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QueueSD11's Devourment Refactor Addons for Skyrim SE / AE (9/29/22)


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Posted
On 12/9/2022 at 8:57 PM, mufuru said:

Hello I am currently having trouble getting weight gain to work for Vore
after digesting, The stomach just shrinks as normal and I don't see any noticeable
belly weight gain even after doing the steps you told us.

From changing the name "Chubbybutt" to Giant Belly (coldsteelj) under locational morphs to setting the numbers to the numbers you have on the picture to setting scaling all the way to the right, Most it does is make the already big belly bigger, and digesting just shrinks it to a small chubby belly before it blinks into nothing and then just becomes the default body I had originally, I thought starting a new save would maybe help and still I'm having the same issue, If you would like pictures on the issue I can provide, 


Please respond when available I would love to be able to appreciate every feature you have 
to the fullest from this already amazing addition to the mod much love and support ❤️  ❤️   ❤️ 
Thank you

 

 

I thought the weight gain option worked by increasing your characters default weight? Like the difference between you 0 and 100 bodyslide in racemenu? If your 0 and 100 weight in racemenu are too similar then you might not notice the increase in weight.

Posted

Apologies to everyone, we all need a break sometimes to handle real life stuff.
Tho I'm still on that break, but I'll be sure to come back and fix things, tho I'll be doing it on the AE version since it has a full release on nexus now. Been meaning to for a while and working on two versions of the same game is annoying.

Posted
On 1/9/2023 at 5:40 AM, venomr said:

 

 

I thought the weight gain option worked by increasing your characters default weight? Like the difference between you 0 and 100 bodyslide in racemenu? If your 0 and 100 weight in racemenu are too similar then you might not notice the increase in weight.

That is vanilla weight, which is no longer supported according to the changelog. It didn't work properly before that either, having a cap at 1 out of 100 because the number was divided by 100.

Posted
7 hours ago, Obryanov said:

That is vanilla weight, which is no longer supported according to the changelog. It didn't work properly before that either, having a cap at 1 out of 100 because the number was divided by 100.

Right, but even when I fixed that oversight I found that updating the vanilla weight had bugs attached to it. Couldn't update it while mounted on a horse, couldn't do it in combat without sheathing your weapon, could effect save data, etc.

I added the option to affect vanilla weight so you could use bodyslide presets easier, and since devourment AE has WinterWeight which lets you import them directly, I'd rather take out affecting vanilla weight than accounting for every bug.
 

Posted
8 hours ago, QueueSD11 said:

Right, but even when I fixed that oversight I found that updating the vanilla weight had bugs attached to it. Couldn't update it while mounted on a horse, couldn't do it in combat without sheathing your weapon, could effect save data, etc.

I added the option to affect vanilla weight so you could use bodyslide presets easier, and since devourment AE has WinterWeight which lets you import them directly, I'd rather take out affecting vanilla weight than accounting for every bug.
 

I get that, but I still prefer vanilla weight and it's a huge shame there are only like 4 mods that use it in SE (Being a Cow, Naked Dungeons SE port, RNnD though this one fails to update it properly and SexLab Hormones SE port). I wouldn't bother with it if it weren't the only known way to affect the head mesh.

  • 3 weeks later...
Posted

I'm currently using Gameplay Edits 9.29.22 with DevourmentRefactor-2021-10-11 on backported 1.5.97 Skyrim SE. For some reason, this patch seems to break Devourment spells and "shouts" such as Rapid Digestion, Enhanced Secretion, and "Burp" effects - they show up in the magic effects list in the menu, but they have no effect (also, "Burp" usually gives me a SkyUI "status buff" icon in the top right corner with just Devourment installed - I don't get that with this mod added on top). I'm not sure what the root cause of this interaction is but it seems to affect all spells that modify digestion rates and/or acid damage rates.

