gregaaz Posted November 17, 2021 Posted November 17, 2021 TRX Champion of Cyrodiil for Beyond Skyrim: Bruma View File This mod moves @m4mk203's Champion statue from its demo location outside Dawnstar to the north gate of Bruma, replacing the canonical Champion of Cyrodiil statue that is located there in the vanilla version of the mod. The deep green marble works well with the sunny climate of Bruma and while a departure from canon, a futanari champion is hardly out of place with Loverslab lore. Perhaps also a good companion mod for Skyrim's Shrouded Secret. Installation Load the archive into the mod manager of your choice. This mod contains a folder structure and metadata file designed for compatibility with Mod Organizer 2, but should work with any modern mod manager. Compatibility Like any mod that edits cell locations, this mod contains top-level cell data which will overwrite things such as lighting mods. You should load your lighting, music, ENB particle patch, and other mods that alter top-level cell data after this mod, or manually patch the cell records in xEdit. It is likely that an automatic patcher such as Wrye Bash will also forward the impacted records, but I can't guarantee this as it depends on the other mods' bash tags. I have not tested this mod with LE. It's possible that this mod will work fine after converting the assets to LE format, but I cannot guarantee that as I have not verified that the form ID structure for the LE version of Beyond Skyrim: Bruma matches the SE version. Other mods for Beyond Skyrim: Bruma that either edit the immediate vicinity of the north gate or that make changes to the canonical Champion of Cyrodiil statue may not be compatible with this mod "out of the box." Patching in xEdit, however, should resolve most conflicts. Acknowledgements Thanks to @m4mk203 for creating the high quality and innovative series of TRX statue mods and a generous reuse policy. Thanks to the Beyond Skyrim team for creating their fantastic Bruma module and allowing the community to build mods upon it. About the Other Bruma Mod I also created a version of this mod for Rigmor of Cyrodiil Reboot that makes a similar edit to the city of Bruma (slightly different because of differences in the city's geometry between the two mods). However, after reviewing ROC's permissions page, I'm not convinced that mod meets the author's standards for public release. Unfortunately, that one will have to remain a private mod for the time being. Submitter gregaaz Submitted 11/16/2021 Category Adult Mods Requires Beyond Skyrim: Bruma Regular Edition Compatible
jimmywon34 Posted July 5, 2022 Posted July 5, 2022 can you help? i was looking at your directions on the description page, i wanna patch this however for elysium estate(or in its vicinity) and was wondering how to go about that.
gregaaz Posted July 5, 2022 Author Posted July 5, 2022 1 hour ago, jimmywon34 said: can you help? i was looking at your directions on the description page, i wanna patch this however for elysium estate(or in its vicinity) and was wondering how to go about that. Can you tell me more about what you are looking to accomplish? Am I correct in understanding that you want to put this statue at the Elysium Estate? I'm happy to help you out, just need some more information
jimmywon34 Posted July 5, 2022 Posted July 5, 2022 (edited) 58 minutes ago, gregaaz said: Can you tell me more about what you are looking to accomplish? Am I correct in understanding that you want to put this statue at the Elysium Estate? I'm happy to help you out, just need some more information essentially putting a duplicate somewhere around elysium estate yes, or possibly if it won't fit inside the walls of elysium estate then put it outside the front wall somewhere like when you're walking up to elysium estate from the front. i thought something like that had to be done in the CK but looking at your directions on the description page it doesn't mention the CK. Edited July 5, 2022 by jimmywon34
gregaaz Posted July 5, 2022 Author Posted July 5, 2022 1 hour ago, jimmywon34 said: essentially putting a duplicate somewhere around elysium estate yes, or possibly if it won't fit inside the walls of elysium estate then put it outside the front wall somewhere like when you're walking up to elysium estate from the front. i thought something like that had to be done in the CK but looking at your directions on the description page it doesn't mention the CK. So here's how I would do it if I wanted to plop down the statue in a completely new different area like the Estate: Open up my mod or the original TRX Champion mod in xEdit. Find the "statics" section - you'll see the Champion statue within that area. Right click on it and choose "copy as new record" and then choose to create a new plugin. Give it whatever name you want, this will be your Elysium Estate add-on. The new file you created with the static on it will appear at the bottom of the plugin list in xEdit. Right click on its name and choose "add masters." Add Elysium Estates. Save the file and exist xEdit. Open the CK and load up your new file that you created. Make it the active file. Navigate to the Elysium Estate and find where you want to put your statue. Find your statue in the statics list and drag it onto the render window to the position where you want it to be. When the statue appears in the render window, you can then move it around in the GUI (hold down "Z" to move it up or down, hold down the right mouse button and scroll side-to-side to spin it around). Fine-tune the location and facing of the statue so it matches what you want. If the statue is too big or too small, right click on it and open up the editing window. You can use the "scale" section to make the statue bigger or smaller. Repeat steps 6-8 if you need to add more statues to the Estate. Save the plugin in the CK Go back to xEdit and clean the plugin Now if you load up with the new plugin, your statues should appear where you placed them.
