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MTM 3BBB OCBP OCBPC Physics Preset - CBBE - Fusion Girl - Wonder Body - Enhanced Vanilla Bodies - JaneBod Extended - Vanilla - More

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OCBP - OCBPC Physics Preset - A somewhat more realistic movement.  Breasts have "more" mass. I do like how the default fallout 4 physics work on the Physics body.  This is somewhat like that.

 

This is mirror for OCBP - OCBPC presets

 

=======================================================

 

CBBE and "old" Fusion Girl (1.45 or 1.61)

 

Twelve Presets - Firm, Natural, Natural Soft and Soft. All contain Breasts, Belly, Butt and Thighs movement. Settings for chest armor on and off or ignore.

 

Note: Fusion Girl has more Breast and Butt bones with physics attached to them compared to CBBE, so the movement is different.

Note: For Wonder Body, Enhanced Vanilla Bodies, True Wasteland Body and Vanilla Body use CBBE in the installer, they all use the same bones for physics.

Note: For Zaz Atomic Fusion Beauty, Unofficial CBP Atomic Beauty and JaneBod Extended use Fusion Girl in the installer, they all use the same bones for physics.

Note: Articles tab above on mod page has documentation for editing the cbp and ocbp presets

 

=======================================================

 

OCBPC use two config files

 

ocbp.ini does the physics
OCBPCollisionConfig.txt does the collision spheres

 

Eleven Collision Spheres Presets for CBBE, FG, WB, EVB, VB, TWB, JBE, UAB and AFB

Included as an option in the main MTM OCBP - OCBPC Physics and Collision Preset ( Version 2.02 )

 

Article for tweaking and turning on Bodytalk support on mod page at top!!!

 

=======================================================

 

3BBB Bodies - Fusion Girl 3B (1.80, 1.78 or 1.75), Atomic Beauty 3B, CBBE 3B

 

Four versions of jiggle.

Firm, Natural, Natural Soft and Soft. All contain Breasts, Belly, Butt and Thighs movement.
Settings for chest armor on and off or ignore

 

Includes male jiggle.

 

For human and ghouls, if you use another race than those you will need to edit the whitelist

 

MTM 3B OCBP - OCBPC Physics and Collision Preset ( Version 3.0 Beta )

 

Its a Beta
Female jiggle may change in "final"
Male jiggle will get reduced in "final"
Collision need tweaking
Article needs updating for additional 3B body
...
Article for tweaking OCBP/OCBPC and turning on Bodytalk support on mod page at top!!!

 

You need to have 3B weighted body/clothing/armor for the jiggle, otherwise there wont be any.

 

If you don't want male jiggle, edit the whitelist in ocbp.ini and add a ; in front of these lines (shown how it should look).

; LBreast_skin=HumanRace:male,GhoulRace:male
; RBreast_skin=HumanRace:male,GhoulRace:male
; LButtFat_skin=HumanRace:male,GhoulRace:male
; RButtFat_skin=HumanRace:male,GhoulRace:male
; Penis_Balls_CBP_01=HumanRace:male,GhoulRace:male
; Penis_Balls_CBP_02=HumanRace:male,GhoulRace:male
; LLeg_Thigh_skin=HumanRace:male,GhoulRace:male
; RLeg_Thigh_skin=HumanRace:male,GhoulRace:male
; LLeg_Thigh_Low_skin=HumanRace:male,GhoulRace:male
; RLeg_Thigh_Low_skin=HumanRace:male,GhoulRace:male

 

Or If want female jiggle on non 3B body/clothing/armor - this might cause clipping between the different bone/body types.

