wyler Posted February 20, 2022 Posted February 20, 2022 WickedWhims Animations XML Tuning file generator View File Hello everyone, I decided to try making my own animations and, while they are completely far from what I would like to see in my game, I wrote a small application to simplify the process of filling out the WW XML Tuning file. So this content may be of interest only to those who are already making animations or planning to. Description The current version can generate the most simple XML. Example: <?xml version="1.0" encoding="utf-8"?> <I c="WickedWhimsAnimationPackage" i="snippet" m="wickedwhims.sex.animations.animations_tuning" n="wyler:WickedWhimsAnimations" s="12759614614911656136"> <T n="wickedwhims_animations">1</T> <L n="animations_list"> <U> <T n="animation_raw_display_name">Nice BJ</T> <T n="animation_author">Wyler</T> <T n="animation_locations">FLOOR</T> <T n="animation_category">ORALJOB</T> <T n="animation_tags">BLOWJOB</T> <T n="animation_loops">10</T> <T n="animation_allowed_for_random">1</T> <L n="animation_actors_list"> <U> <T n="actor_id">0</T> <T n="animation_clip_name">wyler:PosePack_202202181912508911_set_1</T> <T n="animation_type">TEASING</T> <T n="animation_genders">FEMALE</T> <T n="animation_pref_gender">FEMALE</T> <T n="animation_naked_type">NONE</T> <T n="animation_force_nude_hands">0</T> <T n="animation_force_nude_feet">0</T> <T n="animation_allow_strapon">0</T> <L n="actor_interactions"> <U> <T n="receiving_actor_id">1</T> <T n="receiving_actor_category">ORALJOB</T> <T n="receiving_actor_cum_layers">NONE</T> <T n="receiving_actor_cum_inside">0</T> </U> </L> </U> <U> <T n="actor_id">1</T> <T n="animation_clip_name">wyler:PosePack_202202181912508911_set_2</T> <T n="animation_type">TEASING</T> <T n="animation_genders">MALE</T> <T n="animation_pref_gender">MALE</T> <T n="animation_naked_type">NONE</T> <T n="animation_force_nude_hands">0</T> <T n="animation_force_nude_feet">0</T> <T n="animation_allow_strapon">0</T> <L n="actor_interactions"> <U> <T n="receiving_actor_id">0</T> <T n="receiving_actor_category">NONE</T> <T n="receiving_actor_cum_layers">NONE</T> <T n="receiving_actor_cum_inside">0</T> </U> </L> </U> </L> </U> </L> </I> Features: Automatic generation of Decimal/Hex values based on your package name Possibility to add many animations Toggle select locations/tags Possibility to add many actors With many interactions Correct destination file name (new) Edit existing XML file This is WIP, so don't expect 100% stable work. I look forward to your comments. I have some plans for the development of this utility, but they largely depend on demand. Future plans: Edit existing XML support (DONE) Extend with other optional XML parts animation_props_list animation_events_list etc. Implement .package generation (too many applications are required at the moment to generate one file ? ) Submitter wyler Submitted 02/20/2022 Category WickedWhims Requires .NET 6 Runtime 3
Altami Posted February 22, 2022 Posted February 22, 2022 Omg this is gold. I'll give this a go at some point after I figure out how to make my animations look nice. 3
ColonolNutty Posted March 6, 2022 Posted March 6, 2022 You should make a version that works with Devious Desires too.
