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Oblivion in Skyrim


Dorabella

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Posted

ZAP 9 will carry a huge amount of assets like the full sets, traps, newly added custom-parts for more build-fun and suiting overworked and customized textures, everything matching to skyrim.

 

Castles (interieur-exterieur)

Ships (Exterieurs and Interieurs)

Ayleid-Ruins (Exterieurs and Interieurs)

Cathedrals (Interieur and Exterieur)

 

Of course with all the suiting and working doors, all working portcullis, switches and TRAPS !!!

 

New quests and places have to be created by third-party mods.

 

p.s. in the past I read about SKYBLIVION, which was a very ambitioned project which wanted to add OBLIVION into skyrim, maybe by adding the OBLIVION world in whole to skyrim. I also found this very interesting but I got scared by the size of OBLIVION in itself. Anyway did I trust in my feel that it would be worth to overtake the BEST assets and game-parts from oblivion into skyrim, so to have also OBLIVION alive right inside a "better gameengine" with the ability to add new places with new quests as well. Nothing what has been created in OBLIVION would also run in SKYRIM in the same way or even better. So this is the result and I hope that many gamers and modders can take advantage of that for creating new areas in skyrim.

 

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