amorrow28 Posted June 20, 2022 Posted June 20, 2022 28 minutes ago, riito said: Hi @amorrow28, not sure why when I run your 1.3a mod today, the controller stopped working. I know it's probably some of the .inis overriding the input but i dont remember it being an issue back when you released 1.0 of your Unskirtmod. Also, the voice-over switched to being English by itself. Do you mind pointing me to the settings that can reenable the controller? Try disabling steam overlay? Also I haven’t changed the 3DMigoto setup between releases, but try resetting it by pressing Ctrl-Alt-F10 in game.
riito Posted June 20, 2022 Posted June 20, 2022 5 minutes ago, amorrow28 said: Try disabling steam overlay? Also I haven’t changed the 3DMigoto setup between releases, but try resetting it by pressing Ctrl-Alt-F10 in game. Ok that worked. Sorry for the rookie mistake and thanks! 1
DarkTaren Posted June 20, 2022 Posted June 20, 2022 10 hours ago, amorrow28 said: That looks like a misbehaving pixel shader to me. I can't reproduce it though. Are you using the NIS America release of CS4, version 1.2? (That's what I developed the mod on.) Yea, NISA 1.2 I downloaded the unskilled mod, installed all but the mod itself in it. Added Coomi's nude mod to the mods folder. Downloaded the Compatibility mod and added the shader for CS4 to each character folder. It gave the nude effect, but when I zoom in to any degree, it shows the outline of the towel over the new texture
amorrow28 Posted June 20, 2022 Posted June 20, 2022 1 hour ago, SakuraKin said: switch? Sorry, the mods are for PC only as we all work with 3DMigoto. None of us have any method of getting assets packed back into the proprietary phyre container format that Sony's engine uses, which would be required for platforms like the nintendo switch. For all non-PC users (and PC users), please enjoy the massive collection of screenshots by @Whayameen https://www.loverslab.com/topic/166239-trails-of-cold-steel-4-mod-request/?do=findComment&comment=3747097 https://www.loverslab.com/topic/166239-trails-of-cold-steel-4-mod-request/?do=findComment&comment=3754101 https://www.loverslab.com/topic/166239-trails-of-cold-steel-4-mod-request/?do=findComment&comment=3769000 https://www.loverslab.com/topic/166239-trails-of-cold-steel-4-mod-request/?do=findComment&comment=3784453 (massive!!) and by @erawe https://www.loverslab.com/topic/166239-trails-of-cold-steel-4-mod-request/?do=findComment&comment=3471997 https://www.loverslab.com/topic/166239-trails-of-cold-steel-4-mod-request/?do=findComment&comment=3475468 The 4th link from Whayameen has over 300 screenshots! Overall, more than 500 screenshots are available for download in the links above. 1
amorrow28 Posted June 20, 2022 Posted June 20, 2022 (edited) On 6/20/2022 at 7:58 AM, Teroniss said: Yea, NISA 1.2 I downloaded the unskilled mod, installed all but the mod itself in it. Added Coomi's nude mod to the mods folder. Downloaded the Compatibility mod and added the shader for CS4 to each character folder. It gave the nude effect, but when I zoom in to any degree, it shows the outline of the towel over the new texture You're probably missing a shader that's provided by my unskirt mod. You could try using the common_shaders.ini file that's provided in my mod. If it's not in there, then I have no idea where it might be. My compatibility wrapper is made to be used with my mod, and I'm not going to spend hours reworking it so folks can avoid using my mod... but if you're determined, I've also posted numerous tutorials, you could certainly learn to hunt and override pixel shaders as well. Edit: I'm not trying to be discouraging btw! We modders work on what we want to work on, as you know. I truly do encourage you learn to mod, if you read through this thread you'll see I'm constantly trying to teach folks to learn. My first post here is actually the best place to start if you want to learn to hunt down shaders, even if it's not written as a formal tutorial. I also talk about hunting buffers in my texture tutorial, very similar to hunting shaders. EDIT: FIXED - https://www.loverslab.com/topic/166239-trails-of-cold-steel-4-mod-request/?do=findComment&comment=3832221 Edited August 5, 2022 by amorrow28 1
