ShangWang1 Posted January 26, 2022 Posted January 26, 2022 Overall, my game has been running very stable until this evening. I am doing the dawnguard mission where you have to decipher that lexicon in those dwemer ruins (cant remember the name). Anyway, when entering the dwemer ruin from the skyrim worldspace, the game crashed. I figured, meh probably just a hiccup, started the game back up, loaded my last save, entered the dwemer ruins again and all good, no crash. Played through for about 15 minutes or so and received another CTD. I checked my crash log each time and both times i received this: Possible relevant objects (1) { [ 188] NiNode(Name: `Scene Root`) } Im not quite sure how to troubleshoot that, because i dont know what it means or what causes it. I received a similar crash with the same message back in the soul cairne after you leave the area where you fight the dragon. That time it turned out to be better vampire lord transformation causing it for some reason, I deleted it and was good to go. Also that CTD was reproducible, while this one is not, its happening randomly. I recently installed 3dnpc, so idk if that is what is causing it. Maybe someone who is better versed in assembly language can decipher this log. I hope someone can provide useful insight on this.Thanks. PC Specs: GIGABYTE AORUS 15P YD-74US244SH Laptop CPU Type: Intel Core i7 11th Gen CPU Speed: 11800H (2.30GHz) Screen Size: 15.6" Operating System: Windows 10 Home GPU/VPU: NVIDIA GeForce RTX 3080 Laptop GPU Video Memory: 16 GB SSD: 1 TB Memory: 32 GB Crash_2022_1_26_0-53-15.txt Crash_2022_1_26_0-37-58.txt loadorder.txt plugins.txt Papyrus.0.log
Tlam99 Posted January 26, 2022 Posted January 26, 2022 Scene root often caused by skeletons. Missing ninode, wrong skeleton. Outdated nif of a body. the latest enginefixes provide a patch for nullpointer drawing on (missing) ninodes, what causes this crashes. https://www.nexusmods.com/skyrimspecialedition/mods/17230?tab=posts
ShangWang1 Posted January 26, 2022 Author Posted January 26, 2022 Firstly, thank you for your quick response. Second, are you referring to a specific bug fix? If so, would you mind linking it? Or are you saying that there is a bug fix for the skeleton I am using? I use xp32 with cbbe.
Tlam99 Posted January 26, 2022 Posted January 26, 2022 6 minutes ago, ShangWang1 said: specific bug fix? Link in post enginefix
ShangWang1 Posted January 26, 2022 Author Posted January 26, 2022 Oh, wow, I feel blind for not noticing that before, thank you again! I will update on my results with this.
Psalam Posted January 26, 2022 Posted January 26, 2022 2 minutes ago, ShangWang1 said: Oh, wow, I feel blind for not noticing that before, thank you again! I will update on my results with this. I feel that this might be a good place to mention that it is a good idea, if you get a response to a question, that is useful to you, it is appropriate to give those post(s) a thumbs-up. You do that by going to the right hand lower corner of any post and clicking on the thumbs-up icon (which should then show the number "1" in a green box next to it - if there is already a number there it will increase it incrementally instead). This will help anyone who comes by later and looks at this Thread in the hopes of finding a solution for a similar problem. BTW you can also "like" mods here on LL. If you've downloaded something that you use, and like, simply go back to the page where you downloaded the mod. Find the post that includes the Green "Download" button and like that post (just as I described above).
ShangWang1 Posted January 26, 2022 Author Posted January 26, 2022 I just installed/updated my Engine fixes with the link you provided. I verified it was operating properly as per the mod author's guide. Unfortunately, this did not solve the problem and the game is still crashing with the same netscript output. Would have any other ideas?
Tlam99 Posted January 26, 2022 Posted January 26, 2022 Meshes/armor/shitty/dwarven. Whats that, replacer ? Deactivate this.
ShangWang1 Posted January 26, 2022 Author Posted January 26, 2022 I solved the problem, but not with a desirable solution. After disabling 3dnpc, the problem was solved. It's unfortunate however, because I really wanted to use that mod. Perhaps I will search through the 3dnpc mod page and see if I am missing something, or even possibly contact the mod author.
ShangWang1 Posted January 26, 2022 Author Posted January 26, 2022 32 minutes ago, Tlam99 said: Meshes/armor/shitty/dwarven. Whats that, replacer ? Deactivate this. Yea I was curious about that too. I believe its part of TAWOBA. I found that out by running a search through my skyrim mod directory and thats what it seemingly pointed to. However, TAWOBA has never caused any crashes for me. I could try disabling it and running 3dnpc and see if it works. if it does then 3dnpc conflicts with TAWOBA.
