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[Mod Request] Only enable Body Physics during SexLab scenes?


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Posted

The entire reason I installed HDT-SMP and body physics in general was for collisions during SexLab scenes, and only during SexLab scenes.  The problem is that it is an absolute monstrous FPS killer on my rig, especially in towns and cities with multiple NPC's in question.  Is there a mod that only enables these skeleton updates during SexLab animations (preferred) or when naked (acceptable)?  I really don't want my rig to shit itself trying to calculate the tit jiggle of a bandit chief during combat.

 

I'm pretty sure that CBP is the framerate culprit, since FPS drops were nowhere near as bad before I installed it.  I can handle some lag, but when the game becomes an actual slideshow during melee combat and it becomes impossible to hit an enemy directly in front of me or to even swing my weapon at times, it stops being fun.

Posted

 

CBP let you tune it with the text files CBPCSystem and any other CBPConfig for specifics in "Skyrim Special Edition\Data\SKSE\Plugins".

 

In CBPCSystem, reduce the value of ActorDistance(start with 100) and optionally test tune with the UseParallelProcessing and SkipFrames options.

 

If you have HDT-SMP combined with CBP then you specify in the config file for SMP and CBP what runs in one or the other not both, like example: breast run by smp but anything else is CBP. 

 

 The CBBE 3BBB Body Amazing (3BAv2) has an installer that let you pre-setup both and includes a hotkey feature to switch between CBP and SMP in game.  I think is genius work. 

 

SMP also has a config file that has "save" default values. Is in "Skyrim SE\Data\SKSE\Plugins\hdtSkinnedMeshConfigs".   Sadly, the OpenCL is not implemented because the physic simulation solver "Bullet" library used is currently a CPU solver.  

 

 

Posted

Tuning down CBPC range can help. As for SMP - if you're using BHUNP you can use toggle SMP physics for player at will. If you want to automate the process or affect  NPCs, but now with global npc swotch, say, only involved in SL scenes - you can use SL triggers to equip a corresponding object on animation start and remove on animation finish.

 Not sure for other body replacers.

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