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QuinSims BDSM Mods


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Posted
9 hours ago, mr seg said:

hi, the "option of get out" doesn't appear to me

 

i'm looking this at this moment

 

 

8 hours ago, mr seg said:

 

In addition to the fact that the option to exit does not appear, there are some bugs in the foot licking animation

 


you are missing the props, you need the QuinSims_SupportPropsForAnimations.package available together with my WW animations here

Posted
9 hours ago, mr seg said:

hi, the "option of get out" doesn't appear to me

 


they should be visible now, please redownload it, let me know is everything is working fine

Posted

Thank you very much, now the only error that persists in my game is that when I lick the feet, a random texture of any shoe appears 

IMG20240311194347.jpg

Posted
On 3/11/2024 at 10:47 PM, mr seg said:

Thank you very much, now the only error that persists in my game is that when I lick the feet, a random texture of any shoe appears 

 

that's weird, the feet interaction will undress the shoe before the interaction and the sim will be barefoot, so that's probably some cc replacing the bare feet feet somehow

Posted
On 3/15/2024 at 1:46 AM, mr seg said:

The only CC mod I use is one that replaces the feet.

 

 


i also uses feet replacement, i uses magic boot non default, but when the sim removes the shoe for the feet interaction the feet will be the game default (for now, at least) (pic below)
 

Spoiler

feet.png.16af81ff1ef8ef523f906d8f99423351.png


so, there's something happening in your "shoe undressing" moment

if you want to, you can send me a message telling what feet replacement file you use, i can test and tell you if i have the same result, also, it's the same shoe all the time (pink with socks)? 
 

  • 2 weeks later...
Posted

Hi. I want to ask you if you can make the sims dressed when using the posture sentinel. I dl it because I wanted it for a story,  but when the sim get into standing position, became naked. Can you put the option to choose naked or not naked? And can you make the posture sentinel available to place it everywhere, not only at walls? Please..???

  • 3 weeks later...
Posted
On 3/30/2024 at 7:22 PM, LENA LENA said:

Hi. I want to ask you if you can make the sims dressed when using the posture sentinel. I dl it because I wanted it for a story,  but when the sim get into standing position, became naked. Can you put the option to choose naked or not naked? And can you make the posture sentinel available to place it everywhere, not only at walls? Please..???


Hello. Those two positions (standing and bending) undress the sims because there is interactions when they are punished with paddling and caning, and part of the thing is the sim be there with the bruises visible while naked. Maybe in the future i can create a interaction that allow to dress or undress a submissive i will keep your suggestion in mind. However, you can use MCCC or wicked whims to re-dress the sub after the sub assume the position.
 

And about the object place, it's a wall object, it was created like this since the begining, it's structure depends on walls. However, you can use as i use sometimes, with half walls, a tiny half-wall will do.

  • 2 weeks later...
Posted

Hi there! Everything seems to be working like it's supposed to, except from the brusing. I have the added bruising file, and they do show up in cas mode. So I see that they are in fact in the game, but they don't appear after any form of punishment from the posture sentinel. Any idea of what's wrong?

  • 2 weeks later...
Posted
On 4/25/2024 at 1:12 AM, Loversguy69 said:

Hi there! Everything seems to be working like it's supposed to, except from the brusing. I have the added bruising file, and they do show up in cas mode. So I see that they are in fact in the game, but they don't appear after any form of punishment from the posture sentinel. Any idea of what's wrong?

two options come to my mind, or the sim is a teen, or the sim have a tattoo or a mark in the same spot and there is no possibility of combining them

Posted

Updated files here!

Loverslab:

 

* Posture Sentinel v416.

1- Main menu icons changed only, not big thing.

 

* Submit (Kneel and Submit) v116.

1- New punishment, Hard Ballbusting (Floor -> Kneel, select the sub, select interaction).

2- Changed the color for the punishment interactions (intensity).

3- Connection with the progression system for the ballbusting punishment.

4- Fixed a specific situation where nothing happened when selecting "punishment".

 

* Kinky Buffs Applier v116.

1- New progression system for the submissives after the ballbusting punishment. Kinky sims have two unique levels (flirty buff for level one, and fine for level two), vanilla sims also have two unique levels (uncomfortable buff for both). There's also a third level, the same for both (kinky and vanilla sims), a huge uncomfortable buff that will affect your sims walking style. Progression happens in the same way as the caning and paddling, punish once, you have level one, punish again before the buff expires, and you will have the level two. Same for the third level.

In case you need help to define your sims as kinky, check my website entry.

 

* Kinky Aftercare v111.

1- Added the new ballbusting submissive buffs for the shower aftercare. If you want to remove the buffs and restore your sims condition after a punishment (without waiting for the buff to expires) click on any shower and select the aftercare interaction.

 

Patreon Update:
 

* Posture Sentinel v420.