coomi Posted June 21, 2022 Posted June 21, 2022 (edited) I am way out of my comfort zone here but I have successfully ported Celine and made a nude texture for her. It's not nearly as detailed as the other bodies, but it'll pass at a glance. I am not even going to attempt to draw the red swirls on her feet. edit: Copied the swirls from the original texture and did some perspective magic to fit them into the new mesh. Edited June 21, 2022 by coomi 6
coomi Posted June 22, 2022 Posted June 22, 2022 I have posted what is hopefully the final version of the towel mod in the Hajimari thread. Every character with a towel costume now has a nude model. direct link 3
lakovic Posted June 22, 2022 Posted June 22, 2022 On 6/18/2022 at 3:09 PM, amorrow28 said: Index of my CS4 tutorials and where to find my mod: Reveal hidden contents My first post linking to Fairy Tail mod video and how I adapted for CS4: https://www.loverslab.com/topic/166239-trails-of-cold-steel-4-mod-request/?do=findComment&comment=3730952 How to edit existing mods (and how to setup Blender): https://www.loverslab.com/topic/166239-trails-of-cold-steel-4-mod-request/?do=findComment&comment=3757792 How to get a model into Blender (basic modding part 1): https://www.loverslab.com/topic/166239-trails-of-cold-steel-4-mod-request/?do=findComment&comment=3767886 How to get a mod back into the game (basic modding part 2): https://www.loverslab.com/topic/166239-trails-of-cold-steel-4-mod-request/?do=findComment&comment=3771501 How to work with textures in CS4: https://www.loverslab.com/topic/166239-trails-of-cold-steel-4-mod-request/?do=findComment&comment=3779614 How to work with weights: {that's this tutorial} If you don't care about tutorials and just want the mod I made, here it is: https://www.loverslab.com/topic/166239-trails-of-cold-steel-4-mod-request/?do=findComment&comment=3775051 Info on how to use the nude mods with my mod here: https://www.loverslab.com/topic/166239-trails-of-cold-steel-4-mod-request/?do=findComment&comment=3788622 Tutorial time! Today let's port @Switch608's incredible nude mod from one character to another. I'm going to use Hajimari assets this time btw (I chose Vita). I'm posting this in the CS4 thread because all my other tutorials are here, and the exact same steps would be used for, say Aurelia. Before we start, a shameless plug for my Tokyo Xanadu eX+ mod, where I learned to do this: Reveal hidden contents https://www.loverslab.com/topic/191860-tokyo-xanadu-ex-mods/?do=findComment&comment=3786184 Same as my other tutorial, you need to first set Blender (2.83 LTS!!!), plugins and python scripts up. Basic instructions on setup at the top of this tutorial: https://www.loverslab.com/topic/166239-trails-of-cold-steel-4-mod-request/page/13/#comment-3757792 Second, you want to know how to get a model into Blender in the first place. Please try this tutorial here at least once, then come back: https://www.loverslab.com/topic/166239-trails-of-cold-steel-4-mod-request/page/14/#comment-3767886 (minimum first 4 steps) Step 1: Grabbing and loading models Step 2: Weight Transfer [Continued in next post] @amorrow28HI dear I don't understand something in your tutorial, can you help me? " From top to bottom, look at the weight on the donor (left wrist in the picture below, group 0), and find the corresponding one on the recipient (group 16). Go to the nude model in the middle, and change the name to the new correct number (a0 becomes 16). " How to look at the weight on the donor ? Is there a specific numerical reference, or other places for comparison? I mean, how do I make sure that the arm length is the arm length of the nude model I'm going to replace, maybe there are slightly longer, shorter arms in the other groups, I didn't notice that?
