Pinute Posted May 17, 2013 Posted May 17, 2013 Nice. Especially since it's very easy now to take my own screenshots and slip them into your mod. Thanks much.
majordespair Posted May 17, 2013 Posted May 17, 2013 awesome thx for update, downloading and checking out now.
rearshot Posted May 18, 2013 Posted May 18, 2013 Nice. Especially since it's very easy now to take my own screenshots and slip them into your mod. Thanks much. If you don't mind, kind of a newb here, but how do you put your own pics in?
Pinute Posted May 18, 2013 Posted May 18, 2013 Well, this is what I did. It's certainly not exactly the right scale but it worked. Short answer: crop (and or scale) the screenshot to around 1380 x 864 (not exactly the right size but close enough) and paste the result over the image in the load screen you want to replace in data/textures/interface/Loverslab_Loadscreen_Textures. Long answer if the above is gibberish: In order to edit the dds load screen image you'll probably need to install gimp, a fine free image editing software package. (http://gimp-win.sourceforge.net/) Then install the .dds plugin (https://code.google.com/p/gimp-dds/downloads/list) which allows you to save/open images in the format that skyrim uses. Clear your desktop of any open windows. Gimp is annoying about hiding behind other open programs. Open the screenshot that you want to turn into a load screen in gimp. You should see the image and another window called toolbox. If you don't see the toolbox, hit ctrl-B for a new one. You'll probably want to resize it. In the toolbox you will see an icon that looks like an exacto knife blade called the crop tool. Click that, then left click and hold anywhere in the image and drag the mouse a bit down and to the right. It doesn't matter how big the box is. Go back to the exacto knife in the toolbox and double click it. That will open the crop options dialog. You'll see a checkbox called fixed. Select it, enter EXACTLY 1380:864 in the box to the right and choose Aspect ratio in the dropdown to its right. Close the dialog. Back in the image, you'll see that the wireframe box has changed size and shape. Now you'll place that box over the part of the image you want on the load screen. Holding the left button down in the center will allow you to move the box, and holding and dragging in the boxes in the corners will allow you to resize. The box will keep the right aspect ratio for the load screen. I suggest that you don't make the box smaller than it already is but larger is fine. If you make it smaller your load screen will get even fuzzier. Once you have what you want on the loadscreen inside the wireframe, hit the enter key. that will trim the excess from the image. You should now have the image you want on the load screen. If it's not right, hitting ctrl-z will undo and you can try again. Now we'll make sure the image is the right size. On the image window menu bar select Image->Scale Image... . In the dialog box, enter 1380 as the width and 864 as the height and click Scale. You now have an image ready to be put on a load screen! Next, open the load screen you want to replace (see the path above). You'll probably want to make a copy for safekeeping first. Go back to the modified screenshot window and hit ctrl-A to select the entire image. Select the load screen image window and press control-V. You'll see the new image in the load screen with a dashed line around it. Now we're going to move it over the original image. To do that you'll need to go back to the toolbox and select the move tool. It looks like a plus sign with arrows at the end of the arms and should be two icons to the left (before, above, depending on your toolbox window shape) of the crop tool. Hold the left button down inside the new image and move it over the original image. Once you're satisfied move the mouse from over the new screenshot but still inside the image window. The mouse cursor will now have an anchor icon next to it. Just left click and the new image is merged into the original load screen. If you don't like the placement, hit ctrl-Z and try again. Now to save. Select File->Export and select the load image you're replacing. Click Export at the bottom and Replace when it warns you the file already exists. You'll get one final dialog box, 'Save as DDS.' Go ahead and choose Mipmaps->Generate Mipmaps since the original has them, although they're not useful here. Hit ok, and you're done. Your new load screen will eventually show up in game
Jexsam Posted May 18, 2013 Posted May 18, 2013 Aww. :C Can't seem to find mine in the Lore version. Not good enough to make the cut?
rearshot Posted May 18, 2013 Posted May 18, 2013 Thanks for the explanation. Is it possible to use regular pictures as well?
Pinute Posted May 18, 2013 Posted May 18, 2013 Thanks for the explanation. Is it possible to use regular pictures as well? You could use any picture you can open in gimp. Which is just about everything under the sun. What matters is the sizing and save format.
lightspeed Posted May 20, 2013 Posted May 20, 2013 Is there a reason for that very specific resolution (1380x864)? Just curious because I want to use much larger images and cropping them to size can get ugly... Edit: Wee put my own pictures in there. Kinda weird method though.
