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SlaveTats - Barcode Tattoos (+RaceMenu ESP)


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Posted (edited)

SlaveTats - Barcode Tattoos (+RaceMenu ESP)

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26 Barcode tattoos for your cataloging needs.

  • 13 Simple
  • 13 Numbered

 

Spoiler

Simple Variant

barcode.gif.f4aff997d9c3566e439ac8226c2fb645.gif

 

Numbered Variant

barcode_n.gif.09e4ec2194033f4eb7341129b6c0d1c2.gif

 

Each set contains:

  • Arms (Left+Right)
  • Legs (Left+Right)
  • Butt (Left+Right)
  • Breasts (Left+Right)
  • Inner Thighs (Left+Right)
  • Lower Back
  • Nape
  • Pubic Area

 

Includes ESL for RaceMenu support (SSE)

 

Made for CBBE, but should work on other bodies as long as the UVs match, the butt and thigh ones might show seams if they don't.

Textures are in 4K (BC7+Mips).

Color tinting works fine.

Extracts to ~600mb.


  • Submitter
  • Submitted
    07/11/2021
  • Category
  • Requires
    SlaveTats, Racemenu
  • Regular Edition Compatible
    No

 

Edited by Usagirei
1.1
Posted (edited)

I personally like this tattoo , but IMO it's kinda empty without the number , I think you should add number version to them , no need to exact like real life but I think it will make this less empty

Edited by Toxic.S.Kamasami
Posted (edited)
6 minutes ago, Toxic.S.Kamasami said:

it's kinda empty , I think you should add number version to them , no need to exact like real life but I think it will make this less emptiness 

 

I though about it, but then I'd likely have to bump the textures to 8k (and crash skyrim) for numbers/letters to be visible.

At 4k (current res) it would likely be a smudgy mess, since the actual barcode surface area isn't that large, and factoring in projection mapping into the mesh faces would probably smudge them further still.

 

--- 

 

Unless the numbers are big, sure

Edited by Usagirei
Posted (edited)
1 hour ago, Usagirei said:

 

I though about it, but then I'd likely have to bump the textures to 8k (and crash skyrim) for numbers/letters to be visible.

At 4k (current res) it would likely be a smudgy mess, since the actual barcode surface area isn't that large, and factoring in projection mapping into the mesh faces would probably smudge them further still.

 

--- 

 

Unless the numbers are big, sure

I'm sad to heard that , but how about 2k code bar with number ? or 4k code bar with text like "bitch" , "whore" , "slave" or something like that ? I think 4k is fine but it's not make any difference between it and 2k for normal user , as a normal user I prefer 2k than 4k cuz 4k consume larger memory space (x2 or x3) but make not much or nearly no difference between 2k and it also solve your issue , but if you dont like 2k it's okay , not everyone want to use 2k when they can handle 4k , I know that .

Edited by Toxic.S.Kamasami
Posted (edited)

Added 13 new textures, with numbers:

They are labeled with (N) under Racemenu and (num) under Slavetats

 

--

 

If you downloaded 1.1, or 1.1r2, re-download 1.1r3, since i actually fixed one problem, and made another one on r2. 

Not i've tested in-game and its supposedly working.

Don't replace-all on the json file and call it a day without checking.

Edited by Usagirei
Dumdum
Posted (edited)

@Usagirei Dunno if this can call as a report but the barcode ( number version ) for PUBIC are too low , the normal barcode without number are alright , if you use pubic hair mod the pubic hair will cover most of the barcode especially the number are entirely being covered by pubic hair mod because the position are too low , so my suggest is... can you move it to the same position as the normal barcode ( no number ) ? , also the barcode butt ( number version ) left and right are just too small , I must zoom in to see , and the problem do not lying in the detail but it just too small , I don't know if you must scale the number version down to make it not broken or what , but I think the without number version are doing best , the position of it are just right , not too high or too low and it shape are perfectly , not too small or too big .

I'm not bitching about your work just for fun , I'm just trying to contribute something as what the user must do to make the mod their love improving . And if you think the problems lying in my side I will also note it here , I'm using cbbe as the main body mod , diamond skin for the skin texture , if you design the tattoo for unp or unp-based mod then I'm sorry for bothering you .

Here is some sample :

default_buttR.png

default_pubic.png

number_buttR.png

number_pubic.png

Edited by Toxic.S.Kamasami
Posted (edited)
5 hours ago, Toxic.S.Kamasami said:

...

 

Don't worry.

I'll re-align them to the same positions as the simple version, shouldn't take more than 5 minutes to remake the texture.

 

---

 

Uploaded version 1.1r4, with realigned numbered versions in the same places as the simple ones, and increased size so the numbers are a bit more visible.

size.png.00a24b1acbb74233814f889291457269.png

 

If you think the numbers are still too small, I can probably increase it further by reducing the barcode part vertical size a bit, to make it "wider" without becoming overbearingly large vertically

---

 

As for UNP-Based bodies, I don't use them, I use CBBE, but I've attached the stencils if anyone is interested in making them.

I personally used Blenders Texture Paint (Stencil Mapping) to make black-white masks.

Then you can use your image editor of choice to create a dark-gray solid fill (#444444), using the black-white mask as alpha (white transparent, black opaque), and save the DDS textures.

stencils.7z

Edited by Usagirei
1.1r4
Posted

Bug: The right arm barcodes are actually showing on the left arm. It is easy enough to fix. In barcode.json just change ...arml.dds to ...armr.dds for the right arm of both the numbered and unnumbered versions.

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