ppp Posted September 12, 2021 Posted September 12, 2021 Let me start by saying I'm using an extremely modified/customized version of LoversBitch. I've verified this doesn't happen in GoneWild, so it's not the fault of fejeena. The Hellhound constantly makes hurt sounds, both in the Kennel and when he's following me. At first, I thought it might be the Frost Weakness that's part of the Fire Resistance, but Hellhound in GoneWild has the same SpellList (AbAtronachFireResist, LpAtronachFireball). Using TAI stops the sounds while AI is Off.
BIGJacob Posted September 12, 2021 Posted September 12, 2021 If possible, could you share a link to this version and insert your load-order?
ppp Posted September 18, 2021 Author Posted September 18, 2021 I don't think my load-order is relevant because it happens with just LoversBitch, requirements and Alternative Beginnings. I basically merged the LoversBitch development branches. And did a bunch of other stuff.
fejeena Posted September 18, 2021 Posted September 18, 2021 With LoversBitch version do you use ? Version 1.51a BB LC3 ? And you should always post your load order, maybe you overlooked something.
ppp Posted October 3, 2021 Author Posted October 3, 2021 My LoversBitch version is so customized, I doubt it really counts as 1.51a BB LC3 anymore. Load Order (for testing): Oblivion.esm Lovers with PK.esm LoversCreature.esm Lovers with PK.esp LoversBitch AlternativeBeginnings.esp LoversIdleAnimsPriority.esp LoversAnimObjectsPriority.esp Not a lot that can go wrong, there. None of the other canines are making hurt sounds while idling.
fejeena Posted October 3, 2021 Posted October 3, 2021 Player hellound or Oblivion tower hellhound? I once had a problem with the Oblivion tower hellhound. The sound started after the first sex, was a very fast sound ( like a machine gun ), but it was a cast sound not a dog hurt sound. I had to change my script. I don't know how to fix your problem. Oblivion tower hellhound: Have you killed the dog? Console click on the dog, write kill, hit enter key. Close console. Sound gone? If yes Then you can disable the dog click on dog, write disable, hit enter key. Then write resurrect, hit enter key. write enable, hit enter key. Now you should have a new hellhound ( hope without the sound problem ) Player hellhound: Console click on the dog, write kill, hit enter key. Close console. Sound gone? You get a new hellound , should be in your player kennel room in his kennel. ( hope without the sound problem ) Sorry I don't know any solution. In all the years nobody had such a problem.
ppp Posted October 4, 2021 Author Posted October 4, 2021 Both Player and Horny Hellhound make the sound. It's intermittent, every second or so. They don't make it during sex. Edit: Copied a different dog, changed to Hellhound, replaced base form, problem seems to be gone. No, I don't know why that worked.
BIGJacob Posted October 4, 2021 Posted October 4, 2021 So, one of the creature models must have been the source of the problem.
fejeena Posted October 4, 2021 Posted October 4, 2021 I checked the 3 hellhound nif and no sound in the nif. (All retextured vanilla nif ) Have you used different hellhound meshes ? But it works now. Problem solved. You can change the texture. (body, head and eyes nif ) Open the nif with nifSkope and change the textures path to textures\creatures\dog\wolf_MMMHellHound.dds
tolerance Posted October 4, 2021 Posted October 4, 2021 isn't the hellhound on fire? could be a low level fire damage self spell.
fejeena Posted October 5, 2021 Posted October 5, 2021 Yes it's on fire. But then it would be a cast sound ( like the bug I had ) and not a dog Injured sound. And the fire is set in the esp , so it works with every mesh you use for the hellhound. The hellhound meshes in my download file are vanilla dog meshes with changed textures path.
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