LueRV Posted July 11, 2022 Share Posted July 11, 2022 34 minutes ago, Grey Cloud said: Try reading a few of the posts. Literally had to reply a week after the post to say something snarky. imagine being this lame. 1 Link to comment
Grey Cloud Posted July 11, 2022 Share Posted July 11, 2022 39 minutes ago, LueRV said: Literally had to reply a week after the post to say something snarky. imagine being this lame. So I didn't look at the date - my point still stands though. Link to comment
athras882 Posted July 17, 2022 Share Posted July 17, 2022 Spoiler I found this in the English localization file, anybody has an updated dialogue? Link to comment
Grey Cloud Posted July 17, 2022 Share Posted July 17, 2022 14 hours ago, athras882 said: I found this in the English localization file, anybody has an updated dialogue? Write your own. I would imagine that you could just replace the text between the quotation marks with whatever sounds good to you. Or 'rem' them all out by putting a # at the start of the line. Link to comment
swiftpython Posted July 26, 2022 Share Posted July 26, 2022 (edited) are animations working with newest cbo and new dlc update yet ? 1.6 is killing me.... Edited July 26, 2022 by swiftpython Link to comment
VeteranMannerheim Posted July 26, 2022 Share Posted July 26, 2022 22 minutes ago, swiftpython said: are animations working with newest cbo and new dlc update yet ? 1.6 is killing me.... Try switching to Carnal Court Lite, the animations pack is included there and working 100% fine Link to comment
swiftpython Posted July 29, 2022 Share Posted July 29, 2022 On 7/26/2022 at 1:35 AM, VeteranMannerheim said: Try switching to Carnal Court Lite, the animations pack is included there and working 100% fine thnx bro 1 Link to comment
xsenus Posted August 18, 2022 Share Posted August 18, 2022 On 7/26/2022 at 3:35 AM, VeteranMannerheim said: switching what does it mean to "switching", not to use CBO? Or use mods, as in the instructions for "Carnal Court Lite"? Link to comment
VeteranMannerheim Posted August 18, 2022 Share Posted August 18, 2022 8 minutes ago, xsenus said: what does it mean to "switching", not to use CBO? Or use mods, as in the instructions for "Carnal Court Lite"? Use everything as instructed in Carnal Court Lite. 1 Link to comment
SirDoge Posted August 19, 2022 Share Posted August 19, 2022 Anyone can post the animations in-game ? I'm curious how it looks,was thinkin of buying the game.Thank you. Link to comment
DarthHashar Posted September 15, 2022 Share Posted September 15, 2022 On 10/21/2021 at 11:34 PM, CoverOne said: View File cbo animations pack A small set of simple sex animations for ck3, based on those made by Mange2020. Just for more varieties. Not compatible with CBO Carnal Court, there will be a separate animation mod for it. ( Use patch from CruelSunV for compatibility ) Required Carnalitas Character Body Overhaul (original or vanilla) Installation Launch list order: Carnalitas Carnalitas add-ons ... char_body_overhaul CBO_Clothes_1 CBO_Clothes_2 ... cbo_animations_pack Submitter CoverOne Submitted 10/21/2021 Category Crusader Kings 3 Requires Characters dont remove clothes in scenses whats wrong ? Can it be fixed ? Link to comment
notreallyme69 Posted November 21, 2022 Share Posted November 21, 2022 On 10/24/2021 at 5:32 PM, Grey Cloud said: Character Body Overhaul Clothes 1 Character Body Overhaul Clothes 2 Character Body Overhaul Clothes 3 Character Body Overhaul Clothes 4 I see the Clothes packs mentioned but cannot for the life of me find them to download. Yes I've searched the downloads AND forums, inluding vague search terms 'clothes' and all I find are mentions of it but not where. I saw 'CFP' mentioned, thats the Carn Forced Prostitude right? I have that, So are the clothes packs different, or are they the 'g-string' 'thong' 'boots' thing? On 10/24/2021 at 5:32 PM, Grey Cloud said: Link to comment
Guest Posted November 21, 2022 Share Posted November 21, 2022 (edited) If you're using the mega.nz for link referenced in the latest download instructions, you shouldn't need to download those separately any more, they were split up due to download file size limits i believe, but the off-site download link avoids that issue. They are modifications to all standard in game clothes to match the better body shape mechanisms used in CBO. CFP references the Community Flavor Pack mod found elsewhere (not inherently related or nsfw), but popular and clashes with the CBO mod unless patched I believe. Edited November 21, 2022 by GallowsUK Link to comment
