izzyknows Posted August 13, 2021 Posted August 13, 2021 (edited) Woodfuzzy Vault 111 Tweaks View File Requirements: Nuka World Far Harbor Conflicts: Anything that edits the Cryo Vault, for the most part. It does work fine with Deviously Cursed Wasteland. What it does: The short version.... Well, lets just say this a bloody arse cheat mod that will get you killed. You get a VIP lane to the exit of the vault and some custom, very over powered, weapons. The detailed version... Father. having learned of origins, decided to have you released and give you an advantage over the cruel Commonwealth. At least it seems that way. You see, Shaun has no emotional attachment, and thus, you really are just an experiment. And he has a somewhat twisted sense of humor. After exiting the Cyro pod, your Pip-Boy will be right there. Equipping it will remove all the Radroaches in the Vault. (Yes you can still equip it running the Belted quest) When you open the first door you'll see a clear path to the exit. That's right.. no taking the long way around. At the entrance you'll find a table with custom modified weapons and some key supplies. To your right, you'll find an armor, chem and weapon workbenches that are well stocked. You'll notice the weapons are very over powered. But, they're not unique... thanks to Shaun. In the end... it's just for fun! Change Log: Spoiler V1.0.4 Stimpaks now have the correct scripts attached so they will auto favorite to slot 0. The elevator will be down and the gate will be open by the time the Vault door opens. V1.0.3 Fixed an issue with the ammo level list. Thanks to @EgoBallistic for explaining how thing actually work. ?☕ Submitter izzyknows Submitted 08/13/2021 Category Other Requires Nuka World and Far Harbor Edited September 28, 2021 by izzyknows
izzyknows Posted August 13, 2021 Author Posted August 13, 2021 Version 1.0.1a has all the files that it's suppose to. I need more coffee or a nap!
leduss Posted August 13, 2021 Posted August 13, 2021 Hello izzyknows TYVM excellent job I like, I take, I keep and I approve ! however I would have liked to ask you if it is possible to modify the power of the weapons so that they are certainly more powerful but that they remain realistic by modifying the esp can be? cordially
izzyknows Posted August 14, 2021 Author Posted August 14, 2021 8 hours ago, leduss said: Hello izzyknows TYVM excellent job I like, I take, I keep and I approve ! however I would have liked to ask you if it is possible to modify the power of the weapons so that they are certainly more powerful but that they remain realistic by modifying the esp can be? cordially Thanks! You can modify the weapons in FO4Edit, at almost the bottom you'll see "Damage - Base" which you can change to whatever you'd like.
izzyknows Posted August 15, 2021 Author Posted August 15, 2021 6 minutes ago, SwireG said: hello i have problems with this mod, i don't know if someone too, but ht is mod add a handmade rifle with 650 dmg and make it unplayeable, you should look a it That's intended. It makes the Wasteland very dangerous and forces you to change your tactics.
SwireG Posted August 15, 2021 Posted August 15, 2021 3 hours ago, izzyknows said: That's intended. It makes the Wasteland very dangerous and forces you to change your tactics. i read it quickly and i didn't realize it, and by the time i saw it o deleted my comment, excuse me
izzyknows Posted August 15, 2021 Author Posted August 15, 2021 1 hour ago, SwireG said: i read it quickly and i didn't realize it, and by the time i saw it o deleted my comment, excuse me Not a problem!
izzyknows Posted August 16, 2021 Author Posted August 16, 2021 Update 1.0.2 Added a skip to the Kellogg scene. You'll enter the pod and be frozen, like normal, then about 6 seconds later wake up & exit the pod like normal. Fixed a dialogue bug, Fixed a "potential" level list conflict. 1
JonX67 Posted August 18, 2021 Posted August 18, 2021 That sounds like a fun mod! Would it work with "Start me up" if I (as usual) use the vanilla start it offers (you just skip the pre-war part of the first chapter and start by waking up in the cryo-pod)?
JonX67 Posted August 18, 2021 Posted August 18, 2021 15 minutes ago, JonX67 said: That sounds like a fun mod! Would it work with "Start me up" if I (as usual) use the vanilla start it offers (you just skip the pre-war part of the first chapter and start by waking up in the cryo-pod)? Just tried it...and no, it doesn't work
izzyknows Posted August 18, 2021 Author Posted August 18, 2021 1 hour ago, JonX67 said: Just tried it...and no, it doesn't work Didn't figure it would work with Start Me Up. But nice to have verification!