becqut Posted March 7, 2022 Posted March 7, 2022 looks really cool. don't give up this case. ill try it later, i think
Alexander505 Posted March 13, 2022 Posted March 13, 2022 (edited) Awesome work, I was able to set one of my own animations in just two minutes, the software is very well made and super easy to use. Your work is gold, and extremely important for any animator, hope to see props and events soon. Good luck with your work. Edited March 13, 2022 by Alexander505 1
wyler Posted March 13, 2022 Author Posted March 13, 2022 Thanks everyone for the feedback. I plan to add props and events as soon as I understand them myself Now the priority is a little refactoring as well as the ability to edit existing XML. On 3/6/2022 at 7:10 PM, ColonolNutty said: You should make a version that works with Devious Desires too. I do not use DD myself and do not know how the configuration file is arranged in it. Perhaps I will consider DD support when all the desired features for WW are implemented. 1
Alexander505 Posted March 14, 2022 Posted March 14, 2022 (edited) Yep, editing existing XML file is more important, but for now I could use the file that your software made and then adding other animations manually, my main problem was how to start from zero an XML file, but your software made the hard work for me ahah. Do you think adding props is technically possible? It seems very hard to make..just asking, I'm totally ignorant with all this stuff Thanks again Edited March 14, 2022 by Alexander505
wyler Posted March 14, 2022 Author Posted March 14, 2022 1 hour ago, Alexander505 said: Yep, editing existing XML file is more important, but for now I could use the file that your software made and then adding other animations manually, my main problem was how to start from zero an XML file, but your software made the hard work for me ahah. Do you think adding props is technically possible? It seems very hard to make..just asking, I'm totally ignorant with all this stuff Thanks again Props and events are just lists, just like a list of actors. It's pretty easy to add them. I didn't add them right away because I didn't have time to figure out how to properly use them in my animations. (today I have only three of them and I plan to complete the series with an animation where props are needed) Almost done editing. I need to look at the code one more time with a fresh mind. I need to take into account generating and reading "optional" fields like animation_tags
Alexander505 Posted March 14, 2022 Posted March 14, 2022 (edited) 4 minutes ago, wyler said: Props and events are just lists, just like a list of actors. It's pretty easy to add them. I didn't add them right away because I didn't have time to figure out how to properly use them in my animations. (today I have only three of them and I plan to complete the series with an animation where props are needed) Almost done editing. I need to look at the code one more time with a fresh mind. I need to take into account generating and reading "optional" fields like animation_tags Ok, thanks for the info..I did make some animation with props myself but they're CAS objects..You'll publish your animation on LL or you'll keep them private? Edited March 14, 2022 by Alexander505
wyler Posted March 14, 2022 Author Posted March 14, 2022 49 minutes ago, Alexander505 said: Ok, thanks for the info..I did make some animation with props myself but they're CAS objects..You'll publish your animation on LL or you'll keep them private? I'm still experimenting with Blender, so mostly my animations are WIP. Hope to release them some day ? 1
LaBambaClub Posted March 17, 2022 Posted March 17, 2022 This is very interesting! My main problem with creating animations was the complicated process of adding animations into the game and editing existing animations. I will be following the progress of this as it might make me try animating again 1
wyler Posted March 17, 2022 Author Posted March 17, 2022 4 hours ago, LaBambaClub said: This is very interesting! My main problem with creating animations was the complicated process of adding animations into the game and editing existing animations. I will be following the progress of this as it might make me try animating again Thanks for the feedback I really hope to see more new works from you, if this utility makes your work easier. I spent a lot of time on my first animation (from an empty blender file to a game test) and creating the XML config file seemed to be both the bottleneck (easy to make a mistake) and also the easiest to automate.
Alexander505 Posted March 21, 2022 Posted March 21, 2022 (edited) I always thought there would be much more animators by now if they had a few years ago a software like this, the main problem for many people is the XML file rather than making animations. Edited March 21, 2022 by Alexander505
wyler Posted March 22, 2022 Author Posted March 22, 2022 1.2.0 is here Features: Animation Events Custom UI for each event type Smart validation (for instance, the target may only start with 'a' or 'b' and must contain an only number as id) VFX event name autocomplete (just start typing) Event restrictions General Improvements Additional validations Newly created actor sex type now depends on animation sex category (for example, if animation sex category is Vaginal, all new actors will have sex type Vaginal by default) All new actor interactions inherit their sex type from the actor by default By default, new actor interaction has one cum layer: None Scroll Bar is updated to cover the whole window Possibility to resize the window
wyler Posted March 22, 2022 Author Posted March 22, 2022 On 3/21/2022 at 3:06 PM, Alexander505 said: I always thought there would be much more animators by now if they had a few years ago a software like this, the main problem for many people is the XML file rather than making animations. Everyone is strong in their own way. For me, the most difficult part of the process is the animation. This area is not familiar to me and I spend a lot of time on details. Creating a package, filling in XML seems much easier to me, but it's easy to make a mistake there. Example of my work few days ago. I've read quite a few threads on the forum about animation, got a lot of insight, but of course still have a lot of questions. 1
Alexander505 Posted March 22, 2022 Posted March 22, 2022 That animation is quite good actually, maybe you're to demanding on yourself XD.. Thanks for the update btw, one question: the cum effect allow to add the cum mesh by Cherrypie?
