Jump to content

Woodfuzzy Vault 111 Tweaks


Recommended Posts

Posted (edited)

Woodfuzzy Vault 111 Tweaks

View File


Requirements:

Nuka World
Far Harbor

 

Conflicts:

Anything that edits the Cryo Vault, for the most part.

It does work fine with Deviously Cursed Wasteland.

 

What it does:

The short version.... Well, lets just say this a bloody arse cheat mod that will get you killed. You get a VIP lane to the exit of the vault and some custom, very over powered, weapons.

 

The detailed version...

Father. having learned of origins, decided to have you released and give you an advantage over the cruel Commonwealth. At least it seems that way. You see, Shaun has no emotional attachment, and thus, you really are just an experiment. And he has a somewhat twisted sense of humor.

After exiting the Cyro pod, your Pip-Boy will be right there. Equipping it will remove all the Radroaches in the Vault. (Yes you can still equip it running the Belted quest)

When you open the first door you'll see a clear path to the exit. That's right.. no taking the long way around.

At the entrance you'll find a table with custom modified weapons and some key supplies.
To your right, you'll find an armor, chem and weapon workbenches that are well stocked.

You'll notice the weapons are very over powered. But, they're not unique... thanks to Shaun.

 

In the end... it's just for fun!
;)

 

Change Log:

Spoiler

V1.0.4

Stimpaks now have the correct scripts attached so they will auto favorite to slot 0.

The elevator will be down and the gate will be open by the time the Vault door opens.

 

V1.0.3
Fixed an issue with the ammo level list.  Thanks to @EgoBallistic for explaining how thing actually work. ?

 

 


  • Submitter
  • Submitted
    08/13/2021
  • Category
  • Requires
    Nuka World and Far Harbor

 

Edited by izzyknows
Posted

Hello izzyknows

 

TYVM excellent job I like, I take, I keep and I approve !

 

however I would have liked to ask you if it is possible to modify the power of the weapons so that they are certainly more powerful but that they remain realistic by modifying the esp can be?

 

cordially

Posted
8 hours ago, leduss said:

Hello izzyknows

 

TYVM excellent job I like, I take, I keep and I approve !

 

however I would have liked to ask you if it is possible to modify the power of the weapons so that they are certainly more powerful but that they remain realistic by modifying the esp can be?

 

cordially

Thanks!
You can modify the weapons in FO4Edit, at almost the bottom you'll see "Damage - Base" which you can change to whatever you'd like.

Posted
6 minutes ago, SwireG said:

hello i have problems with this mod, i don't know if someone too, but ht is mod add a handmade rifle with 650 dmg and make it unplayeable, you should look a it

That's intended. It makes the Wasteland very dangerous and forces you to change your tactics. ;)

 

Posted

 

3 hours ago, izzyknows said:

That's intended. It makes the Wasteland very dangerous and forces you to change your tactics. ;)

 

i read it quickly and i didn't realize it, and by the time i saw it o deleted my comment, excuse me

Posted
1 hour ago, SwireG said:

 

i read it quickly and i didn't realize it, and by the time i saw it o deleted my comment, excuse me

Not a problem!

Posted

Update 1.0.2

 

Added a skip to the Kellogg scene. You'll enter the pod and be frozen, like normal, then about 6 seconds later wake up & exit the pod like normal.

Fixed a dialogue bug,

Fixed a "potential" level list conflict.

Posted

That sounds like a fun mod!
Would it work with "Start me up" if I (as usual) use the vanilla start it offers (you just skip the pre-war part of the first chapter and start by waking up in the cryo-pod)?

Posted
15 minutes ago, JonX67 said:

That sounds like a fun mod!
Would it work with "Start me up" if I (as usual) use the vanilla start it offers (you just skip the pre-war part of the first chapter and start by waking up in the cryo-pod)?

