MrTroubleMaker Posted August 8, 2021 Posted August 8, 2021 (edited) MTM 3BBB OCBP OCBPC Physics Preset - CBBE - Fusion Girl - Wonder Body - Enhanced Vanilla Bodies - JaneBod Extended - Vanilla - More View File OCBP - OCBPC Physics Preset - A somewhat more realistic movement. Breasts have "more" mass. I do like how the default fallout 4 physics work on the Physics body. This is somewhat like that. This is mirror for OCBP - OCBPC presets ======================================================= CBBE and "old" Fusion Girl (1.45 or 1.61) Twelve Presets - Firm, Natural, Natural Soft and Soft. All contain Breasts, Belly, Butt and Thighs movement. Settings for chest armor on and off or ignore. Note: Fusion Girl has more Breast and Butt bones with physics attached to them compared to CBBE, so the movement is different. Note: For Wonder Body, Enhanced Vanilla Bodies, True Wasteland Body and Vanilla Body use CBBE in the installer, they all use the same bones for physics. Note: For Zaz Atomic Fusion Beauty, Unofficial CBP Atomic Beauty and JaneBod Extended use Fusion Girl in the installer, they all use the same bones for physics. Note: Articles tab above on mod page has documentation for editing the cbp and ocbp presets ======================================================= OCBPC use two config files ocbp.ini does the physics OCBPCollisionConfig.txt does the collision spheres Eleven Collision Spheres Presets for CBBE, FG, WB, EVB, VB, TWB, JBE, UAB and AFB Included as an option in the main MTM OCBP - OCBPC Physics and Collision Preset ( Version 2.02 ) Article for tweaking and turning on Bodytalk support on mod page at top!!! ======================================================= 3BBB Bodies - Fusion Girl 3B (1.80, 1.78 or 1.75), Atomic Beauty 3B, CBBE 3B Four versions of jiggle. Firm, Natural, Natural Soft and Soft. All contain Breasts, Belly, Butt and Thighs movement. Settings for chest armor on and off or ignore Includes male jiggle. For human and ghouls, if you use another race than those you will need to edit the whitelist MTM 3B OCBP - OCBPC Physics and Collision Preset ( Version 3.0 Beta ) Its a Beta Female jiggle may change in "final" Male jiggle will get reduced in "final" Collision need tweaking Article needs updating for additional 3B body ... Article for tweaking OCBP/OCBPC and turning on Bodytalk support on mod page at top!!! You need to have 3B weighted body/clothing/armor for the jiggle, otherwise there wont be any. If you don't want male jiggle, edit the whitelist in ocbp.ini and add a ; in front of these lines (shown how it should look). ; LBreast_skin=HumanRace:male,GhoulRace:male ; RBreast_skin=HumanRace:male,GhoulRace:male ; LButtFat_skin=HumanRace:male,GhoulRace:male ; RButtFat_skin=HumanRace:male,GhoulRace:male ; Penis_Balls_CBP_01=HumanRace:male,GhoulRace:male ; Penis_Balls_CBP_02=HumanRace:male,GhoulRace:male ; LLeg_Thigh_skin=HumanRace:male,GhoulRace:male ; RLeg_Thigh_skin=HumanRace:male,GhoulRace:male ; LLeg_Thigh_Low_skin=HumanRace:male,GhoulRace:male ; RLeg_Thigh_Low_skin=HumanRace:male,GhoulRace:male Or If want female jiggle on non 3B body/clothing/armor - this might cause clipping between the different bone/body types. LBreast_skin=HumanRace:female,GhoulRace:female RBreast_skin=HumanRace:female,GhoulRace:female LButtFat_skin=HumanRace:female,GhoulRace:female RButtFat_skin=HumanRace:female,GhoulRace:female Penis_Balls_CBP_01=HumanRace:male,GhoulRace:male Penis_Balls_CBP_02=HumanRace:male,GhoulRace:male LLeg_Thigh_skin=HumanRace:female,GhoulRace:female RLeg_Thigh_skin=HumanRace:female,GhoulRace:female LLeg_Thigh_Low_skin=HumanRace:female,GhoulRace:female RLeg_Thigh_Low_skin=HumanRace:female,GhoulRace:female I really don't use the sex mods so there are node that haven't been edited for it. you'll need to edit