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Posted
19 minutes ago, OysterMug said:

 

First video is great. Second video won't load. :(

 

Thanks... I don't know why there's a second video window, I only posted the one.

Posted
6 hours ago, OysterMug said:

 

Sure, but not the Pam Grier skin though. Your "demon" model (or at least the method you used to create the bump & shine.)

 

There is no bump - that's all photoshop, baby! ?

  • 4 months later...
  • 4 months later...
Posted

Looks interesting.

 

His choice of font can be difficult to read though, but if users play the sequence on their own copy of TK17, the font would change anyway.

 

I'm presently working on updating one of my favorite sequences so it works with (and takes advantage of some of the features of) the upcoming "V11" release. ;)

 

Posted
3 hours ago, OysterMug said:

Looks interesting.

 

His choice of font can be difficult to read though, but if users play the sequence on their own copy of TK17, the font would change anyway.

 

I'm presently working on updating one of my favorite sequences so it works with (and takes advantage of some of the features of) the upcoming "V11" release. ;)

 

Is it known the approximate date of the long-awaited V11?

Posted
9 hours ago, Clara Cox said:

Is it known the approximate date of the long-awaited V11?

 

With any luck, the first public Beta of "V11" should be released this week.

 

Our lead developer is having connection issues and tried to upload it over the weekend, but couldn't. Hopefully, he works things out in the next few days. ?

Posted
On 9/5/2023 at 2:24 AM, OysterMug said:

 

With any luck, the first public Beta of "V11" should be released this week.

 

Our lead developer is having connection issues and tried to upload it over the weekend, but couldn't. Hopefully, he works things out in the next few days. ?

What are the biggest new changes and advantages over the VX?

Posted (edited)
6 hours ago, Clara Cox said:

What are the biggest new changes and advantages over the VX?

 

Here is a list I compiled of New features/corrections/improvements over VX:

  1. 64bit core means you can now access ALL of your memory (beyond 4GB). No more "Out of Memory" crashes.
    Access to all of your RAM allows for more elaborate Sequences, room chaining and sound effects.
  2. It is now easier than ever to add custom sound effects & music to your sequences! Simply place your .ogg audio files in the "Sounds01" folder and they'll be available to your sequence. NO MORE SILENT MOVIES!
  3. Clicking the slider track on scrolling dialogs now behaves like most desktop GUIs, moving the slider a page at a time for faster scrolling.
  4. V11 Poses are (mostly) backwards compatible with VX.
  5. Poses now support TWO toys per model.
  6. No more Customizer icon confusion (ie: stock outfits no longer occasionally display the wrong icon.)
  7. Returning to the Customizer after exiting to the Main Menu and Cloning a new model now works (previously, button was ignored.)
  8. You can now Search for the pose you wish to replace/overwrite!
  9. Swapping Actors 1-3 with actor 4 AFTER exiting the Customizer no longer results in 4SomeMate not swapping/changing (Yes, you could actually load two instances of the same model at the same time in VX... until you restarted the program.)
  10. Toy no longer disappears when changing locations in the PE and now follows model within a Room.
  11. V11 is LESS forgiving of improper ".txf" files (which define texture transparency.) While this is a good thing, some old VX textures may display "incorrectly" (eg: transparent areas may create "ghost" edges or hide underlying textures if they are not corrected.
  12. You can finally use 4 person poses in the Sequencer w/o triggering random spontaneous talking.
  13. Built-in "DX9+Shaders" mode reads "Hook5 pass files" to add texture layers, gloss & shine to some textures.
  14. V11 Shaders can be disabled from within H5 "pass" files by adding "disable = 1" to the top of the "[pass]" section (Some surfaces look better with Shaders disabled.)
  15. You can now copy/paste eyebrow position from one side of the face to the other and the position will be mirrored, not duplicated.
  16. A few select stock outfits not available in the VX Sequencer have been restored.
  17. After saving a setting via the Customizer-Popup window while in the PoseEditor, toys no longer disappear.
  18. Save 399 outfits per gender and 998 settings per category in the Customizer (Male & Female outfits no longer share the same slots.)
  19. 8x body & texture mod support.
  20. (Still being tested) a new "Dynamic/Static hybrid ID system for Addons. Old 7.5 used static ID's with all Addons that required developers to reserve IDs in advance. VX added "Dynamic" IDs, but poses & sequences using them could not be shared. V11 uses a new "hybrid" system that automatically tracks new Addons so they share the same ID on all systems so shared Poses & Sequences using them still work.
     

