ee28 Posted April 19, 2021 Posted April 19, 2021 I managed to get both FNIS and Nemesis working together, but every time I run Nemesis both falmer and draugr animations stop working, the PC animations will work but they will just stand idle. Every other creature in the game works alongside Nemesis but these two. If I rerun FNIS, and start the game, they work again but mods that rely on Nemesis break until I rerun it. None of my mods regarding Nemesis conflict with races, just running Nemesis by itself is enough to break them until I rerun FNIS. Papyrus.0.log SexLabDebug.0.log EDIT: Might have solved this problem, with this I got both draugr and falmer animations working again. - First rerun FNIS with this load order (In MO2 this is on the left pane) FNIS SE FNIS Creatures Nemesis Nemesis Output -I didn't turn off Nemesis or PCEA, just the mods above that use it, the only anims that FNIS loaded was Sexlab animations. -I turned off the initial FNIS Output to create an entirely new one, this is FNIS Output 2, though in my experience, you can probably delete it and still use your previous output without issues. -I turned off FNIS SE and turned on Nemesis Output and all my other Nemesis using mods (make sure Nemesis Output has a FNIS esp, if it doesn't, it's because it crashed before it could finish fully.) - I did not have to rerun Nemesis.
zagaan Posted May 10, 2021 Posted May 10, 2021 Hey, I am having the exact same problem, everything works just fine but Draugr and Falmer. I have tried what you did but it is not solving my problem. It makes no difference if I do what you recommend or if I just update fnis with nemesis uncheked and then the other way around. The problem and the result are the same. What I have noticed is that if I remove certain sets of animations (psyco), then non of the creatures work. I have been playing this for years and this is the most random thing I have encountered. In fact I played with 0 errors for more than 20h, no CTD no anything, but then pluf, those two monster types are just idle while the PC does the animation. Not a single T-pose. On the other hand I have a minor issue, cum is not applied after a sexlab scene. Cum inflation works, and OSEX does work to, and I can apply cum with slavetats, but loverslab framework is just on vacations. Apropos is also working... Even blushes are applied. If someone could help me, I would appreciate it,
Blue Astra Posted May 10, 2021 Posted May 10, 2021 Do you have ultimate combat installed? I had problems in the past with Draugrs and Falmers t-posing and idling. I fixed it by unchecking the draugr and falmer options in ultimate combat
zagaan Posted May 10, 2021 Posted May 10, 2021 19 minutes ago, Novatham said: Do you have ultimate combat installed? I had problems in the past with Draugrs and Falmers t-posing and idling. I fixed it by unchecking the draugr and falmer options in ultimate combat Hi! Sadly, I do not have it installed. Thanks for the answer anyway! I have 500 mods installed and I don't even know how to begin xD. I think I will start with anim mods, just with basic ones and see what happens.. Long days ahead
Kakabishan Posted May 12, 2021 Posted May 12, 2021 ee28 figured it out and posted this in another thread. It worked for me: On 4/26/2021 at 12:23 PM, ee28 said: Actually I think I may have just found a way. Here's how I did it. ( I use MO2) - First rerun FNIS with this load order (In MO2 this is on the left pane) FNIS SE FNIS Creatures Nemesis Nemesis Output -I didn't turn off Nemesis or PCEA, just the mods above that use it, the only anims that FNIS loaded was Sexlab animations. -I turned off the initial FNIS Output to create an entirely new one, this is FNIS Output 2, though in my experience, you can probably delete it and still use your previous output without issues. -I turned off FNIS SE and turned on Nemesis Output and all my other Nemesis using mods (make sure Nemesis Output has a FNIS esp, if it doesn't, it's because it crashed before it could finish fully.) - I did not have to rerun Nemesis. That should be it, tried it and draugr and falmer animations work fully again alongside my Nemesis mods and other creature animations as well.
zagaan Posted May 12, 2021 Posted May 12, 2021 1 hour ago, Kakabishan said: ee28 figured it out and posted this in another thread. It worked for me: Hi! yes I found that threat yesterday, but still draugr and falmer don't work for me. I have tested everything without OSA and ostim, but they have nothing to do with it. They are not the reason of cum textures not working either. I think cum textures and creatures anims are two separate and unrelated problems. What bugs me about textures is that they do work and show with ocum module, but not with sexlab. For now I will try to run nemesis with all the sexlab anims disabled, and then activate them.
zagaan Posted May 12, 2021 Posted May 12, 2021 ok. Cum textures solved: AnotherModSeeker found a solution here on loverslab, the mod in conflict was Glow be gone SKSE updated. About creature anims, no luck :(. I have tried everything now, I guess I will have to settle.
FlufyFox Posted October 11, 2021 Posted October 11, 2021 On 5/12/2021 at 6:57 AM, Kakabishan said: ee28 figured it out and posted this in another thread. It worked for me: I am having this same issue and cant fix it, so ites impossible to use combat mod with nemesis and make the draugr work on the sexlab scenes ? I tried lots of stuff and when he works my character do t pose xD Wondering if someone found a way to fix this.
FlufyFox Posted October 22, 2021 Posted October 22, 2021 i could fix the draugr thing but normal creatures are doing idles now .... wtf seems jsut humanoid creatures works, all other like animals and insects dont do sex anims anymore
Necronis74 Posted October 22, 2021 Posted October 22, 2021 one thing to check is in the nemisis output make sure there is no creature animations in there. Basically just clear it out before you start to run fnis or nemisis all the creature stuff should be in the fnis folder hope that helps
CruelSunV Posted November 16, 2021 Posted November 16, 2021 (edited) Had the same issue for weeks, and finally solved it. in order to get all creatures working, including draugr and humanoids, you have to generate fnis data without mods such as sky sa, most other nemesis mods are fine (such as tk dodge re and DAR). 1. disable skysa, then run fnis i use vortex and use the build in fnis, which generates the fnis data mod, it should overwrite everything. 2. disable fnis mods (base, creature, spell) and fnis data 3. enable skysa and run nemesis 4. delete the character folder in fnis data 5. enable only fnis data (not the other fnis mods), overwrite everything done. EDIT: far better method just deactivate skysa and run fnis, after that copy the entire meshes/actor folder without the character folder. Than activate skysa and run nemesis, afterwards paste everything you copied back and overwrite. than everything should work perfectly fine. Edited November 16, 2021 by CruelSunV
tomato_potato Posted May 17, 2022 Posted May 17, 2022 On 11/16/2021 at 9:15 PM, CruelSunV said: Had the same issue for weeks, and finally solved it. in order to get all creatures working, including draugr and humanoids, you have to generate fnis data without mods such as sky sa, most other nemesis mods are fine (such as tk dodge re and DAR). 1. disable skysa, then run fnis i use vortex and use the build in fnis, which generates the fnis data mod, it should overwrite everything. 2. disable fnis mods (base, creature, spell) and fnis data 3. enable skysa and run nemesis 4. delete the character folder in fnis data 5. enable only fnis data (not the other fnis mods), overwrite everything done. EDIT: far better method just deactivate skysa and run fnis, after that copy the entire meshes/actor folder without the character folder. Than activate skysa and run nemesis, afterwards paste everything you copied back and overwrite. than everything should work perfectly fine. didnt work for me help
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