Vagina_CBP_00 Vagina_CBP_L_01 Vagina_CBP_L_02 Vagina_CBP_R_01 Vagina_CBP_R_02 Anus_CBP_01 Anus_CBP_02 Anus_CBP_03 Anus_CBP_04 for both ocbp.ini and OCBPCollisionConfig.txt If someone does a good job with it and want to share, Ill add it to the installer package. ======================================================= Articles OCBP INI info for tweaking and making your own https://www.nexusmods.com/fallout4/articles/2254 OCBPC info for tweaking and making your own https://www.nexusmods.com/fallout4/articles/2310 Mesh tips by Karna5 to help with clipping/distortion. ======================================================= OCBP - OCBPC Tested and works with - CBBE CBBE reduced Fusion Girl Fusion Girl Reduced Wonder Body Enhanced Vanilla Bodies Vanilla Body JaneBod Extended - CBP version Zaz Atomic Fusion Beauty True Wasteland Body Unofficial CBP Atomic Beauty Atomic Beauty 3B CBP - OCBP - OCBPC Currently doesn't work with (they are missing needed bones/weights) - Atomic Beauty Jane Bod CBBE - physics CBBE reduced - physics All of the other physics version of bodies, they use FO4 cloth physics. ======================================================= Video-- OCBPC Physics Preset ======================================================= Submitter MrTroubleMaker Submitted 08/07/2021 Category Animation Requires Either OCBP or OCBPC for the physics dll Edited August 19, 2022 by MrTroubleMaker 4
MrTroubleMaker Posted August 8, 2021 Author Posted August 8, 2021 (edited) Mirror for now, articles are on nexus for editing the ini ================================================================================================= OCBP INI info for tweaking and making your own For FO4 OCBP I'm not the author of the CBP dll, just an end user. So this information is from my experience. The original author knows exactly what each parameter do. For testing and setting up I would advise loading into a small cell with no other npc's present. This is to keep your CPU and GPU load at a minimum. OCBP will use just about any bone you assign it to. To find out what bones to choose and see what they do open the body in outfit studio and look at the bones section. The sections - [General] - filters playerOnly= 1 for player only, 0 disables npcOnly= 1 for non-player characters only, 0 disables useWhitelist= 1 Define which race, sex and bones to use in [Whitelist], this disables femaleonly and maleOnly. 0 disables femaleOnly= 1 for females only, 0 disables maleOnly= 1 for males only, 0 disables armorIgnore= blank disables, otherwise list the formIDs of the armors you wish to have detectArmor ignore. formIDs structure https://fallout.fandom.com/wiki/Help:Form_IDs To find the formID of the clothing/armor open up the fallout 4 plugin with either FO4edit or Creation Kit. Look in the armor section to find the formID. example - ignore Leather Armor chest piece, Grognak Costume and Nuka-Girl Rocketsuit, separated by commas armorIgnore=0007b9c6, 001828cc, 06029C0D detectArmor= 1 to use [Attach.A] parameter while wearing clothing that uses body slot 41, 0 disables [Attach] - which bones CBP should attach to and point to their parameter [Attach.A] - which bones CBP should attach to for flag detectArmor=1 and point to their parameter Typical bones used for most bodies - LBreast_skin - Left Breast RBreast_skin - Right Breast Belly_skin - Belly LButtFat_skin - Left Butt RButtFat_skin - Right Butt LLeg_Thigh_skin - Left Thigh near Butt RLeg_Thigh_skin - Right Thigh near Butt LLeg_Thigh_Low_skin - Left Thigh near Knee RLeg_Thigh_Low_skin - Right Thigh near Knee Extra BodyTalk Bones Penis_Balls_CBP_01 Penis_Balls_CBP_02 Anus_CBP_01 Anus_CBP_02 Anus_CBP_03 Anus_CBP_04 Extra bones for Fusion Girl (1.45 or 1.61) - Use these for the body parts (Breast and Butt) They will move the