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Captive Maidens 1.0 English


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I some how got it to work without the MBPs ;)

 

How ?!? O_O Seriously. How do we cut Mbp dependency from captive maiden?

 

I don't used MbP and i will never will. I usually re-boot all Mbp related mods & cut off Mbp as their master plugin, but i don't know how to cut captive maidens mbp dependency.

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....I dunno mush aout scripts or any of that, I'm far from a techie, I can play Oblivion, WoW, check email & FB on a comp, thats about it.....a friend of mine sent me MBP 98 a few days before I downloaded Captive Maiden.....maybe it was the meshes & such in my Data Folder...like I said I don't really know....but if I activate in OBMM or manualy, when I'm in game a pop-up appears saying I need to install MBP + + 0.9.4a regardless of anything, but if I leave it unchecked in both OBMM & Launcher Data Files, then it still runs perfect....I don't understand any of the tech terms you guys are using, but I can sort of get main idea of wtf you mean....kind of.....however I also wish there wasn't so much dependency on such things....for as little as I know now about these things, the more I hear, the greater my headache becomes....but I still get a Quest called "Lesson's in Humility" still appears in my quest log when the mod is not active and sends me on the quests to save all 90 Maidens ;)

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....I dunno mush aout scripts or any of that' date=' I'm far from a techie, I can play Oblivion, WoW, check email & FB on a comp, thats about it.....a friend of mine sent me MBP 98 a few days before I downloaded Captive Maiden.....maybe it was the meshes & such in my Data Folder...like I said I don't really know....but if I activate in OBMM or manualy, when I'm in game a pop-up appears saying I need to install MBP + + 0.9.4a regardless of anything, but if I leave it unchecked in both OBMM & Launcher Data Files, then it still runs perfect....I don't understand any of the tech terms you guys are using, but I can sort of get main idea of wtf you mean....kind of.....however I also wish there wasn't so much dependency on such things....for as little as I know now about these things, the more I hear, the greater my headache becomes....but I still get a Quest called "Lesson's in Humility" still appears in my quest log when the mod is not active and sends me on the quests to save all 90 Maidens ;)

[/quote']

 

There is only ONE mod in oblivion. They are all dependencies of eachother.

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I know I have MBP++ installed. I get the same error that was posted earlier in the thread (pg 2), that it needs MBP++ 94 ; I have MBP++ 098 Full installed, after MBP 2ch 1.4.

 

Here's my load order: I've tried to follow the FAQ, etc - spent more time on getting that right than playing the last few days, really. More instability than I like, but I think I have it down now, save for Captive Maidens (and some Tamago tweaking, where I get hordes of children randomly appearing, then running like lemmings... It's a bit odd. But I digress) I can put this into the Tech support forum if you like.

 

Wyre says I have no dependency issues anymore - I've disabled quite a few mods I used to have running. Any ideas? It's starting to bug me that I can't get this one running. I've already had to drop too many mods for interoperability issues.

 

 

 