amorrow28 Posted June 22, 2022 Posted June 22, 2022 3 hours ago, lakovic said: @amorrow28HI dear I don't understand something in your tutorial, can you help me? " From top to bottom, look at the weight on the donor (left wrist in the picture below, group 0), and find the corresponding one on the recipient (group 16). Go to the nude model in the middle, and change the name to the new correct number (a0 becomes 16). " How to look at the weight on the donor ? Is there a specific numerical reference, or other places for comparison? I mean, how do I make sure that the arm length is the arm length of the nude model I'm going to replace, maybe there are slightly longer, shorter arms in the other groups, I didn't notice that? You are talking about two different steps. The pictures you quoted are weight transfer. There are groups of vertices (vertex groups) that correspond to bones in the model; the engine uses these groups to render and move the model. In Blender, each vertex group has a name, and when imported from 3dmigoto, they're just numbers starting from zero. What you are trying to do in the weight transfer step is to rename the groups in the new (donor) model to be the same as the names in the model to be replaced (recipient). If you give them the same name, then blender will do its magic when you merge the meshes and make the assignment. Keep in mind, the numbers themselves are not meaningful, they just need to match at the time of mesh join. How the meshes join each other is a different question, and one I don't know all the answers to. It seems that you can move vertices and that works well, just use the transform tools. In tokyo xanadu (which I've been learning on) though, the weighting at the edges of the mesh need to match or the engine will literally resize the mesh to fit its internal model of the body. So yeah... I haven't solved that problem yet. Perhaps @coomi or @Switch608 could give more advice on joining necks and wrists since at this point they've done much more than I have in this game. I literally did Vita just to try it and document my findings.
amorrow28 Posted June 23, 2022 Posted June 23, 2022 2 hours ago, Switch608 said: I'm just a beginner, but since you @me, I'll tell you what I know. If you want two meshes(such as body and hand) to join each other, the weights of the overlap-points need to match exactly, not a little different(Of course, the name of the vertex groups are different). You can view and edit the weight values of each point in edit mode. As for the normals of the overlap-points, I didn't figure out if it needs to be handled and how. It seems that the normals are automatically calculated by blender, even if I modify the normals value, they will be reset when I re-import the model. @lakovic 从你提的问题可以看出来你并没有权重的基本概念。既然你想做mod,那么我建议你还是先花上一段时间系统学习一下blender,有一定的基础再说。既然在国内上youtube不方便,你可以在bilibili找一些blender视频教程学也是一样的。 I understand. Using the tool to sample the weight doesn’t seem to work though. Is it enough that the colors match? For example green (0.5), yellow (0.75), red (1.00) is close enough, or if one edge is 0.68 then the other edge must also be 0.68? If it must be that precise, how are you obtaining the data? I feel like painting weight effectively is almost a matter of luck, sometimes I paint and nothing changes, or it changes in strange shapes. For example, I might want to paint a wrist but instead I get streaks up the arm.
amorrow28 Posted June 23, 2022 Posted June 23, 2022 11 hours ago, Switch608 said: I said in edit mode. The weight paint mode is used to brush the weights, and only in edit mode you get specific values. In fact, the model is not strict about the weights values. But the overlap-points must be consistent, not even a little difference. I guess you may have painted the wrong vertice groups. If you want to paint the weights manually, you have to bind the skeleton first. Otherwise, it's like being blind and not knowing the effect of the paint. Generally,As long as the difference between the source and target models is not too large, transfer weights is fine. The weights are only modified manually if people demand a high quality of the mod. Manually painting the weights is very troublesome. I am lazy, and I don't have high requirements for mods, so I usually don't paint the weights manually.? THANK YOU!!! I had no idea you could adjust weights on single vertices with precision! I've been struggling with these models for so long... As you can see below, manually changing the vertices fixed the issue. (By the way, it still does not look perfect, but now it's Falcom's fault. The base model deforms the wrists in an identical manner.) Spoiler 1
Tiressia Posted June 26, 2022 Posted June 26, 2022 All gals in my new savegame are undressed when they wear the towels (I'm in chapter 1 still), but Rosalie is see-through on the mod that I installed. Where her towel should be, I see right through her body. What did I do wrong, and/or how do I fix it?
