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Posted
On 9/17/2023 at 7:37 PM, Orgasmfree said:

This is a great mod, however I've been experiencing some issues. For some reason the cum layers + buffs are not being applied and I'm not sure why. Wicked Whims is fully up to date, and I have also activated the mod in the cum settings in game. Could this be due to a mod incompatibility issue, or something else? thanks!

anything regarding this pls? or anyone had a similar problem? thanks :)

Posted

I'm getting this error with MCCC. Both MCCCC, WW and Cumshine (and game obvs) are updated

 

Spoiler
  • File 'T:\InGame\Gameplay\Scripts\Server\areaserver.py', line 155, in c_api_server_init_tick
  • File 'T:\InGame\Gameplay\Scripts\Core\sims4\core_services.py', line 164, in start_service_tick
  • File 'T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py', line 340, in start_single_service [ self : <sims4.service_manager.ServiceManager object at 0x00007FF490A35050>, service : tuning_instance_manager]
  • File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py', line 157, in update_incremental_start [ self : tuning_instance_manager, time_stamp : 1695900900.0669875, delta : 0.015013933181762695]
  • File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py', line 204, in _execute_gen [ self : tuning_instance_manager, log_fn : <bound method Logger.debug of <sims4.log.Logger object at 0x00007FF4C046CE50>>, instance_manager : InstanceManager_buff]
  • File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py', line 263, in _execute_func_and_calculate_time [ self : tuning_instance_manager, instance_manager : InstanceManager_buff, execute_function : <bound method InstanceManager.load_data_into_class_instances of <sims4.tuning.instance_manager.InstanceManager object at 0x00007FF4B8175610>>]
  • File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v176i\injector.py', line 26, in _wrapped_function [ args : (<sims4.tuning.instance_manager.InstanceManager object at 0x00007FF4B8175610>,), new_function : <function _turbolib_on_quicktune_snippet_tuning_load at 0x00007FF490371A70>, original_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF490367E60>]
  • File '.\WickedWhims_v176i\turbolib2\tunables\quicktune\tuned.py', line 21, in _turbolib_on_quicktune_snippet_tuning_load [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF490367E60>, self : InstanceManager_buff]
  • File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v176i\injector.py', line 26, in _wrapped_function [ args : (<sims4.tuning.instance_manager.InstanceManager object at 0x00007FF4B8175610>,), new_function : <function _turbolib_load_whims_into_whim_sets at 0x00007FF490367DD0>, original_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF4916380E0>]
  • File '.\WickedWhims_v176i\turbolib2\services\whims_service.py', line 85, in _turbolib_load_whims_into_whim_sets [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF4916380E0>, self : InstanceManager_buff]
  • File 'E:\Biblioteca\Documents\Electronic Arts\The Sims 4\Mods\simsten_townieskills_v1.01.ts4script\skillgain.py', line 300, in _inject [ args : (<sims4.tuning.instance_manager.InstanceManager object at 0x00007FF4B8175610>,), new_function : <function simsten_sg_on_instance_managed_loaded at 0x00007FF491638050>, target_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF48F97E5F0>]
  • File 'E:\Biblioteca\Documents\Electronic Arts\The Sims 4\Mods\simsten_townieskills_v1.01.ts4script\skillgain.py', line 320, in simsten_sg_on_instance_managed_loaded [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF48F97E5F0>, self : InstanceManager_buff]