Oblivion.esm

Hair Style Master.esm

Beautiful People 2ch-Ed.esm

Lovers with PK.esm

Kvatch Rebuilt.esm

x117race.esm

BreakUndies.esm

TamagoClub.esm

HiyokoClub.esm

LoversCreature.esm

Oblivion Sexualized Monsters.esm

CM Partners.esm

Nec Mystic High Elf-Remake.esm

Kaleah.esm

Unofficial Oblivion Patch.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

City Life-x117.esp

VanityCameraSmoother.esp

Reznod_Mannequin_HD[Eng].esp

DLCHorseArmor.esp

DLCHorseArmor - Unofficial Patch.esp

DLCVileLair.esp

DLCVileLair - Unofficial Patch.esp

DLCMehrunesRazor.esp

DLCMehrunesRazor - Unofficial Patch.esp

DLCSpellTomes.esp

Dancing Shadow Rose Break Undies.esp

EY_Vampirehunter.esp

FLY Armor and Clothing - Non-replacers.esp

Lolimix.esp

Kikai & Slof Clothing.esp

Slof's & Orc's Armours.esp

Slof's Gentlemen's Wear.esp

Lady Apella.esp

Slof's Boners! v5.esp

300_Brocade_Outfits.esp

AT2 01-Shiki Armor Set.esp

DMRA Stock Armor Skimpy.esp

Greek hero armors and weapons.esp

Slof's Horses Base.esp

Slof's Extra Horses.esp

Slof's Extra Horses 2.esp

DLCThievesDen.esp

DLCThievesDen - Unofficial Patch.esp

DLCThievesDen - Unofficial Patch - SSSB.esp

Slof's Oblivion Robe Trader.esp

Kvatch Rebuilt.esp

Slof's Oblivion Goth Shop.esp

Apachii_Goddess_Store.esp

Apachii_Heroes_Store.esp

DLCFrostcrag.esp

DLCFrostcrag - Unofficial Patch.esp

Knights.esp

Knights - Unofficial Patch.esp

HoarfrostCastle.esp

From2ch Lives.esp

F2L_FaceChange.esp

Ta22's 01Army.esp

117NPCs.esp

From2ch Lives Boss.esp

F2LHideRaces.esp

FutaPriory.esp

HUDCompanions.esp

RenCorpseMod.esp

TamagoPlayerHUD.esp

TamagoBreak.esp

TamagoNews.esp

TamagoShop.esp

TamagoTopic.esp

TamagoConfide.esp

LoversTamagoClub.esp

LoversEncounter.esp

HiyokoGenetics.esp

HiyokoGenerator.esp

HiyokoGeneratorCreature.esp

TamagoSetBody.esp

LoversSetBody.esp

LoversSetScale.esp

LoversClubCats.esp

LoversFSE.esp

LoversAdultPlayPlusforSSP.esp

LoversVoiceSSPplus.esp

LoversRaperS.esp

LoversJoburg.esp

LoversJoburg NoDelay Addon.esp

LoversSlavePlay.esp

LoversBed.esp

LoversNecrophilia.esp

LoversPayBandit.esp

LoversPower.esp

Lovers with PK.esp

LoversBitch.esp

LoversCreature.esp

Lovers with PK Extender.esp

LoversHelpRapeVPlayer.esp

LoversStopCombatEx.esp

LoversSpermSplashEx.esp

LoversEscapeRapeVPlayer.esp

LoversRapeSlave.esp

LoversMagic.esp

LoversSlaveTrader.esp

LoversVictims.esp

LoversProstitute.esp

LoversLight.esp

LoversHideMenus.esp

LoversSoundVolumeDown.esp

SetBody.esp

MadCompanionshipSpells.esp

MCS extension.esp

HumantouchNPC.esp

Chain it!.esp

zzEstrus.esp

CCR - EE.esp

CM Partners.esp

_Ren_BeautyPack_full.esp

Beautiful People 2ch-Ed MS Elves - NoSc.esp

Beautiful People 2ch-Ed ENG Dialog.esp

F2LAddon_MSElves.esp

IDKRRR_C_race.esp

Chocolate Elves.esp

FFRace.esp

SD2011.esp

CM Partners Special NPCs.esp

CM Partners NPC.esp

CM Partners More NPCs.esp

CM Partners Marker NPCs.esp

CM Partners Extra NPCs.esp

CM Fireflys Combined Companions.esp

Kaleah.esp

companion_chocolate.esp

ABCompilation_APN.esp

LoversSTVictims.esp

CaptiveMaiden.esp

CB Unholy Corrupter.esp

the punished girlbox 2.0b.esp

DMRAdarklightmithrilarmor.esp

Dominatrix01.esp

MONSTERGIRL-DEMON HIVE.esp

MONSTERGIRL-NECROMANCER MOON.esp

MONSTERGIRL-APOCALYPSE.esp

MONSTERGIRL-ANGELIC ALLIANCE.esp

tera_chf16.esp

tera_hfh07.esp

Edhildils Distraction Armors.esp

OHTeheavy4.esp

OHTeheavy1.esp

Tera HEFH17.esp

Tera CFL16.esp

Lady Flirt.esp

Silverlight Armor by Jojjo.esp

alllll61sTeraPack05.esp

HGEC_SBVelvetRose.esp

R18PN - Eisen Platte Armor.esp

tera_hf16.esp

OHTeheavy2.esp

OHTeheavy3.esp

Black_Leather.esp

Black Dark Shirt.esp

OHTELight1.esp

DskRings.esp

Bashed Patch, Oblivion.esp

LoversIdleAnimsPriority.esp

Lovers3dorgasm.esp

LoversAnimObjectsPriority.esp

 

