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Captive Maidens 1.0 English


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Question for those that might know:

 

I've opened this up in CS and think I may have tracked down the offending script. I honestly have no clue what I'm doing and what I attempted could not be saved (syntax error), but here is what I found:

 

--------------------------------------------------

scn aaaCaptiveMaidenSetupComplete

 

ref hostage

 

Begin Function { hostage }

 

set aaaCaptiveMaiden.Step to 300

hostage.EvaluatePackage

hostage.SetDestroyed 1

 

;2011/7/30

DisablePlayerControls

set aaaCaptiveMaiden.HostageAlpha to 1.0

 

End

--------------------------------------------------

 

Tried removing 'DisablePlayerControls' thinking it may allow sufficient time to hit target with MCS before despawning, but I get a syntax error: line 5, invalid block type in 'begin' command.

 

Are my thoughts along the correct line and how do I avoid an error?

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  • 2 months later...

I redid this plugin making some changes to ini and scripts

It diables/toggle some original Checks.. See ReDone Changes..

 

 

;;-----ic29 overide Annoyances -----

set aaaCaptiveMaiden.MCSBanRemove to 1

set aaaCaptiveMaiden.MeltAfterRescue to 1

set aaaCaptiveMaiden.EnableLPKComfort to 1

 

 

 

Attachment Updated...

 

 

ReDone(Changes)

 

 

[Change Log from Original HanPL Translation...]

->Fixed Missing Dialog for Personality Type 2 {She is abnoxious now, Plz Be the Gallant Knight and do note Rape/kill/abandon/Enslave and Sell her..}

->Fixed Other missing/untranslated Dialog according to personality Type..

->Fixed Diary Text So events will display correctly..

->Re-enabled Help Message text more colorful this time..

->Fixed Giberrish names, err.. from importing "Random" name list from wikipedia

->Added a Choice "Comfort Maiden" for LoversAdultPlay* handle (Temp. rise Disposition to 100) so that event can play {Except for Personality 99}..

->Removed MCS Ban

->Added Facility of Cloning maiden before she is disabled...

->Added a Menu Option to All three Changes Along with Fast Travel Ban Removal and Spawn Chance Change{Int&Ext} for Captured maidens...

->Options are configurable Via Clicking on Captured Diary In Inventory Mode...

 

 

 

If Anybody have issues pls PM me or leave feedback I am no longer working on this Plugin

thanks in Advance

Regards

 

Does finally someone find how to avoid the captives maidens vanish (after been escorted to town) or die (when using MCS on them)?

I need some maids to keep all my empty houses clean! ;D

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Nice' date=' but how to find those maid's copys?

[/quote']

just Look around.. 

there is 

command MyPersonalmaidRef.moveto player

So when one disappears other one will be standing just beside you.. 

 

bug resolve just in case

 

 

Open console.. 

Look for this line

ic29::MyPersonalMaidRef = MaidName(MaidId)

notedown the id it will be FF?????? 

then give command

FF??????.moveto player

 

 

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Nice' date=' but how to find those maid's copys?

[/quote']

just Look around.. 

there is 

command MyPersonalmaidRef.moveto player

So when one disappears other one will be standing just beside you.. 

 

bug resolve just in case

 

 

Open console.. 

Look for this line

ic29::MyPersonalMaidRef = MaidName(MaidId)

notedown the id it will be FF?????? 

then give command

FF??????.moveto player

 

 

 

Icecold29, your modifications (new .esp and .ini) works just fine! Thanks! A lot!

(I sometimes had CTD but I don't know if it's related to your plugin, and it is verry rare so no problem at all!)

You did a great work!

;)

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I updated Post #106 with Final ReDone version from me..

Ini{NEW One... Continue using original} is redundant with introduction of I game menu..{drawback:every thing has to be switched on from start..}

 

About Crashes : I donot know... I took utmost care not to change existing code / functions... instead of commenting out things... I added extra code{conditions} to existing checks.. If the crahes are inherited from original plugin, I simply am not skilled enough to fix them...

BTW: I did not experience any crash till now... But mY oblivion install is just 4 days old...So there is that...

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Well I think I've found the cause of the CTDs, it happens when I'm going to see (visually) some of the maids, maybe this bug comes from the race of this maid.

I don't remember it happened with the original plugin, so did you add some new faces (from other races) to those maids? If yes, which ones? (races)

 

BTW I've finally found something that could be improved: the game don't remember the settings (fast travel, spawning rate, ...) from a previous game.

When I load a savegame I must redo the settings, via the book.

 

Lol, and maybe add a read me, explaining the new settings (choose "disable" = ... ).

Keep up the good work! ;)

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Nope no changes to existing races...:s Don't know how to change races..