  • File 'E:\\Python3_7_0\\version_vault\\LL\LL_3_3if\NisaK\utilities\nisa_injector.py', line 12, in _wrapped_function [ args : (<sims4.tuning.instance_manager.InstanceManager object at 0x00007FF4B8175610>,), new_function : <function succubus_inject_class_instances at 0x00007FF48F97E710>, original_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF49018EC20>]
  • File 'E:\\Python3_7_0\\version_vault\\LL\LL_3_3if\NisaK\wickedsuccubi\tuning_injection.py', line 141, in succubus_inject_class_instances [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF49018EC20>, self : InstanceManager_buff]
  • File 'E:\\Python3_7_0\\version_vault\\LL\LL_3_3if\NisaK\utilities\nisa_injector.py', line 12, in _wrapped_function [ args : (<sims4.tuning.instance_manager.InstanceManager object at 0x00007FF4B8175610>,), new_function : <function add_superaffordances at 0x00007FF49018ED40>, original_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF4900F6320>]
  • File 'E:\\Python3_7_0\\version_vault\\LL\LL_3_3if\NisaK\wickedsuccubi\fire_resistance\fire_service_injections.py', line 36, in add_superaffordances [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF4900F6320>, self : InstanceManager_buff]
  • File 'E:\\Python3_7_0\\version_vault\\LL\LL_3_3if\NisaK\utilities\nisa_injector.py', line 12, in _wrapped_function [ args : (<sims4.tuning.instance_manager.InstanceManager object at 0x00007FF4B8175610>,), new_function : <function add_superaffordances at 0x00007FF4900F6440>, original_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF4900F0F80>]
  • File 'E:\\Python3_7_0\\version_vault\\LL\LL_3_3if\NisaK\wickedpervs\interactions.py', line 350, in add_superaffordances [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF4900F0F80>, self : InstanceManager_buff]
  • File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v176i\injector.py', line 26, in _wrapped_function [ args : (<sims4.tuning.instance_manager.InstanceManager object at 0x00007FF4B8175610>,), new_function : <function _turbolib_on_tunable_class_tuning_load at 0x00007FF4900F0EF0>, original_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF490003DD0>]
  • File '.\WickedWhims_v176i\turbolib2\services\affordances_service.py', line 485, in _turbolib_on_tunable_class_tuning_load [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF490003DD0>, self : InstanceManager_buff]
  • File 'E:\\Python3_7_0\\version_vault\\LL\LL_3_3if\NisaK\utilities\nisa_injector.py', line 12, in _wrapped_function [ args : (<sims4.tuning.instance_manager.InstanceManager object at 0x00007FF4B8175610>,), new_function : <function mermaid_injections at 0x00007FF490008170>, original_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF49203E560>]
  • File 'E:\\Python3_7_0\\version_vault\\LL\LL_3_3if\NisaK\wickedmermaids\tuning_injection.py', line 32, in mermaid_injections [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF49203E560>, self : InstanceManager_buff]
  • File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v176i\injector.py', line 26, in _wrapped_function [ args : (<sims4.tuning.instance_manager.InstanceManager object at 0x00007FF4B8175610>,), new_function : <function _wickedwhims_tuning_class_injection at 0x00007FF49203E3B0>, original_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF4915F4950>]
  • File '.\WickedWhims_v176i\wickedwhims\main\game_handlers\tuning\tuning_class_injection.py', line 16, in _wickedwhims_tuning_class_injection [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF4915F4950>, self : InstanceManager_buff]
