Nymra Posted October 8, 2021 Posted October 8, 2021 I got to a point where it seems I have to set some stuff up differently for LE and SE in the scripts, but I dont want to have 2 sepearate script versions of my mod. So the question is, how can I check via script if I am on LE or SE? I looked for something like GetGameVerStr "Get Game Version" or similar but google or creationkit did not find stuff... thx alot.
worik Posted October 9, 2021 Posted October 9, 2021 You could try it with skse, although it's not perfect. ? SKSE.GetVersion() But perhaps it helps as a workaround for you? Edit: SKSE.GetPluginVersion() -> SKSE.GetVersion()
chaimhewast Posted October 9, 2021 Posted October 9, 2021 SKSE.GetVersion() would return 1 for LE, and 2 for SE. I'm pretty sure GetPluginVersion() is for something else.
Nymra Posted October 9, 2021 Author Posted October 9, 2021 8 hours ago, worik said: You could try it with skse, although it's not perfect. ? SKSE.GetPluginVersion () But perhaps it helps as a workaround for you? 2 hours ago, chaimhewast said: SKSE.GetVersion() would return 1 for LE, and 2 for SE. I'm pretty sure GetPluginVersion() is for something else. thx alot, this sounds perfectly suitable for my requirements.
worik Posted October 9, 2021 Posted October 9, 2021 6 hours ago, chaimhewast said: SKSE.GetVersion() would return 1 for LE, and 2 for SE. I'm pretty sure GetPluginVersion() is for something else. My bad, yes! That's what I meant.
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