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Here is my version of this corset

 

Weight 0 front:

front0.jpg

 

 

Weight 100 front:

front100.jpg

 

 

Back:

back.jpg

 

 

Body:  Bodyslide CBB++ TBBP pubic hair 3D, CT77 CBBE Pushup with edited breasts

I made the physics in the bobs independent from the corset, I hate rigid armor bouncing alonside breasts

It is my first conversion, if you like it I have no problem in make it public, also I have permision from original autor

Tools used: 3DMax2012, Nifskope, Photoshop CS5, Creation Kit, TesVSnip, Bodyslide CB++

 

Original model from Xinafay

http://skyrim.nexusmods.com/mods/25208/?

 

Video:

 

Weight 100

http://www.youtube.com/watch?v=K1-smlXxgNk

 

Weight 0

http://www.youtube.com/watch?v=IBYD_zkG8cs

 

 

Edit: I have tweaked the bouncing on region affected by the corset, as it should be

http://www.youtube.com/watch?v=JgwYls6hrKY&feature=youtu.be

 

 

Remember, you will need CBBE v3 body and TBBP compatible Skeleton as Dragonfly or XP32, this is my fist conversion, there maybe compatibility problems.

Kitty Corset TBBP by Daie.rar

 

 

I have corrected the esp to show in game "Kitty Corset TBBP"
XiNafay - Kitty Corset (edit by Daie).esp

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Well I have to say it looks pretty fucking good

 

Also, I'm not sure if it has something to do with the body model on your armor, but there appears to be some clipping issues on the heel and Achilles tendon. Just in case it bothers you. Nothing bad to point out on the armor itself; it's a great job overall

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Hmm, for rigid armor rigging, I would recommend that you don't make the armor rig completely independent of the breasts. Otherwise the corset, which is supposed to be restrictive, kind of loses its purpose, and appears quite a few sizes too large.

 

I would suggest linking the rigs together and hand paint the inseams with partial rigid body to add a bit of *restrictiveness* to the corset.

 

 

Here are some examples of what I mean (not my work, just borrowing someone else's release images):

 

 

 

 

zHNjwGH.gif

CXQVfDK.gif

DY3kNfA.gif

 

 

 

 

Good luck, and I'm looking forward to your RC.

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Hmm, for rigid armor rigging, I would recommend that you don't make the armor rig completely independent of the breasts. Otherwise the corset, which is supposed to be restrictive, kind of loses its purpose, and appears quite a few sizes too large.

 

I would suggest linking the rigs together and hand paint the inseams with partial rigid body to add a bit of *restrictiveness* to the corset.

.

.

.

Good luck, and I'm looking forward to your RC.

 

I'm trying to do that in my upcoming conversion, repaint weights at hand is a pain, and lots of in game testing

This is a test with a corset from Sexy Lingerie Shop:

http://www.youtube.com/watch?v=R-AT11Ypzbo

 

 

 

This is what inspired me (by Elewin), but I prefer a tits not made from blandiblú:

A385FE44-72AD-4D12-93ED-FC06C9C6F2B4ipho

http://www.youtube.com/watch?feature=player_embedded&v=g_82_F58_tg

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Well, it depends on what software you are using.

 

I'm not sure about blender, but you can test the rig from inside 3ds. Simply extract the various hkx files (walk, run, sneak, etc) and import as animation frames.

 

You'll probably also need to re-sculpt the breasts to allow the contours to conform to the rigid cage. Perhaps zb or mudbox. Though you can probably get away with vert manipulation so long as your 3d program can subdivide and bake...

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Well, it depends on what software you are using.

 

I'm not sure about blender, but you can test the rig from inside 3ds. Simply extract the various hkx files (walk, run, sneak, etc) and import as animation frames.

 

You'll probably also need to re-sculpt the breasts to allow the contours to conform to the rigid cage. Perhaps zb or mudbox. Though you can probably get away with vert manipulation so long as your 3d program can subdivide and bake...

 

I use 3DMax, I have imported the walkforward tbbp anim into it and it helps, but I have to see the results ingame, as you can see in the second corset (the one form Lingerie Shop) I have sculpted the breasts as this corset has a taller cup and stronger pushup effect.

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Why see it in game? So long as you get the right nodal order and constrain the bipeds to their respective axises. the animation would play out exactly as they would in game, since you are using the exact same mesh, animation paths and skeleton. From there it's way easier to manually adjust the weight map to achieve the desired result.

 

You can even set new nodal relations if the current animation set does not provide satisfactory transitions...

 

 

And yes, the second version is definitely better, though I must admit that the breasts feel a bit too big for my tastes :[

 

 

Good work.

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hi Daiemonic!
I find the Kitty Corset armor very good, superior work.
have only a very small problem, I can not use this corset.
I have a question and please, could you convert it to CHSBHC BBP V2.
I also know that it would be much work, I wish so much that someone does something for CHSBHC BBP V2 again. therefore I am also sure that because it gives a lot of people feel the same way.

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