amorrow28 Posted June 26, 2022 Posted June 26, 2022 2 hours ago, Tiressia said: All gals in my new savegame are undressed when they wear the towels (I'm in chapter 1 still), but Rosalie is see-through on the mod that I installed. Where her towel should be, I see right through her body. What did I do wrong, and/or how do I fix it? Are you using the newest version of coomi’s mod (1.3.0)? My guess is that you’re either using Switch608’s mod without my Altina fix, or a really old version of coomi’s mod (again without Altina fix). The latest versions of coomi’s mod no longer require that fix; all versions of Switch608’s mod do require it (specifically Altina’s model does this to Rosalia and KeA due to shared deduplicated assets). If you want to use Switch608’s Altina model, please install my fix (included in the latest version of my compatibility wrapper).
safeman1 Posted June 28, 2022 Posted June 28, 2022 3dmigoto clashes with the Steam overlay, though looking at github they say they applied a fix there for this back in 2019. I turned off the overlay and then i'm still able to use my controller, but if there's a way to fix this clash that would be nice.
lakovic Posted June 28, 2022 Posted June 28, 2022 HI Guys, long time no see. Let's talk about the Aurelia skirt, @amorrow28's deleted skirt model v1.3a, it looks like this. There is still a part of the skirt that has not been deleted, which is not so perfect. At that point I was thinking, why not just remove her entire skirt to show her ass and panties. It's actually empty inside, and if you remove the entire skirt, it looks like this in the game. This greatly affected DIY mods, because there are very few things that can be done, but amorrow28 came with his 3 tutorials, especially the replacement tutorial for nude models, which literally took me into a new world. First up is the fix for the Aurelia leg model. I replaced the Aurelia leg model with a full leg model and it looks much better now than before. Let's take a look at the original Alisa'Magical costume and see if there is an urge to lift the middle piece of cloth. Now, we have a solution! Nude model replacement tutorial from @amorrow28, my idea, to replace this mutilated figure with a part of the nude model, I tried it and it worked. There are 6 characters in total alisa emma juna larua musse sara Let's take a look at the comparison of various versions, which one is your favorite? Why is there no Altina or other loli, even if they delete their underwear, they are still flat chested. Compared with loli, deleting the skirt is the best looking, so there is no need to modify it. My favorite character this time is Laura, her outfit looks the most natural, especially the white color is very good-looking, it fits her personal temperament, this time, I also repaired her ass, the former ass looked very good flat. You may still want to take away the piece of cloth in the middle of the clothes, right, but this will lose the meaning of the clothes. There is a bath towel set, which is completely naked. I will update the new bath towel set for all characters in the future. Please expect. Finally, enjoy the fighting style of Aurelia, enjoy the game First, make sure you're using the @amorrow28 version of the removed skirt mod v1.3a on which all my mods are done. The point! !? mods for magical.zip How to use the attachment, unzip the zip file and you will get a "new" folder and replace.bat file. please move them both to "The Legend of Heroes Trails of Cold Steel IV\bin\Win64". For example: Then double-click the replace.bat file to play the game happily. The principle is that I wrote a simple batch process to automatically delete the magical folder under the original character and replace it with my magical folder. Remember, you cannot simply overwrite a folder. For example, there are 4 kinds of files A B C D in the initial alisa folder of @amorrow28, and the file I made is to delete A, change B C D, add E file, and now I have 4 kinds of files B C D E in my magical folder. If you copy the past, it will become A B C D E 5 kinds of files at the same time, the game will report an error. Therefore, instead of deleting the entire mods folder every time, you only need to delete the folder of the corresponding name and clothing under the corresponding character. Of course, this time I made a simple batch process and used it directly. The content of replace.bat is here, you can also do it manually, but it is a little troublesome. 6