Pinute Posted May 21, 2013 Posted May 21, 2013 Is there a reason for that very specific resolution (1380x864)? Just curious because I want to use much larger images and cropping them to size can get ugly... Edit: Wee put my own pictures in there. Kinda weird method though. I used that because it was just large enough to paste over the existing image in the dds. Lots of black space there and I didn't feel like experimenting much, just putting up some shots of Lovisa. What technique did you use, how'd it look?
lightspeed Posted May 21, 2013 Posted May 21, 2013 I hate GIMP so I used Photoshop. Simply made a layer with every image I wanted to use and then at the top, made a layer that was exactly the right size to fit the loading screen (black 2048x2048 with a 1380x864 window. Then I simply spent ~hour resizing images to fit and then exporting them all, one at a time. I had 30 images so I had to duplicate the .nif files a few times and add them in the .esp file so they would show up. Also, that .esp file looks soooo bad... It actually looked better than I expected. I though the images I had were much higher res. I had to scale most of them up. Even so, came out quite nicely. I mainly did this just to see if I could.
Pinute Posted May 21, 2013 Posted May 21, 2013 I hate GIMP so I used Photoshop. Simply made a layer with every image I wanted to use and then at the top, made a layer that was exactly the right size to fit the loading screen (black 2048x2048 with a 1380x864 window. Then I simply spent ~hour resizing images to fit and then exporting them all, one at a time. I had 30 images so I had to duplicate the .nif files a few times and add them in the .esp file so they would show up. Also, that .esp file looks soooo bad... It actually looked better than I expected. I though the images I had were much higher res. I had to scale most of them up. Even so, came out quite nicely. I mainly did this just to see if I could. Heh. Gimp is a lot more available, legally than photoshop which is why I gave the instructions in that program. But the net result is the same - the 2k texture with the tiny window. I was hoping you'd figured out how to make a larger one. I find Gimp easier to use for the simple stuff. But then again, I've been using it a lot longer than photoshop. I made my first bug report related to it back when nautilus was still an eazel project. (linux geek reference if that makes no sense to the reader)
soldier321 Posted May 21, 2013 Author Posted May 21, 2013 you can make the texture size 4096x4096, and just resize it so it matches the canvas it just has to be multiples of two, i used 2048 cause the files looked like shit in 1024 dont be afraid to upload your screenshots, Don't mind crediting you and putting it up in OP or you can make your own thread, just make sure your files don't overwrite mine please
D_ManXX2 Posted May 23, 2013 Posted May 23, 2013 The graphics on some of these pictures who are not skyrim related looked really well done, what game where they made from ?? I am talking about the non-lore version. Especially the breast grap version where the breast dynamically deformed.
Camila Posted May 23, 2013 Posted May 23, 2013 The graphics on some of these pictures who are not skyrim related looked really well done, what game where they made from ?? I am talking about the non-lore version. Especially the breast grap version where the breast dynamically deformed. They are made using some scene / object program. It's not really a game.
soldier321 Posted June 17, 2013 Author Posted June 17, 2013 uploaded new ones, the first one and the new ones are compatitable date - lore2 and data-nonlore2
ImmortalOne Posted June 18, 2013 Posted June 18, 2013 uploaded new ones, the first one and the new ones are compatitable date - lore2 and data-nonlore2 The second Lore version is called Sexy_loadscreen instead of LoversLoad_screens like the others, sure that isn't gonna be a problem? Edit : just saw a few of the new ones, so I guess it works
TRELOXELO Posted July 4, 2013 Posted July 4, 2013 i'm also using sexy loading screens.....pics are great.
MarioIsTaken Posted September 8, 2013 Posted September 8, 2013 My favorite Skyrim screens collection, thanks a lot!
soldier321 Posted January 14, 2016 Author Posted January 14, 2016 I honestly have no idea what happened to the mods, but I just uploaded a new one http://www.nexusmods.com/skyrim/mods/72642/? and another one.. and another one.. and another one..
Guest Posted January 18, 2016 Posted January 18, 2016 What you could do in future when you approach image contributors is to ask for source files. I always convert my images to jpg and I often crop them before posting.
soldier321 Posted January 21, 2016 Author Posted January 21, 2016 ok will do, got any source files from the images i used from you?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now