  • File 'E:\Builds\MCCC_2023_5_0\mc_cmd_center\mc_injections.py', line 403, in inject_load_data_into_class_instances [ args : (<function InstanceManager.load_data_into_class_instances at 0x00007FF49390E950>, <sims4.tuning.instance_manager.InstanceManager object at 0x00007FF4B8175610>), ذذضد : <function InstanceManager.load_data_into_class_instances at 0x00007FF49390E950>, ؼعزذ : InstanceManager_buff]
  • File 'E:\Biblioteca\Documents\Electronic Arts\The Sims 4\Mods\Cumshine.ts4script\Spent_Cumshine.py', line 10, in _inject [ args : (<sims4.tuning.instance_manager.InstanceManager object at 0x00007FF4B8175610>,), new_function : <function Spent_Cumshine_AddLoot at 0x00007FF49390E8C0>, target_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF49390E830>]
  • File 'E:\Biblioteca\Documents\Electronic Arts\The Sims 4\Mods\Cumshine.ts4script\Spent_Cumshine.py', line 138, in Spent_Cumshine_AddLoot [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF49390E830>, self : InstanceManager_buff]
  • File 'E:\Biblioteca\Documents\Electronic Arts\The Sims 4\Mods\Cumshine.ts4script\Spent_Cumshine.py', line 10, in _inject [ args : (<sims4.tuning.instance_manager.InstanceManager object at 0x00007FF4B8175610>,), new_function : <function Spent_Cumshine_AddMixer_163713 at 0x00007FF49390E7A0>, target_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF49390E710>]
  • File 'E:\Biblioteca\Documents\Electronic Arts\The Sims 4\Mods\Cumshine.ts4script\Spent_Cumshine.py', line 120, in Spent_Cumshine_AddMixer_163713 [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF49390E710>, self : InstanceManager_buff]
  • File 'E:\Biblioteca\Documents\Electronic Arts\The Sims 4\Mods\Cumshine.ts4script\Spent_Cumshine.py', line 10, in _inject [ args : (<sims4.tuning.instance_manager.InstanceManager object at 0x00007FF4B8175610>,), new_function : <function Spent_Cumshine_AddMixer_24508 at 0x00007FF49390E680>, target_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF49390E5F0>]
  • File 'E:\Biblioteca\Documents\Electronic Arts\The Sims 4\Mods\Cumshine.ts4script\Spent_Cumshine.py', line 101, in Spent_Cumshine_AddMixer_24508 [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF49390E5F0>, self : InstanceManager_buff]
  • File 'E:\Biblioteca\Documents\Electronic Arts\The Sims 4\Mods\Cumshine.ts4script\Spent_Cumshine.py', line 10, in _inject [ args : (<sims4.tuning.instance_manager.InstanceManager object at 0x00007FF4B8175610>,), new_function : <function Spent_Cumshine_AddMixer_163702 at 0x00007FF49390E560>, target_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF49390E4D0>]
  • File 'E:\Biblioteca\Documents\Electronic Arts\The Sims 4\Mods\Cumshine.ts4script\Spent_Cumshine.py', line 82, in Spent_Cumshine_AddMixer_163702 [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF49390E4D0>, self : InstanceManager_buff]
  • File 'E:\Biblioteca\Documents\Electronic Arts\The Sims 4\Mods\Cumshine.ts4script\Spent_Cumshine.py', line 10, in _inject [ args : (<sims4.tuning.instance_manager.InstanceManager object at 0x00007FF4B8175610>,), new_function : <function Spent_Cumshine_AddMixer_24511 at 0x00007FF49390E440>, target_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF49390E3B0>]
  • File 'E:\Biblioteca\Documents\Electronic Arts\The Sims 4\Mods\Cumshine.ts4script\Spent_Cumshine.py', line 63, in Spent_Cumshine_AddMixer_24511 [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF49390E3B0>, self : InstanceManager_buff]
  • File 'E:\Biblioteca\Documents\Electronic Arts\The Sims 4\Mods\Cumshine.ts4script\Spent_Cumshine.py', line 10, in _inject [ args : (<sims4.tuning.instance_manager.InstanceManager object at 0x00007FF4B8175610>,), new_function : <function Spent_Cumshine_AddMixer_163706 at 0x00007FF49390E320>, target_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF49390E290>]
