Stardust3D Posted December 17, 2021 Posted December 17, 2021 (edited) RJW 'Harvest Organs post mortem'/Autopsy Patch View File This is a compatibility patch to enable 'Harvest Organs post mortem'/Autopsy to yield RJW bodyparts. Compiled with: RimJobWorld 4.9.4.5 Harvest Organs post mortem 4.1.1.0 RJW 'Harvest Organs post mortem'/Autopsy Patch Submitter Stardust3D Submitted 12/17/2021 Category Rimworld Edited January 2, 2022 by Stardust3D 2
Wallet Posted December 18, 2021 Posted December 18, 2021 Thanks for this. Not really an issue, just a feature request. Make them sellable as well?
Stardust3D Posted December 23, 2021 Author Posted December 23, 2021 On 12/19/2021 at 12:20 AM, Wallet said: Thanks for this. Not really an issue, just a feature request. Make them sellable as well? All organs can already be sold. The traders won't accept them though. The Lewd Traders mod on discord could be able to fix this.
Olapa Posted January 4, 2022 Posted January 4, 2022 you have put the RJW Plastic Surgeries mod for the dowload, are they fusing?
Stardust3D Posted January 15, 2022 Author Posted January 15, 2022 On 1/4/2022 at 12:48 PM, Olapa said: you have put the RJW Plastic Surgeries mod for the dowload, are they fusing? Only the filename should have been wrong. It's fixed now.
darkspleen Posted January 20, 2022 Posted January 20, 2022 Latest version of this seems to break Post Mortem so that you can't harvest any organs, even if the chance is set to 100% (but it'll remove the organs from the corpse). 1
Stardust3D Posted January 22, 2022 Author Posted January 22, 2022 (edited) On 1/20/2022 at 10:42 AM, darkspleen said: Latest version of this seems to break Post Mortem so that you can't harvest any organs, even if the chance is set to 100% (but it'll remove the organs from the corpse). I did some testing and Post Mortem didn't drop any body parts. Even if it was nearly the only mod loaded. I need to dig a bit deeper here, because I don't know what exactly is happening. EDIT: "Medically preserve organs with medicine" appears to be buggy. "Medically extract organs" does work though. Edited January 23, 2022 by Stardust3D
Danv Posted January 30, 2022 Posted January 30, 2022 (edited) used to work perfectly for me on all three tiers of extraction, but after adding some mods (i think Sized Apparel here to blame again) - all tiers of autopsy now fail with error and don't give any parts at all, only rarely it still works for some corpses, don't know why the difference error: Spoiler JobDriver threw exception in initAction for pawn Peters driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_729809) A=Thing_TableAutopsy144102 B=Thing_Corpse_Human426200 C=(113, 0, 192)) System.NullReferenceException: Object reference not set to an instance of an object at SizedApparel.recipePartRemoverPatch.Postfix (Verse.Hediff hd, Verse.Thing& __result) [0x0000d] in <1e01ca7ba20a48b488032b6e55c592d0>:0 at (wrapper dynamic-method) rjw.SexPartAdder.rjw.SexPartAdder.recipePartRemover_Patch1(Verse.Hediff) at System.Linq.Enumerable+SelectListIterator`2[TSource,TResult].ToList () [0x0002a] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at RJW_patch_Autopsy.NewMedicalRecipesUtilityPatch.AddRjwParts (Autopsy.RecipeInfo recipeInfo, Verse.Corpse corpse, System.Single skillChance, System.Collections.Generic.IEnumerable`1[Verse.Thing]& __result) [0x001c1] in <a07a276b807e416bb0030a6f932f5a65>:0 at (wrapper dynamic-method) Autopsy.NewMedicalRecipesUtility.Autopsy.NewMedicalRecipesUtility.TraverseBody_Patch2(Autopsy.RecipeInfo,Verse.Corpse,single) at Autopsy.MakeRecipeProductsPatch.Postfix (System.Collections.Generic.IEnumerable`1[Verse.Thing]& __result, Verse.RecipeDef recipeDef, Verse.Pawn worker, System.Collections.Generic.List`1[T] ingredients) [0x0019f] in <e3373f5499a246cb96257f127ec96b53>:0 at (wrapper dynamic-method) Verse.GenRecipe.Verse.GenRecipe.MakeRecipeProducts_Patch1(Verse.RecipeDef,Verse.Pawn,System.Collections.Generic.List`1<Verse.Thing>,Verse.Thing,RimWorld.IBillGiver,RimWorld.Precept_ThingStyle) at Verse.AI.Toils_Recipe+<>c__DisplayClass3_0.<FinishRecipeAndStartStoringProduct>b__0 () [0x0009d] in <f2d2a994b972449b95534f171b6e3647>:0 at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x001de] in <f2d2a994b972449b95534f171b6e3647>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.AI.JobUtility:TryStartErrorRecoverJob (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver) Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.Toils_Recipe/<>c__DisplayClass2_0:<DoRecipeWork>b__1 () (wrapper dynamic-method) Verse.AI.JobDriver:Verse.AI.JobDriver.DriverTick_Patch0 (Verse.AI.JobDriver) Verse.AI.Pawn_JobTracker:JobTrackerTick () (wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch1 (Verse.Pawn) Verse.TickList:Tick () Verse.TickManager:DoSingleTick () Verse.TickManager:TickManagerUpdate () Verse.Game:UpdatePlay () Verse.Root_Play:Update () hugslog: https://gist.github.com/HugsLibRecordKeeper/f4d9b4485af3a33e22d0f0c04660acf5 edit: yeah, it's Sized Apparel, changing load order didn't help, but after disabling it all organs and parts pop up again without errors, some sort of a conflict Edited January 30, 2022 by Danv
Stardust3D Posted February 4, 2022 Author Posted February 4, 2022 (edited) That's interesing. I managed to catch the error inside Sized Apparel, but I don't know if I may share a recompiled version of it. Place this fixed version of SizedApparel in RimWorld\Mods\SizedApparel\1.3\Assemblies to fix the issue. SizedApparelforRJW.dll The issue was fixed and this patch is no longer needed. Edited February 13, 2022 by Stardust3D there is a fix now
Grimmdal Posted February 13, 2022 Posted February 13, 2022 On 2/4/2022 at 8:37 PM, Stardust3D said: That's interesing. I managed to catch the error inside Sized Apparel, but I don't know if I may share a recompiled version of it. Place this fixed version of SizedApparel in RimWorld\Mods\SizedApparel\1.3\Assemblies to fix the issue. SizedApparelforRJW.dll 96.5 kB · 34 downloads The issue was fixed and this patch is no longer needed. What is the fix now , this fix for sized apparell or your updated mod file ?
