skipa Posted December 29, 2021 Posted December 29, 2021 ALRIGHT, I GOT BLENDER DOWN MOSTLY. I CAN MAKE THE ANIMATIONS AND GET THEM TO A PACKAGE ALL THAT. PROBLEM IS THAT BLASTED xlm FILE. HERE IS MY ERROR FROM SIM4STUDIO: My mod dhows up on mod list at main menu. but once im in game, i cant find my "grow" animation under tease The Sims 4 Studio - Version 3.1.5.6 System.Xml.XmlException: '<' is an unexpected token. The expected token is '>'. Line 13, position 7. at System.Xml.XmlTextReaderImpl.Throw(Exception e) at System.Xml.XmlTextReaderImpl.Throw(String res, String[] args) at System.Xml.XmlTextReaderImpl.ThrowUnexpectedToken(String expectedToken1, String expectedToken2) at System.Xml.XmlTextReaderImpl.ParseEndElement() at System.Xml.XmlTextReaderImpl.ParseElementContent() at System.Xml.XmlTextReaderImpl.Read() at System.Xml.Linq.XContainer.ReadContentFrom(XmlReader r) at System.Xml.Linq.XContainer.ReadContentFrom(XmlReader r, LoadOptions o) at System.Xml.Linq.XDocument.Load(XmlReader reader, LoadOptions options) at System.Xml.Linq.XDocument.Parse(String text, LoadOptions options) at S4Studio.ViewModels.Animation.AnimationPackCustomContent.<>c.<get_PosePackInstance>b__60_1(SnippetTuningResource x) at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext() at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source) at S4Studio.ViewModels.Animation.AnimationPackCustomContent.get_PosePackInstance() at S4Studio.ViewModels.Animation.AnimationPackCustomContent.LoadPosePack() at S4Studio.ViewModels.Animation.AnimationPackCustomContent..ctor(IWindow window, IResourceProvider global, IDBPFPackage package, IAnimationListProvider animation_source) at S4Studio.ViewModels.Animation.AnimationPackCustomContent..ctor(IWindow window, IResourceProvider global, IDBPFPackage package) at S4Studio.Shared.StudioDocumentModel.LoadViewModel() at S4Studio.Shared.StudioDocumentModel.set_Package(IDBPFPackage value) at S4Studio.MainWindow.LoadProject(String full_path) Here is my XML: I be willing to do the animations if someone wants to work with me on the package>>>> this is a quick animation of the penis growing.... boy, do i have some ideas if this works S4_7DF2169C_00000000_223EFC2D650687A2.xml
sirsleepy Posted December 29, 2021 Posted December 29, 2021 You're missing a quote on the second line s="2467686917744265122> Should be s="2467686917744265122"> The best way to double check XML is to just open it in a browser, and it'll show you the same error because Internet browsers do XML validation as well. That's probably faster than doing XML validation through the tools. I think NotePad++ has a addon to do XML validation as well. Once that quote is added, the XML document becomes a valid document, so it should work.
skipa Posted December 29, 2021 Author Posted December 29, 2021 Thanks!! I will try that when I get home UPDATE: i made that little fix but still doesnt show up in game,,,,
sirsleepy Posted January 1, 2022 Posted January 1, 2022 Is this an animation for WW sex tease category? If so, did you follow the info at https://wickedwhims.tumblr.com/post/145448014836/tutorials
Oops19 Posted January 2, 2022 Posted January 2, 2022 On 1/1/2022 at 1:38 AM, skipa said: Any other suggestions? Upload your more or less fixed pack with at least one animation in it if you want people to look at it. grow.package has still the same error and won't open with S4S.
Khlas Posted January 2, 2022 Posted January 2, 2022 11 minutes ago, Oops19 said: Upload your more or less fixed pack with at least one animation in it if you want people to look at it. grow.package has still the same error and won't open with S4S. there's no issue to open it using S4pe. S4S does not work because his XML is wrong. On 12/29/2021 at 5:47 AM, skipa said: grow.package 4.53 kB · 4 downloads I looked at your file, and you are missing a lot of call scripts on your XML. You need to lock the calls using a </L> function, as well as others lines that are missing. You should redo your XML from scratch and learn how it works, turbo made a tutorial for this. I also took a look at your animation, and if it's how it supposed to look, then it's only an XML issue.
skipa Posted January 4, 2022 Author Posted January 4, 2022 Ok… I will never figure out xml file… it’s just beyond the time I have available to want to learn it. Thanks for looking at it tho. That is close to the animation. It was simple because I wanted to see if I could get something simple into game. Only thing is my animation the penis grew like 5 times the size as it went up… I followed the turbos links and all that. XML coding/ script writing just isn’t gonna happen for me.
Oops19 Posted January 4, 2022 Posted January 4, 2022 If you use 'scale' in the animation it will not be imported to TS4 afaik. There are enough tools to validate XML online which should help you to fix the markup errors. Even though then there may be other issues withinstance IDs etc.
Khlas Posted January 4, 2022 Posted January 4, 2022 16 hours ago, skipa said: Ok… I will never figure out xml file… it’s just beyond the time I have available to want to learn it. Thanks for looking at it tho. That is close to the animation. It was simple because I wanted to see if I could get something simple into game. Only thing is my animation the penis grew like 5 times the size as it went up… I followed the turbos links and all that. XML coding/ script writing just isn’t gonna happen for me. don't give up, you can do it.
skipa Posted January 6, 2022 Author Posted January 6, 2022 On 1/4/2022 at 2:44 AM, Oops19 said: If you use 'scale' in the animation it will not be imported to TS4 afaik. There are enough tools to validate XML online which should help you to fix the markup errors. Even though then there may be other issues withinstance IDs etc. so theres no way to scaling? i was hoping to get real creative to have dicks grow super long and animate some funny stuff
Oops19 Posted January 7, 2022 Posted January 7, 2022 You can move the bones around, this will stretch the mesh. It's not real scaling but likely good enough.
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