most. The Breast and Butt skin bones from the typical body will move a lot less, but are still usable in tandem. Breast_CBP_L_02 - Left Breast Breast_CBP_R_02 - Right Breast Butt_CBP_L_01 - Left Butt Butt_CBP_R_01 - Right Butt Bones For 3B bodies (Fusion Girl 1.75+, AB, ect) Breast_CBP_L_02 Breast_CBP_R_02 Breast_CBP_L_03 Breast_CBP_R_03 Breast_CBP_L_04 Breast_CBP_R_04 Belly_skin Butt_CBP_L_01 Butt_CBP_R_01 Thigh_CBP_L_F_02 Thigh_CBP_R_F_02 Thigh_CBP_L_B_02 Thigh_CBP_R_B_02 Vagina_CBP_00 Vagina_CBP_L_01 Vagina_CBP_L_02 Vagina_CBP_R_01 Vagina_CBP_R_02 Anus_CBP_01 Anus_CBP_02 Anus_CBP_03 Anus_CBP_04 Bones For other 3B bodies (CBBE based) LBreast_01_skin RBreast_01_skin LBreast_02_skin RBreast_02_skin LBreast_03_skin RBreast_03_skin LButt_01_skin RButt_01_skin LLeg_Thigh_01_F_skin RLeg_Thigh_01_F_skin LLeg_Thigh_01_R_skin RLeg_Thigh_01_R_skin [Tuning] - to tweak the setup realtime in game. Turn off for normal gameplay as this setting impact performance. rate= 1 to enable, 0 to disable. This is tied to frame-rate, setting to 60 will have it check the config every second. Parameters- stiffness - Linear spring stiffness, it applies an equal force to recenter the spring no matter how far the spring moves. The higher the value the springier it is. stiffness2 - Quadratic Spring stiffness, it applies a stronger force to center the spring the farther the spring is from center. The higher the value the springier it is. This force is added to the linear force provided by stiffness. damping - The higher the value the more energy being drained from the system. How fast it will stop the movement. timetick - Time Quanta for the physics in ms 4 means that a 16ms frame would be broken down into 4 times 4ms steps. The lower the number is dampens the physics movement faster. This cannot be negative or 0. timeStep - This is deltaT in the physics calculation, it lets you slow time in effect. if you increase the spring forces it changes the coupling of Spring force and momentum. This cannot be negative or 0. maxoffsetX/Y/Z - The maximum amount of distance the bones are allow to move. This is a hard limit to help with severe lagging at low frame rates. LinearX/Y/Z and RotationX/Y/Z - Acts like inertia. The higher the value the more movement. High stiffness(2) with insufficient values in these parameters will result in little or no movement of the parts. Too little stiffness(2) with high forces will result in excessive deformation. linearX - side to side movement linearY - front to back movement linearZ - up and down movement rotationX - rotation around the Y axis; left to right "barrel roll" swing rotationY - rotation around the Z axis; left to right door swing rotationZ - rotation around the X axis; down and up "flip" Swing cogOffsetX/Y/Z - The amount that the Center Of Gravity is forwards of the bone root, changes how rotation will impact motion. The higher the number the more movement. cogOffsetX - negative values moves it to the left of body and positive values moves it to the right cogOffsety - negative values moves it back and positive values moves it forwad cogOffsetz - negative values moves it down and positive values moves it up rotateLinearX/Y/Z and rotateRotationX/Y/Z Rotates the object's motion around the axis degrees +180 to -180 gravityBias - This is in effect the gravity coefficient, it's a constant force acting down on the mass of the object; setting it will cause the breasts/butt to sag from where it was modeled. gravityCorrection - The amount to move the target point up to counteract the neutral effect of gravityBias. absRotX - Experimental setting, rotationalX is based from absolute value of motion [Override:bone] - Override function for default setting [Attach], to assign different parameters to a specified bone. Change "bone" in the