csirke128 Posted April 9 Share Posted April 9 (edited) Should work now fully. Download this here: Download this: Download the main mod. Extract cbo_animations_pack 6.1.7z into mod folder. Extract cbo_animations_pack_1_1_3.rar into mod folder, overwrite previous files. Extract the contents of "cbo canral court animation pack overhauled addon" into cbo_animations_pack folder Load order: Carnalitas 2.5 CBO 1.8.4 CBO 12.1 Unofficial fix 1.8 CBO Animations Pack CAP Unofficial fix [CBO Compatibility Patch] (Optional) CAP Unofficial fix + [Mod] (Optional) This will replace the CBO event with a new one, that adds new animations, and allows you to cycle through them (i think). I'll create a comp patch with CBO Animation+ as well. Added CBO Compatible Skeleton based patch: CAP Unofficial fix CS 1.4.zip Use this instead of CAP Unofficial fix 1.4.zip when using CBO CS mod, load order stays the same, and it works with the mod specific compatibility patches just as the non CS version. CAP Unofficial fix + EPE 1.0.zip CAP Unofficial fix + LOTR 1.0.zip CAP Unofficial fix + POD 1.0.zip CAP Unofficial fix 1.4.zip CAP Unofficial fix CS 1.4.zip CAP Unofficial fix + AGOT 1.1.zip Edited May 13 by csirke128 1 Link to comment
keksdik69 Posted April 10 Share Posted April 10 18 hours ago, csirke128 said: Didn't test this as much, but seems to work now: Edit: Still work in progress, i think i'll need to change the carn_had_sex_with_effect to the new format. Download this here: Download the main mod. Extract cbo_animations_pack 6.1.7z into mod folder. Extract cbo_animations_pack_1_1_3.rar into mod folder, overwrite previous files. Load order: Carnalitas 2.5 CBO 1.8.4 CBO Unofficial fix 1.8 cbo_animations_pack CAP Unofficial fix This will replace the CBO event with a new one, that adds new animations, and allows you to cycle through them (i think). Also will also add compatibility patch for EPE, POD, AGOT, LOTR. Carnal Court: Download this mod: Extract the contents into cbo_animations_pack Extract the contents of CAP Unofficial fix Carnal Court 1.0.zip into CAP Unofficial fix The load order stays the same. Seems like some of the oral animations don't work correctly, ill need to look into that where its going wrong. CAP Unofficial fix 1.0.zip 11.96 MB · 10 downloads CAP Unofficial fix Carnal Court 1.0.zip 175.57 kB · 9 downloads Thank you so much for this! I've noticed that the new animations appear to have an issue with a "glass eye" that affects only women, and only their left eye at that. Is that a known issue? Link to comment
Frozen Lake Posted April 10 Share Posted April 10 Thanks again, Csirke! I am guessing the fix for CBO Animations Pack is not compatible with the fix for CBO Animations+ you provided a while ago? Link to comment
csirke128 Posted April 10 Share Posted April 10 4 hours ago, keksdik69 said: Thank you so much for this! I've noticed that the new animations appear to have an issue with a "glass eye" that affects only women, and only their left eye at that. Is that a known issue? Ill need to make the free cam with court work to check that (right now the damn button is hidden behind the dialoge box) Do you see this in carnal court, or in the character window animations? Link to comment
csirke128 Posted April 10 Share Posted April 10 1 hour ago, Frozen Lake said: Thanks again, Csirke! I am guessing the fix for CBO Animations Pack is not compatible with the fix for CBO Animations+ you provided a while ago? Yea, will need to make a comp patch for that as well, and then comp patch for the CBO Patch mods where both anims are present. Link to comment
keksdik69 Posted April 10 Share Posted April 10 1 hour ago, csirke128 said: Ill need to make the free cam with court work to check that (right now the damn button is hidden behind the dialoge box) Do you see this in carnal court, or in the character window animations? Carnal court - I don't use the regular character window animation events so I can't vouch for those. However you can see the glass eye by using the portrait_editor console command and looking for any of the CAP animations. Sort of related - I took the liberty of compatching the asset files to include all the known animations (from original CBO, CBO Animations+ and CAP) and can verify that they work for the most part provided hat the events and animations are correctly implemented. They can be properly seen in the debug portrait editor. Hopefully these will be of use to you and anyone else who wants to compatch these mods. Some notes: CBO Animations+ has some animations that have been implemented into the base game (e.g. "sex_felatio") and shares some animation names in common with CBOA+ (e.g. "sex_doggy_1"). In CBO Animations+ there is an animation script error - in the missionary pack, the "a_1" for the female incorrectly has the body animation set to "sex" when it should be "sex_missionary_1a_1". Thank you for all your work. I appreciate it a lot since these "renewed" animations are a good base for many experimental mods I'm trying to make. female_body.asset female_head.asset male_body.asset male_head.asset Link to comment