1- Increased the range of sims that can be selected to use the sentinel.
 

* Submit (Kneel and Submit) v120.

1- New funishment, Soft Analingus (Floor -> Kneel, select the sub, select interaction). This interaction have four unique outcomes buffs for subs, two for kinky sims and two for vanilla. There's also a outcome buff for dominant. The outcome for subs will pay attention to the dominant hygiene status bar. That's right, if the dominant have low hygiene, the sub will taste a sweaty butt lmao. This type of conditional can be used more in the future.

2- Created the public reactions base system (FINALLY). When a sim is kneeling, you will be able to click the sim and select a new option (Turn Reactions On). This will start what we call "broadcaster" and others sims will approuch and react. The kinky buffs applier will define if the sub will be embarrased or not depending if it's a kinky or vanilla sim. The other sims will react for a while and stop, after some time they will back to react again if the sub sim is still kneeling. At anytime (if public reactions is on) you can click the sub sim and select "Turn Reactions Off" to finish the public humiliations.

3- First reaction created, it's a cheer reaction. I'm working on more reactions that will take relationship and traits in consideration so we can have different reactions for different sims. But first, need to make sure everything is working good for everyone so far. In the near future sims will able to say something dirty or be dissapointed or shocked.

4- Increased the range of sims that can be selected to kneel.

 

* Kinky Buffs Applier v120.

1- Compatibility with the new Submit features to define who is kinky and who is vanilla, and what will happen in the new interactions.

2- Small changes to some buffs duration.

* Kinky Aftercare v116.

1- No changes.

Posted

Hi @QuinSims, I think I read somewhere you mentioned looking into autonomy. Whether you are or not (hoping so), I have some insight for you that may be helpful.

 

First off, loving this mod so far, and honestly just quick bursts of autonomous "use" is one thing almost no mod has provided. One mod that does, which might be worth studying is Kritical's Practical Sex Arcade (a sim straps themselves into a device if given a certain Trait, and males and females use them periodically for fun). Note, Krit's code is not the cleanest from what I can tell, but the creator Wild_Guy made a cleaned up/edited version found on his Patreon. Note, Wild_Guy seemed to strip away the autonomy from what I could tell, therefore it might help in understanding how the autonomy behavior.

 

If I add my hypothesis (NOT a coder/modder), Kritical's SexArcade has code that mentions gaming logic, this piece is related to autonomous use. My guess is it makes the device itself get interpreted by sims as a recreational device (i.e. Ping Pong, Arcade) which attracts them to use it. You might need something like this (alongside a whitelisted trait) in order for a sim to strap into your pedestal and for random sims to use them autonomously..... assuming you envision something like this for your mod.

Posted
On 5/5/2024 at 7:31 AM, QuinSims said:

two options come to my mind, or the sim is a teen, or the sim have a tattoo or a mark in the same spot and there is no possibility of combining them

Unfortunally none of them is the issue. I've only tried the interaction on adults. And I even tried on a random townie incase there was a problem with my own sim's skin overlay, but it didn't work on the townie either. The caning marks on the back works though, it's only the paddling marks on the butt that doesn't work. But they do show if I manually add them in cas. So they "work" but not as intended during gameplay.

Posted (edited)
On 5/5/2024 at 10:59 AM, mx22 said:

Hi @QuinSims, I think I read somewhere you mentioned looking into autonomy. Whether you are or not (hoping so), I have some insight for you that may be helpful.

 

First off, loving this mod so far, and honestly just quick bursts of autonomous "use" is one thing almost no mod has provided. One mod that does, which might be worth studying is Kritical's Practical Sex Arcade (a sim straps themselves into a device if given a certain Trait, and males and females use them periodically for fun). Note, Krit's code is not the cleanest from what I can tell, but the creator Wild_Guy made a cleaned up/edited version found on his Patreon. Note, Wild_Guy seemed to strip away the autonomy from what I could tell, therefore it might help in understanding how the autonomy behavior.

 

If I add my hypothesis (NOT a coder/modder), Kritical's SexArcade has code that mentions gaming logic, this piece is related to autonomous use. My guess is it makes the device itself get interpreted by sims as a recreational device (i.e. Ping Pong, Arcade) which attracts them to use it. You might need something like this (alongside a whitelisted trait) in order for a sim to strap into your pedestal and for random sims to use them autonomously..... assuming you envision something like this for your mod.


hello xd

yes i will implement autonomy, it will work in three different ways. 1- Sims will react after watching a sim in submit or sentinel situations, (that's what i'm working right now, look attached picture). 2-Sims will decide to interact or not with someone in submit or sentinel situations.  3-Sims will decide to interact will a professional dominant/dominatrix (this one is for the sentinel, profissional dominant or dominatrix will be able to "tend" the object, the sentinel, like manicure and massagists does with spa day objects, and clients will come)

the last one of course will be the most difficult, i'm still studying the details. But all three will use traits/relations or even active buffs to determine if they will interact or not.

