Antiope_Apollonia Posted December 28, 2021 Posted December 28, 2021 I'm having two unrelated issues with Bodyslide, and I'd be very grateful if anyone could help me figure out what's going on. 1) For one, I have some custom meshes that I've patched to be in different body slots. For example, I've moved Osare's Maid Kneesocks from slot 46, which conflicts with DD armbinders, to slot 54, which is more appropriate and doesn't conflict with anything. But any time I re-build the meshes with Bodyslide, the slot change to the mesh itself made with NifSkope is reverted, and I have to go back and re-edit the meshes again. I've been following the procedure outlined here on the Nexus, except I've used SSEEdit instead of the CK, but I don't see how that could be the issue, since it's the work done in Nifskope that is being undone by building in Bodyslide. I've also found this guide, which is pretty much the same, except it explicitly calls for xEdit. But to reiterate, following these procedures ends up with me having to re-edit the meshes any time I re-build them in Bodyslide (e.g., because I've tweaked my Bodyslide preset). Is there something I should be doing differently to make the body slot edits permanent? 2) I've only recently started messing with a lot of custom clothing. Antiope is usually naked but for some Devious Devices and a Darkwood Manufacturing plug anyway, so I haven't had a whole lot of imperative to utilise custom outfits, but I wanted to try using some peripheral items like armlets, stockings, etc. on Antiope, and I wanted to experiment with making some custom outfits for NPCs. I've been getting a lot of really serious clipping issues with skin-tight items, both on Antiope and on NPCs. Spoiler The meshes in these screenshots come from Osare and Undies, but I've experienced similar issues with other mods, too, including around the belly as well as the legs and arms. I have built everything in Bodyslide as normal. I'm using a 3BA body with my own custom preset—CBBE Amazon.xml. I have built my body entirely in Bodyslide, with all RaceMenu 3BA Body Morphs sliders zeroed out, as I suspected that modifying the body through Racemenu might cause clipping problems. As it turned out, though, I actually had fewer clipping issues—though not none—when I still had some of my body features being modified through Racemenu, so I don't know what's going on with that. I thought maybe it was an issue with badly designed clothing mods, but Undies is quite highly endorsed, and people report it working correctly with 3BA in the comments—although I'm evidently not the only one experiencing problems, either. I don't have great knowledge about Bodyslide and meshes and textures and all of that, so I'm assuming there's some ignoramus user error on my part. But I've run out of ideas for where to look for solutions, so I'm hoping you fine folks will have some ideas for me. Thanks in advance for your help.
Antiope_Apollonia Posted January 6, 2022 Author Posted January 6, 2022 So I still haven't found a solution to either of these problems, but I have managed to learn a little more about Bodyslide and to hopefully narrow down the source of the problem with issue #2. It seems like maybe I'm doing something wrong in setting up my Bodyslide preset, because I've realised that, if I try to manually build an individual item—as opposed to batch building, which is the only method I had previously learnt to use—for example, Vtaw Wardrobe 5 - Lingerie Stockings (CBBE 3BA), my preset is not available. It works fine for the 3BA body: Spoiler But when I select an item to build, my preset isn't there: Spoiler Any help in getting to the bottom of this would be much appreciated. Right now, I can't use any close-fitting clothing mods, and it's rather frustrating.
bnub345 Posted January 7, 2022 Posted January 7, 2022 @Antiope_Apollonia Bodyslide loads its information from .osp files created in outfit studio (bundled with bodyslide). You would need to change the partition in the outfit studio project itself. This is most likely a weighting issue. Again in outfit studio, you could delete all of the bone weights from the stockings and then copy over the weights from the body you're using. Although the closer to the body the clothing mesh is the more likely clipping is, you might need to move the mesh further away from the skin. In bodyslide, select your preset and hit save as. There is a box with different groups, make sure your preset is part of the same group as your outfit. A lot of clothing mods only work perfectly if you use the same body and preset as the author. Otherwise you have to fix it yourself in outfit studio. I recommend learning how to use it if that's what you want, it is fairly simple.