  • 4 weeks later...
Posted

I've been trying to, for my own playthrough, change the size of the fart FX from Devourment Flatulence to make it bigger or make the bursts of farts multiple clouds instead of just one, but even after spending hours over it in xEdit I really can't do anything about it, not to mention creation kit doesn't even open up the addon, asking around skyrim modding servers didn't help out either so I have to resort to asking here, I don't want to seem rude or anything but is there even a way to do it? I'm completely fine with how it looks but I'd just want to make it larger/have more of it for my playthrough. If I could ask, maybe, for an optional download for the addon or a way to actually change the size I would be really thankful.

  • 2 weeks later...
Posted

as Mysicasek said earlier last year, it seems that there's an issue with setting the follower corpse vore chance above 0% (or at least, i'm having the same issue). going into the MCM menu and adjusting the slider works, but exiting the page/tab and going back to it shows that it just doesn't save or keep the value changes.
 

also, for a few suggestions, it'd be nice for food to add to the player's gas levels alongside vore (as Taithan suggested a little while back) and as Irrimo suggested, a slider or something in MCM for gas FX size (or maybe a pointer of sorts towards the correct file/value in the mod's code to change manually).

used your mods for a while now, good job on them.

  • 4 weeks later...
Posted

Yo big boss QueueSD11, Is there a way to change the default MISC Morphs? I tried changing them in the Xedit, but the changes do not stick. I know you stop development of this Addon, but if by any chance you can give me direction to look into that would be appreciated. 

 

Thank you

  • 5 weeks later...
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Posted (edited)

The Race Menu Anniversary Edition  don't work with Devourment Gameplay Edits AE I download Devourment Gameplay Edits the morphs not working and I Disabled and ReEnabled Race Menu Anniversary Edition  Devourment Gameplay Edits corpse eating will not working I need help!

Edited by Naughty9000
  • 7 months later...
Posted

Hello

 

First of all, thank you for your work.

I had a small question, are there any options for your follower to start digesting you without your approval? For example, if I say "let me out" and they decide to just digest me?

If it alreadt is incorporated in the mod, my apologies, I haven't seen it yet.

  • 1 month later...
Posted

Would it be possible to remove the greybeard meditate idle pose from using the wind of your passage power the comes from the baked beans mod? I know that typing in EnablePlayerControls then, using a hotkey to use a pose or idle, and how moving around doesn't make the stream follow you as you move I get that part. But it'd be nice to just have it not force me into the idle since I find any other idle animation I have would just be more preferable.

  • 3 weeks later...
  • 3 weeks later...
Posted
On 9/12/2023 at 2:22 PM, qwwwee said:

Hey how do i combine Sychovorlick's TAWOBA Remastered Armor Conversion whit devourment  I want bikinis to appear whit bellys

hi, i wonder if u still have the file? I wanna try it for my skyrim playthrough but the file link is turned ded, i can't access it anymore

  • 3 weeks later...
Posted
On 7/20/2022 at 12:59 PM, mysocasek said:

I am having a issue with the follower and npc corpse swallow chance, basically it wont let me put anything beside 0 percent. any fix?

 

You could try setting the dependency after the Refactor Main File (If using Vortex). That fixed it for me...kinda. After doing that, I was able to change that particular setting, with the drawback of the game claiming that Engine Fixes is not installed even though it is installed. I'll still need to stress test to see if any problems arise late game, but followers so far can swallow corpses.

  • 1 month later...
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  • 1 month later...
Posted

In the "DevourmentGameplayEdits" mod, the "Noxious Bloat" spell only applies the poison visual effect when used on enemies, but it does not deal damage or cause their stomachs to bloat.

After inspecting the mod's "source" and "scripts" folders, I found that while the "DevourmentNoxiousBloat.psc" source file exists, there is no corresponding compiled ".pex" file.

It appears that the source code responsible for calculating and applying damage has not been compiled, resulting in the spell having no functional impact.

Could you please help resolve this issue?
*It was translated by AI, so the sentence might be awkward.*

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