 

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Part of your stability problems are due to this:

LoversSlaveTrader.esp

LoversVictims.esp <---- this is the old one and should be disabled.

LoversSTVictims.esp <---- this is the newer one so keep it but place it just under slave trader.

 

Also try dropping CaptiveMaiden.esp to just under your bashed patch. Remember that it encourages you to start a new game to use this plug-in if you read the release thread. You can use an existing save game like I did but you have to tweak the ini file setting.

 

Personally I also think you need to look into learning how to merge some of your clothing mods together with tes4gecko or the equivalent. Each clothing mod typically carries some dirty edits and when you have as many small clothing mods as you do it can add up to trouble. Just don't merge anything really large like Apachii_Goddess_Store.esp as that will likely fail and also don't merge anything that has lots of scripts in it as they will likely break.

 

These types of files are prime candidates: tera_hf16.esp, OHTeheavy2.esp, OHTeheavy3.esp.

Hope that helps :)

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Part of your stability problems are due to this:

LoversSlaveTrader.esp

LoversVictims.esp <---- this is the old one and should be disabled.

LoversSTVictims.esp <---- this is the newer one so keep it but place it just under slave trader.

 

Also try dropping CaptiveMaiden.esp to just under your bashed patch. Remember that it encourages you to start a new game to use this plug-in if you read the release thread. You can use an existing save game like I did but you have to tweak the ini file setting.

 

Personally I also think you need to look into learning how to merge some of your clothing mods together with tes4gecko or the equivalent. Each clothing mod typically carries some dirty edits and when you have as many small clothing mods as you do it can add up to trouble. Just don't merge anything really large like Apachii_Goddess_Store.esp as that will likely fail and also don't merge anything that has lots of scripts in it as they will likely break.

 

These types of files are prime candidates: tera_hf16.esp' date=' OHTeheavy2.esp, OHTeheavy3.esp.

Hope that helps :)

[/quote']

 

Alrighty. I did try with a new savegame, but who knows, with some of these - the ways of mods are indeed mysterious sometimes ;) Thanks for the Victims tip. It's hard to tell what versions are what sometimes. I noticed that there was another that was deprecated as well, after I posted this. Whee. Loversetscale :P Once again into the breach.

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Hmm. Same issue after I fixed Victims/STVictims. Captive is now under the bashed patch, as well.

 

So, are you saying I *shouldn't* bash the apachii and clothing mods?

 

Currently, I have these bashed;

 

 

