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[SOLVED] T-Posing creatures (draugrs, skeletons, giants, falmer)


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Posted (edited)

Its 2022 and we're still doing t-posing issues. Been playing modded Skyrim for years and have never come across an hard to solve t-pose issue

 

Brand new save and Draugrs, Skeletons, Falmers, Giants, and Rieklings are all t-posing. All other NPCs are fine.

 

They also don't move or anything, like their A.I has been disabled

 

I've done FNIS and Nemesis etc but that hasn't fixed it.

 

Any help would be greatly appreciated

Edited by Blue Astra
Posted
45 minutes ago, Blue Astra said:

Any help would be greatly appreciated

We might need more information then that. How does your FNIS look,any warnings? Did you change anything with the new save that might cause the issue and have you checked if your skeleton is still loaded in the right order?

Posted
1 hour ago, Gukahn said:

We might need more information then that. How does your FNIS look,any warnings? Did you change anything with the new save that might cause the issue and have you checked if your skeleton is still loaded in the right order?

 

No FNIS errors.

 

I updated a few mods before starting a new game, none of which were mods which affected animations or creature skeletons.

Posted (edited)

You may need to delete your overwrite folder if other things do not work. 

 

It's possible something from a previous mod has affected something that is in the overwrite folder.  I've had that happen before where I couldn't figure anything obvious out and deleting the overwrite folder seemed to fix it, though it meant rebuilding the things I had in the overwrite.

 

That's one possibility. 

 

Since you've fixed T Poses before I am assuming you have already checked your mod list for conflicts.

Edited by ttts1
Posted
14 hours ago, ttts1 said:

You may need to delete your overwrite folder if other things do not work. 

 

It's possible something from a previous mod has affected something that is in the overwrite folder.  I've had that happen before where I couldn't figure anything obvious out and deleting the overwrite folder seemed to fix it, though it meant rebuilding the things I had in the overwrite.

 

That's one possibility. 

 

Since you've fixed T Poses before I am assuming you have already checked your mod list for conflicts.

 

I use vortex so I don't have an overwrite folder, but i did manually check all my rules and everything is as it should be

Posted

I've gone through every mod which might affect animations/skeletons for the affected creatures and tried enabling/disabling them but nothing has worked.

 

I've even tried purging my mods and trying it vanilla and the problem still persists.

Posted

Pretty sure I've managed to solve it.

 

First I purged all my mods leaving only behind the vanilla files and mods which I've installed manually (which is none except for a few hotfix scripts etc).

 

I then manually went through the files remaining and I found some rogue animation files.

 

I've no idea where they came from but I deleted them.

 

I launched the game in vanilla and the broken creatures were no longer t-posing.

 

I then redeployed all my mods, ran FNIS, and then checked to see the creatures were also no longer t-posing.

 

Hope this helps if anyone else comes across this in the future :)

  • 6 months later...
Posted
On 2/8/2022 at 3:05 AM, Blue Astra said:

Pretty sure I've managed to solve it.

 

First I purged all my mods leaving only behind the vanilla files and mods which I've installed manually (which is none except for a few hotfix scripts etc).

 

I then manually went through the files remaining and I found some rogue animation files.

 

I've no idea where they came from but I deleted them.

 

I launched the game in vanilla and the broken creatures were no longer t-posing.

 

I then redeployed all my mods, ran FNIS, and then checked to see the creatures were also no longer t-posing.

 

Hope this helps if anyone else comes across this in the future :)

 

Hey i'm coming across the same issue if you get this do you remember where you found those "rogue" animation files?

Posted (edited)
On 8/19/2022 at 8:48 AM, Bandeet-117 said:

 

Hey i'm coming across the same issue if you get this do you remember where you found those "rogue" animation files?

 

Are you using Vortex? If so, click "purge mods", then navigate to Data\meshes\actors

 

Look for the folders for the affected creatures and delete the files in animation folder e.g. Data\meshes\actors\draugr\animations

 

Then repeat that for the others

 

Then redeploy your mods, run FNIS/Nemesis etc and hopefully that'll work

Edited by Blue Astra
Posted

Wait is Vortex still using symbolic/hard linked mod files? I thought the creator of MO went to work on Vortex and assumed they did that to get vfs implemented in NMM (and thus the name change to Vortex because "new tech" and all that). If its still the same foundation that NMM used then I'm not surprised it's still randomly bricking installations, that thing was about as reliable as manually managing mods yourself.

Posted (edited)

It's reliable enough to have kept my game and ~800-900 mod installs and ~400-500 uninstalls working. since early 2019. (with minor exceptions)

 

It's a bit late in the game to start trying to demean Vortex, "dewd".  That little dramafest war ended 2 years ago. Some people prefer MO2, some prefer Vortex. They both do their job just fine. 

Edited by anjenthedog
  • 3 years later...
Posted
10 hours ago, thotbot910 said:

Does anyone know how to fix this issue with mod organizer 2?

 

Which mod manager you're using is irrelevant. This is a behaviour file problem, meaning FNIS/Nemesis/Pandora.

 

FNIS: Make sure there's no errors or warnings. Fix them all.

Nemesis: Why use this when there's Pandora?

Pandora: Switch to FNIS and make sure there's no errors or warnings in its output. Pandora does NOT report FNIS errors.

 

If there's no warnings or errors in FNIS, and the T-posing is gone with FNIS-made behaviour files, then you have a mod that requires Nemesis/Pandora which is not active when using FNIS. In this case remove behaviour file modifying mods until the problem goes away.

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