NOTE: Since V11 is 64bit, you can't use "Hook" with it b/c it's 32bit. But I've been experimenting with other graphics mods to compensate (details to come.)

Edited by OysterMug
Posted
15 hours ago, OysterMug said:

 

Here is a list I compiled of New features/corrections/improvements over VX:

  1. 64bit core means you can now access ALL of your memory (beyond 4GB). No more "Out of Memory" crashes.
    Access to all of your RAM allows for more elaborate Sequences, room chaining and sound effects.
  2. It is now easier than ever to add custom sound effects & music to your sequences! Simply place your .ogg audio files in the "Sounds01" folder and they'll be available to your sequence. NO MORE SILENT MOVIES!
  3. Clicking the slider track on scrolling dialogs now behaves like most desktop GUIs, moving the slider a page at a time for faster scrolling.
  4. V11 Poses are (mostly) backwards compatible with VX.
  5. Poses now support TWO toys per model.
  6. No more Customizer icon confusion (ie: stock outfits no longer occasionally display the wrong icon.)
  7. Returning to the Customizer after exiting to the Main Menu and Cloning a new model now works (previously, button was ignored.)
  8. You can now Search for the pose you wish to replace/overwrite!
  9. Swapping Actors 1-3 with actor 4 AFTER exiting the Customizer no longer results in 4SomeMate not swapping/changing (Yes, you could actually load two instances of the same model at the same time in VX... until you restarted the program.)
  10. Toy no longer disappears when changing locations in the PE and now follows model within a Room.
  11. V11 is LESS forgiving of improper ".txf" files (which define texture transparency.) While this is a good thing, some old VX textures may display "incorrectly" (eg: transparent areas may create "ghost" edges or hide underlying textures if they are not corrected.
  12. You can finally use 4 person poses in the Sequencer w/o triggering random spontaneous talking.
  13. Built-in "DX9+Shaders" mode reads "Hook5 pass files" to add texture layers, gloss & shine to some textures.
  14. V11 Shaders can be disabled from within H5 "pass" files by adding "disable = 1" to the top of the "[pass]" section (Some surfaces look better with Shaders disabled.)
  15. You can now copy/paste eyebrow position from one side of the face to the other and the position will be mirrored, not duplicated.
  16. A few select stock outfits not available in the VX Sequencer have been restored.
  17. After saving a setting via the Customizer-Popup window while in the PoseEditor, toys no longer disappear.
  18. Save 399 outfits per gender and 998 settings per category in the Customizer (Male & Female outfits no longer share the same slots.)
  19. 8x body & texture mod support.
  20. (Still being tested) a new "Dynamic/Static hybrid ID system for Addons. Old 7.5 used static ID's with all Addons that required developers to reserve IDs in advance. VX added "Dynamic" IDs, but poses & sequences using them could not be shared. V11 uses a new "hybrid" system that automatically tracks new Addons so they share the same ID on all systems so shared Poses & Sequences using them still work.
     

NOTE: Since V11 is 64bit, you can't use "Hook" with it b/c it's 32bit. But I've been experimenting with other graphics mods to compensate (details to come.)

Unfortunately without hook 5 support it will still be outdated even before it´s released.

Posted

If someone can reach Pervo, all he needs to do is recompile H5 as a 64bit DLL for it to work with V11.

 

Unfortunately, no one knows how to reach him. :(

 

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