llofrudd Posted June 18, 2021 Posted June 18, 2021 After installing estrus (tried all versions), my character is stuck in T pose, I can still move but there are no animations, I can`t draw weapon, shout, sprint, jump or crouch. I am just levitating in T pose. Body physics is still working. Some human NPCs are stuck in place and can`t move, some will move with normal animations but won`t attack. Creature NPCs can move but can`t attack. The mod itself doesn`t work either but all my other animations from other mods work just fine. Also wearing hand restrains from DD will still force my arms into appropriate position. I had this happen to me before with some badly ported animation packs (Anubis H and C) but I didn`t find a solution. Also I didn`t have DAR back then. The only things I didn`t try uninstalling are Dynamic Animation Replacer (I would rather choose this over estrus anyway) and Nemesis. There are no errors in Nemesis, in fully modded game I am at 15k animations (nemesis soft limit is 20k) Any suggestions or is it just incompatible with nemesis? Thanks in advance.
spoonsinger Posted June 18, 2021 Posted June 18, 2021 Are tentacle monsters classed as a creatures? Does Nemesis support creature animations?
Just Don't Posted June 18, 2021 Posted June 18, 2021 2 hours ago, spoonsinger said: Are tentacle monsters classed as a creatures? Does Nemesis support creature animations? Most likely yes. No.
llofrudd Posted June 18, 2021 Author Posted June 18, 2021 1 hour ago, Just Don't said: Most likely yes. No. Oh I didn’t know that. But I have some creature animations from other packs (Leito and Billyy) and thy don’t cause any trouble. I never used them so I guess I should try if they are working. Anyway I tought that tentacles are considered as an object since their animations are in AnimObjects folder Also I just realized thet there are some animations in the caracter folder called e.g. "est0_mt_walkforward" so I’m gonna test if these are conflicting somehow with the default ones.
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