Jump to content

Merged and (somewhat) integrated species


Fake438

Recommended Posts

Posted (edited)

Hello, I thought I might share here a little pet project of mine. I kind of dislike having erotic species portraits separated from the other portraits, mainly because of gene modding. So I decided to merge some of the species mods here on the site into one bigger mod that can be loaded at once as part of one mod and are sorted into the vanilla categories. The mods I used for this are: 

Vanilla framework

Mystical Species

Lewd Xenos

Gynoids

Sexy xenos

Kagami Species

 

I did not include every single portrait set in these mods and Sexy Xenos kept their separate species class. I have been working on this for a while so its possible I forgot about some mods that I also included. Anyways I thought I will share it here since some people might find this convenient. 

Link: New update

 

I am adding a patch for SE restyled as it overrides this mod for humanoid portraits. Simply place this file into your SE restyled folder. For steamworshop its usually at "\SteamLibrary\steamapps\workshop\content\281990\2652300246\common\species_classes".

se_restyled_species_classes.txt

Edited by Fake438
Posted (edited)

Headsup, your mod file is invalid.

 

Currently its path is "C:/Users/Poviedky/Documents/Paradox Interactive/Stellaris/mod/Ero species" which includes your user account name in an absolute path.  This will only work on your specific computer.

It should be "mod/Ero species" which creates a relative path that will work for everyone.

 

The mod also crashed immediately upon loading Stellaris, with no other mods in the load order.  So there's something much bigger going on here as well.

 

Edited by schroecat
Posted

Thanks for the heads up. I think it was a problem with graphical culture not being set properly. I uploaded a new file, it should work now(atleast it does on my machine). 

  • 1 month later...
Posted

I understand that this is just a modders quality of life improvement....but, the portrait files are a mess and Irony flags them as invalid on the grounds of missing brackets. Could someone please look into permanently fixing this issue. It has been this way for several game updates now.

  • 2 weeks later...
  • 4 weeks later...
Posted

I would like to promote this mod again. It is a wonderful way to get many of your favorite species portraits while cutting down the clutter in your load order.

  • 1 month later...
Posted
On 1/1/2022 at 8:25 AM, Isangrad said:

I understand that this is just a modders quality of life improvement....but, the portrait files are a mess and Irony flags them as invalid on the grounds of missing brackets. Could someone please look into permanently fixing this issue. It has been this way for several game updates now.

I never had issues with any of it. It might just be a false positive on Irony's part.

 

On 1/15/2022 at 11:19 PM, Screws said:

So why no host on LL?

Because technically its not my mod. I have only mashed together the mods in a rather selective manner where I changed the paths and some names so it does not work as a standalone patch. Nor is it easy enough to be a drag and drop.

Posted

When using this (and no other species mods) I'm seeing some blank portrait spots during empire creation (see img).

 

image.png.4eb59ce5a0f59b5157e848aa5dd2cd5e.png

 

Is there some way to fix this?  Do I need something installed other than this mod?

 

My current mods are:

Lusful Void

LV 3.3 patch

Gigastructural Engineering

and this mod

 

  • 3 weeks later...
Posted (edited)
On 3/24/2022 at 9:43 PM, dastardlii said:

When using this (and no other species mods) I'm seeing some blank portrait spots during empire creation (see img).

 

image.png.4eb59ce5a0f59b5157e848aa5dd2cd5e.png

 

Is there some way to fix this?  Do I need something installed other than this mod?

 

My current mods are:

Lusful Void

LV 3.3 patch

Gigastructural Engineering

and this mod

 

 

I think I figured it out.

 

OP is using some other mod that adds/changes the name of humanoid bodies 2-5. This mod calls for ""gfx/models/portraits/humanoid/humanoid_02_female_02_body.dds" but there is no texture called that. The base game calls the same texture "gfx/models/portraits/humanoid/humanoid_02_female_body_02.dds"

 

Note the 02 went from the middle to the end.

