Popular Post Half-Tilt Posted June 4, 2021 Popular Post Posted June 4, 2021 View File Lustiest Lair Currently works with Darkest Dungeon Build# 25688 Want to stay up to date & access early content? Follow Lustiest Lair on Patreon. What is Lustiest Lair? Lustiest Lair is an overhaul mod that aims to keep Darkest Dungeon's dark, hopeless and eldritch themes while adding lewder, erotic elements to its depraved world. Lustiest Lair achieves this by revamping the world, story and heroes within this world. Lustiest Lair takes place in an alternate reality which follows the events after the heroes have rebuffed the Cosmic Entity behind the strangeness surrounding the Hamlet. Once the world is "reset" by this Being, something changes in this world and only women are answering the call of the Hamlet. With this, The Entity decides to take a slightly different approach to bring upon The End. The Cosmic Entity, with the help of the Ancestor decides that they will build a much stronger and larger army in order to bring upon The End -- and they've determined that best way to do this is to capture these women and use their bodies to help them to build their armies while allowing their minions to use these women to satisfy their depraved desires. In Lustiest Lair, you command a roster of women who have answered the call and seek to face these beasts on the battlefield the way they know how, sexually. Your women can become pregnant, awaken strange fetishes within themselves upon their adventures. As you acquire gold to rebuild your estate, you may purchase sex toys, revealing clothes, sensualities and improve upon the sexual techniques of your ladies. As the sexual tension of their expeditions raises your ladies' lust, you may relieve their accumulated desire within the Hamlet by having them engage in sexual downtime activities such as exhibitionism, prostitution, serving as a sperm dump within the glory holes and providing sexual relief to the devotees of the church. Unofficial Wiki Link Credit to HoodieGal for the Lustiest Lair Wiki. What does Lustiest Lair add? Lustiest Lair turns the world into an entirely erotic experience by revamping many of the game's dialogue and vanilla features: All of the town activities for "stress" relief are changed to allow the heroes to relieve themselves in lewder ways. Heroes can also work in the Brothel to earn gold or enjoy the other in-town activities to receive unique fetishes and sensualities -- descriptions and names of buildings within the Hamlet have been changed to reflect their new erotic theme. Over 5000 lines of text and dialogue have been changed to be more erotic. Over 1000 lines added of new text and dialogue. The sanitarium has been changed as well, quirks are now fetishes and they can be removed or made permanent via "questionable" methods and diseases have been removed and replaced by pregnancies. UI elements, UI text, curios and their interactions have been changed to be naughtier. Adds new monsters, trinkets, bosses, mini-bosses, journals and changed all of the vanilla journals to be more erotic. Combat, stress, affliction, virtue, activity, and walking dialogue has been changed to be lewder. Hero class names, ability names, camping skill names and provision item names have been changed to be more adult-themed. Enemies can impregnate your heroes and as a result of a pregnancy your hero could develop unique quirks, encounter unique monsters and suffer unique side effects. And more... Installation **IMPORTANT** Lustiest Lair is meant to be played with an all-female roster of heroes. It's recommended you download some of the many female skin replacers for the vanilla heroes and use only those. You can find these skins on this site, Nexus Mods and Steam Workshop -- otherwise most of the changes that Lustiest Lair won't make sense on your male heroes. After you've replaced your roster with a women's only cast, simply drag Lustiest Lair into your ".../DarkestDungeon/mods" folder, activate it on a save and enjoy! If you wish to install a custom skin for the vestal, crusader and occultist bosses, you will need to follow my Skin Installation Guide here. If you wish to install the DLC add-on files, just drag and drop the "dlc" folder into your ".../DarkestDungeon/mods/Lustiest Lair" folder to add them on. Required Files Clair's Journal Compatibility Fix - While Lustiest Lair can run without this, if you’re running other mods that add journal entries, this will fix any issues that arise as a result of those conflicts. Mafe Patch for Quest Generation Issues - This patch fixes any issues where sometimes a mod that changes quests (such as Lustiest Lair) may restrict you to only 4 quests on the map screen. Any of the many NSFW female hero skin replacers found on Nexus