wyler Posted March 23, 2022 Author Posted March 23, 2022 (edited) 1 hour ago, Alexander505 said: That animation is quite good actually, maybe you're to demanding on yourself XD.. Thanks for the update btw, one question: the cum effect allow to add the cum mesh by Cherrypie? I guess the cum effect is just an entry point for rendering WW cum layers. CherryPie's requires prop and own animation clip. Correct me if I'm wrong. UPD: CUM (applies cum layer on Sim) Variable 'cum_layer_type’ is the cum type that will be applied on the 'event_target’ at the set 'event_start_timecode’ timecode. Source Edited March 23, 2022 by wyler 1
Alexander505 Posted March 23, 2022 Posted March 23, 2022 (edited) 9 hours ago, wyler said: I guess the cum effect is just an entry point for rendering WW cum layers. CherryPie's requires prop and own animation clip. Correct me if I'm wrong. UPD: CUM (applies cum layer on Sim) Variable 'cum_layer_type’ is the cum type that will be applied on the 'event_target’ at the set 'event_start_timecode’ timecode. Source You're right, the cum mesh is a rig, so is like a prop. I'm trying to add an event, both timecode must be set in decimal numbers, so, if I want that an event starts to 30th frame, so 30*0,03333334 = 1,0, so, starting timecode should be 0.016? and if I want that an event doesn't end, I just set 999 in the ending timecode. Right? Edited March 23, 2022 by Alexander505
wyler Posted March 23, 2022 Author Posted March 23, 2022 3 hours ago, Alexander505 said: You're right, the cum mesh is a rig, so is like a prop. I'm trying to add an event, both timecode must be set in decimal numbers, so, if I want that an event starts to 30th frame, so 30*0,03333334 = 1,0, so, starting timecode should be 0.016? and if I want that an event doesn't end, I just set 999 in the ending timecode. Right? Source -> Paragraph 4 If you want an event to start from 30th frame, you need to set start time to 1.0000002 (30*0,03333334). Regarding 999, you're right. 1
Alexander505 Posted March 23, 2022 Posted March 23, 2022 12 minutes ago, wyler said: Source -> Paragraph 4 If you want an event to start from 30th frame, you need to set start time to 1.0000002 (30*0,03333334). Regarding 999, you're right. I'm trying to test very quickly a short animation involving a man peeing, is just a test, I want to start the animation at 30th frame and ending to 453th frame (the animation have 500 frame max), that's the data on XML file. The vfx don't show up during the animation, what I did get wrong? ? Quote <U> <T n="animation_raw_display_name">test</T> <T n="animation_author">test</T> <T n="animation_locations">FLOOR</T> <T n="animation_category">TEASING</T> <T n="animation_tags">PEEING</T> <T n="animation_loops">1</T> <T n="animation_allowed_for_random">0</T> <L n="animation_actors_list"> <U> <T n="actor_id">0</T> <T n="animation_clip_name">555:PosePack_202203230129380475_set_1</T> <T n="animation_type">TEASING</T> <T n="animation_genders">MALE</T> <T n="animation_pref_gender">MALE</T> <T n="animation_outfit_category">CURRENT_OUTFIT</T> <T n="animation_naked_type">NONE</T> <T n="animation_force_nude_hands">0</T> <T n="animation_force_nude_feet">0</T> <T n="animation_allow_strapon">0</T> <L n="actor_interactions" /> </U> </L> <L n="animation_events_list"> <U> <T n="event_type">EFFECT</T> <T n="event_start_timecode">1.0000002</T> <T n="event_target">a0</T> <T n="event_end_timecode">15.10000302</T> <T n="effect_name">obj_fountaintool_brackish_lg_tube_enter_splash</T> <T n="effect_joint_name">b_Penis_Tip</T> </U> </L> </U> </L> </I>
wyler Posted March 23, 2022 Author Posted March 23, 2022 5 hours ago, Alexander505 said: I'm trying to test very quickly a short animation involving a man peeing, is just a test, I want to start the animation at 30th frame and ending to 453th frame (the animation have 500 frame max), that's the data on XML file. The vfx don't show up during the animation, what I did get wrong? ? I guess you misspelled joint name. It should have two underscore's after 'b' -> b__Penis_Tip 1