 

Also in the 00_species_classes_overrides.txt file OP lists a lot of the machines multiple times under different DLC gates which can cause them to show up multiple times as a result.

 

I'll upload a fix when I get it all sorted.

 

Edit: Ok I think I got most everything in the OP's mod fixed. Instructions are as follows:

 

In the mod folder delete 09-humanoids.txt (This will remove the female only aspect, but I'm too lazy right now to fix it, I'll see about doing a proper fix later. If you want to fix it, rename all of the dds files to the correct naming scheme as detailed above. Might be missing files though since I don't think vanilla stellaris gets up to 20 different female bodies)

 

Put the 100_VF_***.txt files I've uploaded in the gfx/portraits/portraits folder.

 

Put the 00_species_classes_override.txt and 01_base_species_classes.txt files in the common/species_classes folder

 

You might have to download Vanilla Framework and move the gfx/models folder over. I originally tried doing that in hopes that the mod was just missing files. It didn't fix it but it might have been part of the fix. Can't remember and I'm too lazy to check if the OP's mod contained all the files or not. Either way no harm done if you do that.

100_VF_Plantoid.txt 100_VF_Ratlings.txt 100_VF_Baol.txt 00_species_classes_override.txt 01_base_species_classes.txt

Edited by ElvisLives
Adding a fix.
  • 1 month later...
Posted
On 4/9/2022 at 12:58 AM, ElvisLives said:

 

I think I figured it out...

 

I think Vanilla Framework is the cause of most of these issues.  Looks like the integration of that didn't work.  I might go through this myself and just replace the data in this mod with the stuff from VF and see if that help.

Posted (edited)

Expanding on what ElvisLives did, here are the steps I followed to fix all the missing portraits.

 

You'll need to download Vanilla Framework, since some files from that are missing from this mod:

 

  1. I stared with Elvis's fixed files as in their post.
  2. Extract vanilla framework somewhere, you'll need to copy some files from that mod to this one.
  3. Inside the ero species mod delete \gfx\portraits\portraits\09_portraits_humanoid.txt (that file separates the vanilla human portraits into male and female, but the gender-specific portraits are not included in this mod and i don't know where the author got them from).
  4. From the VF mod folder, copy everything from \gfx\models int to the \gfx\models\portraits folder of the ero species mod.
  5. From the VF mod folder, copy \gfx\portraits\portraits\100_VF_Baol.txt to the \gfx\portraits\portraits folder of the ero species mod.
  6. Open the file \gfx\portraits\portraits\100_VF_Baol.txt in a text editor and replace every instance of "gfx/models/Plantoid/" (without quotes) with "gfx/models/portraits/Plantoid/" (without quotes).
  7. From the VF mod folder, copy \gfx\portraits\portraits\100_VF_Ratlings.txt to the \gfx\portraits\portraits folder of the ero species mod.
  8. Open the file \gfx\portraits\portraits\100_VF_Ratlings.txt in a text editor and replace every instance of "gfx/models/Mammalian/" (without quotes) with "gfx/models/portraits/Mammalian/" (without quotes).
  9. From the VF mod folder, copy \gfx\portraits\portraits\100_VF_Humanoid.txt to the \gfx\portraits\portraits folder of the ero species mod.
  10. Open the file \gfx\portraits\portraits\100_VF_Humanoid.txt in a text editor and replace every instance of "gfx/models/Humanoid/" (without quotes) with "gfx/models/portraits/Humanoid/" (without quotes).

For me, that fixed all the missing portraits.

Edited by dastardlii
  • 1 month later...
Posted (edited)
On 1/1/2022 at 12:25 AM, Isangrad said:

I understand that this is just a modders quality of life improvement....but, the portrait files are a mess and Irony flags them as invalid on the grounds of missing brackets. Could someone please look into permanently fixing this issue. It has been this way for several game updates now.

Deleted the mod like a good Stellaris modder, redownloaded the mod, installed fresh download. Still fixing missing brackets. Please fix this.

 

P.S.

Thank you for putting these mods together.

Edited by Isangrad
Addition

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...