The main trigger will be the same, a broadcaster, the one i implement in the last patreon version for the first public reaction, i will now refine it and add alternative reactions. (The broadcaster is activated by a button when a sim is kneeling in the submit mod, you click "turn reactions on" and other sims will come to react, you turn off and the sims will move with their lifes.
 

Spoiler

reactions.png.a8ef1f7f1e4ae3ec7c6812b3cbbe1978.png

 

Edited by QuinSims
Posted
On 5/7/2024 at 4:57 AM, Loversguy69 said:

Unfortunally none of them is the issue. I've only tried the interaction on adults. And I even tried on a random townie incase there was a problem with my own sim's skin overlay, but it didn't work on the townie either. The caning marks on the back works though, it's only the paddling marks on the butt that doesn't work. But they do show if I manually add them in cas. So they "work" but not as intended during gameplay.


do you have all the files updated? Wicked Whims updated? The kinky mods applier file is necessary to verify if your sim is kinky or vanilla, it's also this file that does the progression system. When your sim is bending and get paddled, the buffs are appearing in the UI (you see level one, two three, etc...)? Check if you have the QuinSims_KinkyBuffsApplier.package in your mods folder. 

Posted
On 5/10/2024 at 9:15 PM, QuinSims said:


hello xd

yes i will implement autonomy, it will work in three different ways. 1- Sims will react after watching a sim in submit or sentinel situations, (that's what i'm working right now, look attached picture). 2-Sims will decide to interact or not with someone in submit or sentinel situations.  3-Sims will decide to interact will a professional dominant/dominatrix (this one is for the sentinel, profissional dominant or dominatrix will be able to "tend" the object, the sentinel, like manicure and massagists does with spa day objects, and clients will come)

the last one of course will be the most difficult, i'm still studying the details. But all three will use traits/relations or even active buffs to determine if they will interact or not.

The main trigger will be the same, a broadcaster, the one i implement in the last patreon version for the first public reaction, i will now refine it and add alternative reactions. (The broadcaster is activated by a button when a sim is kneeling in the submit mod, you click "turn reactions on" and other sims will come to react, you turn off and the sims will move with their lifes.
 

  Reveal hidden contents

reactions.png.a8ef1f7f1e4ae3ec7c6812b3cbbe1978.png

 

Very nice, everything you said sounds excellent. Excited to see this mod continue to expand. 

  • 3 weeks later...
Posted
On 5/29/2024 at 8:48 AM, Starstruck Fan said:

Hi @QuinSims, I was wondering if this mod is compatible with Kritical's DOS mod?

yes it is, i also play with Kritical mods, there's nothing that create incompatibility between my mods and Kritical mods

Posted

Updated files here!

Loverslab:


* Submit (Kneel and Submit) v120.

1- New funishment, Soft Analingus (Floor -> Kneel, select the sub, select interaction). This interaction have four unique outcomes buffs for subs, two for kinky sims and two for vanilla. There's also a outcome buff for dominant. The outcome for subs will pay attention to the dominant hygiene status bar. That's right, if the dominant have low hygiene, the sub will taste a sweaty butt lmao. This type of conditional can be used more in the future.

2- Created the public reactions base system (FINALLY). When a sim is kneeling, you will be able to click the sim and select a new option (Turn Reactions On). This will start what we call "broadcaster" and others sims will approuch and react. The kinky buffs applier will define if the sub will be embarrased or not depending if it's a kinky or vanilla sim. The other sims will react for a while and stop, after some time they will back to react again if the sub sim is still kneeling. At anytime (if public reactions is on) you can click the sub sim and select "Turn Reactions Off" to finish the public humiliations.

3- First reaction created, it's a cheer reaction. I'm working on more reactions that will take relationship and traits in consideration so we can have different reactions for different sims. But first, need to make sure everything is working good for everyone so far. In the near future sims will able to say something dirty or be dissapointed or shocked.

4- Increased the range of sims that can be selected to kneel.

 

* Kinky Buffs Applier v120.

1- Compatibility with the new Submit features to define who is kinky and who is vanilla, and what will happen in the new interactions.

2- Small changes to some buffs duration.

In case you need help to define your sims as kinky, check my website entry.

 

* Posture Sentinel v420.

1- Increased the range of sims that can be selected to use the sentinel.

 

Patreon Update:
 

* Posture Sentinel v425.

1- Custom Feet (Default and Non-Default) are now compatible, and feet licking interaction will show the dominant sim real feet and not the ugly game default one.

2- Socks and leggings are now removed with shoes in the feet licking interaction.

3- Created the socks licking interaction (click sentinel, send sub to sitting positon, and then click the sub). This interaction will undress shoes and if the dominant is not wearing socks, will equip a base game socks.

