Triratna Posted January 29, 2012 Posted January 29, 2012 I some how got it to work without the MBPs How ?!? O_O Seriously. How do we cut Mbp dependency from captive maiden? I don't used MbP and i will never will. I usually re-boot all Mbp related mods & cut off Mbp as their master plugin, but i don't know how to cut captive maidens mbp dependency.
VexyRage Posted January 29, 2012 Posted January 29, 2012 ....I dunno mush aout scripts or any of that, I'm far from a techie, I can play Oblivion, WoW, check email & FB on a comp, thats about it.....a friend of mine sent me MBP 98 a few days before I downloaded Captive Maiden.....maybe it was the meshes & such in my Data Folder...like I said I don't really know....but if I activate in OBMM or manualy, when I'm in game a pop-up appears saying I need to install MBP + + 0.9.4a regardless of anything, but if I leave it unchecked in both OBMM & Launcher Data Files, then it still runs perfect....I don't understand any of the tech terms you guys are using, but I can sort of get main idea of wtf you mean....kind of.....however I also wish there wasn't so much dependency on such things....for as little as I know now about these things, the more I hear, the greater my headache becomes....but I still get a Quest called "Lesson's in Humility" still appears in my quest log when the mod is not active and sends me on the quests to save all 90 Maidens
kevanlol Posted January 29, 2012 Posted January 29, 2012 ....I dunno mush aout scripts or any of that' date=' I'm far from a techie, I can play Oblivion, WoW, check email & FB on a comp, thats about it.....a friend of mine sent me MBP 98 a few days before I downloaded Captive Maiden.....maybe it was the meshes & such in my Data Folder...like I said I don't really know....but if I activate in OBMM or manualy, when I'm in game a pop-up appears saying I need to install MBP + + 0.9.4a regardless of anything, but if I leave it unchecked in both OBMM & Launcher Data Files, then it still runs perfect....I don't understand any of the tech terms you guys are using, but I can sort of get main idea of wtf you mean....kind of.....however I also wish there wasn't so much dependency on such things....for as little as I know now about these things, the more I hear, the greater my headache becomes....but I still get a Quest called "Lesson's in Humility" still appears in my quest log when the mod is not active and sends me on the quests to save all 90 Maidens [/quote'] There is only ONE mod in oblivion. They are all dependencies of eachother.
Razarkis Posted February 2, 2012 Posted February 2, 2012 I know I have MBP++ installed. I get the same error that was posted earlier in the thread (pg 2), that it needs MBP++ 94 ; I have MBP++ 098 Full installed, after MBP 2ch 1.4. Here's my load order: I've tried to follow the FAQ, etc - spent more time on getting that right than playing the last few days, really. More instability than I like, but I think I have it down now, save for Captive Maidens (and some Tamago tweaking, where I get hordes of children randomly appearing, then running like lemmings... It's a bit odd. But I digress) I can put this into the Tech support forum if you like. Wyre says I have no dependency issues anymore - I've disabled quite a few mods I used to have running. Any ideas? It's starting to bug me that I can't get this one running. I've already had to drop too many mods for interoperability issues. Oblivion.esm Hair Style Master.esm Beautiful People 2ch-Ed.esm Lovers with PK.esm Kvatch Rebuilt.esm x117race.esm BreakUndies.esm TamagoClub.esm HiyokoClub.esm LoversCreature.esm Oblivion Sexualized Monsters.esm CM Partners.esm Nec Mystic High Elf-Remake.esm Kaleah.esm Unofficial Oblivion Patch.