LBreast_skin=HumanRace:female,GhoulRace:female
RBreast_skin=HumanRace:female,GhoulRace:female
LButtFat_skin=HumanRace:female,GhoulRace:female
RButtFat_skin=HumanRace:female,GhoulRace:female
Penis_Balls_CBP_01=HumanRace:male,GhoulRace:male
Penis_Balls_CBP_02=HumanRace:male,GhoulRace:male
LLeg_Thigh_skin=HumanRace:female,GhoulRace:female
RLeg_Thigh_skin=HumanRace:female,GhoulRace:female
LLeg_Thigh_Low_skin=HumanRace:female,GhoulRace:female
RLeg_Thigh_Low_skin=HumanRace:female,GhoulRace:female

 

 

I really don't use the sex mods so there are node that haven't been edited for it.  you'll need to edit 
Vagina_CBP_00
Vagina_CBP_L_01
Vagina_CBP_L_02
Vagina_CBP_R_01
Vagina_CBP_R_02
Anus_CBP_01
Anus_CBP_02
Anus_CBP_03
Anus_CBP_04

for both ocbp.ini and OCBPCollisionConfig.txt

If someone does a good job with it and want to share, Ill add it to the installer package.

 

=======================================================

Articles

 

OCBP INI info for tweaking and making your own

https://www.nexusmods.com/fallout4/articles/2254

 

OCBPC info for tweaking and making your own

https://www.nexusmods.com/fallout4/articles/2310

 

Mesh tips by Karna5 to help with clipping/distortion.

 

 

=======================================================

 

OCBP - OCBPC Tested and works with -
CBBE
CBBE reduced
Fusion Girl
Fusion Girl Reduced
Wonder Body
Enhanced Vanilla Bodies
Vanilla Body
JaneBod Extended - CBP version
Zaz Atomic Fusion Beauty
True Wasteland Body
Unofficial CBP Atomic Beauty
Atomic Beauty 3B

CBP - OCBP - OCBPC Currently doesn't work with (they are missing needed bones/weights) -
Atomic Beauty
Jane Bod
CBBE - physics
CBBE reduced - physics
All of the other physics version of bodies, they use FO4 cloth physics.

 

=======================================================

 

Video--

OCBPC Physics Preset

 

 

=======================================================

 

 


  • Submitter
  • Submitted
    08/07/2021
  • Category
  • Requires
    Either OCBP or OCBPC for the physics dll

 

Edited by MrTroubleMaker
Link to comment

Mirror for now, articles are on nexus for editing the ini

 

=================================================================================================

 

OCBP INI info for tweaking and making your own

For FO4 OCBP

I'm not the author of the CBP dll, just an end user. So this information is from my experience. The original author knows exactly what each parameter do.

For testing and setting up I would advise loading into a small cell with no other npc's present. This is to keep your CPU and GPU load at a minimum.

OCBP will use just about any bone you assign it to. To find out what bones to choose and see what they do open the body in outfit studio and look at the bones section.

The sections -

[General] - filters
playerOnly= 1 for player only, 0 disables
npcOnly= 1 for non-player characters only, 0 disables
useWhitelist= 1 Define which race, sex and bones to use in [Whitelist], this disables femaleonly and maleOnly. 0 disables
femaleOnly= 1 for females only, 0 disables
maleOnly= 1 for males only, 0 disables
armorIgnore= blank disables, otherwise list the formIDs of the armors you wish to have detectArmor ignore. formIDs structure https://fallout.fandom.com/wiki/Help:Form_IDs To find the formID of the clothing/armor open up the fallout 4 plugin with either FO4edit or Creation Kit. Look in the armor section to find the formID.

example - ignore Leather Armor chest piece, Grognak Costume and Nuka-Girl Rocketsuit, separated by commas
armorIgnore=0007b9c6, 001828cc, 06029C0D

detectArmor= 1 to use [Attach.A] parameter while wearing clothing that uses body slot 41, 0 disables

[Attach] - which bones CBP should attach to and point to their parameter

[Attach.A] - which bones CBP should attach to for flag detectArmor=1 and point to their parameter

Typical bones used for most bodies -

LBreast_skin - Left Breast
RBreast_skin - Right Breast
Belly_skin - Belly
LButtFat_skin - Left Butt
RButtFat_skin - Right Butt
LLeg_Thigh_skin - Left Thigh near Butt
RLeg_Thigh_skin - Right Thigh near Butt
LLeg_Thigh_Low_skin - Left Thigh near Knee
RLeg_Thigh_Low_skin - Right Thigh near Knee

Extra BodyTalk Bones

Penis_Balls_CBP_01
Penis_Balls_CBP_02
Anus_CBP_01
Anus_CBP_02
Anus_CBP_03
Anus_CBP_04

Extra bones for Fusion Girl (1.45 or 1.61) - Use these for the body parts (Breast and Butt) They will move the most. The Breast and Butt skin bones from the typical body will move a lot less, but are still usable in tandem.