Andy14 Posted January 7, 2022 Posted January 7, 2022 On 12/28/2021 at 11:42 AM, Antiope_Apollonia said: 1) For one, I have some custom meshes that I've patched to be in different body slots. For example, I've moved Osare's Maid Kneesocks from slot 46, which conflicts with DD armbinders, to slot 54, which is more appropriate and doesn't conflict with anything. But any time I re-build the meshes with Bodyslide, the slot change to the mesh itself made with NifSkope is reverted, and I have to go back and re-edit the meshes again. I've been following the procedure outlined here on the Nexus, except I've used SSEEdit instead of the CK, but I don't see how that could be the issue, since it's the work done in Nifskope that is being undone by building in Bodyslide. I've also found this guide, which is pretty much the same, except it explicitly calls for xEdit. But to reiterate, following these procedures ends up with me having to re-edit the meshes any time I re-build them in Bodyslide (e.g., because I've tweaked my Bodyslide preset). Is there something I should be doing differently to make the body slot edits permanent? To change the slot for armor created with BodySlide, the Nif of BodySlide must be changed with NifsKope. The Nif that OutfitStudio and BodySlide uses can be found here BodySlide/ShapeData /xxxx/. xxx is the folder with the name of the outfit. To make the Nif completely neutral, you can convert the BSDismemberSkinInstance to NiSkinInstance. Do this in NifSkope by right-clicking on the BSDismemberSkinInstance: Block-> Convert -> NiSkinInstance. Then the slot is only dependent on the ESP/ESM.
lisander68 Posted January 7, 2022 Posted January 7, 2022 @Antiope_Apollonia Another thing you can do, since the mods contain the bodyslide 1) Open Bodyslide and create your body 2) Close Bodyslide and temporarily remove the Presets folder, you can also move it to the desktop 3) Reopen Bodyslide, presets must remain empty 4) In Outfit/Body, load the parts of the dress, don't touch anything, tick build morph and then build. Do this on all dress components When you have finished, put the preset folder back in its place. All you have to do is try on the clothes in game. That's how I did it to fit the parts to the body without going through Outfit Studio.
Antiope_Apollonia Posted January 7, 2022 Author Posted January 7, 2022 5 hours ago, Andy14 said: To change the slot for armor created with BodySlide, the Nif of BodySlide must be changed with NifsKope. The Nif that OutfitStudio and BodySlide uses can be found here BodySlide/ShapeData /xxxx/. xxx is the folder with the name of the outfit. That seems to have worked to make the slot change permanent. Why isn't this included in the guides on either Nexus or LoversLab? O_o Seems like maybe you could make your own guide that's better than the alternatives out there! 5 hours ago, Andy14 said: To make the Nif completely neutral, you can convert the BSDismemberSkinInstance to NiSkinInstance. Do this in NifSkope by right-clicking on the BSDismemberSkinInstance: Block-> Convert -> NiSkinInstance. Then the slot is only dependent on the ESP/ESM. I'm not sure what you mean here exactly. I can look at NifSkope and see how to follow your instructions, but what exactly would I be doing? What effect would it have, and what downside would I be trading off? Presumably, there's a reason outfit mods don't do this by default, right? --- 12 hours ago, bnub345 said: In bodyslide, select your preset and hit save as. There is a box with different groups, make sure your preset is part of the same group as your outfit. Okay, I've done this. This solved the issue of not having my preset available for those items in Bodyslide, but after rebuilding the items in Bodyslide with the correct preset selected, it hasn't solved the bigger issues with clipping. It might have made a slight difference, but not much of one if any. Also, shouldn't there be a way to build a custom preset that's automatically available for outfits by default without having to manually save it into groups like that? I was talking to a friend about this issue in private, and he said he uses custom a Bodyslide preset that he downloaded, and it's always available automatically. How do people who share Bodyslide presets set it up to not have this issue? 12 hours ago, bnub345 said: Bodyslide loads its information from .osp files created in outfit studio (bundled with bodyslide). You would need to change the partition in the outfit studio project itself. To be perfectly honest, I don't possess enough prior knowledge about Outfit Studio to be able to parse this. What specifically is this prescription meant to address, and where would I begin figuring out how to do it? I have absolutely no idea what the "partition in the outfit studio project" is, let alone how to change it, nor any idea of what effect changing it would have. 12 hours ago, bnub345 said: This is most likely a weighting issue. Again in outfit studio, you could delete all of the bone weights from the stockings and then copy over the weights from the body you're using. Although the closer to the body the clothing mesh is the more likely clipping is, you might need to move the mesh further away from the skin. I don't think so? I could just be misunderstanding, but from reading about "bone weights" in response to your suggestion, my understanding is that this is mostly an animation issue. But I'm having the clipping problems even just standing still in game or when loading the items in Outfit Studio (see attached images below). And if I follow the steps in this guide to copy them, it doesn't have any effect on the clipping displayed in Outfit Studio. 