Nymra Posted April 23, 2021 Posted April 23, 2021 I want to rule out "temporary" actors like summoned ghosts, creatures and resurrected dead that vanish again after some time. I want to rule them out either via ESP (Condition) where I found some stuff that sounded promising but the description was then saying it wont help (IsUndead, IsGhost...) So is there a faction or keyword that I can track in my script to identify such actors? Thx alot.
RW311 Posted April 23, 2021 Posted April 23, 2021 Never mind I misread the question, thinking you were looking at all npcs not just summons....
Seijin8 Posted April 23, 2021 Posted April 23, 2021 5 hours ago, Nymra said: So is there a faction or keyword that I can track in my script to identify such actors? Near as I can tell, there are slew of possible factions and keywords that are used by some, but not all summons. You could test against those, but will get a lot of false positives. I think this falls into the category of things you would have to find clever and overcomplex workarounds for.
Seijin8 Posted April 24, 2021 Posted April 24, 2021 On 4/23/2021 at 12:09 AM, Fotogen said: Actor.IsCommandedActor Not exactly what the OP wanted, but as close as we're likely to get. This will still return false positives on commanded actors that have no duration attached (flame thralls, etc).
Nymra Posted April 24, 2021 Author Posted April 24, 2021 5 hours ago, Seijin8 said: Not exactly what the OP wanted, but as close as we're likely to get. This will still return false positives on commanded actors that have no duration attached (flame thralls, etc). does this mean the commanded actors without duration will stay in the game until killed? that would still be enough for me. I just want to prevent timed actors vanishing during sex scenes.
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