  • File 'E:\Biblioteca\Documents\Electronic Arts\The Sims 4\Mods\Cumshine.ts4script\Spent_Cumshine.py', line 44, in Spent_Cumshine_AddMixer_163706 [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF49390E290>, self : InstanceManager_buff]
  • File 'E:\Biblioteca\Documents\Electronic Arts\The Sims 4\Mods\Cumshine.ts4script\Spent_Cumshine.py', line 10, in _inject [ args : (<sims4.tuning.instance_manager.InstanceManager object at 0x00007FF4B8175610>,), new_function : <function Spent_Cumshine_AddSuperAffordances_1 at 0x00007FF49390E200>, target_function : <function InstanceManager.load_data_into_class_instances at 0x00007FF4C04724D0>]
  • File 'E:\Biblioteca\Documents\Electronic Arts\The Sims 4\Mods\Cumshine.ts4script\Spent_Cumshine.py', line 24, in Spent_Cumshine_AddSuperAffordances_1 [ original : <function InstanceManager.load_data_into_class_instances at 0x00007FF4C04724D0>, self : InstanceManager_buff]
  • File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py', line 583, in load_data_into_class_instances [ self : InstanceManager_buff, key : '00000000!00000000'00003215.6017e896', cls : <class 'sims4.tuning.instances.Buff_Motives_Hunger_Starving'>, tuned_classes_key : '00000000!00000000'00003215.6017e896']
  • File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v176i\injector.py', line 26, in _wrapped_function [ args : (<sims4.log.Logger object at 0x00007FF4C046CE50>, 'Exception while finalizing tuning for {}.', <class 'sims4.tuning.instances.Buff_Motives_Hunger_Starving'>), kwargs : {'owner': 'manus'}, new_function : <function _on_exception_occurrence at 0x00007FF491572680>, original_function : <function Logger.exception at 0x00007FF4915F7EF0>]
  • File 'T:\InGame\Gameplay\Scripts\Server\sims\masked\v176i\exceptions_feedback.py', line 18, in _on_exception_occurrence [ original : <function Logger.exception at 0x00007FF4915F7EF0>, self : <sims4.log.Logger object at 0x00007FF4C046CE50>, args : ('Exception while finalizing tuning for {}.', <class 'sims4.tuning.instances.Buff_Motives_Hunger_Starving'>), kwargs : {'owner': 'manus'}]
  • File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py', line 663, in load_from_xml [ resource_key : '00000000!00000000'00003215.6017e896', resource_type : Types.BUFF, inst : <class 'sims4.tuning.instances.Buff_Motives_Hunger_Starving'>, source : Instance: 12821 (Buff_Motives_Hunger_Starving), Types.BUFF, tuning_loader : <sims4.tuning.serialization.ETreeTuningLoader object at 0x00007FF47446ED10>, mtg : <sims4.tuning.merged_tuning_manager.MergedTuningManager object at 0x00007FF4DE635B90>, loader : <sims4.resources.ResourceLoader object at 0x00007FF47446EAD0>, tuning_file : <_io.BytesIO object at 0x00007FF465E168F0>]
  • File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py', line 708, in feed [ self : <sims4.tuning.serialization.ETreeTuningLoader object at 0x00007FF47446ED10>, tuning_file : <_io.BytesIO object at 0x00007FF465E168F0>, tree : <xml.etree.ElementTree.ElementTree object at 0x00007FF47446EC10>]