Mods, Loverslab and Steam Workshop. It's recommended that you ONLY use female skin replacers (and modded classes that are female or have female skins). Recommended Files The following files aren't required, but highly recommended if you want to maximize your erotic playthrough; additionally, Lustiest Lair was developed with the following mods in mind. Bloodstained Decadence Myconidae plus Crystalline (apprentice) Crystalline (champion) plus Doomsday replacer Myconidae The Cult of Depravity Pelagic Gang KotBasil's Lusty Trinkets KotBasil's Lusty Events KotBasil's Lusty Outfits AlcorRadiance’s Toy NSFW Toy Gems AlcorRadiance’s NSFW Traps: Poison Cloud, Spike Trap, Tentacle Lurker (WARNING: Contains Some Extreme Content) - Dookie Satyriatic Curios Mod LW- Cute Slime Girl Monster Girl Brigand 1 Monster Girl Warrens 1 Monster Girl Warrens 2 Town NPC Replacers Put above Lustiest Lair in Load Order jefuty's Town Skin Replacers: Abbey, Town speaker (crier), Wagon (WARNING: Contains Some Extreme Content) - Dookie Satyriatic Town Mod XelswordArt's Town NPC Replacers: Caretaker - Sanitarium - Survivalist - Blacksmith - Abbey - Tavern Conflicts/Bugs If you find any bugs or if there are any crashes with this mod, please post them on the mod page and share your list of mods (if any). I'd like to get a list of any potential conflicts. Additionally, any mods that change how the town activities work are likely to cause a conflict (such as adding additional slots to stress relief activities, etc.) -- I haven't tested Lustiest Lairs with these mods, but looking at the way Lustiest Lair is structured, I'd expect conflicts to arise with other mods that change town activities, so you've been warned! Patch Notes Version 9.0 Version 8.0 Version 7.0 Version 6.0 Submitter Half-Tilt Submitted 06/04/2021 Category Darkest Dungeon 20
Algene Posted June 4, 2021 Posted June 4, 2021 Holy fuck, good to see this here finally, at least in it's own page
processedsandwich Posted June 5, 2021 Posted June 5, 2021 Hate to bother, but do you have a Changelog since the previous versions? Even if you just launched 5.0.0 here
PhallicMetallic Posted June 5, 2021 Posted June 5, 2021 I've activated the mod, and it works on the UI icons and text, but none of the characters, scenes, or audio are changed. 1
TheAntiProtag Posted June 5, 2021 Posted June 5, 2021 (edited) I don't see the required mods section that is said to be listed from your Skin Installation Guide. Which mods do you recommend? Edited June 5, 2021 by TheAntiProtag misspelled word
TheAntiProtag Posted June 5, 2021 Posted June 5, 2021 the recommendations are on nexus and some require the steam version of the game if you want to use the ones he recommends
wazerblade Posted June 5, 2021 Posted June 5, 2021 8 hours ago, PhallicMetallic said: I've activated the mod, and it works on the UI icons and text, but none of the characters, scenes, or audio are changed. I have the same issue
Fighter12345 Posted June 5, 2021 Posted June 5, 2021 Damn, well guess it's time to install this game again
genericuser27 Posted June 6, 2021 Posted June 6, 2021 (edited) No joke I bought this game just to try this mod out and I'm loving it! Also to the people above: I just downloaded my own skins, as far as I know, the mod doesn't change any skins (I think because there are so many so they just wanted to avoid incompatibility, that way you get to choose what you want) also that being said, for the veterans: Is there a mod that makes the enemies more lude looking? Like I know some mobs are changed but I'm looking for mod(s) that makes the male enemies mobs more lewd looking to match this mod. Would even be considering subbing to patreon for content creators of the such. Thanks! and great work! Edited June 6, 2021 by genericuser27
genericuser27 Posted June 6, 2021 Posted June 6, 2021 Also if I add new mobs, will they use the changed attacks or will they be using their own attacks?
IamgRiefeR7 Posted June 6, 2021 Posted June 6, 2021 22 hours ago, PhallicMetallic said: I've activated the mod, and it works on the UI icons and text, but none of the characters, scenes, or audio are changed. 20 hours ago, TheAntiProtag said: I don't see the required mods section that is said to be listed from your Skin Installation Guide. Which mods do you recommend? 14 hours ago, wazerblade said: I have the same issue Here: https://www.nexusmods.com/darkestdungeon/mods/931
wazerblade Posted June 6, 2021 Posted June 6, 2021 6 hours ago, IamgRiefeR7 said: Here: https://www.nexusmods.com/darkestdungeon/mods/931 Thanks I figured out last night to download my own skins. Now I've only done it for my own roster, trying to figure out how to make monsters' attacks and skills have a "better" animation now. Thank you again for the guidance.
