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Sexout Framework Assortment


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Posted (edited)
36 minutes ago, Torchwood said:

FFS...

Thank you for uploading this but even though I have it working just fine in MO2, does anyone else have a real pain in the ass with B42 Weapon Inertia ceasing to function once NVSE Extender touches a load order? The game runs just fine but...wtf...is NVSE Extender still needed with xNVSE in the state it's in? 

 

NX contains extra functions that are not present in xNVSE. It's like a JIP or a Johnny Guitar, but specific for Sexout

 

Are you sure it's really the cause and it's not, let's say, the skeleton as I first would think? did you try to overwrite everything with the NV CompatibilitySkeleton?

 

(Also I'd double check if NX is version 19, the latest one which is in one of the latest posts)

Edited by A.J.
Posted (edited)
3 hours ago, A.J. said:

 

NX contains extra functions that are not present in xNVSE. It's like a JIP or a Johnny Guitar, but specific for Sexout

 

Are you sure it's really the cause and it's not, let's say, the skeleton as I first would think? did you try to overwrite everything with the NV CompatibilitySkeleton?

 

(Also I'd double check if NX is version 19, the latest one which is in one of the latest posts)


isn't version 19 bundled in the download?!

Sexlab totally works just fine and dandy but this specific mod seems to be a script-cop that refuses to work if a plugin doesn't look kosher. Gonna mess with it after some sleep. 


edit: MO2 is showing the compatibility skeleton as redundant! Do I move it LOWER in the left pane of MO2 to resolve this? (I thought priority was inverted for left pane)

Edited by Torchwood
Posted (edited)
6 hours ago, Torchwood said:


isn't version 19 bundled in the download?!

Sexlab totally works just fine and dandy but this specific mod seems to be a script-cop that refuses to work if a plugin doesn't look kosher. Gonna mess with it after some sleep. 


edit: MO2 is showing the compatibility skeleton as redundant! Do I move it LOWER in the left pane of MO2 to resolve this? (I thought priority was inverted for left pane)

"isn't version 19 bundled in the download?!"

I don't know, I should really read about it instead...

 

"Sexlab totally works just fine and dandy but this specific mod seems to be a script-cop that refuses to work if a plugin doesn't look kosher. Gonna mess with it after some sleep. "

Skeleton in sexout is not that hard requirement, it's not scripted to check for specific nodes. Inertia, instead, makes his magic thanks to custom nodes added on the 1st person skeleton, hence it checks for it and refuses to work if it's not the correct one. NVCS is compatible with it.

 

"MO2 is showing the compatibility skeleton as redundant! Do I move it LOWER in the left pane of MO2 to resolve this? (I thought priority was inverted for left pane)"

Yes, overwrite everything with it

Edited by A.J.
Posted
15 hours ago, A.J. said:

"isn't version 19 bundled in the download?!"

I don't know, I should really read about it instead...

 

"Sexlab totally works just fine and dandy but this specific mod seems to be a script-cop that refuses to work if a plugin doesn't look kosher. Gonna mess with it after some sleep. "

Skeleton in sexout is not that hard requirement, it's not scripted to check for specific nodes. Inertia, instead, makes his magic thanks to custom nodes added on the 1st person skeleton, hence it checks for it and refuses to work if it's not the correct one. NVCS is compatible with it.

 

"MO2 is showing the compatibility skeleton as redundant! Do I move it LOWER in the left pane of MO2 to resolve this? (I thought priority was inverted for left pane)"

Yes, overwrite everything with it


AJ, you cheeky son of a gun. Moving compat skeleton lower in the left MO2 pane was all I needed to do. 

Cool and nice.

Posted
6 hours ago, Torchwood said:


AJ, you cheeky son of a gun. Moving compat skeleton lower in the left MO2 pane was all I needed to do. 

Cool and nice.

 

I didn't make NVCS to cause you problems, but to solve em! *giggles*

Posted
Quote

"isn't version 19 bundled in the download?!"

I don't know, I should really read about it instead..

19 is bundled into the download.

  • 2 weeks later...
Posted
8 hours ago, JokerSS13 said:

So i use this instead of downloading it manually and it seems i can't track sperm data in the medical scanner, any idea to fix it?

I'm not sure. I know that issue started happening during or before the introduction of xNVSE.

Might be related to that. pregnancy should still be triggered though.

Posted
4 hours ago, dborg2 said:

I'm not sure. I know that issue started happening during or before the introduction of xNVSE.

Might be related to that. pregnancy should still be triggered though.

oh okay, need to experiment it then

 

  • 3 weeks later...
Posted (edited)

Thank you for this mod compilation, it has made installing Sexout much easier, thanks.

