jimcim Posted May 24, 2021 Posted May 24, 2021 I wish to convert this mod - https://www.nexusmods.com/skyrim/mods/65096/ for personal use. Any suggestions/clues are sincerely appreciated
sunhawken Posted May 24, 2021 Posted May 24, 2021 It's possible you would start with horses , set up new animations using blockhead , then set up archery horse combat.
TDA Posted May 24, 2021 Posted May 24, 2021 time and effort costs will be unrealistically large. The difficulty is not even in making animation for physical carts, but in correctly exporting it to the game from 3D programs. You will need to assemble a skeleton (actor + horse) for import and export, for example, for 3ds max, see how the collision-displacement bone works on it and in general what it is. In general, there are many difficulties. If you decide to spend all your time on this, you can first look at how the TES 4 Oblivion "Honda NR500 motorcycle is implemented. (But, without knowledge of 3dsMax, it is better not to suffer. )
jimcim Posted May 24, 2021 Author Posted May 24, 2021 How about using some tool like Cathedral Assets Optimizer - https://www.nexusmods.com/skyrimspecialedition/mods/23316 ?
TDA Posted May 25, 2021 Posted May 25, 2021 13 hours ago, jimcim said: How about using some tool like Cathedral Assets Optimizer - https://www.nexusmods.com/skyrimspecialedition/mods/23316 ? And What it do for Oblivion? In Oblivion, a completely different system for controlling the actor (moving him(actor) in the world - running, walking) through animation, for example, the character moves and its collision by animation in the xy plane by controlling the same animation on the Bip01 bone, but in Skyrim this is done by the engine directly, just for the timing of the animation, but NOT via animation) For example, I took static animations (dances) https://www.nexusmods.com/oblivion/mods/51044 and transferred the movements from the NonAccumulator bone in the xy plane to the Bip01 bone (but not rotations !, they need to be left for non-Accumulator ) , and I got a real movement for a simple dance animation. In this oblivion is easier than skyrim, and what you want to do is real, but it takes a lot of time and knowledge of 3dsmax, for example.
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