Doobydoob Posted June 8, 2021 Posted June 8, 2021 How do i find Skins for the PC character? could someone link me some of the ones like in the Screenshots?
jenova666 Posted June 20, 2021 Posted June 20, 2021 I have noticed a few bugs with the mod. Trinket: Living Barbed Tentacle: - The "Living Barbed Tentacle" trinket have a incorrect name and only print out its code string. - The Trinket Is supposed to activate Riposte when you are attacked, but it doesn't activate Riposte at all. Why use something like this when the main feature of it doesn't work? I can get it if the debuff wasn't that bad. - I also find the debuff unclear as there is nothing that say the debuff last for the whole quest. If the buffs doesn't, why should the debuff? Combine that with the failed Riposte and this is just a bad Trinket only worth its value in gold. - You can also just unequip the Trinket to remove the debuff. Constricted Tentacles: - I don't know the full name of this Trinket because the Trinkets name is so long it can't actually be displayed in the game. It is flipping through the name at such a speed you can't see what it say. Slaver enemy items: There is a new enemy named the Slaver. When you defeat this enemy you get a chance some new items will drop. There is one item that grants resistances to the whole party and last the whole quest. Apart from that it doesn't. If you make camp, the buff goes away. So the "Quest" duration isn't actually true as it is only "Until Camp". Provisions: With the Slaver enemy it gives new items for your Provisions. You can save these items for your next quest, but there is a problem with it. Since the Provisions screen only have 14 slots, you can only see and select 14 items. If you have Aegis Scales, Blood and Shard Dust, you can only see 1 extra item. The other items exist, but they just can't be selected. This make it somewhat pointless to keep the items around.
Half-Tilt Posted June 28, 2021 Author Posted June 28, 2021 On 6/20/2021 at 4:47 AM, jenova666 said: I have noticed a few bugs with the mod. Trinket: Living Barbed Tentacle: - The "Living Barbed Tentacle" trinket have a incorrect name and only print out its code string. - The Trinket Is supposed to activate Riposte when you are attacked, but it doesn't activate Riposte at all. Why use something like this when the main feature of it doesn't work? I can get it if the debuff wasn't that bad. - I also find the debuff unclear as there is nothing that say the debuff last for the whole quest. If the buffs doesn't, why should the debuff? Combine that with the failed Riposte and this is just a bad Trinket only worth its value in gold. - You can also just unequip the Trinket to remove the debuff. Constricted Tentacles: - I don't know the full name of this Trinket because the Trinkets name is so long it can't actually be displayed in the game. It is flipping through the name at such a speed you can't see what it say. Slaver enemy items: There is a new enemy named the Slaver. When you defeat this enemy you get a chance some new items will drop. There is one item that grants resistances to the whole party and last the whole quest. Apart from that it doesn't. If you make camp, the buff goes away. So the "Quest" duration isn't actually true as it is only "Until Camp". Provisions: With the Slaver enemy it gives new items for your Provisions. You can save these items for your next quest, but there is a problem with it. Since the Provisions screen only have 14 slots, you can only see and select 14 items. If you have Aegis Scales, Blood and Shard Dust, you can only see 1 extra item. The other items exist, but they just can't be selected. This make it somewhat pointless to keep the items around. Hey, thanks for the bug report. I'm going to be fixing the name for the Barbed Tentacle in the next update, I'm not seeing the Riposte, Slaver or Constricting Tentacles issue on my side though. What version number of Darkest Dungeon are you running on? You can find that at the top left of your game when you're about to load a save. Also, for the Provisions I'll add a new mod requirement once I update again to expand the Provisions screen -- for now you can download this mod which should fix it here: https://steamcommunity.com/sharedfiles/filedetails/?id=1723605613 1
jenova666 Posted June 28, 2021 Posted June 28, 2021 (edited) 1 hour ago, Half-Tilt said: Hey, thanks for the bug report. I'm going to be fixing the name for the Barbed Tentacle in the next update, I'm not seeing the Riposte, Slaver or Constricting Tentacles issue on my side though. What version number of Darkest Dungeon are you running on? You can find that at the top left of your game when you're about to load a save. Also, for the Provisions I'll add a new mod requirement once I update again to expand the Provisions screen -- for now you can download this mod which should fix it here: https://steamcommunity.com/sharedfiles/filedetails/?id=1723605613 Edit: I have removed some posts and archived the screenshots to free up some space on the forum and make them less spammy. Should be the most recent one. Build: 25688 I will try to get some screenshots to show the problem. It will just take some time