csirke128 Posted April 10 Share Posted April 10 8 minutes ago, keksdik69 said: Carnal court - I don't use the regular character window animation events so I can't vouch for those. However you can see the glass eye by using the portrait_editor console command and looking for any of the CAP animations. Sort of related - I took the liberty of compatching the asset files to include all the known animations (from original CBO, CBO Animations+ and CAP) and can verify that they work for the most part provided hat the events and animations are correctly implemented. They can be properly seen in the debug portrait editor. Hopefully these will be of use to you and anyone else who wants to compatch these mods. Some notes: CBO Animations+ has some animations that have been implemented into the base game (e.g. "sex_felatio") and shares some animation names in common with CBOA+ (e.g. "sex_doggy_1"). In CBO Animations+ there is an animation script error - in the missionary pack, the "a_1" for the female incorrectly has the body animation set to "sex" when it should be "sex_missionary_1a_1". Thank you for all your work. I appreciate it a lot since these "renewed" animations are a good base for many experimental mods I'm trying to make. female_body.asset 172.1 kB · 0 downloads female_head.asset 143.81 kB · 0 downloads male_body.asset 211.14 kB · 0 downloads male_head.asset 181.07 kB · 0 downloads Hi, I didnt touch the head anims, i was assuming they are fine the way they are. I'll try see if re-exporting those as well with blender might have some impact, like maybe the head mesh in the base game changed or smth, not sure how else animations themselves would have an impact on the eyes. For CBO Animations+, will need to merge the events files, so that you can actually select the animations added by it. Might be a bit more difficult, since CBO Animation Pack adds a lot of events to make the randomization work (so basically need to add the new links to all the events). 1 Link to comment
keksdik69 Posted April 11 Share Posted April 11 16 hours ago, csirke128 said: Hi, I didnt touch the head anims, i was assuming they are fine the way they are. I'll try see if re-exporting those as well with blender might have some impact, like maybe the head mesh in the base game changed or smth, not sure how else animations themselves would have an impact on the eyes. For CBO Animations+, will need to merge the events files, so that you can actually select the animations added by it. Might be a bit more difficult, since CBO Animation Pack adds a lot of events to make the randomization work (so basically need to add the new links to all the events). That will probably work. IIRC the head was definitely changed between the release of that mod and now - with the tours and tournaments expansion I think. Link to comment
csirke128 Posted April 11 Share Posted April 11 6 hours ago, keksdik69 said: That will probably work. IIRC the head was definitely changed between the release of that mod and now - with the tours and tournaments expansion I think. Seems like the right eyelid bone is not done the same way as its done for the left eyelid bone, this causes the eyelid to move halfway back into the skull, causing some issues. I think same issue is there for CBO animations as well. Ill look into if i can edit the eyelid transformation somehow, so it doesnt deform so badly. Maybe this is what you saw as glassy, it deforms the eye mesh quite badly. Link to comment
keksdik69 Posted April 11 Share Posted April 11 (edited) 2 hours ago, csirke128 said: Seems like the right eyelid bone is not done the same way as its done for the left eyelid bone, this causes the eyelid to move halfway back into the skull, causing some issues. I think same issue is there for CBO animations as well. Ill look into if i can edit the eyelid transformation somehow, so it doesnt deform so badly. Maybe this is what you saw as glassy, it deforms the eye mesh quite badly. You are probably right about this. From freecam tests of the animations in court events I couldn't discern this problem on males at all, only women and only on the CAP animations; base CBO and CBO Anim+ do not appear to have this problem (though there is some slight eyelid deformation for missionary variants "d" in anims+ for women). I only tested with characters of average sizes and proportions however. Edited April 11 by keksdik69 Link to comment
csirke128 Posted April 12 Share Posted April 12 17 hours ago, keksdik69 said: You are probably right about this. From freecam tests of the animations in court events I couldn't discern this problem on males at all, only women and only on the CAP animations; base CBO and CBO Anim+ do not appear to have this problem (though there is some slight eyelid deformation for missionary variants "d" in anims+ for women). I only tested with characters of average sizes and proportions however. Hi, re-exported the head animations, and managed to copy the keyframes from the left eyelid to the right eyelid. Can you check if it looks ok now? Link to comment
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