12 hours ago, bnub345 said: A lot of clothing mods only work perfectly if you use the same body and preset as the author. Otherwise you have to fix it yourself in outfit studio. I recommend learning how to use it if that's what you want, it is fairly simple. I'm quite happy to learn, but I don't really know where to start. Any resources you can point me to or any guidance you can provide will be much appreciated. It's not much, but I have learnt how to view the outfit in Outfit Studio with my preset loaded, so that's a start. As you can see, the clipping issues are present in Outfit Studio as they are in-game. How to proceed from here to actually fixing it, however, is still over my head. Spoiler --- 5 hours ago, lisander68 said: @Antiope_Apollonia Another thing you can do, since the mods contain the bodyslide 1) Open Bodyslide and create your body 2) Close Bodyslide and temporarily remove the Presets folder, you can also move it to the desktop 3) Reopen Bodyslide, presets must remain empty 4) In Outfit/Body, load the parts of the dress, don't touch anything, tick build morph and then build. Do this on all dress components When you have finished, put the preset folder back in its place. All you have to do is try on the clothes in game. That's how I did it to fit the parts to the body without going through Outfit Studio. If the problem is that the mesh isn't properly aligned with my custom body, how would building it without my custom body help?
bnub345 Posted January 7, 2022 Posted January 7, 2022 @Antiope_Apollonia For the slot you want the clothing to use in game, you see the box in the top right corner of your outfit studio picture? There are five sections: meshes, bones, partitions, colors, and lights. The partition tab changes which slot the clothes use. Or you can edit the associated nif like Andy suggested, it's the same thing in the end. For the preset grouping in bodyslide, if the preset and clothes are not assigned to any group, they get lumped into the unassigned category. Other than that, I don't think there is a universal setting? Bone weights are indeed used in animations, but understand that even if your character is standing still, they are playing an idle animation. The weights are always going to effect where the clothing mesh is located in relation to the body. If the clothes have different weights than the body, it can cause clipping. To fix this, highlight all of the clothing parts on the meshes tab in OS. Then go to the bones tab and highlight all of the bones, then right click on any bone, and select "delete from selected shapes". Now go back to the meshes tab, right click, and select "copy bone weights". The default settings are usually ok. This will make sure the clothing mesh has the correct weights for the body you are using. You can also manually apply weights with a brush but that's more complicated. In your case, the weighting might not even be the issue. In the top bar in OS, starting right below where it says tool, are the brush options. The one that looks like a big circle with a little circle attached to it is the "increase mesh volume" brush. Select it and click on the areas of the mesh that are clipping until they expand out of the body. There are also brush settings to change the radius or strength of the brush. You can get a basic overview of how to use all of this stuff from the bodyslide nexus page. It should have a link to the outfit studio wiki. I'm sure there are also a bunch of youtube tutorials, some of which might even be helpful.
lisander68 Posted January 7, 2022 Posted January 7, 2022 42 minutes ago, Antiope_Apollonia said: If the problem is that the mesh isn't properly aligned with my custom body, how would building it without my custom body help? The screens are the adaptation of the dress with the steps described. I didn't use anything else, exactly what I said, the dress will adapt itself to the body you made. If you've worn it, take it off and put it back on. At most you'll have some minor texture issues but nothing more.
Andy14 Posted January 7, 2022 Posted January 7, 2022 3 hours ago, Antiope_Apollonia said: 9 hours ago, Andy14 said: To change the slot for armor created with BodySlide, the Nif of BodySlide must be changed with NifsKope. The Nif that OutfitStudio and BodySlide uses can be found here BodySlide/ShapeData /xxxx/. xxx is the folder with the name of the outfit. That seems to have worked to make the slot change permanent. Why isn't this included in the guides on either Nexus or LoversLab? O_o Seems like maybe you could make your own guide that's better than the alternatives out there! 9 hours ago, Andy14 said: To make the Nif completely neutral, you can convert the BSDismemberSkinInstance to NiSkinInstance. Do this in NifSkope by right-clicking on the BSDismemberSkinInstance: Block-> Convert -> NiSkinInstance. Then the slot is only dependent on the ESP/ESM. I'm not sure what you mean here exactly. I can look at NifSkope and see how to follow your instructions, but what exactly would I be doing? What effect would it have, and what downside would I be trading off? Presumably, there's a reason outfit mods don't do this by default, right? Guides are usually only summaries of the work of others. I wouldn't give it a lot. Neither here on LL nor on Nexus. The authors of these guides often do not even understand half of what they are copying from others. So be careful with guides. On the second question. The definition of the slots in the Nif itself is completely out of date and also not necessary. Not even for Skyrim. What I described is the way to make your nif neutral. Then the slot is only defined by the ESP (Armor Addon and Armor). It's not really new or spectacular either. For me, not even the body in the Nif has a slot. So you have no disadvantages, only advantages. Newer games like Fallout 4 have implemented this from the start.
