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Estrus not working with Nemesis


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Posted

After installing estrus (tried all versions), my character is stuck in T pose, I can still move but there are no animations, I can`t draw weapon, shout, sprint, jump or crouch. I am just levitating in T pose. Body physics is still working. Some human NPCs are stuck in place and can`t move, some will move with normal animations but won`t attack. Creature NPCs can move but can`t attack. The mod itself doesn`t work either but all my other animations from other mods work just fine.

Also wearing hand restrains from DD will still force my arms into appropriate position.

I had this happen to me before with some badly ported animation packs (Anubis H and C) but I didn`t find a solution. Also I didn`t have DAR back then.
The only things I didn`t try uninstalling are Dynamic Animation Replacer (I would rather choose this over estrus anyway) and Nemesis.

There are no errors in Nemesis, in fully modded game I am at 15k animations (nemesis soft limit is 20k)

Any suggestions or is it just incompatible with nemesis?
Thanks in advance.

Posted
1 hour ago, Just Don't said:

Most likely yes. No.

Oh I didnt know that. But I have some creature animations from other packs (Leito and Billyy) and thy dont cause any trouble. I never used them so I guess I should try if they are working.

Anyway I tought that tentacles are considered as an object since their animations are in AnimObjects folder

Also I just realized thet there are some animations in the caracter folder called e.g. "est0_mt_walkforward"  so Im gonna test if these are conflicting somehow with the default ones.

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