Breast_CBP_L_02 - Left Breast
Breast_CBP_R_02 - Right Breast
Butt_CBP_L_01 - Left Butt
Butt_CBP_R_01 - Right Butt

Bones For 3B bodies (Fusion Girl 1.75+, AB, ect)

Breast_CBP_L_02
Breast_CBP_R_02
Breast_CBP_L_03
Breast_CBP_R_03
Breast_CBP_L_04
Breast_CBP_R_04
Belly_skin
Butt_CBP_L_01
Butt_CBP_R_01
Thigh_CBP_L_F_02
Thigh_CBP_R_F_02
Thigh_CBP_L_B_02
Thigh_CBP_R_B_02
Vagina_CBP_00
Vagina_CBP_L_01
Vagina_CBP_L_02
Vagina_CBP_R_01
Vagina_CBP_R_02
Anus_CBP_01
Anus_CBP_02
Anus_CBP_03
Anus_CBP_04

Bones For other 3B bodies (CBBE based)

LBreast_01_skin
RBreast_01_skin
LBreast_02_skin
RBreast_02_skin
LBreast_03_skin
RBreast_03_skin
LButt_01_skin
RButt_01_skin
LLeg_Thigh_01_F_skin
RLeg_Thigh_01_F_skin
LLeg_Thigh_01_R_skin
RLeg_Thigh_01_R_skin


[Tuning] - to tweak the setup realtime in game. Turn off for normal gameplay as this setting impact performance.
rate= 1 to enable, 0 to disable. This is tied to frame-rate, setting to 60 will have it check the config every second.

Parameters-

stiffness - Linear spring stiffness, it applies an equal force to recenter the spring no matter how far the spring moves. The higher the value the springier it is.

stiffness2 - Quadratic Spring stiffness, it applies a stronger force to center the spring the farther the spring is from center. The higher the value the springier it is. This force is added to the linear force provided by stiffness.

damping - The higher the value the more energy being drained from the system. How fast it will stop the movement.

timetick - Time Quanta for the physics in ms 4 means that a 16ms frame would be broken down into 4 times 4ms steps. The lower the number is dampens the physics movement faster. This cannot be negative or 0.

timeStep - This is deltaT in the physics calculation, it lets you slow time in effect. if you increase the spring forces it changes the coupling of Spring force and momentum. This cannot be negative or 0.

maxoffsetX/Y/Z - The maximum amount of distance the bones are allow to move. This is a hard limit to help with severe lagging at low frame rates.

LinearX/Y/Z and RotationX/Y/Z - Acts like inertia. The higher the value the more movement. High stiffness(2) with insufficient values in these parameters will result in little or no movement of the parts. Too little stiffness(2) with high forces will result in excessive deformation.

linearX - side to side movement
linearY - front to back movement
linearZ - up and down movement

rotationX - rotation around the Y axis; left to right "barrel roll" swing
rotationY - rotation around the Z axis; left to right door swing
rotationZ - rotation around the X axis; down and up "flip" Swing

cogOffsetX/Y/Z - The amount that the Center Of Gravity is forwards of the bone root, changes how rotation will impact motion. The higher the number the more movement.

cogOffsetX - negative values moves it to the left of body and positive values moves it to the right
cogOffsety - negative values moves it back and positive values moves it forwad
cogOffsetz - negative values moves it down and positive values moves it up

rotateLinearX/Y/Z and rotateRotationX/Y/Z Rotates the object's motion around the axis
degrees +180 to -180

gravityBias - This is in effect the gravity coefficient, it's a constant force acting down on the mass of the object; setting it will cause the breasts/butt to sag from where it was modeled.
gravityCorrection - The amount to move the target point up to counteract the neutral effect of gravityBias.

absRotX - Experimental setting, rotationalX is based from absolute value of motion

[Override:bone] - Override function for default setting [Attach], to assign different parameters to a specified bone. Change "bone" in the section to the bone you need.

