Jump to content

NiOverride


Dorabella

Recommended Posts

Posted

After some time and several attempts, I solved a Bug generated by NiOverride.ini

 

The bug that presented itself to me made the Slavetats mod work in reverse. That is, the tattoos were visible with armor but, they disappeared on the naked body

 

Before 

 

Spoiler

ScreenShot18.jpg.2cd361d51d276b9a64f2d5cc2b68f512.jpg

 

ScreenShot19.jpg.a48f8859881f24a1224e3ddb315e9531.jpg

 

 

How I solved it

 

I opened NiOverride.ini , to the item

 

[Overlays/Data]
; Assigns these alpha properties to all overlays when they are applied
; 4844, 128 is recommended for solid overlays (they will render correctly underwater)
; Changing the overlay's alpha value ingame acts like 4845 regardless of assigned flags

iAlphaFlags=4845 ; Default[4845]
iAlphaThreshold=0 ; Default[0]

 

I set iAlphaFlag to 128 ; Default to 128 and save file . I started the game, the body was completely black, almost without the Mipmaps . Closed the game without saving

 

I reopened NiOverride.ini and set the string iAlphaFlags and Default  exactly as in the original . Result? The tattoos now show up on the naked body. this operation probably unlocks the Nioverride stall

 

Spoiler

ScreenShot29.jpg.b10250b60c1fc39ea63f563b306f6240.jpg

 

 

It doesn't necessarily work with everyone, but we might as well try

 

PS:. 

If you want to increase the number of tattoos , change the values of the strings

 


[Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]"
; Determines how many body overlays there should be
iNumOverlays=10 ; Default[10]
iSpellOverlays=0 ; Default[0]


[Overlays/Hands] ; "Hands [Ovl#]" and "Hands [SOvl#]"
; Determines how many hand overlays there should be
iNumOverlays=6 ; Default[6]
iSpellOverlays=0 ; Default[0]


[Overlays/Feet] ; "Feet [Ovl#]" and "Feet [SOvl#]"
; Determines how many feet overlays there should be
iNumOverlays=3 ; Default[3]
iSpellOverlays=0 ; Default[0]

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...