LongDukDong Posted September 5, 2021 Posted September 5, 2021 While most resources (hair, eyes, and etc) can be easily converted to the x117 scale (or literally 1.17), something in the HeadArgonian.nif and HeadKhajiit.nif files (possibly egm, tri or whatever) is preventing proper scaling and alignment. So if someone knows how to scale these and get them to fit right, I'd really appreciate it.
tolerance Posted September 6, 2021 Posted September 6, 2021 doesn't one of those pregnency mods have those, i got the files , but i don't remember from where
LongDukDong Posted September 6, 2021 Author Posted September 6, 2021 No. The TamagoSetbody replaces the upper/lower meshes to simulate pregnancy. The HiyokoGenerator MBP style only utilizes x117 meshes of characters with human-oid heads. And if you are thinking about Emma's Children of Cyrodiil, it uses normal mesh heads for Argonians and Khajiit.
tolerance Posted September 6, 2021 Posted September 6, 2021 don't know where they came from, but x117 beasts unknown author.zip x117 beasts unknown author.zip
LongDukDong Posted September 6, 2021 Author Posted September 6, 2021 MY KHAJIITI ARE BEAUTIFUL!!!! Oh, and the Argonians look perfect too... But I was more a cat person... Seriously, I found absolutely nothing from Nexus! And the heads refused to scale, though everything else (eyes, tongue, hair) DID! That may be because the Argonian and Orc heads were Gamebro file version 20.0.0.4 while these are 20.0.0.5. That's my guess. This is going to make for a very entertaining Hiyoko Generator. I made Orc Hiyoko without even needing the Orc head meshes, and opting for the lopeared look But I'm gonna keep a copy of the Orc resources in the package as a possible backup. Orcs use human eyes, so x117 human eyes work anyway. Hrm.. Two heads (Examines)... These meshes have pre-applied textures (I guess if a texture was missing?), and one is Imperial skin tone textured. A good texture can take care of that one way or another. BUT, THIS DOES IT! I CAN CONTINUE NOW!
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