 

Just tried it...and no, it doesn't work :)

 

Posted
1 hour ago, JonX67 said:

 

Just tried it...and no, it doesn't work :)

 

Didn't figure it would work with Start Me Up. But nice to have verification! :)

 

Posted

I can also confirm that it doesn't work with The Kite's Vault-Tec Slave Suit (https://www.nexusmods.com/fallout4/mods/20950)

Even if that's only placing some clothes in one of the rooms, which is probably the smallest possible change that could be done to the Cryo Vault.
So, I'd guess you can say that everything that changes anything on the Vault will not work together with Woodfuzzy Vault (or the other way around :D )

Posted

It did work, cause I used for a long time before I got tired of it. Deviously Cursed Wasteland adds the Overseer's trunk with no issues.

Posted
6 hours ago, JonX67 said:

I can also confirm that it doesn't work with The Kite's Vault-Tec Slave Suit (https://www.nexusmods.com/fallout4/mods/20950)

Even if that's only placing some clothes in one of the rooms, which is probably the smallest possible change that could be done to the Cryo Vault.
So, I'd guess you can say that everything that changes anything on the Vault will not work together with Woodfuzzy Vault (or the other way around :D )

Just installed the Slave Suit and it works fine.
 

Spoiler

287920958_Fallout4Screenshot2021_08.18-22_56_25_77.png.372d95c002d35c3722b7398da04f940c.png

 

Posted
3 hours ago, izzyknows said:

Just installed the Slave Suit and it works fine.
 

  Reveal hidden contents

287920958_Fallout4Screenshot2021_08.18-22_56_25_77.png.372d95c002d35c3722b7398da04f940c.png

 

 

Let's team up and call it "izzy knows while Jon doesn't" :D
I could be like the comic-relieve-side-kick :D

 

So, I assume it's a load-order thing?
I had your Vault running after Kite's suit when I tried.
Guess I try again having it running the other way around...

 

Posted (edited)
1 hour ago, JonX67 said:

 

Let's team up and call it "izzy knows while Jon doesn't" :D
I could be like the comic-relieve-side-kick :D

 

So, I assume it's a load-order thing?
I had your Vault running after Kite's suit when I tried.
Guess I try again having it running the other way around...

 

LMAO!

That's the same way I had it loaded. And I'm running the live version without any loose files. It really shouldn't matter as it's a vanilla cell, and any mod can edit it. The conflict would be if it edited the same items/area I did. Then you'd just have a clipping mess. LOL

 

Maybe disable Start Me Up? Dunno what it changes..

Edited by izzyknows
Posted
2 hours ago, izzyknows said:

LMAO!

That's the same way I had it loaded. And I'm running the live version without any loose files. It really shouldn't matter as it's a vanilla cell, and any mod can edit it. The conflict would be if it edited the same items/area I did. Then you'd just have a clipping mess. LOL

 

Maybe disable Start Me Up? Dunno what it changes..

 

Weird....
I had Start Me Up disabled when I tried Kite's Suit.
I guess I'll try again with another new game once I'm ready to get one-shot-killed again by some damn average Raider :D

  • 1 month later...
Posted

Update 1.0.4

Stimpaks now have the correct scripts attached so they will auto favorite to slot 0.

The elevator will be down and the gate will be open by the time the Vault door opens.

  • 8 months later...
Posted
1 hour ago, mkta said:

hi, awesome mod but one small grudge i have.

 

how can i disable the exploding ammo on all .45 weapons?

Use Fo4Edit and delete the quests, Woodfuzzy_Weapon_Injector_Raider and or Woodfuzzy_Weapon_Injector_Settler

Current settlers or loaded Raiders will still have OP weapons (Handmade & Lever Action). Buuutt..... since the injector is a script you "might" have to start a new game... really not sure as I haven't tried it.

Posted

I don't know how but npcs got ahold of those ssf weapons, I'm getting my memories worth with aaf violate though xD 

  • 1 month later...
Posted (edited)

Just started using this Great mod! Who needs any of those other alternate start mods when u got this? Not me!

 

OH AND IT SEEMS TO BE WORKING OK WITH START ME UP (AT LEAST THE REDUX VERSION) WHEN YOU CHOOSE THE ' THIS IS A DREAM ' OPTION AT THE START AND YOU WAKE UP IN THE CRYO TUBE THINGY.

 

 

Edited by backudog
updated compatibility info
  • 2 years later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...