lakovic Posted June 28, 2022 Posted June 28, 2022 I just found the error after trying to enter the game, the reason is that this time I updated the common shader file: common_shaders.ini. In fact, it is easy to understand, that is, the hash value is repeated, You can open my common_shaders.ini file, find the 27th, 38th, 28th, 32nd, 24th, prefix each line with a ; symbol like this It doesn't matter if it is prompted that this conflict, in fact, does not affect the progress of the game. Finally, my personal question time: @amorrow28 In CS4 I use F12 to enter hunting mode, then press F8 to grab files, the file types are dds, txt and so on. In the same way, I can only grab the txt file in Hajimari, is this a bug, I want the dds texture of some characters 1
amorrow28 Posted June 29, 2022 Posted June 29, 2022 35 minutes ago, lakovic said: I just found the error after trying to enter the game, the reason is that this time I updated the common shader file: common_shaders.ini. In fact, it is easy to understand, that is, the hash value is repeated, You can open my common_shaders.ini file, find the 27th, 38th, 28th, 32nd, 24th, prefix each line with a ; symbol like this It doesn't matter if it is prompted that this conflict, in fact, does not affect the progress of the game. Finally, my personal question time: @amorrow28 In CS4 I use F12 to enter hunting mode, then press F8 to grab files, the file types are dds, txt and so on. In the same way, I can only grab the txt file in Hajimari, is this a bug, I want the dds texture of some characters Amazing work, @lakovic! Two things to help: first, you can put a “allow_duplicate_hash = true” or “allow_duplicate_hash = override” to prevent the 3DMigoto errors. Second, what happens with frame dump analysis depends on your analysis options. You need to set up your 3Dmigoto to dump textures. Edit your d3dx.ini file (in TOCS4\bin\Win64). Go to line 481. Set the options to "dump_vb dump_ib txt dump_tex dds" and it will dump the textures. (Copied from my tutorial at https://www.loverslab.com/topic/166239-trails-of-cold-steel-4-mod-request/?do=findComment&comment=3767886) I prevent texture dumping as default and hunting mode set to off, so that regular users accidentally dumping frames won’t end up with 10GB+ folders eating up all their storage space. Also, be sure to turn off mods (F2) if you want original game assets! Keep up the great work! ?
amorrow28 Posted June 29, 2022 Posted June 29, 2022 (edited) 9 hours ago, safeman1 said: 3dmigoto clashes with the Steam overlay, though looking at github they say they applied a fix there for this back in 2019. I turned off the overlay and then i'm still able to use my controller, but if there's a way to fix this clash that would be nice. Dunno if anyone can say more to this, but I don’t think there’s much hope for your request. I would say to reach out to the developers of 3DMigoto (they used to hang out at the NVidia forums, not here), but there hasn’t been a single commit to their GitHub in 3 years. Whatever fix they applied in 2019 is probably irrelevant since Steam has probably changed in the last 4 years. We’re all stuck with workarounds, unfortunately. If it makes you feel better, GOG’s launcher is worse. None of the function keys worked at all, I thought it would impossible to do any mod development since 3DMigoto recognized literally none of my key presses and my help messages didn’t load. Luckily I didn’t give up and tried launching the game outside the launcher, which worked. I never figured out a workaround to use the launcher, so no achievements for me. Edited June 29, 2022 by amorrow28
Demontom Posted June 29, 2022 Posted June 29, 2022 5 hours ago, lakovic said: HI Guys, long time no see. Let's talk about the Aurelia skirt, @amorrow28's deleted skirt model v1.3a, it looks like this. There is still a part of the skirt that has not been deleted, which is not so perfect. At that point I was thinking, why not just remove her entire skirt to show her ass and panties. It's actually empty inside, and if you remove the entire skirt, it looks like this in the game. This greatly affected DIY mods, because there are very few things that can be done, but amorrow28 came with his 3 tutorials, especially the replacement tutorial for nude models, which literally took me into a new world. First up is the fix for the Aurelia leg model. I replaced the Aurelia leg model with a full leg model and it looks much better now than before. Let's take a look at the original Alisa'Magical costume and see if there is an urge to lift the middle piece of cloth. Now, we have a solution! Nude model replacement tutorial from @amorrow28, my idea, to replace this mutilated figure with a part of the nude model, I tried it and it worked. There are 6 characters in total alisa emma juna larua musse sara Let's take a look at the comparison of various versions, which one is your favorite? Why is there no Altina or other loli, even if they delete their underwear, they are still flat chested. Compared with loli, deleting the skirt is the best looking, so there is no need to modify it. My favorite character this