Jump to content

Hellhound making hurt sounds


ppp

Recommended Posts

Posted

Let me start by saying I'm using an extremely modified/customized version of LoversBitch. I've verified this doesn't happen in GoneWild, so it's not the fault of fejeena.

 

The Hellhound constantly makes hurt sounds, both in the Kennel and when he's following me. At first, I thought it might be the Frost Weakness that's part of the Fire Resistance, but Hellhound in GoneWild has the same SpellList (AbAtronachFireResist, LpAtronachFireball).

Using TAI stops the sounds while AI is Off.

Posted

I don't think my load-order is relevant because it happens with just LoversBitch, requirements and Alternative Beginnings.

 

I basically merged the LoversBitch development branches. And did a bunch of other stuff.

Posted

With LoversBitch version do you use ?   Version 1.51a BB LC3 ?

 

And you should always post your load order, maybe you overlooked something.

  • 2 weeks later...
Posted

My LoversBitch version is so customized, I doubt it really counts as 1.51a BB LC3 anymore.

 

Load Order (for testing):

Oblivion.esm

Lovers with PK.esm

LoversCreature.esm

Lovers with PK.esp

LoversBitch

AlternativeBeginnings.esp

LoversIdleAnimsPriority.esp

LoversAnimObjectsPriority.esp

 

Not a lot that can go wrong, there.

None of the other canines are making hurt sounds while idling.

Posted

Player hellound  or Oblivion tower hellhound?

 

I once had a problem with the Oblivion tower hellhound. The sound started after the first sex, was a very fast sound  ( like a machine gun ), but it was a cast sound not a dog hurt sound.

I had to change my script.

 

 

I don't know how to fix your problem.

 

Oblivion tower hellhound:

Have you killed the dog?

Console

click on the dog, write kill, hit enter key.

 

Close console. Sound gone?

 

If yes

Then you can disable the dog

click on dog, write disable, hit enter key.

Then write resurrect, hit enter key.

write enable, hit enter key.

Now you should have a new hellhound ( hope without the sound problem )

 

Player hellhound:

Console

click on the dog, write kill, hit enter key.

 

Close console. Sound gone?

You get a new hellound , should be in your player kennel room in his kennel. ( hope without the sound problem )

 

Sorry I don't know any solution. In all the years nobody had such a problem.

Posted

Both Player and Horny Hellhound make the sound. It's intermittent, every second or so. They don't make it during sex.

 

Edit: Copied a different dog, changed to Hellhound, replaced base form, problem seems to be gone.

No, I don't know why that worked.

Posted

I checked the 3 hellhound nif and no sound in the nif.  (All retextured vanilla nif )

Have you used different hellhound meshes ?

 

But it works now. Problem solved.

 

You can change the texture. (body, head and eyes nif )

Open the nif with nifSkope and change the textures path to

textures\creatures\dog\wolf_MMMHellHound.dds

Posted

Yes it's on fire.

But then it would be a cast sound ( like the bug I had ) and not a dog Injured sound.

And the fire is set in the esp , so it works with every mesh you use for the hellhound.

The hellhound meshes in my download file are vanilla dog meshes with changed textures path.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...