 

There seems to be an issue with the "Sexout Framework Assortment 2021-08-31 v1.1" CORE.rar archive not including some files required by SexoutOffSpring.esm.

 

The issue I encountered was missing textures/meshes for the offspring. Issue was resolved by adding the nifs back in.

 

The missing files are in the "SexoutPregnancyV3-Data-20210213.zipof the mod "Sexout New Vegas Pregnancy 20210623.1"

 

The missing files were the "meshes\Sexout\BabyStuff\*" folder, which is causing the issue.

 

The following folders/files are also missing, but I haven't found their use or run into a problem with them yet. They may have been left out for good reason, idk.

meshes\armor\Breeder\babyclaw.nif

meshes\armor\PregnantCali\EggStuff\P0-P3.nif

meshes\armor\PregnantCali\ZAZSlaveEquip\*    (all files)

meshes\characters\_male\idleanims\BirthingByBeck.kf

meshes\Sexout\Halstrom\GhostSuit\GhostSuitArmorP1B3.nif

textures\00Reese\*

-----------

Edit: Here are the patches I made the resolve the issue. They just contain the missing assets mentioned above.

Custom - Sexout Framework Assortment CORE - Offspring Fix.7z Custom - Sexout Framework Assortment CORE - Other Missing Files.7z

Edited by clockian
Posted
On 1/19/2022 at 5:17 AM, clockian said:

Thank you for this mod compilation, it has made installing Sexout much easier, thanks.

 

There seems to be an issue with the "Sexout Framework Assortment 2021-08-31 v1.1" CORE.rar archive not including some files required by SexoutOffSpring.esm.

 

The issue I encountered was missing textures/meshes for the offspring. Issue was resolved by adding the nifs back in.

 

The missing files are in the "SexoutPregnancyV3-Data-20210213.zipof the mod "Sexout New Vegas Pregnancy 20210623.1"

 

The missing files were the "meshes\Sexout\BabyStuff\*" folder, which is causing the issue.

 

The following folders/files are also missing, but I haven't found their use or run into a problem with them yet. They may have been left out for good reason, idk.

meshes\armor\Breeder\babyclaw.nif

meshes\armor\PregnantCali\EggStuff\P0-P3.nif

meshes\armor\PregnantCali\ZAZSlaveEquip\*    (all files)

meshes\characters\_male\idleanims\BirthingByBeck.kf

meshes\Sexout\Halstrom\GhostSuit\GhostSuitArmorP1B3.nif

textures\00Reese\*

-----------

Edit: Here are the patches I made the resolve the issue. They just contain the missing assets mentioned above.

Custom - Sexout Framework Assortment CORE - Offspring Fix.7z 1.06 MB · 2 downloads Custom - Sexout Framework Assortment CORE - Other Missing Files.7z 3.42 MB · 2 downloads

Merged them with SOFA on Mega.

 

will do the same with GoogleDrive once download is done

 

Posted

So I really don't understand the MPO stuff? It's in optional but you say we do need it but only for what mods you have? I'm using this guide 

 and am now at the point of just finishing downloading the Core and am currently looking over optional to see what MPOs I need. Obviously ALLdlc but idk what mod ones I'll need to use if I'm using this guide. Help?

 

Posted
9 hours ago, DegenHOurs said:

So I really don't understand the MPO stuff? It's in optional but you say we do need it but only for what mods you have? I'm using this guide 

 and am now at the point of just finishing downloading the Core and am currently looking over optional to see what MPOs I need. Obviously ALLdlc but idk what mod ones I'll need to use if I'm using this guide. Help?

 

You probably want 1 MPO script Addon (AllDLC) and if you have Sexout Tryout, you also want a MPO Script addon for Tryout too

 

Probably RemoveWorkstationneeds and the 2 Sexout-**.BSA files.

Posted

Firstly, thanks for the speed on the replies it still shocks me how active these forums are. I just wanna make sure that if I miss one on accident or it turns out I need it later I can just put it in after the fact right? Like I can always go back and get another one of them? 

Posted (edited)
2 hours ago, dborg2 said:

and the 2 Sexout-**.BSA files.

Just wanna clarify I'm using Robert's and not breezes. Same thing applies?  Also do I just zip those and install it with MO2 or do they go into the data folder? 

Edited by DegenHOurs
Posted
3 hours ago, DegenHOurs said:

Just wanna clarify I'm using Robert's and not breezes. Same thing applies?  Also do I just zip those and install it with MO2 or do they go into the data folder? 

add them as zip and then load is as a mod. I'd put it together with the esps and call it the SOFA Optionals.

 

I'll check if you need the BSAs.