  • File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py', line 752, in _load_node [ self : <sims4.tuning.serialization.ETreeTuningLoader object at 0x00007FF47446ED10>, node : <Element 'I' at 0x7ff47446e990>, tunable_class : <class 'sims4.tuning.instances.Buff_Motives_Hunger_Starving'>, mtg : <sims4.tuning.merged_tuning_manager.MergedTuningManager object at 0x00007FF4DE635B90>, child_node : <Element 'V' at 0x7ff47338e510>, tunable_datas : '{'provided_mixers': <sims4.tuning.tunable.TunableMapping object at 0x00007FF4BA3177E0>, 'actor_mixers': <sims4.tuning.tunable.TunableMapping object at 0x00007FF4BA317890>, 'target_super_affordances': <interactions.utils.tunable_provided_affordances.TunableProvidedAffordances object at 0x00007FF4BA204DF8>, 'super_affordances': <sims4.tuning.tunable.TunableSet object at 0x00007FF4BA4151E8>, 'buff_name': <TunableLocalizedStringFactory>, 'buff_description': <TunableLocalizedString>, 'icon': <TunableResourceKey>, 'ui_sort_order': <TunableInt>, 'visible': <TunableBool>, 'audio_sting_on_remove': <TunableResourceKey>, 'is_npc_only': <TunableBool>, 'audio_sting_on_add': <TunableResourceKey>, 'voice_pitch_modifier': <sims4.tuning.tunable.OptionalTunable object at 0x00007FF496CAC830>, 'broadcaster': <sims4.tuning.tunable.OptionalTunable object at 0x00007FF496CACA28>, 'show_timeout': <TunableBool>, 'success_modifier': <TunableInt>, 'interactions': <sims4.tuning.tunable.OptionalTunable object at 0x00007FF496CACB78>, 'topi...', tunable_name : walkstyle, tunable : <sims4.tuning.tunable.OptionalTunable object at 0x00007FF496CAED70>]
  • File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py', line 813, in _load_tunable [ self : <sims4.tuning.serialization.ETreeTuningLoader object at 0x00007FF47446ED10>, tunable_class : <class 'sims4.tuning.instances.Buff_Motives_Hunger_Starving'>, tunable_name : walkstyle, tunable : <sims4.tuning.tunable.OptionalTunable object at 0x00007FF496CAED70>, cur_node : <Element 'V' at 0x7ff47338e510>, mtg : <sims4.tuning.merged_tuning_manager.MergedTuningManager object at 0x00007FF4DE635B90>, current_tunable_tag : V]
  • File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py', line 1188, in load_etree_node [ self : <sims4.tuning.tunable.OptionalTunable object at 0x00007FF496CAED70>, node : <Element 'V' at 0x7ff47338e510>, source : Instance: 12821 (Buff_Motives_Hunger_Starving), Types.BUFF, mtg : <sims4.tuning.merged_tuning_manager.MergedTuningManager object at 0x00007FF4DE635B90>, variant : enabled, template : <sims4.tuning.tunable.TunableFactory.create_auto_factory.<locals>.auto_factory object at 0x00007FF496C95408>, node_children : [<Element 'U' at 0x7ff47338e590>], child_node : <Element 'U' at 0x7ff47338e590>, name : enabled, current_tunable_tag : U]
  • File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py', line 371, in load_etree_node [ self : <sims4.tuning.tunable.TunableFactory.create_auto_factory.<locals>.auto_factory object at 0x00007FF496C95408>, node : <Element 'U' at 0x7ff47338e590>, source : Instance: 12821 (Buff_Motives_Hunger_Starving), Types.BUFF, value : {'priority': <WalkStylePriority.INFANT_CRAWL = 12>}, tuned : {'priority'}, mtg : <sims4.tuning.merged_tuning_manager.MergedTuningManager object at 0x00007FF4DE635B90>, name : walkstyle, template : <TunableWalkstyle>, tuplevalue : WalkStylePriority.INFANT_CRAWL, current_tunable_tag : T, tunable_name : enabled]
  • File 'T:\InGame\Gameplay\Scripts\Server\routing\walkstyle\walkstyle_tuning.py', line 46, in load_etree_node [ self : <TunableWalkstyle>, source : Instance: 12821 (Buff_Motives_Hunger_Starving), Types.BUFF, __class__ : <class 'routing.walkstyle.walkstyle_tuning.TunableWalkstyle'>]
  • File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py', line 2754, in load_etree_node [ self : <TunableWalkstyle>, source : Instance: 12821 (Buff_Motives_Hunger_Starving), Types.BUFF, __class__ : <class 'sims4.tuning.tunable.TunableResourceKey'>]
  • File 'T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py', line 196, in load_etree_node [ self : <TunableWalkstyle>, source : Instance: 12821 (Buff_Motives_Hunger_Starving), Types.BUFF, content : WALKSLEEPY]