[Override.A:bone] - Override function for armor setting [Attach.A], to assign different parameters to a specified bone. Change "bone" in the section to the bone you need.

The Override function work following the bone definition in the table

example with its Override function, the LBreast_skin bone use all the definition in [Breast] while RBreast_skin bone use all the definition in [Breast] but has overwrite definitions.
[Breast]
[Override:RBreast_skin]

[Whitelist] - Define which race, sex and bones to use
Bone = race : sex
example left breast bone for human and ghoul female
LBreast_skin=HumanRace:female,GhoulRace:female

example for both sexes to use the same bone showing both ghoul and human
Belly_skin=HumanRace,GhoulRace

To find the name of the custom races or other races open up the fallout 4 plugin with either FO4edit or Creation Kit. Look in the race section and use the editor id of the race name.

When you do your initial tweaking and testing you may want to use a mannequin. They are easily manipulated in the workshop menu. See video.
 



Note: the mannequin use their own skeleton which will work for most bodies (cbbe, vanilla, ect). Fusion Girl and Bodytalk needs a mannequin that uses its cbp bones, like a synth mannequin.

I hope this helps!

============================================

OCBP BodyTalk V2 support:

open up my installed ocbp.ini in notepad. edit the following.
remove the ; in front of Penis_Balls in attach, attach.A, whitelist

Info if its not in the ini

Change but leave the other settings
[General]
useWhitelist=1
femaleOnly=0
maleOnly=0

add to
[Attach]
Penis_Balls_CBP_01=Balls
Penis_Balls_CBP_02=Balls

add to
[Attach.A]
Penis_Balls_CBP_01=Balls
Penis_Balls_CBP_02=Balls

add to
[Whitelist]
Penis_Balls_CBP_01=HumanRace:male,GhoulRace:male
Penis_Balls_CBP_02=HumanRace:male,GhoulRace:male

add
[Balls]
stiffness=7.5
stiffness2=4.25
damping=.93804
timetick=4.0
timeStep=0.016
maxoffsetX=20.0
maxoffsetY=20.0
maxoffsetZ=20.0
linearX=0.05
linearY=0.05
linearZ=0.05
rotationalX=0.00
rotationalY=0.00
rotationalZ=0.00
cogOffsetX=5.0
cogOffsetY=5.0
cogOffsetZ=5.0
gravityBias=45.0
gravityCorrection=8.0
rotateLinearX=0.0
rotateLinearY=0.0
rotateLinearZ=0.0
rotateRotationX=0.0
rotateRotationY=0.0
rotateRotationZ=0.0
absRotX=0

============================================

To fix outfits use this guide.
https://www.nexusmods.com/fallout4/images/62843/
Instead of using CBBEphysics body as a reference, you need to use normal CBBEbody.

Edited by TroubleMaker
Link to comment

OCBPC info for tweaking and making your own

For FO4 OCBPC

For testing and setting up I would advise loading into a small cell with no other npc's present. This is to keep your CPU and GPU load at a minimum.

OCBPC will use just about any bone you assign it to. To find out what bones to choose and see what they do open the body in outfit studio and look at the bones section.

The sections -

Extra Options

[ExtraOptions]
collisionX=1.0
collisionY=1.0
collisionZ=1.0
adjacencyValue=0.0

Collision - Scale for collision motion. No higher than 2.0 recommended. Lower value is less motion, higher value is more motion.
AdjacencyValue - extra radius on collider nodes only for collision detection.

X - left/right movement
Y - forward/back movement
Z - up/down movement

Node Lists

[AffectedNodes]

Define nodes here first, then set the collision spheres down.
These are the nodes that move from the collisions.