4- Created buffs for the socks interaction, one for vanilla sub, one for kinky sub and one for dominant.

 

* Submit (Kneel and Submit) v125.

1- Hard ballbusting animation was reworked, i was not satisfy with the previous animation.

2- Created levels four and five for ballbusting punishment. (Level three now have two paths, one for kinky and one for vanilla sims just like levels one and two, levels four and five have a single path).

 

* Kinky Buffs Applier v120.

1- Compatibility with the new Submit and Sentinel Features.

2- Small changes to menus and icons.

* Kinky Aftercare v115.

1- Added compatibility for ballbusting levels four and five.

Posted
On 6/8/2024 at 11:48 PM, urayxor said:

Hi @QuinSims, On the DX11 version of the game some pictures from your mod are not visible, could you correct this? 
How to fix it if you haven't seen it yet. Thank you!


Hello urayxor, how are you doing? Yes i'm aware some buffs and interactions icons are not showing up with dx11. I tested as soon as the new game update were released. The mod is functional but my icons not displaying bothers me a little. So i'm already working on a fix for this for the next release (here and Patreon). 😆

Posted
4 hours ago, QuinSims said:


Hello urayxor, how are you doing? Yes i'm aware some buffs and interactions icons are not showing up with dx11. I tested as soon as the new game update were released. The mod is functional but my icons not displaying bothers me a little. So i'm already working on a fix for this for the next release (here and Patreon). 😆

Thanks for the answer, I'll look forward to it.

  • 4 weeks later...
Posted

Updated files here (day 5).
 

Spoiler

* Submit (Kneel and Submit) v125.

1- The icons for interactions and buffs were updated, so now you can see them and not a llama icon if you are using DirectX 11.

2- Hard ballbusting animation was reworked, i was not satisfy with the previous animation.

3- Created levels four and five for ballbusting punishment. (Level three now have two paths, one for kinky and one for vanilla sims just like levels one and two, levels four and five have a single path).

 

* Kinky Buffs Applier v125.

1- The icons for interactions and buffs were updated, so now you can see them and not a llama icon if you are using DirectX 11.

2- Compatibility with the new Submit and Sentinel Features.

3- Small changes to menus and icons.

 

* Posture Sentinel v425.

1- The icons for interactions and buffs were updated, so now you can see them and not a llama icon if you are using DirectX 11.

2- Custom Feet (Default and Non-Default) are now compatible, and feet licking interaction will show the dominant sim real feet and not the ugly game default one.

3- Socks and leggings are now removed with shoes in the feet licking interaction.

4- Created the socks licking interaction (click sentinel, send sub to sitting positon, and then click the sub). This interaction will undress shoes and if the dominant is not wearing socks, will equip a base game socks.

5- Created buffs for the socks interaction, one for vanilla sub, one for kinky sub and one for dominant.

* Kinky Aftercare v115
1- The icons for interactions and buffs were updated, so now you can see them and not a llama icon if you are using DirectX 11.
2- Added compatibility for ballbusting levels four and five.

 

 

Patreon Update:
 

Spoiler

* Posture Sentinel v426.
 

1- The icons for interactions and buffs were updated, so now you can see them and not a llama icon if you are using DirectX 11.
 

* Submit (Kneel and Submit) v130.
 

1- The icons for interactions and buffs were updated, so now you can see them and not a llama icon if you are using DirectX 11.

2- Created new menu (category), Humiliation, which will cover a new range of interactions.

3- Created Feet Kissing Interaction, buffs for dominant, kinky subs and vanilla subs.

4- Creation of “Temporary Tattoo” interaction. With a custom animation, the dominant will make a humiliation tattoo with the word “Slave” on the submissive’s forehead (using TorsoFrontUpper slot). Two more variants are planned (“Loser” and “Whore”). Permanent tattoos are also planned.

5- Created buffs for submissive after having the forehead tattoo, two variants, one for kinky and one for vanilla sims. (You can remove the temporary tattoo with aftercare).

6- Now you can use the kneel interaction over a rug (not available for special rugs yet like inventory rugs, dorm rugs and paranormal rugs).

7- Added two small variants to the animations used during the “public reactions” feature. Dominant sims and evil/mean sims will be happy and others sims will be surprised to see a sim kneeling so submissively. (I can create autonomous interactions from this point now in the future, let’s see).
 

* Kinky Buffs Applier v130.
 

1- The icons for interactions and buffs were updated, so now you can see them and not a llama icon if you are using DirectX 11.
 

* Kinky Aftercare v120
 

1- Added support for temporary tattoo, use the shower interaction (self-aftercare) to remove the tattoo.

1.png?token-time=1721779200&token-hash=6
1.png?token-time=1721779200&token-hash=O

 

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