JonX67 Posted August 18, 2021 Posted August 18, 2021 I can also confirm that it doesn't work with The Kite's Vault-Tec Slave Suit (https://www.nexusmods.com/fallout4/mods/20950) Even if that's only placing some clothes in one of the rooms, which is probably the smallest possible change that could be done to the Cryo Vault. So, I'd guess you can say that everything that changes anything on the Vault will not work together with Woodfuzzy Vault (or the other way around :D )
izzyknows Posted August 19, 2021 Author Posted August 19, 2021 It did work, cause I used for a long time before I got tired of it. Deviously Cursed Wasteland adds the Overseer's trunk with no issues.
izzyknows Posted August 19, 2021 Author Posted August 19, 2021 6 hours ago, JonX67 said: I can also confirm that it doesn't work with The Kite's Vault-Tec Slave Suit (https://www.nexusmods.com/fallout4/mods/20950) Even if that's only placing some clothes in one of the rooms, which is probably the smallest possible change that could be done to the Cryo Vault. So, I'd guess you can say that everything that changes anything on the Vault will not work together with Woodfuzzy Vault (or the other way around ) Just installed the Slave Suit and it works fine. Spoiler
JonX67 Posted August 19, 2021 Posted August 19, 2021 3 hours ago, izzyknows said: Just installed the Slave Suit and it works fine. Reveal hidden contents Let's team up and call it "izzy knows while Jon doesn't" I could be like the comic-relieve-side-kick So, I assume it's a load-order thing? I had your Vault running after Kite's suit when I tried. Guess I try again having it running the other way around...
izzyknows Posted August 19, 2021 Author Posted August 19, 2021 (edited) 1 hour ago, JonX67 said: Let's team up and call it "izzy knows while Jon doesn't" I could be like the comic-relieve-side-kick So, I assume it's a load-order thing? I had your Vault running after Kite's suit when I tried. Guess I try again having it running the other way around... LMAO! That's the same way I had it loaded. And I'm running the live version without any loose files. It really shouldn't matter as it's a vanilla cell, and any mod can edit it. The conflict would be if it edited the same items/area I did. Then you'd just have a clipping mess. LOL Maybe disable Start Me Up? Dunno what it changes.. Edited August 19, 2021 by izzyknows
JonX67 Posted August 19, 2021 Posted August 19, 2021 2 hours ago, izzyknows said: LMAO! That's the same way I had it loaded. And I'm running the live version without any loose files. It really shouldn't matter as it's a vanilla cell, and any mod can edit it. The conflict would be if it edited the same items/area I did. Then you'd just have a clipping mess. LOL Maybe disable Start Me Up? Dunno what it changes.. Weird.... I had Start Me Up disabled when I tried Kite's Suit. I guess I'll try again with another new game once I'm ready to get one-shot-killed again by some damn average Raider :D
izzyknows Posted September 28, 2021 Author Posted September 28, 2021 Update 1.0.4 Stimpaks now have the correct scripts attached so they will auto favorite to slot 0. The elevator will be down and the gate will be open by the time the Vault door opens.
sanya56714 Posted September 28, 2021 Posted September 28, 2021 I thought I was getting a residence permit
mkta Posted May 29, 2022 Posted May 29, 2022 hi, awesome mod but one small grudge i have. how can i disable the exploding ammo on all .45 weapons?
izzyknows Posted May 29, 2022 Author Posted May 29, 2022 1 hour ago, mkta said: hi, awesome mod but one small grudge i have. how can i disable the exploding ammo on all .45 weapons? Use Fo4Edit and delete the quests, Woodfuzzy_Weapon_Injector_Raider and or Woodfuzzy_Weapon_Injector_Settler Current settlers or loaded Raiders will still have OP weapons (Handmade & Lever Action). Buuutt..... since the injector is a script you "might" have to start a new game... really not sure as I haven't tried it.
hehxd Posted June 5, 2022 Posted June 5, 2022 I don't know how but npcs got ahold of those ssf weapons, I'm getting my memories worth with aaf violate though xD
backudog Posted July 25, 2022 Posted July 25, 2022 (edited) Just started using this Great mod! Who needs any of those other alternate start mods when u got this? Not me! OH AND IT SEEMS TO BE WORKING OK WITH START ME UP (AT LEAST THE REDUX VERSION) WHEN YOU CHOOSE THE ' THIS IS A DREAM ' OPTION AT THE START AND YOU WAKE UP IN THE CRYO TUBE THINGY. Edited September 25, 2022 by backudog updated compatibility info 1
nmagod Posted March 30, 2025 Posted March 30, 2025 I'm excited to be vulnerable to raiders shooting at me again, instead of taking a hundred shots to go down.
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