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp City Life-x117.esp VanityCameraSmoother.esp Reznod_Mannequin_HD[Eng].esp DLCHorseArmor.esp DLCHorseArmor - Unofficial Patch.esp DLCVileLair.esp DLCVileLair - Unofficial Patch.esp DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp DLCSpellTomes.esp Dancing Shadow Rose Break Undies.esp EY_Vampirehunter.esp FLY Armor and Clothing - Non-replacers.esp Lolimix.esp Kikai & Slof Clothing.esp Slof's & Orc's Armours.esp Slof's Gentlemen's Wear.esp Lady Apella.esp Slof's Boners! v5.esp 300_Brocade_Outfits.esp AT2 01-Shiki Armor Set.esp DMRA Stock Armor Skimpy.esp Greek hero armors and weapons.esp Slof's Horses Base.esp Slof's Extra Horses.esp Slof's Extra Horses 2.esp DLCThievesDen.esp DLCThievesDen - Unofficial Patch.esp DLCThievesDen - Unofficial Patch - SSSB.esp Slof's Oblivion Robe Trader.esp Kvatch Rebuilt.esp Slof's Oblivion Goth Shop.esp Apachii_Goddess_Store.esp Apachii_Heroes_Store.esp DLCFrostcrag.esp DLCFrostcrag - Unofficial Patch.esp Knights.esp Knights - Unofficial Patch.esp HoarfrostCastle.esp From2ch Lives.esp F2L_FaceChange.esp Ta22's 01Army.esp 117NPCs.esp From2ch Lives Boss.esp F2LHideRaces.esp FutaPriory.esp HUDCompanions.esp RenCorpseMod.esp TamagoPlayerHUD.esp TamagoBreak.esp TamagoNews.esp TamagoShop.esp TamagoTopic.esp TamagoConfide.esp LoversTamagoClub.esp LoversEncounter.esp HiyokoGenetics.esp HiyokoGenerator.esp HiyokoGeneratorCreature.esp TamagoSetBody.esp LoversSetBody.esp LoversSetScale.esp LoversClubCats.esp LoversFSE.esp LoversAdultPlayPlusforSSP.esp LoversVoiceSSPplus.esp LoversRaperS.esp LoversJoburg.esp LoversJoburg NoDelay Addon.esp LoversSlavePlay.esp LoversBed.esp LoversNecrophilia.esp LoversPayBandit.esp LoversPower.esp Lovers with PK.esp LoversBitch.esp LoversCreature.esp Lovers with PK Extender.esp LoversHelpRapeVPlayer.esp LoversStopCombatEx.esp LoversSpermSplashEx.esp LoversEscapeRapeVPlayer.esp LoversRapeSlave.esp LoversMagic.esp LoversSlaveTrader.esp LoversVictims.esp LoversProstitute.esp LoversLight.esp LoversHideMenus.esp LoversSoundVolumeDown.esp SetBody.esp MadCompanionshipSpells.esp MCS extension.esp HumantouchNPC.esp Chain it!.esp zzEstrus.esp CCR - EE.esp CM Partners.esp _Ren_BeautyPack_full.esp Beautiful People 2ch-Ed MS Elves - NoSc.esp Beautiful People 2ch-Ed ENG Dialog.esp F2LAddon_MSElves.esp IDKRRR_C_race.esp Chocolate Elves.esp FFRace.esp SD2011.esp CM Partners Special NPCs.esp CM Partners NPC.esp CM Partners More NPCs.esp CM Partners Marker NPCs.esp CM Partners Extra NPCs.esp CM Fireflys Combined Companions.esp Kaleah.esp companion_chocolate.esp ABCompilation_APN.esp LoversSTVictims.esp CaptiveMaiden.esp CB Unholy Corrupter.esp the punished girlbox 2.0b.esp DMRAdarklightmithrilarmor.esp Dominatrix01.esp MONSTERGIRL-DEMON HIVE.esp MONSTERGIRL-NECROMANCER MOON.esp MONSTERGIRL-APOCALYPSE.esp MONSTERGIRL-ANGELIC ALLIANCE.esp tera_chf16.esp tera_hfh07.esp Edhildils Distraction Armors.esp OHTeheavy4.esp OHTeheavy1.esp Tera HEFH17.esp Tera CFL16.esp Lady Flirt.esp Silverlight Armor by Jojjo.esp alllll61sTeraPack05.esp HGEC_SBVelvetRose.esp R18PN - Eisen Platte Armor.esp tera_hf16.esp OHTeheavy2.esp OHTeheavy3.esp Black_Leather.esp Black Dark Shirt.esp OHTELight1.esp DskRings.esp Bashed Patch, Oblivion.esp LoversIdleAnimsPriority.esp Lovers3dorgasm.esp LoversAnimObjectsPriority.esp
gregathit Posted February 2, 2012 Posted February 2, 2012 Part of your stability problems are due to this: LoversSlaveTrader.esp LoversVictims.esp <---- this is the old one and should be disabled. LoversSTVictims.esp <---- this is the newer one so keep it but place it just under slave trader. Also try dropping CaptiveMaiden.esp to just under your bashed patch. Remember that it encourages you to start a new game to use this plug-in if you read the release thread. You can use an existing save game like I did but you have to tweak the ini file setting. Personally I also think you need to look into learning how to merge some of your clothing mods together with tes4gecko or the equivalent. Each clothing mod typically carries some dirty edits and when you have as many small clothing mods as you do it can add up to trouble. Just don't merge anything really large like Apachii_Goddess_Store.esp as that will likely fail and also don't merge anything that has lots of scripts in it as they will likely break. These types of files are prime candidates: tera_hf16.esp, OHTeheavy2.esp, OHTeheavy3.esp. Hope that helps