 

Posted

Not sure if anyone else has mentioned this yet, but the "No Red Eye" optional package doesn't seem to have any effect. Looking through the .packages with Sims4Studio it seems that the CAS Part entries might need to be updated to match the main mod package.

Posted
On 9/28/2023 at 11:37 AM, Drift91 said:

Not sure if anyone else has mentioned this yet, but the "No Red Eye" optional package doesn't seem to have any effect. Looking through the .packages with Sims4Studio it seems that the CAS Part entries might need to be updated to match the main mod package.

Ahh, It turns out it stopped working when I separated the Cum Layer Sets into a sub folder. If you move the optional package into the cum layer set folder it works.

Posted
2 hours ago, Spent said:

Ahh, It turns out it stopped working when I separated the Cum Layer Sets into a sub folder. If you move the optional package into the cum layer set folder it works.

Do we need to move all the optional files into the "Cum Layer Sets" folder? Or just the "optional No Red Eye.package" file?

 

Also, there will be a new download with a proper fix at some point?

 

Thank you! :)

Posted
8 hours ago, FranziskusFelix said:

Do we need to move all the optional files into the "Cum Layer Sets" folder? Or just the "optional No Red Eye.package" file?

 

Also, there will be a new download with a proper fix at some point?

 

Thank you! :)

Just that file should do it.

I do plan on releasing a new version with some bug fixes soon, possibly by the weekend. As well as a Cum Layer set that has been patreon exclusive.

Posted (edited)
1 hour ago, Spent said:

Just that file should do it.

I do plan on releasing a new version with some bug fixes soon, possibly by the weekend. As well as a Cum Layer set that has been patreon exclusive.

Fantastic, thanks again! Looking forward to it (I'm a patreon subscriber!).

Edited by FranziskusFelix
Posted
8 hours ago, theanarchistotaku said:

does the reactions interact with other wicked whims mods like for instance exhibitionism

It adjusts for wicked attributes like lustful and shy (and cumslut of course). Maybe it would be interesting to have it play with exhibitionist specifically.

Posted (edited)
On 10/5/2023 at 1:25 AM, Spent said:

Ahh, It turns out it stopped working when I separated the Cum Layer Sets into a sub folder. If you move the optional package into the cum layer set folder it works.

Don't know why I didn't think of that... I keep forgetting that package files load in alphabetical order and that The Sims for some reason is backwards from most other games and the first record loaded overrides ones later in the list. Not sure how this would affect the other optional .package files, but the overall solution I'd suggest is renaming the "Optional" folder to "!Optional". Thank you for looking into the issue though. I'll try renaming the optional folder and if that fails I'll try what you said and move the package file into the cum layers folder.

Edit:
Still doesn't seem to be working with either solution. Have you tested the no red eye package with each cum layer set? I'm currently using Lychee CL. I'll have to test later with another layer set.

Edited by Drift91
Posted (edited)
14 hours ago, Drift91 said:


Still doesn't seem to be working with either solution. Have you tested the no red eye package with each cum layer set? I'm currently using Lychee CL. I'll have to test later with another layer set.

 

OOhhh, I actually overlooked that it applies to the Taro set only. (sorry it's been a while since I made Lychee and Taro) I can patch it to work with Lychee though. For Matcha and future sets I'm going to skip the red eye thing.

Edit:
New version just uploaded!  It turns out there were a few layer sets that it wasn't working with (I didn't catch it. in part, because it was working before the packages were merged for release.

Enjoy though.

I think this update includes a few minor tweaks as well like moodlets being removed after swimming

Edited by Spent
Posted

Is there a way to manually remove cum applied onto a Sim besides bathing and freshening up? Sometimes when making my Sims have sex, I'd like the option to have them transition to a shower or bath to finish out the scene and it's immersion-breaking to have the cum still visible when Sims are exposed to running water. I've tried deleting the moodlets, but to no avail. 

 

This question is probably better asked on the WW thread, but since this mod is all about cum, perhaps someone here knows. Thanks for reading. 

Posted (edited)
53 minutes ago, SilentAegis said:

Is there a way to manually remove cum applied onto a Sim besides bathing and freshening up?

 

The best way I know is to have your sim stock up on Kaya Wipes (found by visiting the wicked store via the phone)

Unfortunatly, I think you have to not be engaged in sex to use them.  Perhaps there is a command line cheat to do it.