Typical nodes

LBreast_skin
RBreast_skin
Belly_skin
LButtFat_skin
RButtFat_skin

Extra BodyTalk Bones

Penis_Balls_CBP_01
Penis_Balls_CBP_02
Anus_CBP_01
Anus_CBP_02
Anus_CBP_03
Anus_CBP_04

Fusion Girl (1.45 or 1.61)

Breast_CBP_L_02
Breast_CBP_R_02
Belly_skin
Butt_CBP_L_01
Butt_CBP_R_01

Bones For 3B bodies (Fusion Girl 1.75+, AB, ect)

Breast_CBP_L_02
Breast_CBP_R_02
Breast_CBP_L_03
Breast_CBP_R_03
Breast_CBP_L_04
Breast_CBP_R_04
Belly_skin
Butt_CBP_L_01
Butt_CBP_R_01
Thigh_CBP_L_F_02
Thigh_CBP_R_F_02
Thigh_CBP_L_B_02
Thigh_CBP_R_B_02
Vagina_CBP_00
Vagina_CBP_L_01
Vagina_CBP_L_02
Vagina_CBP_R_01
Vagina_CBP_R_02
Anus_CBP_01
Anus_CBP_02
Anus_CBP_03
Anus_CBP_04

Bones For other 3B bodies (CBBE based)

LBreast_01_skin
RBreast_01_skin
LBreast_02_skin
RBreast_02_skin
LBreast_03_skin
RBreast_03_skin
LButt_01_skin
RButt_01_skin
LLeg_Thigh_01_F_skin
RLeg_Thigh_01_F_skin
LLeg_Thigh_01_R_skin
RLeg_Thigh_01_R_skin

[ColliderNodes]

Define nodes here first, then set the collision spheres down
These are the nodes that collide with the AffectedNodes causing them to move.

Typical nodes - Hands/Arms

LArm_Finger12
LArm_Finger23
LArm_Finger33
LArm_Finger43
LArm_Finger53
RArm_Finger12
RArm_Finger23
RArm_Finger33
RArm_Finger43
RArm_Finger53
LArm_Hand
RArm_Hand
LArm_ForeArm1_skin
LArm_ForeArm3_skin
LArm_UpperFat_skin
RArm_ForeArm1_skin
RArm_ForeArm3_skin
RArm_UpperFat_skin

Additional Nodes for BodyTalk

Penis_01
Penis_02
Penis_03
Penis_04
Penis_05

Collision spheres

Format is: x,y,z,radius
x,y,z are offset from bone position in skeleton
radius is radius of collision sphere centered around the position + offset

X - negative values moves it to the left of body and positive values moves it to the right
Y - negative values moves it back and positive values moves it forward
Z - negative values moves it down and positive values moves it up

Affected Nodes with their definitions

example
[LBreast_skin]
x,y,z,r

Collider Nodes with their definitions

example
[LArm_Hand]
x,y,z,r

Note: You can have the same nodes in both AffectedNodes and ColliderNodes so they will collide with each other.
The spheres cannot overlap, they need a little space between them otherwise they will be constantly colliding with each other (looks odd).
example - both breasts collide with each other as well as colliding with the other ColliderNodes

[AffectedNodes]
LBreast_skin
RBreast_skin

[ColliderNodes]
LBreast_skin
RBreast_skin
arms and hand nodes

Note: AffectedNodes defined in OCBPCollisionConfig.txt needs a corresponding definition in ocbp.ini so they have physics.
Read my other article on how to edit ocbp.ini https://www.nexusmods.com/fallout4/articles/2254

===================================================

Tweaking your own Collision spheres

Refer to the PDF guide on the original CBPC Page
https://www.nexusmods.com/skyrimspecialedition/mods/21224

Now the Differences for Fallout 4.

Don't use the bones from the skeleton to make your offsets and radius nodes. You need to make your own from the root node.

You will need NifSkope
https://github.com/jonwd7/nifskope/releases

Copy the body nif from (typically) Fallout 4\Data\Meshes\Actors\Character\CharacterAssets\

Make a copy, do not move the body nif!!!!!!!!

Place the copied body to a work folder that is not in the game folder.

