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[No more Continued] All You Need Is Loving- now compatible with LV 0.6.5


klkadf

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Posted

Ah I'm back and I'm thinking whether I should remake the overwrite file thoroughly...For now let's just use SohCahToa's LV Patches

Posted (edited)
9 hours ago, klkadf said:

Ah I'm back and I'm thinking whether I should remake the overwrite file thoroughly...For now let's just use SohCahToa's LV Patches


Sorry. I’ll try to fix it today. 

 

EDIT: Fixed. Let me know if I broke something. Hopefully not. 

 

All You Need Is Loving.zip

Edited by SohCahToa
  • 3 months later...
Posted

Would anyone else be willing to pick this mod back up in time for 3.4/Overlord? I feel like everything it adds to LV almost makes the mod feel incomplete without it.

  • 6 months later...
Posted

I Agree with the guy above me if anyone who knows more about modding then me is willing to pick this mod up please do this mod adds things to lustful void that i love the idea off. or if the guy/girl who made lustful void would please add this mods features with permission from the author that would also be great.

  • 4 weeks later...
Posted

Right now(3.6) seems like it's totally bugged out, at least buildings, and jobs. I did repair for myself the dancer job, and Holo theatre, seems like it's working for me right now, but i just copy things from OG jobs to here and there. After this i suspect the mod need a major fix.

  • 4 weeks later...
Posted
On 12/8/2022 at 12:45 AM, Mevris said:

Right now(3.6) seems like it's totally bugged out, at least buildings, and jobs. I did repair for myself the dancer job, and Holo theatre, seems like it's working for me right now, but i just copy things from OG jobs to here and there. After this i suspect the mod need a major fix.

I'm just getting back into Stellaris after a long hiatus, can you tell me which parts of the mod are most bugged? I want to try a similar approach to fixing certain areas.

Posted
18 hours ago, Kentvrio said:

I'm just getting back into Stellaris after a long hiatus, can you tell me which parts of the mod are most bugged? I want to try a similar approach to fixing certain areas.

Definitely the jobs/buildings, maybe districts too, and scripted_triggers is something i don't know. Traits seems good to go, but the deposit, blocker modification is not needed.

Posted
On 12/31/2022 at 9:44 AM, Kentvrio said:

I'm just getting back into Stellaris after a long hiatus, can you tell me which parts of the mod are most bugged? I want to try a similar approach to fixing certain areas.

Honestly, if you're going to use this mod, just disable everything that isn't the trade policy and economic policy.  Those still work (and are still op as fuck XD)

Posted
On 12/31/2022 at 10:04 AM, Mevris said:

Definitely the jobs/buildings, maybe districts too, and scripted_triggers is something i don't know. Traits seems good to go, but the deposit, blocker modification is not needed.

 

19 hours ago, schroecat said:

Honestly, if you're going to use this mod, just disable everything that isn't the trade policy and economic policy.  Those still work (and are still op as fuck XD)

Thanks to you both. For playing purposes I'll probably nuke the buildings, jobs, and districts, but I think I'll use updating this as an excuse to learn how to actually make a mod for this game, rather than just being a free loader lol.

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