 

*Checked. The BSAs won't hurt you, just make sure to load Roberts and your female mod after SOFA in the Load order/install order.

Posted
14 minutes ago, dborg2 said:

*Checked. The BSAs won't hurt you, just make sure to load Roberts and your female mod after SOFA in the Load order/install order.

Tysm for all the help I just wanna get it right the first time as much as possible lol, also for a sec I thought I was gonna have to reinstall Roberts and the other mod but you said load order and whew. Feel much better. 

Posted

What are the SexoutPosNew.esp and SexoutAnimManagement.esp for in the optional files?

Also, just checking that the install order is SCR Resources, then SOFA Core, then body of choice (I'm using type N), then the compatibility skeleton last, right?

Thanks for putting this together though, it really makes installing everything a lot simpler.

Posted
56 minutes ago, SliceNDicer8 said:

What are the SexoutPosNew.esp and SexoutAnimManagement.esp for in the optional files?

Also, just checking that the install order is SCR Resources, then SOFA Core, then body of choice (I'm using type N), then the compatibility skeleton last, right?

Thanks for putting this together though, it really makes installing everything a lot simpler.

to the second question.. Yes that's the correct order

secondly the SexoutPosNew and SexoutAnimManagement allow you to change the animations and allignments. if you keep the default settings the sexout animations take about 30 seconds, so not really the time to change or want to change the animations.

Posted

So, there are some annoying incompatibilities with TTW that I haven't been able to track. Several armors (notably OA Chinese Stealth Armor and General Chase's coat) get swapped out for FNV alternatives (Hoover Dam stealth armor and General Oliver's coat). I've been digging for a couple of days but I haven't been able to figure out where or why these armors are being equated like this.

Posted
15 hours ago, Goawaynow said:

So, there are some annoying incompatibilities with TTW that I haven't been able to track. Several armors (notably OA Chinese Stealth Armor and General Chase's coat) get swapped out for FNV alternatives (Hoover Dam stealth armor and General Oliver's coat). I've been digging for a couple of days but I haven't been able to figure out where or why these armors are being equated like this.

Probably Maternity Pack overkill. I consolidated several outfits that I *thought* were the same, to save on outfit versions that were just mere copies.

It might be that those 2 were incorrect.

 

I'll look at it for the next release of Maternity Pack Overkill.

Posted

Not sure if this is the correct place, but I cant think of anywhere else it could apply. Im having a small problem on TTW 3.2 with Sexout. My question really is thus, is there a way to custom add a creature to sexout for the purpose of reading the flags, arrays, etc?

 

The NV super mutants work correctly, but the DC Mutants are not being detected. As in no animations, no spunk, no pregnancy from them. If you need more information i can run a debug on all those mods and post the results. Note, I feel just adjusting SM tag to match NV tag would solve the "[Sexout.esm] Sexout: Creature 'Super Mutant' has no animations, using placeholder" theres also no spunk generated for these.

Posted
6 hours ago, Eciah said:

Not sure if this is the correct place, but I cant think of anywhere else it could apply. Im having a small problem on TTW 3.2 with Sexout. My question really is thus, is there a way to custom add a creature to sexout for the purpose of reading the flags, arrays, etc?

 

The NV super mutants work correctly, but the DC Mutants are not being detected. As in no animations, no spunk, no pregnancy from them. If you need more information i can run a debug on all those mods and post the results. Note, I feel just adjusting SM tag to match NV tag would solve the "[Sexout.esm] Sexout: Creature 'Super Mutant' has no animations, using placeholder" theres also no spunk generated for these.

Possibly the supermutants aren't properly added to groups. That issue could be in SexoutCommonResources or SexoutNG itself.

 

This is only a compilation of the mods. Issues in support for the mods themselves, should be asked in the mod pages themselves (which I linked in the download page)

Posted
12 minutes ago, dborg2 said:

Possibly the supermutants aren't properly added to groups. That issue could be in SexoutCommonResources or SexoutNG itself.

 

This is only a compilation of the mods. Issues in support for the mods themselves, should be asked in the mod pages themselves (which I linked in the download page)

Thank you, ill see if I can narrow down which mod exactly and put a post in the correct forum.

Posted

That issue seems to, at least partially, stem from the script fnSexoutGetSkeleton. I made a patch for that a while back, I just forgot to release it. It should probably be loaded directly below Sexout.esm (but I'm not sure if it actually matters), or it can just be merged into the ESM, whatever floats your boat. I haven't noticed if spunk or pregnancy detect them, but their animations definitely work now. Also fixes DC feral ghouls and brahmins as well.

SexoutTTWPatch.esp

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