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SexLab Madness


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Posted

SexLab Madness

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A native SKSE plugin for Skyrim SE that automates SexLab scene dispatch. Two operating modes, combat defeat, bump ride, and full MCM configuration — all running in C++ with zero Papyrus overhead on the hot path.


Requirements

  • Skyrim SE (1.5.97+ / 1.6.x AE)
  • SKSE
  • SexLab P+ (PPLUS)
  • MCM Helper
  • SkyUI


How It Works

The mod has three states, cycled via the ON/OFF hotkey:

OFF → MAN (Manual) → AUT (Automatic) → long-press to stop and return to OFF.


Manual Mode (MAN)

You build actor lists, the mod dispatches scenes automatically.

  1. Press ON/OFF to enter Manual mode.
  2. Aim at an NPC and press Alter [AAL] to add them as Active (aggressor). Long-press to auto-fill the list from nearby NPCs based on gender filters.
  3. Aim at another NPC and press Alter [PAL] to add them as Passive (victim). Long-press to auto-fill.
  4. Scenes start automatically once both lists have actors. When a scene ends, the next pair starts after the configured delay.
  5. Long-press ON/OFF to stop all running scenes and return to OFF.


Automatic Mode (AUT)

The mod scans nearby NPCs periodically and starts scenes on its own.

  1. Press ON/OFF twice (MAN → AUT) to enter Automatic mode.
  2. The mod scans within the configured radius, picks a passive and an active based on gender filters, and dispatches a scene.
  3. Scans repeat after the configured delay and on location change.
  4. Long-press ON/OFF to stop.


Defeat

When enabled (MCM toggle), actors entering bleedout during combat trigger a defeat scene. Nearby hostiles are pacified and the closest attacker starts a scene with the victim. After the scene ends, the cycle repeats — a new attacker takes their turn until you press the hotkey to stop, or no hostiles remain.

  • Works in Manual mode only — OFF and AUT modes ignore bleedout events.
  • Respects PC Auto Role: with PAM set to Passive, the PC can be defeated; with Active, the PC can be an aggressor.
  • Uses Group Chance to determine if multiple attackers join the scene.
  • Pacified hostiles stop combat and are held in SexLab's animating faction until the defeat cycle ends.


Bump Ride

When enabled (MCM toggle), sprinting into an NPC in Manual mode starts a scene between the PC and the bumped actor. Uses the engine's native bump detection. The scene dispatches after the configured delay to let the stagger animation finish.


Group Scenes

When Group Chance > 0, the mod rolls to add extra actors beyond the base pair. Up to 3 extras (5 actors total per scene). SexLab's bridge cascades 5 → 4 → 3 → 2 actors if animations for the full group aren't available.


Scene Centering

The Center On setting controls which actor the scene plays at:

  • Active — scene positioned at the aggressor.
  • Passive — scene positioned at the victim.


MCM Settings

Open MCM → SexLab Madness:

ON/OFF — Hotkey to cycle modes. Short press: MAN → AUT. Long press: stop all scenes, return to OFF.
Alter [AAL] — Hotkey to add/remove crosshair actor from the Active list. Long-press auto-fills from cell.
Alter [PAL] — Hotkey to add/remove crosshair actor from the Passive list. Long-press auto-fills from cell.
Active Role — Gender filter for aggressors: (any), Male, Female, Creatures.
Passive Role — Gender filter for victims: (any), Male, Female.
PC Auto Role — Player participation: (none), Active, Passive. Also controls defeat role.
Center On — Scene position anchor: Active or Passive actor.
Sex Delay — Seconds between scenes (1–10, default: 2). Also controls defeat retry timing.
Scan Radius — NPC scan range in game units (500–100000, default: 2500).
Group Chance — Chance to add extra actors (0–100%, default: 0).
Animation Tag — Filter: (any), Oral, Vaginal, Anal.
Bump Ride — Toggle bump-to-scene in Manual mode.
Debug — Detailed logging to SKSE/SexLabMadness.log.
Defeat: Enabled — Toggle combat defeat system (Manual mode only).


Technical Notes

  • The SKSE plugin (C++) handles all scanning, dispatch, and state management natively. Papyrus is only used as a bridge to call SexLab's API.
  • Thread-safe: all state access is mutex-protected, game-thread operations go through SKSE's task interface.
  • SexLab P+ thread limit (15 slots) is respected — scenes are blocked when all slots are occupied.


