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CTD and Papyrus logs question


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Posted

I started getting the occasional CTD when loading, so I want to post some logs in case someone can understand those better. Is this the right place to do so?

Posted
36 minutes ago, Violence6884 said:

I started getting the occasional CTD when loading, so I want to post some logs in case someone can understand those better. Is this the right place to do so?

This is the right place to do so but Papyrus logs are generally not very useful in diagnosing CTDs.

Posted
51 minutes ago, Psalam said:

This is the right place to do so but Papyrus logs are generally not very useful in diagnosing CTDs.

If they help even a bit in getting a clue, I should give it a try. I think there was also a new CTD diagnosing tool on Nexus? Not sure, will look into it as well. Once I'm able to, I'll post 2-3 logs including one where I quit the game properly, might help to be able to compare.

Things I did check on my own;

- Bloat
- Checked Convenient Horses' script lag test
- LO
- Manual tweaks(SKSE Plug-In, INIs)
- Possible incompatibilities between my mods(Though I've made sure that to the best of my knowledge nothing conflicted for this installation)
- HW issues(Temperature ETC)
- Performance issues/System health

I am probably forgetting a couple of things even. So far it seems this is isolated to Skyrim, a random CTD every couple of attempts to load a game- Regardless of location, situation in game, new or old Save ETC. I'm confused especially because it just started recently, my installation was really stable.

Quick Edit : I had recently installed Frozen Electrocuted Combustion and 2 other mods one of which allowed enemies to follow the PC(Enemies Follow Me) through doors and the other was Missing Encounter Zones Fixed. I removed all 3 though, after testing them a bit.

Posted

papyrusLog are not crash Logs , they are useful generally for testing and debug log , and might give some hints about what is happening .

 

you can try this  ( new ) Crash Log SE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)

 

or this .NET Script Framework's Common Crashes and Fixes at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)

 

when you obtain the crash log ( generaly you will obtain the crash log at the second CTD ) post it to find some pinpoints on your crash .

 

the most hard to find and resolve the random CDT  .

good luck

Posted

I didn't have time until now- I took a look at my .NET Script FW crash logs, it doesn't appear that my crash is documented in that list("Common Crashes and Fixes"). Here's my most recent crash logs, I hope they'll help someone help me! Also... Apologies for answering so late, was in the middle of moving which got cancelled ETC ETC, TLDR I really didn't have time.

 

Crash_2021_12_27_21-35-6.txt Crash_2021_12_27_21-36-41.txt Crash_2021_12_27_21-44-39.txt

 

If you'd rather I use the mod on Nexus SE, let me know. I'll do that instead of using NETScript FW logs.

Posted

are you using NMM as mod manager ?

 

it seams like ConsolUtil has an issu or and the Mod Manager ; virtual machine , memory access page .

 

if it is the case than look over the shell extensions in NMM .

 

if it is an other MM look at your ConsolUtil mod ( need to be reinstalled or not the correct version LE / SE /AE  ) .

Posted
On 1/9/2022 at 12:38 PM, coolfreaky said:

 

Thank you for taking a look. I am using NMM indeed, though I have no idea about shell extensions or virtual memory, nor memory access when it comes to it.

 

ConsoleUtilities may have fallen out of date, I'll check. I might even try to install it again. I'm on SE by choice by the way, I'm not looking forward to waiting for or experimenting with AE versions of my mods. Some won't even make the move, if I know the community well enough. So, I'm sticking with SE for the time being.

Posted

you might have almost the same thing as HabibHanson in this thread  :

 

may be just a missing address library mod .

 

you are absolute right SE is stable enough and sure ( mods and engine are working ) .

 

AE is still in update state ( not stable , full of bugs , and you need to look each time if mods are updated to the new version or compatible . )

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