to do so. But here is the problem with the Constricting Tentacles. You seem them in the rar named screenshots_1. I am hovering over the same exact trinket in both of those screenshots. The problem is that it has two names. This is actually the first time I even see the name "Constricting Tentacles". screenshots_1.rar Here are some screenshot on the Riposte not being activated. In the first you see the Crusader being attacked with the full Living Armor set. The second is the clear hit. The Third is the result where the Crusader clearly isn't in Riposte mode. The Living Armor should be a pretty awesome set for the Crusader since the defense skill gives a permanent mark, and he has a trinket only for Crusaders. But due to how debilitating Barbed Tentacle is it just isn't a combo worth using especially since the positives do not last and the Riposte isn't being activating. Just stacking speed and damage is better then an alternative playstyle. Please remove the Quest duration of the Barbed Tentacle debuff. I think it should be a "until camp" or battle duration or be able to be remove it with herbs. It should be rewarding to pack herbs to remove that debuff. You do after all trade inventory space for herbs only to make sure a slow character do not get to much stress when they play the role as a tank supposed to be hit a lot. It makes the trinket and the trinket set worth using. If you mark yourself with a permanent mark and go into something like the weald it is just horrible if the stacks never stop. screenshots_2.rar Oh btw. I also noticed that the Slaver enemy doesn't care about being surprised. Even when surprised it will try to enslave a hero regardless. Edited June 28, 2021 by jenova666
Kensou Posted June 30, 2021 Posted June 30, 2021 On 6/28/2021 at 10:27 PM, jenova666 said: Here are some screenshot on the Riposte not being activated. In the first you see the Crusader being attacked with the full Living Armor set. The second is the clear hit. The Third is the result where the Crusader clearly isn't in Riposte mode. The Living Armor should be a pretty awesome set for the Crusader since the defense skill gives a permanent mark, and he has a trinket only for Crusaders. But due to how debilitating Barbed Tentacle is it just isn't a combo worth using especially since the positives do not last and the Riposte isn't being activating. Just stacking speed and damage is better then an alternative playstyle. Crusader cannot Riposte. He don't have riposte animation (riposte_skill:) in heroes/crusader/crusader.art.darkest and if you want adding riposte to him you need rework his animation. Only vanilla class witch can riposte is Highwayman and Man at Arms.
jenova666 Posted June 30, 2021 Posted June 30, 2021 11 hours ago, Kensou said: Crusader cannot Riposte. He don't have riposte animation (riposte_skill:) in heroes/crusader/crusader.art.darkest and if you want adding riposte to him you need rework his animation. Only vanilla class witch can riposte is Highwayman and Man at Arms. That is not what the trinket say. The trinket do not say "only on characters that already have Riposte abilities". Also, no. You do not need to rework his animations. The animation that play when the Highwayman is attacked is just his attack animation for Wicked Slice or Open Vein. Animations are actually shared a lot when it comes to the heros. The MAA only have 4 attack animations. 1 Mace, 1 Ranged, 1 Shield and 1 Shout. The Crush and Retribution share the same animation, and the Rampart and Riposte share the same animation. All that is needed is a system for the game to play an attack when hit, a system most likely already shared by several character and several mod characters. I bet it is standardized system and not something unique to each character. The way you read that trinket is that it will add the riposte ability on any character that equip that trinket. Now that should have been a really impressive trinket. But since it doesn't do what it is supposed to do according to the description, it is a bug. Either in text or mechanics. Either or it doesn't matter, the trinket doesn't do what it say it does.
Kensou Posted June 30, 2021 Posted June 30, 2021 1 hour ago, jenova666 said: That is not what the trinket say. The trinket do not say "only on characters that already have Riposte abilities". Also, no. You do not need to rework his animations. The animation that play when the Highwayman is attacked is just his attack animation for Wicked Slice or Open Vein. Animations are actually shared a lot when it comes to the heros. The MAA only have 4 attack animations. 1 Mace, 1 Ranged, 1 Shield and 1 Shout. The Crush and Retribution share the same animation, and the Rampart and Riposte share the same animation. All that is needed is a system for the game to play an attack when hit, a system most likely already shared by several character and several mod characters. I bet it is standardized system and not something unique to each character. Need edit crusader.art.darkest to make him riposte. In highwayman.art.darkest its say to use Wicked Slice animation to riposte_skill: If any class don't have riposte_skill: set in .art.darkest he cannot riposte.