time is Laura, her outfit looks the most natural, especially the white color is very good-looking, it fits her personal temperament, this time, I also repaired her ass, the former ass looked very good flat. You may still want to take away the piece of cloth in the middle of the clothes, right, but this will lose the meaning of the clothes. There is a bath towel set, which is completely naked. I will update the new bath towel set for all characters in the future. Please expect. Finally, enjoy the fighting style of Aurelia, enjoy the game First, make sure you're using the @amorrow28 version of the removed skirt mod v1.3a on which all my mods are done. The point! !? mods for magical.zip 19.4 MB · 55 downloads How to use the attachment, unzip the zip file and you will get a "new" folder and replace.bat file. please move them both to "The Legend of Heroes Trails of Cold Steel IV\bin\Win64". For example: Then double-click the replace.bat file to play the game happily. The principle is that I wrote a simple batch process to automatically delete the magical folder under the original character and replace it with my magical folder. Remember, you cannot simply overwrite a folder. For example, there are 4 kinds of files A B C D in the initial alisa folder of @amorrow28, and the file I made is to delete A, change B C D, add E file, and now I have 4 kinds of files B C D E in my magical folder. If you copy the past, it will become A B C D E 5 kinds of files at the same time, the game will report an error. Therefore, instead of deleting the entire mods folder every time, you only need to delete the folder of the corresponding name and clothing under the corresponding character. Of course, this time I made a simple batch process and used it directly. The content of replace.bat is here, you can also do it manually, but it is a little troublesome. First off, as a whole, these look awesome! Though I do want to point out that it looks like you left a few stray vertices in Musse's arms on the gloves, resulting in texture stretching to reach them. The rest of them do seem to work beautifully, though!
lakovic Posted June 30, 2022 Posted June 30, 2022 请原谅我直接复制创轨的帖子,因为我不知道怎么引用 Please forgive me for copying ChuangTrail's post directly, because I don't know how to quote CS4 updates Emma's AstralForm Do you still remember Emma AstralForm in CS4? The earliest sharing from @S_S_Majin. Here I would like to thank him for sharing, and @amorrow28 for sharing the tutorial. Without them, none of the following would exist.? I used this as a base to build 7 sets of models, A, B- , B+, C, D, F, G according to the cup size. (Why there is no E cup, because in the game I tried the contrast is not obvious, so I gave up) I found all the characters in the game, and created a table to classify them, the following is my classification (maybe there are missing, please provide me) It can be seen from falcom that they still prefer Lolita characters. There are as many as 8 A cups. If you include B-cups, then there are 13 people at most. In the game, A cup is very close to B-cup Why do you need to distinguish between A cup and B-cup? I think it's more about age, and A cup is more for girls who are very young, and their chests tend to be flat. And B- is a little bulge Then there is B+, why is there only one Alfin? I thought Towa and Elise could at least reach the B+ cup, but when I watched their bath towel costumes, I found that compared with Alfin, they were still small. You want to say Alfin is a C cup, but she doesn't look that big, I can only give her a B+ Well, let's talk about C cups, you will find that the heroines of each generation of games are C cups, such as Estelle, to Alisa, and then to Juna. Their proportion in the game is also quite large, but not much. I thought Angelica could at least have a D cup, but in comparison, I think she is at most a C. If you don't believe me, please compare the clothes of the bath towel. In the D cup section, I divided most of the more mature women into D cups. In the game, the comparison between C cups and D cups is not obvious, but I still prefer to think that they have at least D cups. Such representatives include Sharon. , Musse, Laura. Noel looks like a C cup in the game, she is so pitiful that she doesn't even have a bath towel costume, so to make up for her, I gave her at least one D cup, she is a police officer anyway. There is no E cup part, it is better to say that they have at least an F cup rather than an E cup. They have come to the big breasts part that everyone loves to see. The representative character must be my favorite Emma. Thanks also to Emma. Speaking of F cup, I believe there is one of the characters that many people like, such as Instructor Sara, the popular character Elie, and the super busty Aurelia, who is not