wyler Posted March 23, 2022 Author Posted March 23, 2022 If someone can get me a list of all the bones for the actors, I could do the same auto-completion as for the VFX text box
Alexander505 Posted March 23, 2022 Posted March 23, 2022 (edited) Thank you, now it worked...what a stupid mistake ? Quote All bones male b__ROOT__ b__ROOT_bind__ b__Spine0__ b__Spine1__ b__Spine2__ b__Neck__ b__Head__ b__CAS_Glasses__ b__L_Cheek__ b__L_Squint__ b__CAS_L_EyeArea__ b__L_InBrow__ b__L_MidBrow__ b__L_OutBrow__ b__CAS_L_EyeScale__ b__L_LoLid__ b__L_UpLid__ b__L_Eye__ b__R_Cheek__ b__R_Squint__ b__CAS_R_EyeArea__ b__R_InBrow__ b__R_MidBrow__ b__R_OutBrow__ b__CAS_R_EyeScale__ b__R_LoLid__ b__R_UpLid__ b__R_Eye__ b__CAS_NoseArea__ b__CAS_NoseTip__ b__CAS_NoseBridge__ b__CAS_L_Nostril__ b__CAS_R_Nostril__ b__CAS_UpperMouthArea__ b__L_Mouth__ b__L_UpLip__ b__R_Mouth__ b__R_UpLip__ b__UpLip__ b__mouth_slot b__Jaw__ b__CAS_LowerMouthArea__ b__LoLip__ b__L_LoLip__ b__R_LoLip__ b__CAS_JawComp__ b__CAS_Chin__ b__L_Earring_slot b__R_Earring_slot b__Neck_slot b__backNeck_slot b__L_chestTarget_slot b__L_shoulderbladeTarget_slot b__R_chestTarget_slot b__R_shoulderbladeTarget_slot b__R_Clavicle__ b__R_ShoulderTarget_slot b__R_UpperArm__ b__R_Forearm__ b__R_ForearmTwist__ b__R_Bracelet_slot b__R_Hand__ b__R_Stigmata b__R_Thumb0__ b__R_Thumb1__ b__R_Thumb2__ b__R_Pinky0__ b__R_Pinky1__ b__R_Pinky2__ b__R_Ring0__ b__R_Ring1__ b__R_Ring2__ b__R_Ring_slot b__R_Mid0__ b__R_Mid1__ b__R_Mid2__ b__R_Index0__ b__R_Index1__ b__R_Index2__ b__R_ForearmTarget_slot b__R_Elbow__ b__R_ShoulderTwist__ b__R_outShortSleeve_slot b__L_Clavicle__ b__L_UpperArm__ b__L_Forearm__ b__L_ForearmTwist__ b__L_Bracelet_slot b__L_Hand__ b__L_Stigmata b__L_Thumb0__ b__L_Thumb1__ b__L_Thumb2__ b__L_Index0__ b__L_Index1__ b__L_Index2__ b__L_Mid0__ b__L_Mid1__ b__L_Mid2__ b__L_Ring0__ b__L_Ring1__ b__L_Ring2__ b__L_Ring_slot b__L_Pinky0__ b__L_Pinky1__ b__L_Pinky2__ b__L_ForearmTarget_slot b__L_Elbow__ b__L_ShoulderTwist__ b__L_outShortSleeve_slot b__L_ShoulderTarget_slot b__R_ArmExportPole__ b__L_ArmExportPole__ b__R_HandDangle_slot b__L_HandDangle_slot b__CAS_L_Breast__ b__L_breastTarget_slot b__L_frontTorsoTarget_slot b__L_sideBackTorsoTarget_slot b__CAS_R_Breast__ b__R_breastTarget_slot b__R_frontTorsoTarget_slot b__R_sideBackTorsoTarget_slot b__R_BackTarget_slot b__L_BackTarget_slot b__Carry__ b__R_carry_slot b__L_carry_slot b__L_backBellyTarget_slot b__L_BellyTarget_slot b__L_frontBellyTarget_slot b__R_backBellyTarget_slot b__R_BellyTarget_slot b__R_frontBellyTarget_slot b__L_lowBackTarget_slot b__R_lowBackTarget_slot b__Pelvis__ b__L_Thigh__ b__L_Calf__ b__L_Foot__ b__L_Toe__ b__L_frontCalfTarget_slot b__L_inCalfTarget_slot b__L_KneeTarget_slot b__L_Skirt__ b__L_ThighTwist__ b__L_LegExportPole__ b__L_outThighTarget_slot b__L_ThighFrontTarget_slot b__R_Thigh__ b__R_Calf__ b__R_Foot__ b__R_Toe__ b__R_frontCalfTarget_slot b__R_inCalfTarget_slot b__R_KneeTarget_slot b__R_Skirt__ b__R_ThighTwist__ b__R_LegExportPole__ b__R_outThighTarget_slot b__R_ThighFrontTarget_slot b__L_ThighTarget_slot b__R_ThighTarget_slot b__R_Prop__ b__L_Prop__ b__Penis_Base b__Penis_Base01 b__Penis_Mid b__Penis_Mid01 b_Penis_Tip b__Penis_Tip01 b__Penis_Tip02 b__Penis_Tip03 b__Penis_Testicles b__Penis_R_Testicle b__Penis_L_Testicle All bones female b__R_breastTarget_slot b__CAS_R_Breast__ b__L_breastTarget_slot b__CAS_L_Breast__ Edited March 23, 2022 by Alexander505
wyler Posted March 23, 2022 Author Posted March 23, 2022 1 hour ago, Alexander505 said: Thank you, now it worked...what a stupid mistake ? Great Will try to add them soon. Thank you! 1
Alyssa3D Posted March 26, 2022 Posted March 26, 2022 As a new animator this tool will be extremely useful to simplify the XML process, thank you! ? 1
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