section to the bone you need. [Override.A:bone] - Override function for armor setting [Attach.A], to assign different parameters to a specified bone. Change "bone" in the section to the bone you need. The Override function work following the bone definition in the table example with its Override function, the LBreast_skin bone use all the definition in [Breast] while RBreast_skin bone use all the definition in [Breast] but has overwrite definitions. [Breast] [Override:RBreast_skin] [Whitelist] - Define which race, sex and bones to use Bone = race : sex example left breast bone for human and ghoul female LBreast_skin=HumanRace:female,GhoulRace:female example for both sexes to use the same bone showing both ghoul and human Belly_skin=HumanRace,GhoulRace To find the name of the custom races or other races open up the fallout 4 plugin with either FO4edit or Creation Kit. Look in the race section and use the editor id of the race name. When you do your initial tweaking and testing you may want to use a mannequin. They are easily manipulated in the workshop menu. See video. Note: the mannequin use their own skeleton which will work for most bodies (cbbe, vanilla, ect). Fusion Girl and Bodytalk needs a mannequin that uses its cbp bones, like a synth mannequin. I hope this helps! ============================================ OCBP BodyTalk V2 support: open up my installed ocbp.ini in notepad. edit the following. remove the ; in front of Penis_Balls in attach, attach.A, whitelist Info if its not in the ini Change but leave the other settings [General] useWhitelist=1 femaleOnly=0 maleOnly=0 add to [Attach] Penis_Balls_CBP_01=Balls Penis_Balls_CBP_02=Balls add to [Attach.A] Penis_Balls_CBP_01=Balls Penis_Balls_CBP_02=Balls add to [Whitelist] Penis_Balls_CBP_01=HumanRace:male,GhoulRace:male Penis_Balls_CBP_02=HumanRace:male,GhoulRace:male add [Balls] stiffness=7.5 stiffness2=4.25 damping=.93804 timetick=4.0 timeStep=0.016 maxoffsetX=20.0 maxoffsetY=20.0 maxoffsetZ=20.0 linearX=0.05 linearY=0.05 linearZ=0.05 rotationalX=0.00 rotationalY=0.00 rotationalZ=0.00 cogOffsetX=5.0 cogOffsetY=5.0 cogOffsetZ=5.0 gravityBias=45.0 gravityCorrection=8.0 rotateLinearX=0.0 rotateLinearY=0.0 rotateLinearZ=0.0 rotateRotationX=0.0 rotateRotationY=0.0 rotateRotationZ=0.0 absRotX=0 ============================================ To fix outfits use this guide. https://www.nexusmods.com/fallout4/images/62843/ Instead of using CBBEphysics body as a reference, you need to use normal CBBEbody. Edited August 8, 2021 by TroubleMaker 4
MrTroubleMaker Posted August 8, 2021 Author Posted August 8, 2021 OCBPC info for tweaking and making your own For FO4 OCBPC For testing and setting up I would advise loading into a small cell with no other npc's present. This is to keep your CPU and GPU load at a minimum. OCBPC will use just about any bone you assign it to. To find out what bones to choose and see what they do open the body in outfit studio and look at the bones section. The sections - Extra Options [ExtraOptions] collisionX=1.0 collisionY=1.0 collisionZ=1.0 adjacencyValue=0.0 Collision - Scale for collision motion. No higher than 2.0 recommended. Lower value is less motion, higher value is more motion. AdjacencyValue - extra radius on collider nodes only for collision detection. X - left/right movement Y - forward/back movement Z - up/down movement Node Lists [AffectedNodes] Define nodes here first, then set the collision spheres down. These are the nodes that move from the collisions. Typical nodes LBreast_skin RBreast_skin Belly_skin LButtFat_skin RButtFat_skin Extra BodyTalk Bones Penis_Balls_CBP_01 Penis_Balls_CBP_02 Anus_CBP_01 Anus_CBP_02 Anus_CBP_03 Anus_CBP_04 Fusion Girl (1.45 or 1.61) Breast_CBP_L_02 Breast_CBP_R_02 Belly_skin Butt_CBP_L_01 Butt_CBP_R_01 Bones For 