  • Submitter
  • Submitted
    10/17/21
  • Category
  • Requirements
    SexLab, MCM Helper, Papyrus Script Extender
  • Regular Edition Compatible
    No
  • Install Instructions

 

Posted (edited)

the same problem of gaps1

 

Installed with Vortex confirm that you are active

Edited by f0x0
Posted
9 hours ago, NoppaiKohai said:

What does this even do, I'm confused 

Sexlab Mass Match Maker But controlable in MCM!

 

Fixed it! But I needed to start a new game for it to show up in my UI.

 

Thanks Looks Cool?

Posted

This mod is exactly what I've been thinking of! Kudos.

 

Some feedback, mostly stuff that I would personally like:

 

- Am I right in thinking that someone can't be on both active and passive lists simultaneously? Would be good to switch things up.

- A way of seeing who's on which list would be useful. I don't think there's a way at the moment?

- Further to the above, being able to add/subtract characters using a menu (so not having to run around) would be helpful.

- Being able to add/subtract to/from lists without the mod being 'active' (that is, actively starting scenes) would help.

- Threesomes/moresomes. Don't think that's in? Presumably with some kind of percentages for chance of how likely/how many.

- Being able to deactivate the mod while the player is in the middle of a scene. That might have been my particular build, though.

- I'm not personally interested in the 'automatic' mod (short activate keypress). Maybe a toggle to disable either mode in the MCM?

 

The mod does what was described, didn't find any bugs. I hope you'll continue development ?.

Posted

Tried version 0.0.2. Comments:

 

- Adding someone to both passive and active simultaneously seemed to work. Is there a limit to how many can be on a list at once? I swear I added a few NPCs to the same list twice.

- Not sure if I was imagining it, but it seemed like a scene would generally start immediately when a NPC was added to a list (if there was someone available on the other list). 

- I found it inconvenient trying to add people to lists when they're being teleported around for scenes and such. Not sure what best to do about that.

- Stopping the mod also stopped most ongoing scenes, but not all of them. Not really a bit deal, for me at least.

- The player started scenes even when I wasn't on a list. That may have been because I first started automatic mode then cancelled it quickly. Stopped when the mod was deactivated, though.

 

Alright, I've run out of things to whine about. Keep  it up ?. If you want to, that is.

  • 3 weeks later...
Posted

Version 0.3 may be new generation of mod without ESP?

 

Cannot get MCM in 0.4. Wait-save-load-wait-save-load and nothing. Thare is no MCM quest in ESP to launch it manually. Or is it work through Sexlab menu?

What is the Hotkey by default? Will try use it.

 

Lapolla, as i see in images, you had made much bigger anal plugs, i have small version of them. Or you made new item youself?

Looking for big and heavy nipple piersings mod, you had made similiar for Sims. Can you make some similiar for Skyrim? Or teach me how to enlarge items?

 

Cannot launch game with MCMHelper enabled. Have Skyui and Adreslibrary already for other mods. Just crush before menu. Maybe it is not my mod. Will try someday if would reinstall game.

 

Sorry, it is something with my game. All was ok , now it crushes. No mods exept MCMhelper and your mod was not installed or deleted. Strange things, will try repair.

 

Tried many things with no result, but after restarting mashine all start to work. And this mod too. Works perfectly, will test futher with different automatic function.

But feel already that it is right mod what i was looking for. Thanks. But maybe requirment of MCMHelper must be printed separately (or only i missed it).

As i understand right in SemiAutomatic mod when i choose only victims and AllowPlayer checked all NPCs will try to satisfy my girl only?

 

Tested more as Female PC with Female Follower. Even if follower is seted Active, she has sex only with herself, no using PC. And cretures also doesnot do anything.

Is it chance to include Female NPCs and Creatures to Active at least against PC?

Testing with Male NPCs is ok, no problems. It may be usefull to have message about finishing all actions when mod turned off in crowdly locations, so that player may wait until mesage before changing location.

 

Just tested 0.5 with 3 female followers Semi mod with player as passive. Now female agressors (specially hostile) work fine. Hostiles both genders are teleporting from nowhere. But followers still stand at side and do nothing. In multiple assaults during more than hour no one creature took part. And PC in most scenes is not victim as it must be (PAAL++Player or something like that mesage geted). Maybe player allowed checked is about this, but in semi mod i must select victims only and player alowed must set PC to victim available slots. Maybe not understand right.