Stardust3D Posted July 26, 2022 Author Posted July 26, 2022 Please DM me on the RJW discord, if the mod doesn't work.
yoyoman69 Posted October 25, 2022 Posted October 25, 2022 Does this work with RJW 5+ and Rimworld 1.4? 2
CardinalBirb Posted November 17, 2023 Posted November 17, 2023 On 10/25/2022 at 4:25 PM, yoyoman69 said: Does this work with RJW 5+ and Rimworld 1.4? did you find out? it's still under the submods for RJW, so I assume it does but making sure
Itsuji Posted November 20, 2023 Posted November 20, 2023 On 11/18/2023 at 3:46 AM, CardinalBirb said: did you find out? it's still under the submods for RJW, so I assume it does but making sure it works for me so far. my current new less than a day old run is pretty bare skeletal mod wise except for RJW mods, its submods and dependencies. 1
CardinalBirb Posted November 20, 2023 Posted November 20, 2023 9 hours ago, Itsuji said: it works for me so far. my current new less than a day old run is pretty bare skeletal mod wise except for RJW mods, its submods and dependencies. thanks! downloading with confidence then
Stardust3D Posted May 7, 2024 Author Posted May 7, 2024 I forgot that I should post updates here too. I assumend people had access to my git. Will add them here soonish. 2
SanzeninHayate32 Posted May 15, 2024 Posted May 15, 2024 thank you for the mod update! i can finally transplant my prisoners "willing donor's" assets to my colonist again lmao
ivy_bound Posted May 27, 2024 Posted May 27, 2024 ...Can you post the link to the git, so we can get fresh updates?
Stardust3D Posted June 2, 2024 Author Posted June 2, 2024 Currently there isnt really a point in posting the git here since the autopsy mod itself didnt receive any updates since 2022. Maybe i will update it myself at some point.
SanzeninHayate32 Posted June 12, 2024 Posted June 12, 2024 (edited) hey, is there a config to prevent the organs from rotting? the rotting condition even ignores the freezer room temperature edit: apparently the countdown check got randomized after every ticks, there's no errors log and the RJW parts are the only one that have this error (1.4 btw) edit2: mb, should've asked the RJW team tbh, but just in case edit3: idk what happen but it fixed itself, 10/10 best game in the market Edited June 12, 2024 by SanzeninHayate32
SeranaUser Posted June 12, 2024 Posted June 12, 2024 Out of curiosity, how do others use this mod? Are you adding random parts from dead raiders to slaves/prisoners? Training medical skills via weird surgeries? Just having fun chopping them up? I've not found traders interested in buying the parts, and my "surgery for the sake of surgery" tends to focus on legs, so I've found myself with raider parts just rotting away when an intense heat wave hits and my freezer warms up (no issues on 1.5 with parts rotting while frozen, unlike previous poster).
SanzeninHayate32 Posted July 1, 2024 Posted July 1, 2024 On 6/12/2024 at 11:51 PM, SeranaUser said: Out of curiosity, how do others use this mod? Are you adding random parts from dead raiders to slaves/prisoners? Training medical skills via weird surgeries? Just having fun chopping them up? I've not found traders interested in buying the parts, and my "surgery for the sake of surgery" tends to focus on legs, so I've found myself with raider parts just rotting away when an intense heat wave hits and my freezer warms up (no issues on 1.5 with parts rotting while frozen, unlike previous poster). it's been a while since i touched RW but iirc there is a trader/visitor that's willing to buy or accept them as a gift (trade ship usually), and for me it's usually to give my pawn some confidence in term of size, what? they got small pp? no problemo, we got this random dude's chopped off dicks in our freezer for you to transplant lulw. So yeah, basically just as a cheaper alternative for size growth serum. And the rotting part is a bug on my ends, idk what caused it, but i noticed that random parts were rotting in my hospital so i thought nothing of it, until i look at my storage freezer and found out about the rest of them slowly rotting away, it fixed itself after 10 minutes has passed tho
atnk Posted May 10, 2025 Posted May 10, 2025 (edited) my med storage was all assholes when I could've really used a lung, idk if anyone else wants this but I re-added the normal organs in NewMedicalRecipesUtilityPatch.cs It's been working for me so far at least. Thank you OP! rjw-patch-autopsy.zip Edited May 10, 2025 by atnk 1
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