Edit: the command line cheat: ww.clear_all_cum will remove cum from all sims even during sex but it leaves the Cumshine moodlets ?‍♀️ so would have to also remove those (shift+click->cumshine->debug->remove buffs)

Edited by Spent
Posted (edited)
3 hours ago, Spent said:

 

The best way I know is to have your sim stock up on Kaya Wipes (found by visiting the wicked store via the phone)

Unfortunatly, I think you have to not be engaged in sex to use them.  Perhaps there is a command line cheat to do it.

Edit: the command line cheat: ww.clear_all_cum will remove cum from all sims even during sex but it leaves the Cumshine moodlets ?‍♀️ so would have to also remove those (shift+click->cumshine->debug->remove buffs)

Nope, that works perfectly! I don't mind the manual work at all as long as there's a way to do it. Thanks! 

Edited by SilentAegis
  • 2 weeks later...
Posted
On 6/4/2023 at 9:17 AM, vexx_ said:

Sorry this is my first comment on LL, but I simply love your model for Taro. And if it's alright, would you mind sharing the files for her?

 

On 6/4/2023 at 12:50 PM, Spent said:

I would love to but I have to talk the original creator of her into releasing their creations (I pass along messages like these hoping they will just post their Sims, so keep em coming)

I know it's frustrating. But thanks♥

 

 

Love your work, and would also love to see their Sims posted! If it's not possible, would you be able to find out what hairstyle was used for Taro? ? Thank you!

Posted
On 9/12/2023 at 10:56 PM, Meoww5 said:

Hi, thank you for your hard work in making the mod. I have a question to ask.
One of my sponsors told me that multiple ejaculation sites causing full body soaking can cause eye makeup to disappear.
He would like to ask if it can be set to not automatically soak the whole body? Or is there any other way to prevent the eye makeup from disappearing?
The version he is using is 2.2.4

This also happens to me. Eye makeup disappears on high 6/7+ level of facial cum. Using Taro Thick CS.

Posted
6 hours ago, Seresdina said:

 

 

Love your work, and would also love to see their Sims posted! If it's not possible, would you be able to find out what hairstyle was used for Taro? ? Thank you!

Here's the Hair
https://simandy.tumblr.com/post/188263533726/the-cutest-bgc-all-lods-hat-chops-18-ea-colors

Also here's the sweater:
https://rimings.tumblr.com/post/188584498637/dress-new-mesh-all-lod-16-swatches#notes

Posted

Hiya, awesome mod, loving everything about it! Is there a way I can permanently apply the cum, it seems like after a certain amount of days ingame, my sims slowly loses it. 

Posted
1 hour ago, Reckoning said:

Hiya, awesome mod, loving everything about it! Is there a way I can permanently apply the cum, it seems like after a certain amount of days ingame, my sims slowly loses it. 

 

Hmmm, the moodlets and extra cum from my mod last for 10,000 in-game minutes or about 7 days. (arbitrary choice on my part, I could increase that)

As for the regular cum as it's applied by WW, at a cursory glance, it seems those should last for something like 21 million minutes... so forever

Posted (edited)

Sorry for the delay/ lack of  response for those of you with exceptions and bugs to report. Some of them seem fixable, others I haven't been able to recreate. but I do my best to read and look into them all. And I appreciate the feedback especially since I don't get too much time to actually play sometimes.

 

 

On 10/23/2023 at 6:17 AM, Ostekake said:

This also happens to me. Eye makeup disappears on high 6/7+ level of facial cum. Using Taro Thick CS.

Dang, I know I ran into this before and thought i fixed it somehow.

Edited by Spent
Posted
3 minutes ago, SimsFan5000 said:

Quick question. amazing mod btw!!! Enjoying it so much. Does this replace Cherry Pies mod? Or are they compatible?

 

 Oh yeah, They work great together and do different things.
This mod relies on animations to trigger wicked whims cum layers though, so certain animations I've encountered don't trigger cum and others trigger A LOT of cum.

Posted

I noticed that female Sims have unique moodlets for receiving cum and male Sims just don't seem to get any unique ones for receiving, just general ones. Will there ever be moodlets for those like there is for vaginal?

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