Oblivion.esm

Hair Style Master.esm

Beautiful People 2ch-Ed.esm

Kvatch Rebuilt.esm

x117race.esm

BreakUndies.esm

Oblivion Sexualized Monsters.esm

CM Partners.esm

Nec Mystic High Elf-Remake.esm

Kaleah.esm

TNR All RACES FINAL.esp

TNR - Shivering Isles.esp

Unofficial Oblivion Patch.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

City Life-x117.esp

VanityCameraSmoother.esp

Reznod_Mannequin_HD[Eng].esp

DLCHorseArmor.esp

DLCVileLair.esp

DLCVileLair - Unofficial Patch.esp

DLCMehrunesRazor.esp

DLCSpellTomes.esp

Lolimix.esp

Kikai & Slof Clothing.esp

Slof's & Orc's Armours.esp

Greek hero armors and weapons.esp

Slof's Horses Base.esp

Slof's Extra Horses.esp

Slof's Extra Horses 2.esp

DLCThievesDen.esp

DLCThievesDen - Unofficial Patch.esp

Slof's Oblivion Robe Trader.esp

Kvatch Rebuilt.esp

Slof's Oblivion Goth Shop.esp

Apachii_Goddess_Store.esp

Apachii_Heroes_Store.esp

DLCFrostcrag.esp

Knights.esp

Knights - Unofficial Patch.esp

HoarfrostCastle.esp

From2ch Lives.esp

F2L_FaceChange.esp

Ta22's 01Army.esp

117NPCs.esp

From2ch Lives Boss.esp

FutaPriory.esp

RenCorpseMod.esp

LoversCreature_SexualOrgans.esp

LoversCreature_SexualOrgans_Scale.esp

LoversCreature_SexualOrgans_Dogs.esp

LoversCreature_SexualOrgans_UOPS.esp

SpecialAnims.esp

CCR - EE.esp

NEC Mystic High Elf-Remake.esp

_Ren_BeautyPack_full.esp

BP 2ch-ed Disable Bandblind

BP 2ch-ed Sheograth

BP 2ch-ed Merged Hair

BP 2ch-ed Merged Eye

x117 Merged SKRENs Hair

BP 2ch-ed Chocolate Elves

Beautiful People 2ch-Ed MS Elves - NoSc.esp

BP 2ch-ed ENG Race

BP 2ch-ed Vanilla Race

x117Race ENG Race

IDKRRR_C_race.esp

Chocolate Elves.esp

FFRace.esp

SD2011.esp

Kaleah.esp

companion_chocolate.esp

OHTeheavy4.esp

OHTeheavy1.esp

Silverlight Armor by Jojjo.esp

OHTeheavy2.esp

OHTeheavy3.esp

Black_Leather.esp

Black Dark Shirt.esp

OHTELight1.esp

 

 

 

Any suggestions? I'm curious, incidentally, why it says that some of those clothing mods are bashed, but it leaves them active in the load order for, say, OBMM, unlike some of the other other mods, like the MBP ones, for instance.

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Bashing is fine and is quite different from merging. All of the mods you have listed DO need to stay in your bashed patch!

 

To help understand:

Bashing in wrye just takes all conflicts and resolves them according to load order plus and special priorities that you specify. Think of it more as a Patch than anything else (examples Apachii and most clothing mods).

 

Merging with wrye is basically a temporary merge that makes no changes at all to the original esp's but rather just copies all of its information and places it in the bashed patch and then disables the plugin so it doesn't count toward your 250 mod limit (examples MBP files)

 

Merging esp's WITHOUT wrye is a different animal altogether as what it does (using tes4gecko or similar utilities) is make permanent changes to the esp by actually merging the data of the two esp's into one thus creating a single file with the information from both mods in it.

 

As to why captive maidens may not be working? Well it may be that it is not compatible with MBP++ v98. Try installing version 94a and see if that fixes it.

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Okay, cool. I think, actually, that I'm gonna dump most of those little clothing mods, in any case. I run mostly DMRA, and looking into it, I can find most of them in an omod - and the rest of them have issues ;)

 

Plus, since I was having stability issues, I'm going to reinstall vanilla with patches, then install one by one with backups of my Obl. folder at key points - like before/after MBP.

 

I have the HD space, so it should be worthwhile.

 

Might actually invest in several bashes with varying mod combos, as well, since I'm going to be messing with CLS soon ;)

 

In any case, I appreciate the help. I'll investigate the .94/.98 issue while I'm messing with things, so as to see if I can track ti down. I *had* it running under .98 for a short while, before I started messing with choc. elf stuff, so that might be a culprit, too.

 

Ve shall see. I'll let you know what I find out. Good to know I didn't mess up the bash like I thought I did ;) I'll try one bash with 94, one with 98, and another with CLS, and see what we got going on after that. Heck, I might fix it when I reinstall 98. Who knows! The ways of esps are indeed mysterious...

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Hi,

 

I know it has already been mentioned, but does noone have an idea of how to make these maidens mcs-companions? After finishing the quest the maiden disappears regardless of what I do...being to fast with the mcs-skill kills her...there is no possibility of resurrecting her with console-commands! (She stands up and falls down immediatly)

 

I`ve got a savegame now...with a synx-maiden in tow...this synx-girl is freaking awesome...she doesn`t even need a seem-hider...I need to own this girl ;D

 

I already tried a lot...but failed

 

Have you tested another MCS-Version or another CM-Version facing this problem, or did you use special console-commands?

