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Removing Creature Animations from FNIS registration


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Posted

I keep getting warnings from FNIS about too many custom animations causing CTD. Creature animations aren't my thing, so I'd like to remove them entirely. None of them are enabled in-game, but I want to make it so that FNIS doesn't even see them. As SexLab alone contains 172 creature animations, plus various SLAL packs, this should cut the strain on my system a fair bit.

 

The problem is that when I attempt to simply delete the files, those creatures go to their T-pose equivalent. Moreover, when I run FNIS after deleting them, those animations are still showing up. How can I safely remove all these unwanted animations?

Posted
On 12/21/2021 at 12:08 AM, The Man in Black said:

I keep getting warnings from FNIS about too many custom animations causing CTD.

If you read what FNIS is saying and what is written on the FNIS description page you would know that those are just warnings and the notices can be turned off. If you had too many animations then your game would not start.

If you use Animation Limit Crash Fix then there is no longer such a thing as too many animations, as far as FNis is concerned anyway.

Removing creature animations wouldn't do you any good regardless as it is only character animations which count towards the FNIS total.

The Sexlab animations are a separate count and have nothing to do with the total FNIS reports. They are not even counted in the same way FNIS does it, i.e. what constitutes one animation in FNIS is different to what constitutes one animation in SLF.

 

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