Open the nif with NifSkope

Create a new ninode from the root

49671525061_8819d7bac3_b.jpg

49671808777_81d082be94_b.jpg

Name the new node, click on txt to the right of name. Name it LeftBreast-Tune

49670985888_664ca9a3de_b.jpg

To move it to the Left position click on translation and input these x,y,z coordinates

Left Breast position

-3.693562
-0.749749
106.262985

For Fusion Girl Left Breast position (Breast_CBP_L_02)

-4.907988
4.132991
97.788757

For other 3B body Left Breast position (LBreast_01_skin)

-4.999974
1.849772
96.833031

49671525101_fd96106682_b.jpg

49671808812_4fb0532141_b.jpg

Create a new ninode from LeftBreast-Tune

49671808827_f5a92513fe_b.jpg

Name it LBOffset

49671808862_64499c60be_b.jpg

Create a new ninode from LBOffset and name it LBRadius

49671525191_32ecbb56c2_b.jpg

Click on LBOffset and move it to the center of the breast using the x,y,z translation (my preset might be close to use as a starting point)

49671808902_27c90af1ba_b.jpg

Click on LBRadius to get the radius you need for the sphere. Use the y axis (my preset might be close to use as a starting point)

49671525241_81968b24d8_b.jpg

Now do the same for Left butt and Belly (my preset might be close to use as a starting point)

49671808932_230b94d7a8_b.jpg

LeftButt-Tune
LButtOffset
LButtRadius

Belly-Tune
BellyOffset
BellyRadius


Left Butt position

-6.380741
0.047422
71.022095

Fusion Girl Left Butt position (Butt_CBP_L_01)

-6.000006
-1.541559
69.987160

Other 3B bodies Left Butt position (LButt_01_skin)

-5.999979
-1.999963
70.911293

Belly position (common to all)

0.000018
0.000050
70.657951

The additional positions for the 3B bodies

Left Breast Middle (Breast_CBP_L_03)

-6.103320
6.884567
97.788040

Left Breast Nipple (Breast_CBP_L_04)

-7.298653
9.636145
97.787323

The additional positions for the other 3B bodies

Left Breast Middle (LBreast_02_skin)

-4.999975
3.383201
95.885086

Left Breast Nipple (LBreast_03_skin)

-4.999976
4.899474
95.436852

3B Collision spheres - nipple - middle - base
50949535592_0df21416ef_o.jpg

3B Weights - Fusion Girl
50954965342_d591ea9cfe_b.jpg

3B Weights - CBBE
50954965357_1d8537cd73_b.jpg

Try to line up the Collision spheres with the heaviest weight (green/red in outfit studio)

To save work only half the body was done.
The right Breast/Butt Offset are the "same" from the left Breast/Butt Offset except for the x coordinate (its the opposite). Keep that in mind when creating the right parameters from the left data.

Now save that nif for later use.

Currently you cannot tweak this in game.

Certain poses will need the arm spheres edited. Either radius reduced or commented out ( # ) or moved (x,y,z).
 



===================================================

Turning on BodyTalk support in my preset.

Remove the # in front of

[ColliderNodes]

Penis_01
Penis_02
Penis_03
Penis_04
Penis_05

And

[Penis_01]
0,0,0,2.5

[Penis_02]
0,0,0,2

[Penis_03]
0,0,0,2

[Penis_04]
0,0,0,2

[Penis_05]
0,0,0,2.5

===================================================

I hope this helps!

Link to comment
47 minutes ago, alranteesi said:

thx for this mod I have this in my game working good, but when I use AAF breast not jiggle, butt ok only breast not working

 

It will depend on the animations. For example, Savage Cabbage's animations use an older embedded Fusion Girl copy with hand-animated physics. If you have multiple different animation packs you may see an array of physics behaviors from one scene to the next. As long as you at least get "jiggle" in normal gameplay, this is working as expected.

Link to comment
On 8/8/2021 at 9:05 PM, alranteesi said:

thx for this mod I have this in my game working good, but when I use AAF breast not jiggle, butt ok only breast not working

You have to tweak Ocbp.ini values, in my case (CBBE TWB) i had to increase gravity bias to 100 and change stiffness, damping and timestep. Some animations will have very little or no jiggling but most work fine now.

Edited by rjrc
Link to comment
  • 5 weeks later...