Orz123 Posted July 3, 2021 Posted July 3, 2021 This mod is AMAZING! The amount of effort and quality in this is ludicrous! Please keep it up!
Unknown72666 Posted July 4, 2021 Posted July 4, 2021 (edited) Couple of questions: Is the Profligates series of classes compatible with this? (Muscarines that is, though I do imagine they wouldn't have NSFW lines and the like) I have all of the recommended files, but there's a few others I'm curious about if they're compatible, those being: Monster girl Spider (by anaertailin, the one who made the other Monster girl brigand and warrens mods), Skeleton Monster girl and Crimson Court monster girl(by w_s_ll). Edit: Installed the skeleton and crimson court ones, so far skeleton works fine. Also, slight potential bug: It seems Hellion and Man-At-Arms have their default art for their weapon and armor, don't know if that's a bug or if it's just cause they don't have any yet, but figured i'd say it anyway just in case. Edit 2: Seems the Unhallowed Vestal and Undying Crusader are just white blocks as well. Is this because I didn't install a custom skin for either? Edited July 4, 2021 by Unknown72666
JeanMark Posted July 4, 2021 Posted July 4, 2021 14 hours ago, Unknown72666 said: Couple of questions: Is the Profligates series of classes compatible with this? (Muscarines that is, though I do imagine they wouldn't have NSFW lines and the like) I have all of the recommended files, but there's a few others I'm curious about if they're compatible, those being: Monster girl Spider (by anaertailin, the one who made the other Monster girl brigand and warrens mods), Skeleton Monster girl and Crimson Court monster girl(by w_s_ll). Edit: Installed the skeleton and crimson court ones, so far skeleton works fine. Also, slight potential bug: It seems Hellion and Man-At-Arms have their default art for their weapon and armor, don't know if that's a bug or if it's just cause they don't have any yet, but figured i'd say it anyway just in case. Edit 2: Seems the Unhallowed Vestal and Undying Crusader are just white blocks as well. Is this because I didn't install a custom skin for either? All Class mods are techincally compatible (although male ones will be wierd since Lustiest account for all character to be female) however i have heard that the Fawn might cause some problems (but i have not tested it myself) Same for all the monster reskin mods, however if you are ever in doubt, just make sure Lustiest Lair is at the top of the load order, that way it will overwrite any other mod that changes the same things, it should avoid most problems. As for the white blocks, it means you didn't follow the Skin Installation Guide in the OP, so they don't have a model.
Unknown72666 Posted July 6, 2021 Posted July 6, 2021 On 7/4/2021 at 8:37 AM, JeanMark said: All Class mods are techincally compatible (although male ones will be wierd since Lustiest account for all character to be female) however i have heard that the Fawn might cause some problems (but i have not tested it myself) Same for all the monster reskin mods, however if you are ever in doubt, just make sure Lustiest Lair is at the top of the load order, that way it will overwrite any other mod that changes the same things, it should avoid most problems. As for the white blocks, it means you didn't follow the Skin Installation Guide in the OP, so they don't have a model. Gotcha, figured that was the case with the white blocks, thought it was purely optional, so that's a fault on my end. Thanks for answering all of my questions, appreciate you taking the time to do so!
barbadoz Posted July 29, 2021 Posted July 29, 2021 On 7/3/2021 at 5:16 PM, Unknown72666 said: Edit 2: Seems the Unhallowed Vestal and Undying Crusader are just white blocks as well. Is this because I didn't install a custom skin for either? I too have this same problem. I've followed the guide correctly, and have downloaded all skins.
Valixe Posted August 3, 2021 Posted August 3, 2021 On 7/29/2021 at 4:02 PM, barbadoz said: I too have this same problem. I've followed the guide correctly, and have downloaded all skins. You'll need to follow this guide: https://docs.google.com/document/d/1pZspn4sMTbAPQVggzgni62J7FeFbevDjMrYGmmBoZaI/edit Else, it will be white blocks
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