3B bodies (Fusion Girl 1.75+, AB, ect) Breast_CBP_L_02 Breast_CBP_R_02 Breast_CBP_L_03 Breast_CBP_R_03 Breast_CBP_L_04 Breast_CBP_R_04 Belly_skin Butt_CBP_L_01 Butt_CBP_R_01 Thigh_CBP_L_F_02 Thigh_CBP_R_F_02 Thigh_CBP_L_B_02 Thigh_CBP_R_B_02 Vagina_CBP_00 Vagina_CBP_L_01 Vagina_CBP_L_02 Vagina_CBP_R_01 Vagina_CBP_R_02 Anus_CBP_01 Anus_CBP_02 Anus_CBP_03 Anus_CBP_04 Bones For other 3B bodies (CBBE based) LBreast_01_skin RBreast_01_skin LBreast_02_skin RBreast_02_skin LBreast_03_skin RBreast_03_skin LButt_01_skin RButt_01_skin LLeg_Thigh_01_F_skin RLeg_Thigh_01_F_skin LLeg_Thigh_01_R_skin RLeg_Thigh_01_R_skin [ColliderNodes] Define nodes here first, then set the collision spheres down These are the nodes that collide with the AffectedNodes causing them to move. Typical nodes - Hands/Arms LArm_Finger12 LArm_Finger23 LArm_Finger33 LArm_Finger43 LArm_Finger53 RArm_Finger12 RArm_Finger23 RArm_Finger33 RArm_Finger43 RArm_Finger53 LArm_Hand RArm_Hand LArm_ForeArm1_skin LArm_ForeArm3_skin LArm_UpperFat_skin RArm_ForeArm1_skin RArm_ForeArm3_skin RArm_UpperFat_skin Additional Nodes for BodyTalk Penis_01 Penis_02 Penis_03 Penis_04 Penis_05 Collision spheres Format is: x,y,z,radius x,y,z are offset from bone position in skeleton radius is radius of collision sphere centered around the position + offset X - negative values moves it to the left of body and positive values moves it to the right Y - negative values moves it back and positive values moves it forward Z - negative values moves it down and positive values moves it up Affected Nodes with their definitions example [LBreast_skin] x,y,z,r Collider Nodes with their definitions example [LArm_Hand] x,y,z,r Note: You can have the same nodes in both AffectedNodes and ColliderNodes so they will collide with each other. The spheres cannot overlap, they need a little space between them otherwise they will be constantly colliding with each other (looks odd). example - both breasts collide with each other as well as colliding with the other ColliderNodes [AffectedNodes] LBreast_skin RBreast_skin [ColliderNodes] LBreast_skin RBreast_skin arms and hand nodes Note: AffectedNodes defined in OCBPCollisionConfig.txt needs a corresponding definition in ocbp.ini so they have physics. Read my other article on how to edit ocbp.ini https://www.nexusmods.com/fallout4/articles/2254 =================================================== Tweaking your own Collision spheres Refer to the PDF guide on the original CBPC Page https://www.nexusmods.com/skyrimspecialedition/mods/21224 Now the Differences for Fallout 4. Don't use the bones from the skeleton to make your offsets and radius nodes. You need to make your own from the root node. You will need NifSkope https://github.com/jonwd7/nifskope/releases Copy the body nif from (typically) Fallout 4\Data\Meshes\Actors\Character\CharacterAssets\ Make a copy, do not move the body nif!!!!!!!! Place the copied body to a work folder that is not in the game folder. Open the nif with NifSkope Create a new ninode from the root Name the new node, click on txt to the right of name. Name it LeftBreast-Tune To move it to the Left position click on translation and input these x,y,z coordinates Left Breast position -3.693562 -0.749749 106.262985 For Fusion Girl Left Breast position (Breast_CBP_L_02) -4.907988 4.132991 97.788757 For other 3B body Left Breast position (LBreast_01_skin) -4.999974 1.849772 96.833031 Create a new ninode from LeftBreast-Tune Name it LBOffset Create a new ninode from LBOffset and name it LBRadius Click on LBOffset and move it to the center of the breast using the x,y,z translation (my preset might be close to use as a starting point) Click on LBRadius to get the radius you need for the sphere. Use the y axis (my preset might be close to use as a starting