Go try 0.6

 

0.6 - Now followers are ok in Semi mod as others females, but still PC is not in passive position (no one animation from many as victim)

Still no creatures attempts on PC in Semi od Auto mods. All hostile or other females are used by creatures exept PC (seted aggressors-creatures, victims-female, player-allowed)

Mod is good working as sexlab madness around PC. Just want to have PC-targeted madness awailable. Maybe it is not this mod purpose, but will test futher.

  • 2 weeks later...
Posted
4 hours ago, dajewler01 said:

MCM not showing up. Have all required mods downloaded? Any help would be great.

MCM Helper maybe missed

Posted
On 11/23/2021 at 2:27 AM, dajewler01 said:

MCM not showing up. Have all required mods downloaded? Any help would be great.


MCM Helper is hard requirement, crococat knows.

Posted (edited)
4 minutes ago, ebbluminous said:

Would it be possible to get a MCM sldier with a minimum arousal for the PC and another for PC? Anyone below this threshold is not selected.

 

I am not sure I get the Idea? PC and NPC?

Edited by lapolla
Posted
6 minutes ago, lapolla said:

 

I am not sure I get the Idea? PC and NPC?

PC - The Player controlled chracter, NPC - those not controlled by the player.

 

With an arousal slider for the two types, you could for example, have the NPC one set low so they go at it like bunnies, but the player one get selected when their arousal level is high enough.

Posted (edited)

@ebbluminous I am pretty sure that it can be implemented, although it contradicts the concept of this mod which is "create scenes soon, create them massive". Pity papyrus engine is neither fast nor able to handle the heavy load.
Also what you are talking about can be achieved by playing with settings in Aroused Creatures, not sure if aroused mods for NPCs work that way, never liked them - never used them.

 

Edit:

I thik I got You, You want NPCs act like rabits, but PC only from time-to-time depending on slider?

Edited by lapolla
Posted

This is kinda funny, You don't use those arousal mods, but You want me to modify this mod to depend on them.
That I will not do.
When you get a clearer vision of what you want with this mod, ping me again. ;)

Oh, by the way how is it working for You?

Posted

Will test new update tomorrow. Iast time it worked for me good in automatic and semiautomatic, but no in manual mod.

Any time i try to select pc as passive and npc as active, no action on result. If changing to semiautomatic mod all begin work.

Maybe i am trying to use this mod in some another way that it was created. But if manual mod is presented i want to use it to have action between any 2 selected actor including npc or pc.

This option about including pc may be divided in 2 - including pc as passive and including pc as active (just my imagination).

Posted (edited)

I like your good attitude, send reports.

(and i think that was my fault in previous version)

Edited by lapolla
Posted

Tested manual and semi with humans and cratures. Now all is working perfectly.

I think that debug option helped, becouse later some mods like SexlabConfabulation had reports about PC gender change detected. Now i have no this reports.

Posted

Like this mod because it can replace some pack of heavy mods for me. Now it is working good and stable (one day tested).

As always i am playing by female lovefull character, so have personal proposals:

- Very low choice of agressors and victims. For example cannot select all humans without creatures. More categories wanted, for example followers.

- PC is somehow separated from other choices, maybe it would be better to move PC to common choice menus and make available multiple selections.

For example it would be possible to set agressors mens and creatures, and set victims PC and females, or only PC. It would be more variable choices for any types of players.

Anyway it is only my opinion, not critic, mod is already great.

Posted (edited)

As a interested observer i would like to make somethings sure before trying to fit this in my load order:

Scenario:

I have 3 victims and 4 creatures in a room:

-Can i just point at one of the victims and get her ganged up on by the 4 C's?

-Can i repeat this one after the other with the remaining 2 V's

-Can i (or will i instead) have a wild orgy with all 3 V's involved

-Player can stay unaffected

-Is it a single action/animation cicle (per aggressor), or a toggle?

 

The semimode sounds like it work kinda like that, but i might have misread it.

Edited by NobKop
Posted

Manual mod tested in closed room with PC female, NPC men and NPC creature. Marking PC as passive and others as active. No chance to start sex in 3 person. Only one active+passive, then another active+passive.

Same in semiautomatic. So cannot make sex scene with pointly selected actors from differen types (humans and creatures).

I have animations for this, launching SLAdventures with minimum 2 agressors make required scene.

Mod is working good with haotic scenes by 3 available actor types, good working with 2 manually selected actors from any types of 3. But when manually select 3 or more actors from different types it dont work.

 

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