Is it possible to end the quest without letting barbie disappear?

If a CM-Script doesn`t allow MCS to work...how to rewrite it?

 

Thank you for your time

Ciaoi

 

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I have been asking myself this too. My only solution was to clone them in the construction set as partners or as neutral NPCs that can be MCS´ed. Still, this is not the same thing as the romantic notion of rescuing a girl from prison and to make her her your companion afterwards.

 

About them being too tough to need to be rescued: It should be fairly simple to enchant their handcuffs with a paralyzing spell. Those handcuffs got the key on the body of their guards, so the key has to be searched for before freeing them. Once unchained, they could be able to move but still weakened. This could be cured by some kind of special healing potion that is stored adjacent to the city gates where you go. Thus, you still have to take some care for them on your way to the next city. I think there is lots more potential to this little Plug-In.

 

BTW: I admire the wealth of imagination to set up so many different female NPCs which all differ from each other. Most of them are real beauties. Still, I recently freed a monkey like creature which was just plain ugly. I still wonder what former teacher of mine she reminds me... :D

 

 

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As far as making these girls your companions; you can't. (without modding the mod.) If you hit her with MCS before the end-quest message pops-up, she dies, and she disappears before the message pops-up. I took a look at the scripts, and there seems to be a lot of counters to kill the girl, if you try to use her in any way beyond the intent of the original mod. The creator of this mod must have been hell-bent on making sure his mod was used one way, and one way only. It may be just a little too- heavily scripted. After installing, I got major ctd's, and severe slow-down, including two bsod crashes. (Haven't had a bsod in years.) The mod had to go.

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@ kevanlol:

I don`t want them as combat companions...so they don`t need to be tough ^^

I escort them to my player house and there they will make their day...but therefor I need those MCS-Orders like "relax" or "trade item" and the possibility to let GDS work to marry "them"

 

@ quasimodo75:

cool idea...I will try that...thx ^^

 

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I noticed another funny feature about this mod.

I tried the "sexual contact" spell, I think from Lovers Adult Play Plus on them. Reaction was "I hardly know you...", because their disposition is set to 50. So I tried the persuasion game on them until their sympathy level was above ~ 80. If I turned away from them for just a second ("Lets go to a more private place") their sympathy level resetted to 50 immediately and I had to go thru the whole persuasion routine again.

Not too bad if you want your speechcraft to level up quickly! :D

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  • 2 weeks later...
  • 3 months later...

Hrmph... I like this mod, but I really want to love this mod. Is there no way to break or stall the despawn a bit after turn in? Every attempt at MCS has failed.

I've tried tweaking the .ini and the only adjustment that took was delaying the 'unaccompanied despawn' (park her somewhere safe and wander off for several hours). Default is set at 3hrs gametime, with adjustments available to just over 32000 hrs. Maxing disposition in the ini didn't take hold either - auto shift back to 50.

I also wonder if there can be only one active maiden at a time? Even with settings at 100% I did not find another while the first was parked.

 

I don't mind the hike back to town (lotsa fun spots) and this pup has great possibilities, but the built-in restrictions defeat it's overall potential and appeal.

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It'd be easier to rebuild the whole thing from scratch as I think continuing the mod is an option no-one wants to take. I enjoyed the mod, but it caused nothing but problems. A great idea that was ruined by the modder's arrogance and tunnelvision.

 

Any mod that tries to take over your game and dictate how you're allowed to play is not worth installing. Too many modders lock themselves in their basements with one hand their mouses (sic), and one hand on their family jewels.

 

Damsels In Distress is a similar mod where you rescue maidens. Not nearly as good or well thought out as Captive Maidens; but not nearly as arrogant, intrusive, or obnoxious either.

 

Search the Nexus for "Damsels" if you're interested (you're probably already aware of it). It'd be easier to add a "be patient" factor to that mod than to rebuild Captive Maidens.

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