ShangWang1 Posted January 26, 2022 Author Posted January 26, 2022 After doing some research, alot of people complain that the BSA version of 3DNPC is known to cause crashes. I downloaded the loose files version and now it seems like the random crashing is gone. I no longer get: Possible relevant objects (1) { [ 188] NiNode(Name: `Scene Root`) } All is well until I save. When attempting to save, I get CTD with the following: Possible relevant objects (1) { [ 1] TESLevItem(FormId: 0403A247, File: `Dragonborn.esm`) } Since that FormID is from Dragonborn.esm, I know that there is not much I can do with the esm itself in xedit. I tried adding dragonborn.esm to my bashed patch since it seems to be a leveled list problem and still get the crash. Normally errors like this are related to my bashed patch and if I remove the affecting leveled list from the patch or disable the bashed patch for troubleshooting, I find that I can save again. This time I disabled my bashed patch and i still get a crash on save. Not sure why this is happening, its probably 3dnpc again messing with my game. I will try to disable it and see what happens. I really want to run my game with 3dnpc but i just don't know how to get it to play nice, if in fact it is causing this issue, which i believe it is since the game was find before activating it. If needed please see the latest netscript crash log below. Thanks Crash_2022_1_26_18-29-53.txt
bnub345 Posted January 27, 2022 Posted January 27, 2022 1 hour ago, ShangWang1 said: FormId: 0403A247, File: Dragonborn.esm This is a leveled item that contains some alchemy ingredients. Ashen Grass Pod, Trama Root, Scathecraw, Spawn Ash, Burnt Spriggan Wood, Boar Tusk, Ash Hopper Jelly, Ash Creep Cluster, and Emperor Parasol Moss. I don't see how that could be causing a crash though. You can make a backup of your Dragonborn.esm and delete the leveled item, just to check.
Heroine HoneyCrotch Posted January 27, 2022 Posted January 27, 2022 25 minutes ago, bnub345 said: This is a leveled item that contains some alchemy ingredients. Ashen Grass Pod, Trama Root, Scathecraw, Spawn Ash, Burnt Spriggan Wood, Boar Tusk, Ash Hopper Jelly, Ash Creep Cluster, and Emperor Parasol Moss. I don't see how that could be causing a crash though. You can make a backup of your Dragonborn.esm and delete the leveled item, just to check. Sounds like nothing is wrong with Dragonborn.esm rather something from 3dnpc is messing with some of the ingredients that are found in that levellist.
ShangWang1 Posted January 27, 2022 Author Posted January 27, 2022 1 hour ago, bnub345 said: You can make a backup of your Dragonborn.esm and delete the leveled item, just to check. Good idea, I will try that! 1 hour ago, Heroine HoneyCrotch said: Sounds like nothing is wrong with Dragonborn.esm rather something from 3dnpc is messing with some of the ingredients that are found in that levellist. I thought so too, but I disabled 3dnpc and still got the same CTD. Normally these level list errors like this are the result of some problematic leveled list in the bashed patch and simply removing the problematic list from the bashed patch solves this, but I completely disabled it as well and still got the same CTD. Therefore, I know my problem is not in my bashed patch or the 3dnpc mod. I will try what Bnub suggested after I try loading from a previous save. I have a sneaking suspicion that the save file i am using was hard coded with the 3dnpc bsa version. I have a save not too far back (I save constantly to make it easier to troubleshoot problems) that I will try and see if I still get the same issue when using it. It is before I installed 3dnpc, so maybe it will work. It is worth noting that when i removed the bsa version of 3dnpc, my game worked flawlessly. It was only until I installed the loose version of 3dnpc and rebuilt my bashed patch that the new error i mostly recently posted surfaced.
ShangWang1 Posted January 27, 2022 Author Posted January 27, 2022 7 hours ago, bnub345 said: This is a leveled item that contains some alchemy ingredients. Ashen Grass Pod, Trama Root, Scathecraw, Spawn Ash, Burnt Spriggan Wood, Boar Tusk, Ash Hopper Jelly, Ash Creep Cluster, and Emperor Parasol Moss. I don't see how that could be causing a crash though. You can make a backup of your Dragonborn.esm and delete the leveled item, just to check. Solved using this method! and with desirable results! I have 3dnpc running as well as no issues with my bashed patch. The game is running flawlessly now. Bnub you are a gentlemen (or lady) and a scholar as well as all others who have provided assistance with this issue. Thank you!
bnub345 Posted January 27, 2022 Posted January 27, 2022 14 hours ago, ShangWang1 said: Solved using this method! and with desirable results! I have 3dnpc running as well as no issues with my bashed patch. The game is running flawlessly now. Bnub you are a gentlemen (or lady) and a scholar as well as all others who have provided assistance with this issue. Thank you! I'm glad this worked for you but I'm not sure it's a good thing. Vanilla DLC assets should not be causing your game to crash and deleting stuff from the Bethesda esms might cause other problems. I suspect you might have a deeper issue and this was only a symptom.
Guest Posted January 27, 2022 Posted January 27, 2022 if i remember right the tawoba remastered uses the subfolder structure called shitty in both meshes and textures.
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