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Trails of Cold Steel 4 (Mod Request)


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Posted
On 6/11/2022 at 5:56 AM, amorrow28 said:
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My first post linking to Fairy Tail mod video and how I adapted for CS4:
https://www.loverslab.com/topic/166239-trails-of-cold-steel-4-mod-request/?do=findComment&comment=3730952
How to edit existing mods (and how to setup Blender):
https://www.loverslab.com/topic/166239-trails-of-cold-steel-4-mod-request/?do=findComment&comment=3757792
How to get a model into Blender (basic modding part 1):
https://www.loverslab.com/topic/166239-trails-of-cold-steel-4-mod-request/?do=findComment&comment=3767886
How to get a mod back into the game (basic modding part 2):
https://www.loverslab.com/topic/166239-trails-of-cold-steel-4-mod-request/?do=findComment&comment=3771501
How to work with textures in CS4:

{that's this tutorial}

 

If you don't care about tutorials and just want the mod I made, here it is:
https://www.loverslab.com/topic/166239-trails-of-cold-steel-4-mod-request/?do=findComment&comment=3775051

 

Info on how to use the nude mods with my mod here:
https://www.loverslab.com/topic/166239-trails-of-cold-steel-4-mod-request/?do=findComment&comment=3768730

 

Index of my CS4 tutorials and where to find my mod:

 

Tutorial time!  Today let's delete tights / change underwear.  (This is really a basic tutorial on how to get textures in and out of the game as well as how to manipulate them, but it's more satisfying to do something fun.)

 

EliseTutorial.png.85541bcba9a7662cb135af5d1e734f15.png

 

Disclaimer:  This is NOT a tutorial on how to use Paint.NET or other graphics programs, I'm going to assume you either know how or are willing to watch a short youtube video or something.  Having said that, even if you don't really know how, you can probably follow along.  Here is my workfile in case you want to pull it apart, or literally use as is if you like the final result:

 

Elise Tutorial File.7z 1.78 MB · 18 downloads

 

First, set Blender, plugins and python scripts up.  I've gotten multiple messages, USE BLENDER 2.83 LTS!!!  (DSS's plugin hasn't been updated in 3 years, it doesn't work with newer versions, no I can't do anything about that.)  Basic instructions on setup at the top of this tutorial:  https://www.loverslab.com/topic/166239-trails-of-cold-steel-4-mod-request/page/13/#comment-3757792

 

Second, you want to know how to get a model into Blender in the first place.  Please try this tutorial here at least once, then come back:  https://www.loverslab.com/topic/166239-trails-of-cold-steel-4-mod-request/page/14/#comment-3767886

 

Ok, let's go!

 

Step 1:  Getting the texture and UV map (preparation)

 

 

Step 2: Transplanting the texture

 

 

Ok, you could just stop here if you wanted to use white panties, but for the sake of this tutorial let's change the color too.  (BTW I almost always do this, helps hide the fact that I'm blatantly stealing the same texture over and over again haha)


(to be continued in the next post)

Once I found more girls that I could DIY myself, I couldn't stop.
Many thanks to @amorrow28 for the tutorial!

 

Minor update, added Sharon, Vita, and Emma. At the same time, increase the thongs of 3 of them! ! !

 

Snipaste_2022-06-19_03-36-08.png.2ba596e8474f6a528b19e7c118e0fc1f.png
Sharon is the default outfit and I hated the middle piece of fabric so I removed it.

 

Snipaste_2022-06-19_03-38-19.png.35435c0993aa855cc4fa1196bd77a9bb.pngSnipaste_2022-06-19_03-38-35.png.44ac29ebf106dbdb10a109eb4fcbe9be.png

Vita is a brand new design, I hope you will like it.

 

Snipaste_2022-06-19_03-36-37.png.d3222a0be0619fec9b97f3b7a3579229.png

Emma is my favorite character, and this update brings her thongs in multiple colors.