Antiope_Apollonia Posted January 7, 2022 Author Posted January 7, 2022 8 hours ago, bnub345 said: To fix this, highlight all of the clothing parts on the meshes tab in OS. Then go to the bones tab and highlight all of the bones, then right click on any bone, and select "delete from selected shapes". Now go back to the meshes tab, right click, and select "copy bone weights". The default settings are usually ok. This will make sure the clothing mesh has the correct weights for the body you are using. Okay, so I've done this, and it doesn't seem to have had an effect. 8 hours ago, bnub345 said: In the top bar in OS, starting right below where it says tool, are the brush options. The one that looks like a big circle with a little circle attached to it is the "increase mesh volume" brush. Select it and click on the areas of the mesh that are clipping until they expand out of the body. There are also brush settings to change the radius or strength of the brush. When I try doing this, I get an error that I can't edit unless the sliders are zero: If I choose "no", then I can't use this tool to fix the problem. If I choose "yes", it basically un-loads my preset, and there's no problem to fix. So I guess I'm missing something, because this seems to leave me stuck in a catch-22. In messing with this, though, I may have discovered something that sheds a little light on what's going on? If I load my preset at "high weight", there's no visible clipping—the clipping is only there at "low weight". (In game, my character and most of the NPCs around her are all relatively low weight.) My preset loaded at "high weight": Spoiler EDIT: Actually, I've narrowed down what element of my custom body is the problem. It's the "legs spread" slider that seems to be responsible for the clipping. At 100 weight, that slider is set to 0, but at 0 weight, that slider is set to -25%. If I look at the stockings in Bodyslide, that slider isn't present: Spoiler 8 hours ago, bnub345 said: I'm sure there are also a bunch of youtube tutorials, some of which might even be helpful. Lol, yeah. I've watched several, but I haven't been able to find anything that actually addresses the issues I'm having. --- 4 hours ago, Andy14 said: Guides are usually only summaries of the work of others. I wouldn't give it a lot. Neither here on LL nor on Nexus. The authors of these guides often do not even understand half of what they are copying from others. So be careful with guides. I don't disagree. But I don't really see an alternative, either. Tools like Bodyslide tend to be made by people who already have a lot of knowledge for people who already have a lot of knowledge, and UX design is really not a strength. It's really difficult to learn these tools if you're not already an experienced modder; the learning curve is really steep. So one has to take guidance where it's available. 4 hours ago, Andy14 said: On the second question. The definition of the slots in the Nif itself is completely out of date and also not necessary. Not even for Skyrim. What I described is the way to make your nif neutral. Then the slot is only defined by the ESP (Armor Addon and Armor). It's not really new or spectacular either. For me, not even the body in the Nif has a slot. So you have no disadvantages, only advantages. Interesting. I'll have to give that a try, then.
bnub345 Posted January 8, 2022 Posted January 8, 2022 On the top bar in OS, under slider, there should be an option to set base shape. This will apply the sliders from your preset and then set these values as the new zero, so you can edit freely.
Antiope_Apollonia Posted January 8, 2022 Author Posted January 8, 2022 3 hours ago, bnub345 said: On the top bar in OS, under slider, there should be an option to set base shape. This will apply the sliders from your preset and then set these values as the new zero, so you can edit freely. Okay, got it. So I can edit it in that way, then, but is that the best way to proceed? I'm not sure if you saw my edit—looks like you posted shortly after, so maybe you'd already read the unedited post: 3 hours ago, Antiope_Apollonia said: My preset loaded at "high weight": Reveal hidden contents EDIT: Actually, I've narrowed down what element of my custom body is the problem. It's the "legs spread" slider that seems to be responsible for the clipping. At 100 weight, that slider is set to 0, but at 0 weight, that slider is set to -25%. If I look at the stockings in Bodyslide, that slider isn't present: Reveal hidden contents I don't really know, but in light of that, it seems like trying to fix it with the brush might just be a bandaid solution. Is there a way I can add the "leg spread" slider to the stockings? If so, wouldn't that be a better, more robust fix?