I’m a bit of a noob when it comes to body physics in fallout.  Not sure if this situation is your mod Or OCBP or the clothing mods.

 

In my previous game, I was using all of the physics mods and fusion girl.  Worked great in all situations.  But the game was buggy and crashy.   I did a complete reinstall and decided to use cbbe this time because of some old outfits that haven’t been converted yet.  When slot 33 is being used everything works great, but when I don’t use slot 33 the physics stops working on the clothes only.   With fusion girl, this didn’t happen and everything jiggled in sync.   Is this a cbbe issue, or an install issue, or  ??‍♂️??‍♂️ Issue???

 

thanks!

Link to comment
8 hours ago, fobbadabalaba said:

I’m a bit of a noob when it comes to body physics in fallout.  Not sure if this situation is your mod Or OCBP or the clothing mods.

 

In my previous game, I was using all of the physics mods and fusion girl.  Worked great in all situations.  But the game was buggy and crashy.   I did a complete reinstall and decided to use cbbe this time because of some old outfits that haven’t been converted yet.  When slot 33 is being used everything works great, but when I don’t use slot 33 the physics stops working on the clothes only.   With fusion girl, this didn’t happen and everything jiggled in sync.   Is this a cbbe issue, or an install issue, or  ??‍♂️??‍♂️ Issue???

 

thanks!

 

There are three options in the installer.  Ignore armor, less movement with armor, no movement with armor. Check to see which one you installed.

 

If you are using the 3bbb version ... You need to have 3B weighted body/clothing/armor for the jiggle, otherwise there wont be any.

Edited by MrTroubleMaker
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19 hours ago, MrTroubleMaker said:

 

There are three options in the installer.  Ignore armor, less movement with armor, no movement with armor. Check to see which one you installed.

 

If you are using the 3bbb version ... You need to have 3B weighted body/clothing/armor for the jiggle, otherwise there wont be any.

I’ll try that, but I want the jiggle.

 

My problem is that I play with the sexual harassment and the crime & punishment mods and the both penalize for walking around naked.  Not wanting to walk around completely naked, I usually leave slot 40 and 33 empty so the mods think the player is naked.   But when I do that (now with cbbe) the breast clip through the clothes.   With fusion girl, the clothes moved with the breast jiggle (which I like).  
 

So I am wondering if I installed something wrong or if what I desire is only capable with fusion girl?

 

thanks

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32 minutes ago, fobbadabalaba said:

My problem is that I play with the sexual harassment and the crime & punishment mods and the both penalize for walking around naked.  Not wanting to walk around completely naked, I usually leave slot 40 and 33 empty so the mods think the player is naked.   But when I do that (now with cbbe) the breast clip through the clothes.   With fusion girl, the clothes moved with the breast jiggle (which I like).  
 

So I am wondering if I installed something wrong or if what I desire is only capable with fusion girl?

 

As indicated previously, I think you need to double-check that the clothing you're wearing was converted to the CBBE 3B body and not just made for non-3B CBBE. (You'd get the same with FG if you wore clothes converted to a different set of physics bones than the base body, for example clothes for FG 1.65 but a FG 1.80 base body, since they have different physics bones and end up moving independently of one another, resulting in the clipping you describe).

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18 hours ago, vaultbait said:

 

As indicated previously, I think you need to double-check that the clothing you're wearing was converted to the CBBE 3B body and not just made for non-3B CBBE. (You'd get the same with FG if you wore clothes converted to a different set of physics bones than the base body, for example clothes for FG 1.65 but a FG 1.80 base body, since they have different physics bones and end up moving independently of one another, resulting in the clipping you describe).


Ok, that might be the problem.  I thought Vtaw clothes were.   I think maybe the guy/girl doing all the recent conversion to fusion girl is making sure to use the 3B.   
 

darn….  I really like some of the old clothes…..   

 

choices????

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11 hours ago, fobbadabalaba said:


Ok, that might be the problem.  I thought Vtaw clothes were.   I think maybe the guy/girl doing all the recent conversion to fusion girl is making sure to use the 3B.   
 

darn….  I really like some of the old clothes…..   

 

choices????