 

Under the name folder of each character, there are many folders with color names, such as Emma:

Snipaste_2022-06-19_03-46-25.png.a2a3c4f80c0ab1cc948d31bf0bcfc91d.pngSnipaste_2022-06-19_04-17-23.png.2869a518f8ee984e6c54cab751633ef6.png

open the folder and put the *.dds file in it, and replace the file with the same name under “ UnSkirtMod\Emma\Default  ”

 

Then switch back to the game and press F10 to see the effect.

Snipaste_2022-06-19_04-11-38.png.682e11bcaea6f7cca90e7f8b8bb21042.png

 

what is nothing? just don't wear anything?

 

The next update notice may be Aurelia, Elie, you ask me why I don't modify the loli, I think they are too petite, and they look inappropriate in thongs. I think amorrow28's loli is perfect. The task I want to modify the most at the moment is Aurelia, because her skirt and legs are not so perfect. So wish me luck!

UnSkirtMod_lakovic _1.1.zip

Posted
6 hours ago, Demontom said:

So for some reason, after downloading this, several of the mods from your screenshots aren't appearing in my game.  Juna and Musse's Magical Girl outfits still have the whole skirts, Laura's swimsuit isn't changed, and neither is Emma's Butterfly Witch outfit.  Emma's default, Sara's outfits, and Juna's Resistance ones are working fine, though.

Please delete the files under the same name folder before use, for example, delete all files under bin\Win64\Mods\UnSkirtMod\Emma, and then copy the Emma folder I got after decompression.


Then there is the common_shaders.ini file in the compressed package, make sure to put it under the root directory of bin\Win64\Mods\UnSkirtMod

If this still does not show success, it may be that the hash value is different, because I found that the English version and the Chinese version (sorry, I am using the Chinese version v1.02), the hash value of different characters' clothing is different, the UnskirtMod_1.3a of amorrow28 also has Several mods don't show effect on my side, I can just modify the hash value corresponding to my game, check the hash value for details, there are in the tutorial of amorrow28.

Posted

Dear amorrow28, I have several questions to ask you.

 

1. Sharon Killer's mod has two places on the shoulders. I marked them with red circles.

Snipaste_2022-06-19_05-04-48.png.63238f9568019fa7eaed866a99b9d1ae.png

I want to hide them. I used your tutorial method and it works for other characters, but this place doesn't work.

 

My configuration code is:

[TextureOverride_SharonDelete1]
hash = a26693fd
handling = skip

[ShaderOverride_SharonDelete1]
hash = 5b56e653e5f87b81
run = CommandListActivate

Snipaste_2022-06-19_05-05-23.png.d068f33702d09f62295c696b6cc12131.png

I researched for a long time and still don't know why?


2. The same problem of hiding parts, whether the CS4 method is also applicable to Hajimari No Kiseki, I tried to hide RIxia's swimsuit, but failed, Hajimari failed most of the characters,

 

3. Regarding the hash value filled under ShaderOverride, I found that some hash values you put in common_shaders.ini, and some are a single file, what is the difference, I understand that it is shared in the public area (common_shaders.ini), it should be the best Yes, why use a separate file to write

 

4. How to @ someone when replying to a post, I only recently learned to insert pictures in the reply post, and quote the reply, I never wrote a post before

 

I'm from the far east, I have to stay up all night to log into the Lover forum every time, I'm really struggling?

Posted
36 minutes ago, lakovic said:

Please delete the files under the same name folder before use, for example, delete all files under bin\Win64\Mods\UnSkirtMod\Emma, and then copy the Emma folder I got after decompression.


Then there is the common_shaders.ini file in the compressed package, make sure to put it under the root directory of bin\Win64\Mods\UnSkirtMod

If this still does not show success, it may be that the hash value is different, because I found that the English version and the Chinese version (sorry, I am using the Chinese version v1.02), the hash value of different characters' clothing is different, the UnskirtMod_1.3a of amorrow28 also has Several mods don't show effect on my side, I can just modify the hash value corresponding to my game, check the hash value for details, there are in the tutorial of amorrow28.


My common_shaders.ini file is developed on the English release from NIS America; if you are playing with the English release you should probably use my file.