point) Now do the same for Left butt and Belly (my preset might be close to use as a starting point) LeftButt-Tune LButtOffset LButtRadius Belly-Tune BellyOffset BellyRadius Left Butt position -6.380741 0.047422 71.022095 Fusion Girl Left Butt position (Butt_CBP_L_01) -6.000006 -1.541559 69.987160 Other 3B bodies Left Butt position (LButt_01_skin) -5.999979 -1.999963 70.911293 Belly position (common to all) 0.000018 0.000050 70.657951 The additional positions for the 3B bodies Left Breast Middle (Breast_CBP_L_03) -6.103320 6.884567 97.788040 Left Breast Nipple (Breast_CBP_L_04) -7.298653 9.636145 97.787323 The additional positions for the other 3B bodies Left Breast Middle (LBreast_02_skin) -4.999975 3.383201 95.885086 Left Breast Nipple (LBreast_03_skin) -4.999976 4.899474 95.436852 3B Collision spheres - nipple - middle - base 3B Weights - Fusion Girl 3B Weights - CBBE Try to line up the Collision spheres with the heaviest weight (green/red in outfit studio) To save work only half the body was done. The right Breast/Butt Offset are the "same" from the left Breast/Butt Offset except for the x coordinate (its the opposite). Keep that in mind when creating the right parameters from the left data. Now save that nif for later use. Currently you cannot tweak this in game. Certain poses will need the arm spheres edited. Either radius reduced or commented out ( # ) or moved (x,y,z). =================================================== Turning on BodyTalk support in my preset. Remove the # in front of [ColliderNodes] Penis_01 Penis_02 Penis_03 Penis_04 Penis_05 And [Penis_01] 0,0,0,2.5 [Penis_02] 0,0,0,2 [Penis_03] 0,0,0,2 [Penis_04] 0,0,0,2 [Penis_05] 0,0,0,2.5 =================================================== I hope this helps! 3
alranteesi Posted August 8, 2021 Posted August 8, 2021 thx for this mod I have this in my game working good, but when I use AAF breast not jiggle, butt ok only breast not working
vaultbait Posted August 8, 2021 Posted August 8, 2021 47 minutes ago, alranteesi said: thx for this mod I have this in my game working good, but when I use AAF breast not jiggle, butt ok only breast not working It will depend on the animations. For example, Savage Cabbage's animations use an older embedded Fusion Girl copy with hand-animated physics. If you have multiple different animation packs you may see an array of physics behaviors from one scene to the next. As long as you at least get "jiggle" in normal gameplay, this is working as expected. 2
rjrc Posted August 9, 2021 Posted August 9, 2021 (edited) On 8/8/2021 at 9:05 PM, alranteesi said: thx for this mod I have this in my game working good, but when I use AAF breast not jiggle, butt ok only breast not working You have to tweak Ocbp.ini values, in my case (CBBE TWB) i had to increase gravity bias to 100 and change stiffness, damping and timestep. Some animations will have very little or no jiggling but most work fine now. Edited October 12, 2021 by rjrc
alranteesi Posted August 9, 2021 Posted August 9, 2021 thx for replay it's working in gameplay very nice
fobbadabalaba Posted September 7, 2021 Posted September 7, 2021 I’m a bit of a noob when it comes to body physics in fallout. Not sure if this situation is your mod Or OCBP or the clothing mods. In my previous game, I was using all of the physics mods and fusion girl. Worked great in all situations. But the game was buggy and crashy. I did a complete reinstall and decided to use cbbe this time because of some old outfits that haven’t been converted yet. When slot 33 is being used everything works great, but when I don’t use slot 33 the physics stops working on the clothes only. With fusion girl, this didn’t happen and everything jiggled in sync. Is this a cbbe issue, or an install issue, or ??♂️??♂️ Issue??? thanks!