Razarkis Posted February 2, 2012 Posted February 2, 2012 Part of your stability problems are due to this: LoversSlaveTrader.esp LoversVictims.esp <---- this is the old one and should be disabled. LoversSTVictims.esp <---- this is the newer one so keep it but place it just under slave trader. Also try dropping CaptiveMaiden.esp to just under your bashed patch. Remember that it encourages you to start a new game to use this plug-in if you read the release thread. You can use an existing save game like I did but you have to tweak the ini file setting. Personally I also think you need to look into learning how to merge some of your clothing mods together with tes4gecko or the equivalent. Each clothing mod typically carries some dirty edits and when you have as many small clothing mods as you do it can add up to trouble. Just don't merge anything really large like Apachii_Goddess_Store.esp as that will likely fail and also don't merge anything that has lots of scripts in it as they will likely break. These types of files are prime candidates: tera_hf16.esp' date=' OHTeheavy2.esp, OHTeheavy3.esp. Hope that helps [/quote'] Alrighty. I did try with a new savegame, but who knows, with some of these - the ways of mods are indeed mysterious sometimes Thanks for the Victims tip. It's hard to tell what versions are what sometimes. I noticed that there was another that was deprecated as well, after I posted this. Whee. Loversetscale Once again into the breach.
Razarkis Posted February 2, 2012 Posted February 2, 2012 Hmm. Same issue after I fixed Victims/STVictims. Captive is now under the bashed patch, as well. So, are you saying I *shouldn't* bash the apachii and clothing mods? Currently, I have these bashed; Oblivion.esm Hair Style Master.esm Beautiful People 2ch-Ed.esm Kvatch Rebuilt.esm x117race.esm BreakUndies.esm Oblivion Sexualized Monsters.esm CM Partners.esm Nec Mystic High Elf-Remake.esm Kaleah.esm TNR All RACES FINAL.esp TNR - Shivering Isles.esp Unofficial Oblivion Patch.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp City Life-x117.esp VanityCameraSmoother.esp Reznod_Mannequin_HD[Eng].esp DLCHorseArmor.esp DLCVileLair.esp DLCVileLair - Unofficial Patch.esp DLCMehrunesRazor.esp DLCSpellTomes.esp Lolimix.esp Kikai & Slof Clothing.esp Slof's & Orc's Armours.esp Greek hero armors and weapons.esp Slof's Horses Base.esp Slof's Extra Horses.esp Slof's Extra Horses 2.esp DLCThievesDen.esp DLCThievesDen - Unofficial Patch.esp Slof's Oblivion Robe Trader.esp Kvatch Rebuilt.esp Slof's Oblivion Goth Shop.esp Apachii_Goddess_Store.esp Apachii_Heroes_Store.esp DLCFrostcrag.esp Knights.esp Knights - Unofficial Patch.esp HoarfrostCastle.esp From2ch Lives.esp F2L_FaceChange.esp Ta22's 01Army.esp 117NPCs.esp From2ch Lives Boss.esp FutaPriory.esp RenCorpseMod.esp LoversCreature_SexualOrgans.esp LoversCreature_SexualOrgans_Scale.esp LoversCreature_SexualOrgans_Dogs.esp LoversCreature_SexualOrgans_UOPS.esp SpecialAnims.esp CCR - EE.esp NEC Mystic High Elf-Remake.esp _Ren_BeautyPack_full.esp BP 2ch-ed Disable Bandblind BP 2ch-ed Sheograth BP 2ch-ed Merged Hair BP 2ch-ed Merged Eye x117 Merged SKRENs Hair BP 2ch-ed Chocolate Elves Beautiful People 2ch-Ed MS Elves - NoSc.esp BP 2ch-ed ENG Race BP 2ch-ed Vanilla Race x117Race ENG Race IDKRRR_C_race.esp Chocolate Elves.esp FFRace.esp SD2011.esp Kaleah.esp companion_chocolate.esp OHTeheavy4.esp OHTeheavy1.esp Silverlight Armor by Jojjo.esp OHTeheavy2.esp OHTeheavy3.esp Black_Leather.esp Black Dark Shirt.esp OHTELight1.esp Any suggestions? I'm curious, incidentally, why it says that some of those clothing mods are bashed, but it leaves them active in the load order for, say, OBMM, unlike some of the other other mods, like the MBP ones, for instance.