only the first in strength, but also in body. Aurelia, I always wanted to assign her a G cup, but the F cup is big enough, and using the F cup model to compare her bath towel clothing is also just right. Finally, I came to the G cup part. There is only one person. She is an invincible existence. Compared with her, Aurelia is also a lot worse than G cup. It may reach H cup, J cup or K cup. Anyway, Rixia's chest is definitely the biggest, but she doesn't have a bath towel outfit, so I can only compare her swimsuit. To this end, I purposely redone Rixia's breasts 3 times and adjusted for a few hours, in order to maximize her original breast size in a 1:1 ratio. Effect picture Put a few pictures of adjusting the chest size in blender, you will find an amazing G cup, but it is not so exaggerated in the game, it can be said that this is my favorite chest Similarly, first put the screenshots to enjoy, and finally put the attachments and usage methods. The same F cup, Aurelia is used as the comparison object, and Elie and Emma, who also have F cups, do not look as big as her breasts. Of course, Rixia's boobs are unmatched. Models fix most of the issues, no more arm skin tones incompatibility!? There are only 23 people in CS4, can anyone tell me how to use Vita and Elie's bath towel outfits in the game, I can't find in the game @amorrow28 A Altina Kea Millium Roselia Celine Tio B- Elise Fie Tita Towa Renne B+ Alfin C Juna Alisa Angelica Duvalie D Musse Sharon Laura E/F Emma Sara Aurelia Scherazard Note, the difference from Hajimari No Kiseki: 22 people can use the bath towel outfit directly, Scherazard is the default outfit. Emma has 2 nude outfits, one is a bath towel outfit and the other is AstralFormThe difference in EmmaAstralForm is the eye color, the boobs will be much bigger than the nude boobs of the bath towel suit, I think maybe bigger than Rixia's?? Make sure you have the UnSkirtMod mod by @amrrow28 installed before using it!! 1. Please delete any of your previous nude folders related to bath towels, only keep @amrrow28's UnSkirtMod folder, their path is the game directory bin\Win64\Mods. (note the red part in the screenshot). 2. Go to the bin\Win64\Mods\UnSkirtMod folder, find the folder named Scherazard, and delete it entirely (because my bath towel file will conflict with this folder). If you don't want Scherazard to have nudes, please keep her folder and don't copy my Scherazard folder, same for everyone else 3. UnSkirtMod-cs4(BathingClothes nude).zip Unzip my attachment, you will get 25name(vita and elie i still have bath towel sets, although i haven't found them in the game yet) folders and a common_shaders.ini, copy them all to bin\Win64\Mods\UnSkirtMod, theoretically it will only prompt to overwrite common_shaders.ini. 13
safeman1 Posted July 1, 2022 Posted July 1, 2022 Used this in CS4, got these errors. I did what you said to do in the magic mod and put ; on those lines, but then midplay certain elements in the screen vanished, like the arrow on the minimap that tells my current location and other UI elements as well.
amorrow28 Posted July 1, 2022 Posted July 1, 2022 9 minutes ago, safeman1 said: Used this in CS4, got these errors. I did what you said to do in the magic mod and put ; on those lines, but then midplay certain elements in the screen vanished, like the arrow on the minimap that tells my current location and other UI elements as well. Not my mod so I’ll wait like you for a fix, but I can tell you that the errors are harmless. Just ignore the errors, the game will be fine. Don’t bother trying to comment out shader overrides (unless you understand what you are doing).
lakovic Posted July 2, 2022 Posted July 2, 2022 7 hours ago, safeman1 said: Used this in CS4, got these errors. I did what you said to do in the magic mod and put ; on those lines, but then midplay certain elements in the screen vanished, like the arrow on the minimap that tells my current location and other UI elements as well. This means that the hash value is reused, because there are two ini files that use the same hash value. Just close one of them In fact, it does not affect the progress of the game. I will fix this problem later. 1
lakovic Posted July 2, 2022 Posted July 2, 2022 I fixed the hand and head seam problems of most characters, just download the attachment and overwrite the same name folder under the UnSkirtMod folder 17people-CS4 fix.zip 1
safeman1 Posted July 2, 2022 Posted July 2, 2022 I tried ignoring the errors at first, but I saw that the screen isn't fading to black in certain scene transitions which looked a bit wierd. I changed back to using unskirt with coomi's for now, with the magic mod as well. That works without issues for me. Thanks for your hard work guys! 1
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