MrTroubleMaker Posted September 7, 2021 Author Posted September 7, 2021 (edited) 8 hours ago, fobbadabalaba said: I’m a bit of a noob when it comes to body physics in fallout. Not sure if this situation is your mod Or OCBP or the clothing mods. In my previous game, I was using all of the physics mods and fusion girl. Worked great in all situations. But the game was buggy and crashy. I did a complete reinstall and decided to use cbbe this time because of some old outfits that haven’t been converted yet. When slot 33 is being used everything works great, but when I don’t use slot 33 the physics stops working on the clothes only. With fusion girl, this didn’t happen and everything jiggled in sync. Is this a cbbe issue, or an install issue, or ??♂️??♂️ Issue??? thanks! There are three options in the installer. Ignore armor, less movement with armor, no movement with armor. Check to see which one you installed. If you are using the 3bbb version ... You need to have 3B weighted body/clothing/armor for the jiggle, otherwise there wont be any. Edited September 8, 2021 by MrTroubleMaker
fobbadabalaba Posted September 8, 2021 Posted September 8, 2021 19 hours ago, MrTroubleMaker said: There are three options in the installer. Ignore armor, less movement with armor, no movement with armor. Check to see which one you installed. If you are using the 3bbb version ... You need to have 3B weighted body/clothing/armor for the jiggle, otherwise there wont be any. I’ll try that, but I want the jiggle. My problem is that I play with the sexual harassment and the crime & punishment mods and the both penalize for walking around naked. Not wanting to walk around completely naked, I usually leave slot 40 and 33 empty so the mods think the player is naked. But when I do that (now with cbbe) the breast clip through the clothes. With fusion girl, the clothes moved with the breast jiggle (which I like). So I am wondering if I installed something wrong or if what I desire is only capable with fusion girl? thanks
vaultbait Posted September 8, 2021 Posted September 8, 2021 32 minutes ago, fobbadabalaba said: My problem is that I play with the sexual harassment and the crime & punishment mods and the both penalize for walking around naked. Not wanting to walk around completely naked, I usually leave slot 40 and 33 empty so the mods think the player is naked. But when I do that (now with cbbe) the breast clip through the clothes. With fusion girl, the clothes moved with the breast jiggle (which I like). So I am wondering if I installed something wrong or if what I desire is only capable with fusion girl? As indicated previously, I think you need to double-check that the clothing you're wearing was converted to the CBBE 3B body and not just made for non-3B CBBE. (You'd get the same with FG if you wore clothes converted to a different set of physics bones than the base body, for example clothes for FG 1.65 but a FG 1.80 base body, since they have different physics bones and end up moving independently of one another, resulting in the clipping you describe). 1
fobbadabalaba Posted September 9, 2021 Posted September 9, 2021 18 hours ago, vaultbait said: As indicated previously, I think you need to double-check that the clothing you're wearing was converted to the CBBE 3B body and not just made for non-3B CBBE. (You'd get the same with FG if you wore clothes converted to a different set of physics bones than the base body, for example clothes for FG 1.65 but a FG 1.80 base body, since they have different physics bones and end up moving independently of one another, resulting in the clipping you describe). Ok, that might be the problem. I thought Vtaw clothes were. I think maybe the guy/girl doing all the recent conversion to fusion girl is making sure to use the 3B. darn…. I really like some of the old clothes….. choices????
fobbadabalaba Posted September 9, 2021 Posted September 9, 2021 Do I like the old outfits enough to fore go the matching jiggle when walking “barefoot”???
fobbadabalaba Posted September 9, 2021 Posted September 9, 2021 Thanks for the info and advice, by the way
vaultbait Posted September 10, 2021 Posted September 10, 2021 11 hours ago, fobbadabalaba said: Ok, that might be the problem. I thought Vtaw clothes were. I think maybe the guy/girl doing all the recent conversion to fusion girl is making sure to use the 3B. darn…. I really like some of the old clothes….. choices???? I just find it amusing because it's body improvements like this which caused a lot of people to throw up their hands and declare Fusion Girl unusable, and now a lot of them who went back to using CBBE are facing the same situation with the CBBE 3B update. Mods change, things have to be upgraded... as they say you can't have omelette without broken eggs. 1
Anionmus Posted October 12, 2021 Posted October 12, 2021 (edited) Why does the colliding version have this error? https://ibb.co/2W28Y8r It can be fixed? clear, without the need to activate (armor ignore) the body becomes invisible the moment it collides with any other node. I am using the version for Fusion girl I did this. Download and install OCBPC 0.3 zex4 from Loverslab. and then install your preset (MTM 3B OCBP - OCBPC Physics and Collision Preset - Beta). Did I do something wrong? the collision and physics works, my problem is invisibility... disabling (detect armor) is also not an option. Edited October 12, 2021 by Anionmus
NNS10 Posted October 17, 2021 Posted October 17, 2021 (edited) The default version of each Preset is supposed to have reduced bounce when wearing armor. From looking at the ini files, I can't tell how the reduced bounce is controlled. Is it a hard-coded reduction set in CBP rather than a configurable setting in the preset? Edited October 17, 2021 by NNS10
vaultbait Posted October 17, 2021 Posted October 17, 2021 3 hours ago, NNS10 said: The default version of each Preset is supposed to have reduced bounce when wearing armor. From looking at the ini files, I can't tell how the reduced bounce is controlled. Is it a hard-coded reduction set in CBP rather than a configurable setting in the preset? It's the [*.A] sections in the config, see this article for details.
