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Need help with consistent CTD


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Posted

Like the title says, I need some help with a consistent CTD. AE runs and opens to the main menu no problem, but there's an issue when I try to actually load a game. The load screen opens and starts, then crashes immediately. I checked to see if the mod updates worked last night and the game started normally, so either I unknowingly changed something or last night was a fluke. I'm running AE 1.6.353 with skse 2.1.5 through MO2. I think I have all my mods updated, but I could be wrong about that. Below are my FNIS output and plugin order sorted by loot. Any help is appreciated.

 

 

Plugin 1.jpg

Plugin 2.jpg

FNIS 2.jpg

FNIS.jpg

Posted
21 hours ago, red258525 said:

so either I unknowingly changed something or last night was a fluke. I'm running AE 1.6.353 with skse 2.1.5 through MO2. I think I have all my mods updated, but I could be wrong about that.

 

This is why you don't update mid game.

Can you start a new game? 

If not then you got conflicts. 

Run loot and check compatibility and start new game.  

Posted
On 1/11/2022 at 4:52 PM, red258525 said:

when I try to actually load a game.

Have you tried loading different saves?

 

On 1/11/2022 at 4:52 PM, red258525 said:

I checked to see if the mod updates worked

Which mod updates? Check with the support pages for the mods to see if anyone else is having problems.

 

On 1/11/2022 at 4:52 PM, red258525 said:

I'm running AE 1.6.353 with skse 2.1.5

Double-check that nothing changed/got updated with these. Check that the updated mods are still good for these two versions.

 

Make sure MO is happy and not showing any errors/problems.

 

How many character animations does FNIS say you have? Did any of the mod updates you mentioned add any further animations? If you use Animation Limit Crash Fix then you can ignore all that.

Posted
6 hours ago, Grey Cloud said:

Have you tried loading different saves?

 

Which mod updates? Check with the support pages for the mods to see if anyone else is having problems.

 

Double-check that nothing changed/got updated with these. Check that the updated mods are still good for these two versions.

 

Make sure MO is happy and not showing any errors/problems.

 

How many character animations does FNIS say you have? Did any of the mod updates you mentioned add any further animations? If you use Animation Limit Crash Fix then you can ignore all that.

Thank you, Faster HDT-SMP came out with another updated version that I didn't know about. Now that the game is running I'm having an issue with OSA/OSex. FNIS is generating some OSex animations but I'm not sure if there are supposed to be more. None of the in-game commands for OSA are working and the FlowerGirls MCM shows that OSA/OSex aren't installed. OSA and OSex are both the most recent versions on Nexus. Any thoughts?

 

Posted
5 hours ago, coolfreaky said:

just to note have you a missing master ?  

 

it seems you have forgotten sexlab - framework   a master for sexlab-amorous adventures .

This is the FlowerGirls version of Amorous Adventures. I'm not sure why it says SexLab, but MO2 shows FG as the master.

 

Posted
19 hours ago, red258525 said:

This is the FlowerGirls version of Amorous Adventures. I'm not sure why it says SexLab, but MO2 shows FG as the master.

 

 

if you are sure it is not a sexlab / loverslab version than forget this note .

 

you might have a conflict due to all cc-mods appearing in gray in MO . the first 70 mods placed in skyrim folder .

you can try first to create a ' cc-staff ' folder under data in skyrim  folder and slide all cc-staff ( all cc--.bsa , all cc--.esm and all cc--.esl ) in to the new folder . run loot and test the game .

 

if it is working correctly and you are interested in one of the mods : you can slide one or all of them into MO folder under mods by creating for each one of them a folder like " cc-fish " where you slide the  ' cc--fish.bsa ' and cc--fish.esm ' . sorte with loot and run a test .

 

hope it is helpful .

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