gregathit Posted February 2, 2012 Posted February 2, 2012 Bashing is fine and is quite different from merging. All of the mods you have listed DO need to stay in your bashed patch! To help understand: Bashing in wrye just takes all conflicts and resolves them according to load order plus and special priorities that you specify. Think of it more as a Patch than anything else (examples Apachii and most clothing mods). Merging with wrye is basically a temporary merge that makes no changes at all to the original esp's but rather just copies all of its information and places it in the bashed patch and then disables the plugin so it doesn't count toward your 250 mod limit (examples MBP files) Merging esp's WITHOUT wrye is a different animal altogether as what it does (using tes4gecko or similar utilities) is make permanent changes to the esp by actually merging the data of the two esp's into one thus creating a single file with the information from both mods in it. As to why captive maidens may not be working? Well it may be that it is not compatible with MBP++ v98. Try installing version 94a and see if that fixes it.
Razarkis Posted February 2, 2012 Posted February 2, 2012 Okay, cool. I think, actually, that I'm gonna dump most of those little clothing mods, in any case. I run mostly DMRA, and looking into it, I can find most of them in an omod - and the rest of them have issues Plus, since I was having stability issues, I'm going to reinstall vanilla with patches, then install one by one with backups of my Obl. folder at key points - like before/after MBP. I have the HD space, so it should be worthwhile. Might actually invest in several bashes with varying mod combos, as well, since I'm going to be messing with CLS soon In any case, I appreciate the help. I'll investigate the .94/.98 issue while I'm messing with things, so as to see if I can track ti down. I *had* it running under .98 for a short while, before I started messing with choc. elf stuff, so that might be a culprit, too. Ve shall see. I'll let you know what I find out. Good to know I didn't mess up the bash like I thought I did I'll try one bash with 94, one with 98, and another with CLS, and see what we got going on after that. Heck, I might fix it when I reinstall 98. Who knows! The ways of esps are indeed mysterious...
Razarkis Posted February 3, 2012 Posted February 3, 2012 Reinstall of MBP fixed it, for whatever reason. Curiouser and curiouser. Thanks for the help.
PhilMc2 Posted February 4, 2012 Posted February 4, 2012 Hi, I know it has already been mentioned, but does noone have an idea of how to make these maidens mcs-companions? After finishing the quest the maiden disappears regardless of what I do...being to fast with the mcs-skill kills her...there is no possibility of resurrecting her with console-commands! (She stands up and falls down immediatly) I`ve got a savegame now...with a synx-maiden in tow...this synx-girl is freaking awesome...she doesn`t even need a seem-hider...I need to own this girl ;D I already tried a lot...but failed Have you tested another MCS-Version or another CM-Version facing this problem, or did you use special console-commands? Is it possible to end the quest without letting barbie disappear? If a CM-Script doesn`t allow MCS to work...how to rewrite it? Thank you for your time Ciaoi
kevanlol Posted February 5, 2012 Posted February 5, 2012 Well if they were tough enough to be your companion... they wouldn't need rescuing in the first place.