mishovur Posted October 17, 2021 Posted October 17, 2021 Thank you very much, works like a charm with TWB body I'm using. Tested all presets, the last one is a bit 'over the top jiggly' but hell, that's why you gave 4 different options :))) Thank you again, very nicely done!
NNS10 Posted October 18, 2021 Posted October 18, 2021 (edited) 2 hours ago, vaultbait said: It's the [*.A] sections in the config, see this article for details. Thanks, makes more sense now what's going on with the attach sections. Do you happen to know how the 3 breast bones interact? I'm comparing the different MTM FG Presets and I notice every bone is not always changed. Sometimes only 1 breast bone is changed between presets (for example Natural to Natural-Soft). Edit: I'm also seeing some other strange settings, like the armor version having more bounce in some directions than the unarmored. FG Natural Preset as an example. Breast 4 linearY=0.0075 Breast 4.A linearY=0.05 Edited October 18, 2021 by NNS10
playerpoide Posted October 21, 2021 Posted October 21, 2021 so i need i little bit of help im new of this things on mods, so i installed the mod and doesnt work now, i have working for 2 days but then i batch build all the armos in Body Slide and now doesnt work, i have (at least i think) OCBP + CBP and CBBE installed what i must do also clothing that i use are Lazman Outfit replacer
MysticDaedra Posted October 21, 2021 Posted October 21, 2021 I'm having an issue where the boobs try to "float in place" (think of the bad dude's hair from the latest Pirates of the Caribbean), and the ass kinda warps down towards the ground. I tried deactivating the MTM physics preset (saw another comment somewhere suggesting to do that), but of course no change. I have Fusion Girl installed above OCBPC which is installed above MTM in MO2. Any tips? Obviously I'm missing some vital part of the setup, but I've followed all instructions as far as I can tell.
vaultbait Posted October 21, 2021 Posted October 21, 2021 12 hours ago, MysticDaedra said: I'm having an issue where the boobs try to "float in place" (think of the bad dude's hair from the latest Pirates of the Caribbean), and the ass kinda warps down towards the ground. I tried deactivating the MTM physics preset (saw another comment somewhere suggesting to do that), but of course no change. I have Fusion Girl installed above OCBPC which is installed above MTM in MO2. Any tips? Obviously I'm missing some vital part of the setup, but I've followed all instructions as far as I can tell. Test loading a save in a small interior cell with few/no NPCs and see if it still happens. Unstable framerates are murder on the physics in FO4, and cause all sorts of weird effects including incorrect gravitational pull.
MysticDaedra Posted October 21, 2021 Posted October 21, 2021 18 minutes ago, vaultbait said: Test loading a save in a small interior cell with few/no NPCs and see if it still happens. Unstable framerates are murder on the physics in FO4, and cause all sorts of weird effects including incorrect gravitational pull. Turns out a LooksMenu preset I installed... came with a skeleton. Very odd. Hid the file in MO2, problem solved!
vaultbait Posted October 21, 2021 Posted October 21, 2021 2 minutes ago, MysticDaedra said: Turns out a LooksMenu preset I installed... came with a skeleton. Very odd. Hid the file in MO2, problem solved! Oh, ouch! That would definitely come as a surprise to me. Then again, I don't install third-party presets since they almost always need some random combination of face parts and hairstyles I don't want. Just as well, I suppose... 1
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