Only scripts I can handle rest is pretty much beyond me...

Try changing the load order and see if it help..

putting it a little bit lower to give it priority

 

About settings they are from the ini file so they reset to default when ini is rerun or game is re-initialized... for permanent settings changes should be made to ini..

 

I am still not getting any CTD's this is futile... i might be looking for problems not there... or somebody with more knowledge can look into it... :dodgy:

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Well I think I've found the cause of the CTDs' date=' it happens when I'm going to see (visually) some of the maids, maybe this bug comes from the race of this maid.

I don't remember it happened with the original plugin, so did you add some new faces (from other races) to those maids? If yes, which ones? (races)

 

BTW I've finally found something that could be improved: the game don't remember the settings (fast travel, spawning rate, ...) from a previous game.

When I load a savegame I must redo the settings, via the book.

 

Lol, and maybe add a read me, explaining the new settings (choose "disable" = ... ).

Keep up the good work! ;)

[/quote']

 

If you haven't done so yet, create a clean save.

 

I'd be willing to bet that bad data from an old version of Captive Maidens is causing your CTD.

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Actually' date=' how do you start the Captive Maidens action in this PI?

With the old version you would meet the adventure in Weye Inn, set the frequency of maidens to appear and be gone into the next cave infested by bandits.

With the new one, there is nothing like this. Any help?

[/quote']

 

They are totally different mods.

 

You're thinking of Damsels in Distress.

 

In Captive Maidens, one of ~ 80 female prisoners will randomly spawn in just about any dungeon, bandit camp, etc. When you near one, you should get a message about hearing a maiden's voice.

 

To start the quest, just talk to any guard. There should be a conversation option about Captive maidens.

 

Finally, I highly recommend taking a good long look at the CaptiveMaiden.ini file. There are tons of configuration options in there. In particular, I really like setting FasttravelControl to 0.

 

For when I really don't feel like dragging her slow ass half way across Tamriel in search of a guard.

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I have been playing captive maidens for a few days now.

I like the mod, but I got a few suggestions:

- In the old mod there were some really exotic girls like Tabaxi, various custom elves races and so on. Now there are only standard humanoid races, mostly blondes whose names sound suspiciously like p*rnstars. I will try to do some TESCS work to combine the new script with the old variety. Sorry, I can only pity those girls that end up in p*rn industry: A girl I knew when I was a kid ended up as a prostitute and she was utterly miserable when I met her again.

- When the girls have respawned they keep standing around. What about an option that sends them to a place to relax like the Tiber Septim or an island in Topal Bay or along the Gold Coast(TS will conflict with the maginificient CLS mod)?

Tell em "You look like you need a good place to relax. Meet me at the **** in a few days."

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My suggestion is to have the options able to be saved; I don't like having to reset my options every time I load up a game.

 

And really, using the quasi newer version, I haven't noticed any blond girls that I've saved, and I've found maybe 10 of them so far. if anything, the girls I find lean more toward having cat ears and tails, with atleast three being Tabaxi. One was a Dunmer, one was an Altmer.

 

As for names... eh. But it's kinda funny having a Tabaxi named Sasha Grey living in my waterfront shack.

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  • 4 weeks later...

By now, I hardly ever meeet any blondes, but girls of about any race.

Funny enough. :D

Please pardon me nagging again, but wouldn´t it be possible to implement a feature that makes your fame go up 1 point when having successfully brought a maiden to safety? It could also be a nice conversation topic: "Didn´t you save my daughter / niece / girlfriend last week? I am ever so grateful!" Or similar.

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Apologies if this has been already answered: does this mod conflict with Damsels in distress?can you have both?if they conflict' date=' which 1 would you say its better?Thanks

[/quote']

 

No conflicts I think, they are totally different mods. They should run both without problems. :)

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Apologies if this has been already answered: does this mod conflict with Damsels in distress?can you have both?if they conflict' date=' which 1 would you say its better?Thanks

[/quote']

 

They "shouldn't" conflict. As to "better"? That is always tough as it is based on an individuals opinion.

 

Damsels in distress is a very simple and straight forward plugin that generates female captives randomly in dungeons. You "free them" and then escort them to the exterior of the dungeon and they give you a reward. That is the end.

 

Captive maidens is a bit more involved as you can tweak it via an ini file to have more maidens to rescue or fewer. You also rescue the female but now you have to escort them all the way to a guard who will then "arrange" for your reward at a later date. You can leave it on the so called realism setting in which you can't fast travel with the maiden in tow and must rest fairly often as she is of a "delicate" constitution and will fall over from exhaustion if you try to walk to far without resting. You can of course turn this off if you like via the ini file.

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