quasimodo75 Posted February 5, 2012 Posted February 5, 2012 I have been asking myself this too. My only solution was to clone them in the construction set as partners or as neutral NPCs that can be MCS´ed. Still, this is not the same thing as the romantic notion of rescuing a girl from prison and to make her her your companion afterwards. About them being too tough to need to be rescued: It should be fairly simple to enchant their handcuffs with a paralyzing spell. Those handcuffs got the key on the body of their guards, so the key has to be searched for before freeing them. Once unchained, they could be able to move but still weakened. This could be cured by some kind of special healing potion that is stored adjacent to the city gates where you go. Thus, you still have to take some care for them on your way to the next city. I think there is lots more potential to this little Plug-In. BTW: I admire the wealth of imagination to set up so many different female NPCs which all differ from each other. Most of them are real beauties. Still, I recently freed a monkey like creature which was just plain ugly. I still wonder what former teacher of mine she reminds me...
frostking Posted February 5, 2012 Posted February 5, 2012 As far as making these girls your companions; you can't. (without modding the mod.) If you hit her with MCS before the end-quest message pops-up, she dies, and she disappears before the message pops-up. I took a look at the scripts, and there seems to be a lot of counters to kill the girl, if you try to use her in any way beyond the intent of the original mod. The creator of this mod must have been hell-bent on making sure his mod was used one way, and one way only. It may be just a little too- heavily scripted. After installing, I got major ctd's, and severe slow-down, including two bsod crashes. (Haven't had a bsod in years.) The mod had to go.
PhilMc2 Posted February 6, 2012 Posted February 6, 2012 @ kevanlol: I don`t want them as combat companions...so they don`t need to be tough ^^ I escort them to my player house and there they will make their day...but therefor I need those MCS-Orders like "relax" or "trade item" and the possibility to let GDS work to marry "them" @ quasimodo75: cool idea...I will try that...thx ^^
quasimodo75 Posted February 6, 2012 Posted February 6, 2012 I noticed another funny feature about this mod. I tried the "sexual contact" spell, I think from Lovers Adult Play Plus on them. Reaction was "I hardly know you...", because their disposition is set to 50. So I tried the persuasion game on them until their sympathy level was above ~ 80. If I turned away from them for just a second ("Lets go to a more private place") their sympathy level resetted to 50 immediately and I had to go thru the whole persuasion routine again. Not too bad if you want your speechcraft to level up quickly!
chivaleroncross Posted February 20, 2012 Posted February 20, 2012 Yups, I'm always rape every maiden I save while they asleep. Their disposition will be back to 50 again perhaps they have terrible memory? LOL!
Mailamea Posted May 25, 2012 Posted May 25, 2012 This needs more attention. Blends well with lovers. Thank you
Sparlimb Posted May 26, 2012 Posted May 26, 2012 Hrmph... I like this mod, but I really want to love this mod. Is there no way to break or stall the despawn a bit after turn in? Every attempt at MCS has failed. I've tried tweaking the .ini and the only adjustment that took was delaying the 'unaccompanied despawn' (park her somewhere safe and wander off for several hours). Default is set at 3hrs gametime, with adjustments available to just over 32000 hrs. Maxing disposition in the ini didn't take hold either - auto shift back to 50. I also wonder if there can be only one active maiden at a time? Even with settings at 100% I did not find another while the first was parked. I don't mind the hike back to town (lotsa fun spots) and this pup has great possibilities, but the built-in restrictions defeat it's overall potential and appeal.
quasimodo75 Posted May 27, 2012 Posted May 27, 2012 but the built-in restrictions defeat it's overall potential and appeal. Fully agreeing on this!
Mailamea Posted May 27, 2012 Posted May 27, 2012 Someone should really continue this mod, i like it , because its like a be patient mod , protect them style.
GMac2021 Posted May 27, 2012 Posted May 27, 2012 It'd be easier to rebuild the whole thing from scratch as I think continuing the mod is an option no-one wants to take. I enjoyed the mod, but it caused nothing but problems. A great idea that was ruined by the modder's arrogance and tunnelvision. Any mod that tries to take over your game and dictate how you're allowed to play is not worth installing. Too many modders lock themselves in their basements with one hand their mouses (sic), and one hand on their family jewels. Damsels In Distress is a similar mod where you rescue maidens. Not nearly as good or well thought out as Captive Maidens; but not nearly as arrogant, intrusive, or obnoxious either. Search the Nexus for "Damsels" if you're interested (you're probably already aware of it). It'd be easier to add a "be patient" factor to that mod than to rebuild Captive Maidens.
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