bnub345 Posted January 8, 2022 Posted January 8, 2022 @Antiope_Apollonia The best practice is to edit the mesh for the zeroed sliders body and then conform the sliders to that. Applying your preset to the body will make it match that preset very well, but might not match very well if you use a different body preset in the future. The zeroed slider version should match any combination of slider values in theory. In practice, the OS slider conformation isn't perfect. You might need to edit the individual slider values, which can be done by clicking the little pencil icon next to them. I assume you are loading this in OS by importing the nif. Whatever mod you got the clothing from should have either a project file and/or a shape data set that contains all of the sliders, including the leg spread. Use "load project" in OS; what you're looking for should be under CalienteTools\BodySlide\SliderSets or CalienteTools\BodySlide\ShapeData.
Antiope_Apollonia Posted January 8, 2022 Author Posted January 8, 2022 2 hours ago, bnub345 said: I assume you are loading this in OS by importing the nif. I'm not. I've been loading it by selecting it in the main dropdown in Bodyslide, then clicking "Opens current project in Outfit Studio" icon to the right of that. Even viewing the item in Bodyslide, the Leg Spread slider is absent. Spoiler
bnub345 Posted January 8, 2022 Posted January 8, 2022 8 hours ago, Antiope_Apollonia said: I'm not. I've been loading it by selecting it in the main dropdown in Bodyslide, then clicking "Opens current project in Outfit Studio" icon to the right of that. Even viewing the item in Bodyslide, the Leg Spread slider is absent. It's possible the slider was assigned a different name in OS than in bodyslide. You can check under CalienteTools\Bodyslide\SliderCategories if there is an xml file for your clothing mod. In the xml file the sliders have a name and a display name, the first name is the name in OS and the display name is the name in bodyslide. I think bodyslide imports all of the slider data from OS, so if the slider exists in bodyslide it should exist in OS.
Antiope_Apollonia Posted January 8, 2022 Author Posted January 8, 2022 1 hour ago, bnub345 said: I think bodyslide imports all of the slider data from OS, so if the slider exists in bodyslide it should exist in OS. Right, but it doesn't exist in Bodyslide, either. And anyway, I can account for all of the sliders that are present in either tool; there isn't an unmapped slider candidate that could be misnamed. My limited, second-hand understanding is that, when you build an item—or rather, I guess, when you build the Bodyslide files for the item—you have to assign sliders to it. Is this correct? If so, it makes sense that there could be an issue here. But I don't really know enough about how one builds these assets to have a robust conceptual model for how to troubleshoot. I also linked it at the outset, but if you want to check the same file I've been testing throughout this conversation, it's this one. If you have a file in mind that you can confirm doesn't have these slider issues for you, I can download it and see if I still have the same problem. If you want to try loading my preset yourself, it's CBBE Amazon.xml.
Antiope_Apollonia Posted January 8, 2022 Author Posted January 8, 2022 On 1/7/2022 at 10:29 AM, Andy14 said: To make the Nif completely neutral, you can convert the BSDismemberSkinInstance to NiSkinInstance. Do this in NifSkope by right-clicking on the BSDismemberSkinInstance: Block-> Convert -> NiSkinInstance. Just to clarify, if I do this, I should edit all of the associated .nif files in this way, right? (The two in the \meshes folder and the one in the Bodyslide\ShapeData folder.)
Andy14 Posted January 8, 2022 Posted January 8, 2022 1 hour ago, Antiope_Apollonia said: The two in the \meshes folder and the one in the Bodyslide\ShapeData folder. No, only in the Bodyslide\ShapeData folder. BodySlide then creates the other nifs in the mesh folder with these changes. That's the point of the matter.
Antiope_Apollonia Posted January 8, 2022 Author Posted January 8, 2022 37 minutes ago, Andy14 said: No, only in the Bodyslide\ShapeData folder. BodySlide then creates the other nifs in the mesh folder with these changes. That's the point of the matter. Oh, okay. So that makes sense of the original problem I was having, then. I was editing the .nif files in the \meshes folder, and then they were getting overwritten by new files created by Bodyslide when I'd do a build. I think I have a working conceptual model of what's going on now; is that correct?
