Jump to content

Way too many questions ... Halp!


Flemming

Recommended Posts

Posted

Ok, so this started with me seeing the image linked below. 

 

I posted in the thread I found said image in, but decided I should probably start a new thread, because I am *beyond* confused. 

 

"So ... um ... yea. I hate to be the idiot who asks about things you all have long since figured out, but ...

 

What are the exact mods/process to get breasts looking like that ingame? I was working off assumptions last night (after digging around this topic and others and hunting down mods that I apparently needed [many dead links along the way]). After installing everything correctly (near as I could tell), I went in game and ... breasts weren't displaying right *at all* (they were all squashed and weird) ... I attempted a slash and burn to get back to a normal appearance (which succeeded) and then started over, but still came to the same result."

 

That was my post from the thread the linked image came from. 

 

I did receive a response from someone recommending Mod Organizer, which is now d/led and installed (which means I now have that, BOSS, Wrye and NMM ... do I need to use all of those or ... ?).

 

Also, despite d/ling and extracting NCC to the MO directory correctly, MO is still telling me that NCC is missing,

 

o____O

 

The things I do to get the body I want in skyrim. Sheesh. 

post-36690-0-49408400-1368729924_thumb.gif

Posted

Well, in general, you shouldn't start off by testing a million mods at a time.  Start with one body replacer of your choosing (UNP, CBBE, etc.), see if that alone works, and then build off of that with the breast augmentation mods.

 

In your particular case, I believe that's a CBBE-based body, so start with that.

Posted

Well, in general, you shouldn't start off by testing a million mods at a time.  Start with one body replacer of your choosing (UNP, CBBE, etc.), see if that alone works, and then build off of that with the breast augmentation mods.

 

In your particular case, I believe that's a CBBE-based body, so start with that.

 

That's just it though ... near as I can tell, to get the body above takes about 4-5 different mods stacked on top of each other somehow. That's why I asked, because I went through a couple of permutations of CBBE, TBBP, bodyslide (which I'm still scratching my head at), CHSBHC ...

 

Yes, I am well aware, totally my fuckups, I probably should've asked first instead making a bunch of (not entirely uninformed) guesses and shuffling things back and forth. 

Posted

My recommendation is to use just one of Mod organizer, Wrye bash or NMM. I use mostly NMM.

BOSS is essential, it doesn't matter for the following mods, but use it anyway.

 

Installation order, overwrite when prompted

1. CBBE for meshes and textures

2. TBBP for animations and skeleton

3. big breasts body files (TBBP version)

 

In case of weird issues, use FNIS (just follow its instructions)

Posted

My recommendation is to use just one of Mod organizer, Wrye bash or NMM. I use mostly NMM.

BOSS is essential, it doesn't matter for the following mods, but use it anyway.

 

Installation order, overwrite when prompted

1. CBBE for meshes and textures

2. TBBP for animations and skeleton

3. big breasts body files (TBBP version)

 

In case of weird issues, use FNIS (just follow its instructions)

 

I seem to have it figured out ... the end result wasn't quite as big as the above, but it's perfectly fine, is animating well and not showing any issues. 

Posted

MO has instructions around there somewhere on where to get and how to install NCC. Its' required. 

 

Once you get that installed, then install cbbe. then stop. Test.

Ad nauseum.

 

Typically, mod authors give specific instructions on how to get their one bit working. Anything prerequesite should be installed first and known working before you install their mod.

 

As far as MO goes, the load order is top to bottom. the last thing is loaded last, so you can drag the order as needed (no file overwriting is necessary). You'll also need Jerbs to tell you exactly what he did to get that. If i know that jugg-guy, he did a lot of shit to get that figure. 

Posted

MO has instructions around there somewhere on where to get and how to install NCC. Its' required. 

 

Once you get that installed, then install cbbe. then stop. Test.

Ad nauseum.

 

Typically, mod authors give specific instructions on how to get their one bit working. Anything prerequesite should be installed first and known working before you install their mod.

 

As far as MO goes, the load order is top to bottom. the last thing is loaded last, so you can drag the order as needed (no file overwriting is necessary). You'll also need Jerbs to tell you exactly what he did to get that. If i know that jugg-guy, he did a lot of shit to get that figure. 

What's confusing me about MO at the immediate moment is the left pane/right pane stuff. I can't tell where stuff on the left is actually sitting in relation to the stuff on the right, and I can't drag them to the opposite side to try to put everything in one place then order it ... 

 

Or is that something I shouldn't be worried about?

Posted

Edited to explicitly include monsto's very important point.

 

in mod organizer there're two issues you're looking at and while they're interrelated they manipulate different things. The next two paragraphs are extremely simplified but will give you the basic idea.

 

Left pane: determines which mesh/texture/script file will be used in the game. The lower mods in the left list override the higher ones. Double clicking a listing in the left pane will open a dialog window, of which the most important tab is the 'conflicts' one. That will tell you what files that particular mod is overriding and what overrides files in that mod. MO gives you a nice indicator with a green plus and/or a red negative sign indicating that particular mod is overriding/being overridden. Try installing a couple different mods that modify what dungeons look like, drag one above the other, check the conflicts, and then swap them around. That will give you a clear idea of what the left pane is all about.

 

The right pane is all about esps. That's a (mostly) separate issue and is about overriding the definition of game parameters. What is overriding what there is not displayed by MO, unfortunately. The same basic rule applies, however. Any game parameter's final setting is determined by the last esp that makes a change to it. That is, the lowest esp will win if there's a conflict. BOSS is your best tool for making sure those esps are in the 'best' order. Tes5edit can tell you what parameters are overridden by which mods and help you determine if you want to override BOSS's suggestions. Overriding BOSS is the exception, not the rule.

 

If you have the time it's worth walking through neovalen's skyrim revisited. It changes constantly so it is not exactly a game you want to make your permanent one but if you take the time to go through it you will not only have a solid tool set but you will learn just about everything you need to make a skyrim you want to play. I wish he'd explain more about why he's making the changes he does but a little thinking and research will help you figure out why. It took me about a week (no play time :) but was well worth it. Even if you don't do the whole thing going up to 'Let the Modding Begin!' will at least give you a good tool set to work with.

Posted

Pinute gives a great summary. Only thing I would add is that when he says "The lower mods in the left list overwrite the higher ones" he doesn't mean that files over write files... what happens is that the overwriting takes place in memory at game load. Mod Organizer loads the mods in the vertical order of the left list, and anything lower will 'over write' the loading of anyhing that was higher on the list. It is a non destructive installation.

Posted

Many, many thank yous (and random sexual favors) to all of you for the help and advice here. I'm fiddling with the mods and setups a bit to get to where I want, but now I know how to do it much more neatly. 

Posted

 

the end result wasn't quite as big as the above, but it's perfectly fine, is animating well and not showing any issues. 

 

 

You'll need a character menu mod for that I believe, at least for the most convenient manner.

Grab either RaceMenu or Enhanced Character Edit to allow you to adjust the breast "bones" (and thus size of breasts) on the character creation screen- this is in addition to the "weight" slider.

They have different pros and cons.

RaceMenu has far more compatibility in addition to more body size changes (including left/right differences), but I really do love ECE's head mesh and save states. You'll probably want RaceMenu, as if I remember right it has some breast angle slider that ECE doesn't.

 

I'd also get the Ring of Change mod for this stuff. Not required but I really like it:

http://skyrim.nexusmods.com/mods/9458/

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...