tb correct? yea just ensure bc mod (its not mine fyi), is loaded last in your order or u get red error messages, bc mod has to be last on load order.
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