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Red Rocket Luxurious Underground Living Estate


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Posted
9 hours ago, Invictusblade said:

can I say that would be an interesting companion mod concept to have a companion who would sporadically follow the player out of the blue. (in a stalker kind of way)

 

similar to Mysterious Stranger but really needy

 

just an idea

 

Not exactly what you describe, but you might want to try out Vault Buddy Follower if you haven't seen it yet. At least fits the role of a creepy follower with an unhealthy attachment.

Posted
On 8/1/2021 at 5:06 PM, han550 said:

Hi. The mod is excellent! But answer one question: i can't send followers to this basement? Right?

Right, it functions just like a regular 'player' home and can't be used as settlement.

Posted (edited)

Reginald_001, thank you for this and other wonderful mods. By the way, will Ivy have any special comments for this estate in version 6.0? Or, maybe, dialogs with maid?

 

P. S. Nora and Ivy in their new home:

Spoiler

IMG_20210813_005331.png.f1e07c79ede16a089e7c359453cc72fa.png

 

Edited by zxcv_asdf_019500
Posted (edited)

Posting here as well to avoid unpleasant surprises to other users.

 

I took the liberty of thoroughly testing all containers in this version of the Red Rocket basement. I put a piece of wood in every container I found, except the magazine racks and weapon racks (which work as-is, anyway), then fast traveled away to a different cell (I used the Starlight Storeroom player home) and waited a whole week by sleeping. Here are the results...

Upon returning, the main gate was locked and inaccessible again. If you forget the key card inside you're gonna have a bad time, so don't misplace it!

On checking, these are the safe containers (ie, they still had the lone piece of wood in them):

 

Tool chest, Suitcase, Toolbox and 2 Wooden crates near the entrance

 

Tool chest, Toolbox in the downstairs craft area

 

Toolbox, 2 Steamer trunks, 4 Wooden crates, Tool chest in the upstairs craft area

 

Cooking stove workbench internal storage (duh)

 

Everything else respawns and is unsafe for item keeping. You will lose anything stored inside those when the cell respawns.

 

Hopefully Reginald will feel like going over the Basement again and ensuring the containers used are the non-respawning kind... If not, oh well. There's a decent amount of safe containers anyway.

EDIT: Attaching load order from Discord for reference. I don't think anything should mess with vanilla respawn flags in my load order, but maybe I am missing something.

LoadOrder_Fallout4_2021-08-26T16-31-39.txt

Edited by Lucifeller
  • 2 weeks later...
Posted
12 minutes ago, newdawn1975 said:

How do I send companions to live here if I do not have a follower mod?

 

You don't, this is a player home (like Home Plate), not a settlement.

  • 2 weeks later...
Posted (edited)

It's literally right in front of the door. Literally right beneath the card reader...

It's literally shown in the youtube video in the first post. ;) :P

Edited by Reginald_001
  • 1 month later...
Posted (edited)

It's nice this is still around nice upgrade .

just wondering is the og still around it's not on nex no more 

and im building me a new rig so im gonna lose it .

lol nvm got it

Edited by WingManLogic
  • 5 weeks later...
Posted

Installed this mod with Vortex, all requirements are met... but the mod doesn't show up in game? Any ideas? I don't use mods that alter Red Rocket, Vortex doesn't give any conflict warnings, all appears to be regularly installed and enabled. plugins included. I'm still low level with my character, exited from Vault 111 and recruited Ivy, and met Dogmeat, that's it. I don't understand what's gone wrong...

Posted (edited)
1 hour ago, ale7474 said:

Installed this mod with Vortex, all requirements are met... but the mod doesn't show up in game? Any ideas? I don't use mods that alter Red Rocket, Vortex doesn't give any conflict warnings, all appears to be regularly installed and enabled. plugins included. I'm still low level with my character, exited from Vault 111 and recruited Ivy, and met Dogmeat, that's it. I don't understand what's gone wrong...

That is very weird. It 'just works' in all my builds and the test builds the test team got. People said this a couple of times for this mod but always it was either that it wasn't installed correctly or it wasn't activated yet. Make sure the DLC is available as well.

Edited by Reginald_001
Posted

Ok, I found out what the problem was: I'm silly! ?

I was looking in the wrong spot and couldn't find the entrance. Case closed. I really enjoy this mod and Ivy, which I consider the best companion you could ever have on Fallout 4. Keep up the great job you're doing! Cheers from Italy

  • 2 weeks later...
Posted
9 hours ago, gungho95 said:

This place is nice, will Ivy 6.0 use this as a new pad instead of that tiny cave, or at have anything to say about this place?

No, Ivy has her own little place in 6.0. ;)

  • 1 month later...
  • 2 weeks later...
Posted

Ok, question... perhaps silly question: what does the damn red button near the bedroom's door do!? I clicked it a couple times but i didn't notice any effect. I returned to the basement, after completing a quest, and it was is if I've been there for the first time, all was reset (Ivy's porn mags and all her related holotapes, notes... all gone, sigh...), why? Wait... don't tell me... the damn red button!?

Posted
3 hours ago, ale7474 said:

Ok, question... perhaps silly question: what does the damn red button near the bedroom's door do!? I clicked it a couple times but i didn't notice any effect. I returned to the basement, after completing a quest, and it was is if I've been there for the first time, all was reset (Ivy's porn mags and all her related holotapes, notes... all gone, sigh...), why? Wait... don't tell me... the damn red button!?

Summons the maid when you first arrive.

Posted
9 hours ago, ale7474 said:

Ok, question... perhaps silly question: what does the damn red button near the bedroom's door do!? I clicked it a couple times but i didn't notice any effect. I returned to the basement, after completing a quest, and it was is if I've been there for the first time, all was reset (Ivy's porn mags and all her related holotapes, notes... all gone, sigh...), why? Wait... don't tell me... the damn red button!?

Some containers (but certainly not the magazine racks) respawn in the basement. You likely have a mod that is overriding respawn settings somewhere.

 

The red button summons the maid to you. It sometimes takes a while for her to walk over to you. If you stand long enough at the button, she will walk to you and wait for a command.

Posted
13 hours ago, Reginald_001 said:

Some containers (but certainly not the magazine racks) respawn in the basement. You likely have a mod that is overriding respawn settings somewhere.

 

The red button summons the maid to you. It sometimes takes a while for her to walk over to you. If you stand long enough at the button, she will walk to you and wait for a command.

Thanks for the answer, I'll try to be more specific. For example, you can see all the magazines displayed on the racks, you can "read" and pick them from the rack, but the transfer menu is empty. Once you pick all the magazines and put them back on the rack, you can see them again on the transfer menu. I used to keep I'vy's holotapes, notes and all the related stuff in a safe under the bed. All gone... this goes for all the other safes in the home. The gate is locked as if it was the first time being there, I thought I accidentally sold the keycard, but it was in my inventory. I don't have mods that change anything in Red Rocket, actually, I don't have mods that change environment and buildings at all. This issues seem to happen only once per game, and didn't always happen. I use a mod that places captives in raider and super mutants camps, could it be an issue?

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