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Kena: Bridge of Spirits


Delirious17

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Posted (edited)

Sounds like things are getting interesting then! From what I've read on the ACL plugin, animation targets are bound by a specific set of data which we will likely be unable to replicate then baked into the assets. One of us may be able to find an ingenious workaround for those issues with time and testing. I have yet to do a model import but I have to say I'm excited to see what can be learned from it.

 

@notrustk Hey, what version of UE are you using to bake your assets? I'm using 4.27 and it's messing up my assets when open them with umodel.

Edited by Blehbreh
Posted (edited)
10 hours ago, Blehbreh said:

Sounds like things are getting interesting then! From what I've read on the ACL plugin, animation targets are bound by a specific set of data which we will likely be unable to replicate then baked into the assets. One of us may be able to find an ingenious workaround for those issues with time and testing. I have yet to do a model import but I have to say I'm excited to see what can be learned from it.

 

@notrustk Hey, what version of UE are you using to bake your assets? I'm using 4.27 and it's messing up my assets when open them with umodel.

 

4.27.2

Any version of UE Viewer should work as long as the game override is set to 4.27

The special UE Viewer materials builds and kena bridge of spirits game override is only needed for the old version of the game (which is 4.25)

 

You are cooking without a pak file and manually packing using the contents from "\Saved\Cooked\" right?

Edited by notrustk
Posted
4 hours ago, notrustk said:

 

4.27.2

Any version of UE Viewer should work as long as the game override is set to 4.27

The special UE Viewer materials builds and kena bridge of spirits game override is only needed for the old version of the game (which is 4.25)

 

You are cooking without a pak file and manually packing using the contents from "\Saved\Cooked\" right?

 

Ah I see, never had to do that last bit before. Either way, I'm getting a wrong name index error now. This type of thing has never happened until this game but that's what makes the challenge worth it in the end. I am trying to mess with the head mesh and maybe that's the problem. Who knows?

Posted
5 hours ago, notrustk said:

@Blehbreh I don't know if manual packing is necessary, I've just seen a lot of modders do it when making patches/mods. What is giving you the wrong name index error, umodel?

 

@SamuraiAshi Sorry, I was in the middle of fixing it, since I was planning on uploading.

 

I made a lot more progress this week than expected, it is only slightly broken now!! I don't know when I am going to further fix the posing and weights.

 

 

NudeKenaMainOutfitV1.zip 25.97 MB · 53 downloads

 

Yeah it's umodel. I usually check it to see if a model is going to cause a fatal error in game. This is the first and only time I've seen it do this. Might be because I've never modded past UE v4.26. It seems however that you've got this under control and so far I've seen some great work from you. I'm very impressed! I'll keep looking into it myself for research purposes.

Posted

Is anyone gonna share the dictionary structure for the modding folder? It's not the same as the UE4 dictionary.

Posted (edited)

 

Person if I missed something. Should I just copy the files, or should I do something else?

 

I have this error in:

 

HideCharmHolderV1_99_P

NudeKenaMainOutfitV1_99_P

 

image.png.eb98116a42d8808581ce9430bbeb5909.png

 

 

 

 

mmm. I have 1.04 ver. maybe. Your say, Which works in the anniversary version

 

 

 

Edited by smaild
Posted
59 minutes ago, smaild said:

 

Person if I missed something. Should I just copy the files, or should I do something else?

 

I have this error in:

 

HideCharmHolderV1_99_P

NudeKenaMainOutfitV1_99_P

 

image.png.eb98116a42d8808581ce9430bbeb5909.png

 

 

 

 

mmm. I have 1.04 ver. maybe. Your say, Which works in the anniversary version

 

 

 

 

The mod is only compatible with version 2.0 and beyond

Posted (edited)
27 minutes ago, DarkNKnightX said:

Will a skimpy version of her outfit be possible?

Yes, I was going to start working on them once I get the nude mesh straightened out, but I will gladly take any request for a specific outfit combination.

Edited by notrustk
Posted
4 hours ago, notrustk said:

@GuiRush Yes, but I am not a 3D modder, so progress is slow as I actively need to learn how to do everything

 

@SirDoge I did it! I added some jiggle, but that is literally it, wrists are still broken and stuff

 

 

Versions 2 has boob physics, of sorts

NudeKenaMainOutfitV2.zip 26.29 MB · 130 downloads HideCharmHolderV1.zip 929 B · 52 downloads

Take your time mate,this is pretty cool as is.

Posted (edited)
8 hours ago, notrustk said:

@GuiRush Yes, but I am not a 3D modder, so progress is slow as I actively need to learn how to do everything

 

8 hours ago, notrustk said:

Yes, I was going to start working on them once I get the nude mesh straightened out, but I will gladly take any request for a specific outfit combination.

 

You ARE a 3D modder in my opinion, because your work is amazing!

 

It is not really a request for an outfit combination, but would it be possible to rotate her breasts slightly outward (it looks currently like she is still wearing a bra)?

Edited by JustCurious10
Posted
12 hours ago, notrustk said:

Yes, I was going to start working on them once I get the nude mesh straightened out, but I will gladly take any request for a specific outfit combination.

Something like this would be cool,with boots on,if its possible,I'm sure people would pay if you would decide to put a pimage.thumb.jpeg.6ea42dc319c00c25274e50588425edb5.jpegrice on it on cubebrush like other artists have done:

Posted
15 hours ago, Wish Upon a Star said:

i think it good already, you want bigger breast ?

Hello! I agree with you, the mod itself is already good. The only thing I noticed was that her boobs still seem to be a little squeezed, like there's an invisible bra. Well, but the mod is already cool.

Posted (edited)
6 hours ago, SirDoge said:

Something like this would be cool,with boots on,if its possible,I'm sure people would pay if you would decide to p

rice on it on cubebrush like other artists have done:

Hes already willing to make it for free. Why the F suggest to add it behind a paywall?

It blows my mind when people try to convince modders to start selling mods. smfh... ?‍♀️

Edited by Rarity Mane Six
Posted
23 hours ago, notrustk said:

Yes, I was going to start working on them once I get the nude mesh straightened out, but I will gladly take any request for a specific outfit combination.

 

Personally keeping her boots on and the blue scarf around her neck and shoulders would not be bad to have if that can be done, but I really wouldn't mind hearing whatever you got planned.

Posted
7 hours ago, Rarity Mane Six said:

Hes already willing to make it for free. Why the F suggest to add it behind a paywall?

It blows my mind when people try to convince modders to start selling mods. smfh... ?‍♀️

I probably wasn't more clear,I was trying to suggest that If he gets to many requests and has to much work to do ,he could release some of them with money for support,think what you will anyway.

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