 

I just find it amusing because it's body improvements like this which caused a lot of people to throw up their hands and declare Fusion Girl unusable, and now a lot of them who went back to using CBBE are facing the same situation with the CBBE 3B update.

 

Mods change, things have to be upgraded... as they say you can't have omelette without broken eggs.

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  • 1 month later...

Why does the colliding version have this error?

https://ibb.co/2W28Y8r

It can be fixed? clear, without the need to activate (armor ignore)

the body becomes invisible the moment it collides with any other node. I am using the version for Fusion girl

 

I did this. Download and install OCBPC 0.3 zex4 from Loverslab.

and then install your preset (MTM 3B OCBP - OCBPC Physics and Collision Preset - Beta).

Did I do something wrong? the collision and physics works, my problem is invisibility...

disabling (detect armor) is also not an option.

 

Edited by Anionmus
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The default version of each Preset is supposed to have reduced bounce when wearing armor. From looking at the ini files, I can't tell how the reduced bounce is controlled.

 

Is it a hard-coded reduction set in CBP rather than a configurable setting in the preset?

Edited by NNS10
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3 hours ago, NNS10 said:

The default version of each Preset is supposed to have reduced bounce when wearing armor. From looking at the ini files, I can't tell how the reduced bounce is controlled.

 

Is it a hard-coded reduction set in CBP rather than a configurable setting in the preset?

 

It's the [*.A] sections in the config, see this article for details.

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2 hours ago, vaultbait said:

 

It's the [*.A] sections in the config, see this article for details.

 

Thanks, makes more sense now what's going on with the attach sections.

 

Do you happen to know how the 3 breast bones interact? I'm comparing the different MTM FG Presets and I notice every bone is not always changed. Sometimes only 1 breast bone is changed between presets (for example Natural to Natural-Soft).

 

 

Edit: I'm also seeing some other strange settings, like the armor version having more bounce in some directions than the unarmored. FG Natural Preset as an example.

Breast 4    linearY=0.0075

Breast 4.A linearY=0.05

Edited by NNS10
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so i need i little bit of help
im new of this things on mods, so i installed the mod and doesnt work now, i have working for 2 days but then i batch build all the armos in Body Slide and now doesnt work, i have (at least i think) OCBP + CBP and CBBE installed
what i must do
also clothing that i use are Lazman Outfit replacer

 

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I'm having an issue where the boobs try to "float in place" (think of the bad dude's hair from the latest Pirates of the Caribbean), and the ass kinda warps down towards the ground. I tried deactivating the MTM physics preset (saw another comment somewhere suggesting to do that), but of course no change. I have Fusion Girl installed above OCBPC which is installed above MTM in MO2. Any tips? Obviously I'm missing some vital part of the setup, but I've followed all instructions as far as I can tell.

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12 hours ago, MysticDaedra said:

I'm having an issue where the boobs try to "float in place" (think of the bad dude's hair from the latest Pirates of the Caribbean), and the ass kinda warps down towards the ground. I tried deactivating the MTM physics preset (saw another comment somewhere suggesting to do that), but of course no change. I have Fusion Girl installed above OCBPC which is installed above MTM in MO2. Any tips? Obviously I'm missing some vital part of the setup, but I've followed all instructions as far as I can tell.

 

Test loading a save in a small interior cell with few/no NPCs and see if it still happens. Unstable framerates are murder on the physics in FO4, and cause all sorts of weird effects including incorrect gravitational pull.

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18 minutes ago, vaultbait said:

 

Test loading a save in a small interior cell with few/no NPCs and see if it still happens. Unstable framerates are murder on the physics in FO4, and cause all sorts of weird effects including incorrect gravitational pull.

Turns out a LooksMenu preset I installed... came with a skeleton. Very odd. Hid the file in MO2, problem solved!

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2 minutes ago, MysticDaedra said:

Turns out a LooksMenu preset I installed... came with a skeleton. Very odd. Hid the file in MO2, problem solved!

 

Oh, ouch! That would definitely come as a surprise to me. Then again, I don't install third-party presets since they almost always need some random combination of face parts and hairstyles I don't want. Just as well, I suppose...

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