jimmywon34 Posted July 5, 2022 Posted July 5, 2022 (edited) 22 minutes ago, gregaaz said: So here's how I would do it if I wanted to plop down the statue in a completely new different area like the Estate: Open up my mod or the original TRX Champion mod in xEdit. Find the "statics" section - you'll see the Champion statue within that area. Right click on it and choose "copy as new record" and then choose to create a new plugin. Give it whatever name you want, this will be your Elysium Estate add-on. The new file you created with the static on it will appear at the bottom of the plugin list in xEdit. Right click on its name and choose "add masters." Add Elysium Estates. Save the file and exist xEdit. Open the CK and load up your new file that you created. Make it the active file. Navigate to the Elysium Estate and find where you want to put your statue. Find your statue in the statics list and drag it onto the render window to the position where you want it to be. When the statue appears in the render window, you can then move it around in the GUI (hold down "Z" to move it up or down, hold down the right mouse button and scroll side-to-side to spin it around). Fine-tune the location and facing of the statue so it matches what you want. If the statue is too big or too small, right click on it and open up the editing window. You can use the "scale" section to make the statue bigger or smaller. Repeat steps 6-8 if you need to add more statues to the Estate. Save the plugin in the CK Go back to xEdit and clean the plugin Now if you load up with the new plugin, your statues should appear where you placed them. first thing is if i right click on static and select copy as new record into it pops up "please enter the prefix that should be removed from the EditorIDs if present" and i'm not sure what to put. if i click past it i get the warning "Are you sure you don't want to change the EditorID? EditorID conflicts will cause error messages in CS when loading." I'm using the original mod. Edited July 5, 2022 by jimmywon34
gregaaz Posted July 5, 2022 Author Posted July 5, 2022 24 minutes ago, jimmywon34 said: first thing is if i right click on static and select copy as new record into it pops up "please enter the prefix that should be removed from the EditorIDs if present" and i'm not sure what to put. if i click past it i get the warning "Are you sure you don't want to change the EditorID? EditorID conflicts will cause error messages in CS when loading." I'm using the original mod. You can change the editor ID to whatever you want, or not change it at all. It's mostly and organizational thing unless you're going to use a tool like Base Object Swapper in that particular static.
jimmywon34 Posted July 5, 2022 Posted July 5, 2022 (edited) 1 hour ago, gregaaz said: You can change the editor ID to whatever you want, or not change it at all. It's mostly and organizational thing unless you're going to use a tool like Base Object Swapper in that particular static. ok. followed all the steps and was able to see it where i put it next to elysium however the only problem is it doesn't have the stone base that it stands on like the one in dawnstar. have any tips i can do easily to have it standing on the stone base? Edited July 5, 2022 by jimmywon34
gregaaz Posted July 6, 2022 Author Posted July 6, 2022 52 minutes ago, jimmywon34 said: ok. followed all the steps and was able to see it where i put it next to elysium however the only problem is it doesn't have the stone base that it stands on like the one in dawnstar. have any tips i can do easily to have it standing on the stone base? Adding a stone base is pretty much the same procedure as for moving the statue itself. You just need to choose a base - for example, you could use the one from the original TRX champion mod - and drag the static into the render window, then position it. You can find the baseform ID for the dawnstar stand by going there and clicking on it in the console if you have More Informative Console installed (or you can look it up in xEdit)
jimmywon34 Posted July 6, 2022 Posted July 6, 2022 7 hours ago, gregaaz said: Adding a stone base is pretty much the same procedure as for moving the statue itself. You just need to choose a base - for example, you could use the one from the original TRX champion mod - and drag the static into the render window, then position it. You can find the baseform ID for the dawnstar stand by going there and clicking on it in the console if you have More Informative Console installed (or you can look it up in xEdit) thanks for the help. looks like i've got it i believe. should be good. cheers.
jimmywon34 Posted July 6, 2022 Posted July 6, 2022 (edited) 8 hours ago, gregaaz said: Adding a stone base is pretty much the same procedure as for moving the statue itself. You just need to choose a base - for example, you could use the one from the original TRX champion mod - and drag the static into the render window, then position it. You can find the baseform ID for the dawnstar stand by going there and clicking on it in the console if you have More Informative Console installed (or you can look it up in xEdit) oh one last thing just wanted to double check on. if say you wanted to just place the statue(and the base) anywhere in skyrim(the base game and not attached to any other mod) all you'd have to do is just drag it from the static tab in CK into the spot in the base game world where you want it right? you wouldn't necessarily need to make another esp for that right? i'm wondering because i might put it in a few more places but don't want more esps. so it would remain in dawnstar but also make another(or multiple ones) wherever you drag and drop it to in the game world( and the original esp would recognize all the multiple places you put it in the game world after saving in CK)? Edited July 6, 2022 by jimmywon34
gregaaz Posted July 6, 2022 Author Posted July 6, 2022 Yes, you could use the original esp. The only other thing you need to keep in mind is if you put the statue in a high traffic area, npcs might get stuck on it. If this happens you need to add a navcut box. There are tutorials on how to do this and it's not that hard. But beyond that, you're good to go.
jimmywon34 Posted July 7, 2022 Posted July 7, 2022 (edited) 22 hours ago, gregaaz said: Yes, you could use the original esp. The only other thing you need to keep in mind is if you put the statue in a high traffic area, npcs might get stuck on it. If this happens you need to add a navcut box. There are tutorials on how to do this and it's not that hard. But beyond that, you're good to go. tutorials for that on youtube or somewhere else? Edited July 7, 2022 by jimmywon34
gregaaz Posted July 7, 2022 Author Posted July 7, 2022 8 hours ago, jimmywon34 said: tutorials for that on youtube or somewhere else? Here's one that might cover what you need:
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