Antiope_Apollonia Posted January 8, 2022 Author Posted January 8, 2022 2 hours ago, Antiope_Apollonia said: I also linked it at the outset, but if you want to check the same file I've been testing throughout this conversation, it's this one. If you have a file in mind that you can confirm doesn't have these slider issues for you, I can download it and see if I still have the same problem. If you want to try loading my preset yourself, it's CBBE Amazon.xml. So I just checked the other two outfits that I was interested in at the outset—Osare and Undies—and it's the exact same problem with all three. None of them have "legs spread" sliders, and zeroing out that slider fixes the clipping on Osare Kneesocks and Undies Stockings. If it's the same issue across three unrelated outfit mods, I guess that suggests something deeper is going on that connects them. Is that slider just unusable? I certainly hope not, because I don't see a way to make a decent petite body preset without it.
Andy14 Posted January 8, 2022 Posted January 8, 2022 4 hours ago, Antiope_Apollonia said: I think I have a working conceptual model of what's going on now; is that correct? Exact
bnub345 Posted January 8, 2022 Posted January 8, 2022 5 hours ago, Antiope_Apollonia said: Is that slider just unusable? I certainly hope not, because I don't see a way to make a decent petite body preset without it. If I understand what you're saying here, your body has a slider that the clothes don't have? If that's the case, you need to go into OS and load the clothing mesh. Then you need to go to file > load reference and select the body you are using. Now make sure all of the sliders in the right hand pane are unselected except the legs spread one you want to add. Then go to the slider tab at the top and hit conform all. OS should then add all selected sliders to the clothes. It's important you only select the slider(s) you want to change, as the automatic conformation is probably worse than any manual tweaks a mod author may have made.
Antiope_Apollonia Posted January 9, 2022 Author Posted January 9, 2022 5 hours ago, Andy14 said: Exact Awesome. Thanks for setting me straight on that issue. --- 39 minutes ago, bnub345 said: If I understand what you're saying here, your body has a slider that the clothes don't have? Exactly correct. 44 minutes ago, bnub345 said: If that's the case, you need to go into OS and load the clothing mesh. Then you need to go to file > load reference and select the body you are using. Now make sure all of the sliders in the right hand pane are unselected except the legs spread one you want to add. Okay, all easy enough. 44 minutes ago, bnub345 said: Then go to the slider tab at the top and hit conform all. Can you explain what the "all" is here in "Conform All"? What's the difference between this and "Conform Selected"? Presumably, it's not all or only the selected sliders. 46 minutes ago, bnub345 said: It's important you only select the slider(s) you want to change, as the automatic conformation is probably worse than any manual tweaks a mod author may have made. So does this imply that further "manual tweaks" might be necessary after the fact, then? Are you able to provide a superficial explanation of what the "Conformation" process actually does? While I'm thanking people, I'll go ahead and extend thanks to you, too, for your continued patience in explaining this stuff. This has already been extremely enlightening.
bnub345 Posted January 9, 2022 Posted January 9, 2022 33 minutes ago, Antiope_Apollonia said: Can you explain what the "all" is here in "Conform All"? This refers to the meshes you have loaded. Actually only the clothes need to be conformed, so it might be better to use conform selected. As for conformation, this applies the slider data to the mesh. So if a slider makes the hips really wide at 100, the mesh will also be really wide around the hips at 100. The problem with the automated process is, it can only do one thing well. It can either preserve the mesh shape, or fit the mesh to the slider value. You can play around with the values in the popup to optimize this, but usually the automatic process fails to prevent clipping at large values. Take, for example, fitting a bra to body with flat breasts at 0 weight and huge breasts at 100 weight. To conform the mesh, it can either fit the bra to the new body shape, distorting the mesh and making it ugly... or preserve the shape but not fit the body well, possibly creating clipping issues. The only way to make sure it works is to edit the individual slider with the pencil icon. Anyway, you don't want to overwrite slider data if you don't have to, because any manual tweaks that were made are probably better than whatever OS will give you. And again, if it looks really bad, try conforming it again with different settings. For something like a small ring, say jewelery, the default conformation will look more like a collection of triangles than a circle. But if you increase the max vertex targets significantly, it will retain the ring shape.
Antiope_Apollonia Posted January 9, 2022 Author Posted January 9, 2022 2 hours ago, bnub345 said: As for conformation, this applies the slider data to the mesh. So just to clarify, it shouldn't matter what value the slider is set to when you do the conformation, right?
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