Posted
21 minutes ago, lakovic said:

Dear amorrow28, I have several questions to ask you.

 

1. Sharon Killer's mod has two places on the shoulders. I marked them with red circles.

Snipaste_2022-06-19_05-04-48.png.63238f9568019fa7eaed866a99b9d1ae.png

I want to hide them. I used your tutorial method and it works for other characters, but this place doesn't work.

 

My configuration code is:

[TextureOverride_SharonDelete1]
hash = a26693fd
handling = skip

[ShaderOverride_SharonDelete1]
hash = 5b56e653e5f87b81
run = CommandListActivate

Snipaste_2022-06-19_05-05-23.png.d068f33702d09f62295c696b6cc12131.png

I researched for a long time and still don't know why?


2. The same problem of hiding parts, whether the CS4 method is also applicable to Hajimari No Kiseki, I tried to hide RIxia's swimsuit, but failed, Hajimari failed most of the characters,

 

3. Regarding the hash value filled under ShaderOverride, I found that some hash values you put in common_shaders.ini, and some are a single file, what is the difference, I understand that it is shared in the public area (common_shaders.ini), it should be the best Yes, why use a separate file to write

 

4. How to @ someone when replying to a post, I only recently learned to insert pictures in the reply post, and quote the reply, I never wrote a post before

 

I'm from the far east, I have to stay up all night to log into the Lover forum every time, I'm really struggling?

 

The costume menu and the game uses different pixel shaders.  (Even worse, they map textures differently, which drives me CRAZY.)

 

To reference a26693fd in the game, override pixel shader 145d73ebc20f404d.  To reference in the costume menu, override 5b56e653e5f87b81. (NIS America version)

 

[TextureOverride_SharonTinyMesh]
hash = a26693fd
handling = skip

[ShaderOverride_SharonTinyMesh_Game]
hash = 145d73ebc20f404d
run = CommandListActivate

[ShaderOverride_SharonTinyMesh_Menu]
hash = 5b56e653e5f87b81
run = CommandListActivate

 

Be careful, overriding costume menu shaders can cause some crazy stuff to happen in the game.  I do activate quite a few costume menu shaders in my mod, but I have to test each one to see that it doesn't artifact the game too much.  And my mod still has some awful lighting artifact problems in places like the final dungeon due to shaders I either can't track down or I can't disable.

 

And for texture changes, I advise not doing it in the menu at all.  (In CS4 and Hajimari, ps-t0 is used for texture in the costume menu, ps-t1 for normals, ps-t2 for shading gradient.  In game, ps-t2 is for texture, ps-t3 is for normals and ps-t4 is for shading gradient.  In CS3, it's t0/t1/t2 in menu and t1/t2/t3 in game.  Why?  I do not know.)

 

In regards to why I put some in common_shaders, it was because many costumes share shaders.  In the first version of my mod, every individual costume had its own shader overrides, but I found there were many duplicates.  I removed most of them using python (too lazy to do it by hand) and the singles remained.  I recently tried to redo all my shaders at once, but that made for a huge disaster and I had to roll back all my changes, it delayed the release of v1.3 by quite a lot and I almost gave up.

 

Using @ - you just type the name.  It only works when you are typing in the window though.  It does not work with copy-paste.

 

Also, I appreciate that you use English with us, if it's not your first language!  Thank you.  ?

Posted
1 hour ago, lakovic said:

Please delete the files under the same name folder before use, for example, delete all files under bin\Win64\Mods\UnSkirtMod\Emma, and then copy the Emma folder I got after decompression.


Then there is the common_shaders.ini file in the compressed package, make sure to put it under the root directory of bin\Win64\Mods\UnSkirtMod

If this still does not show success, it may be that the hash value is different, because I found that the English version and the Chinese version (sorry, I am using the Chinese version v1.02), the hash value of different characters' clothing is different, the UnskirtMod_1.3a of amorrow28 also has Several mods don't show effect on my side, I can just modify the hash value corresponding to my game, check the hash value for details, there are in the tutorial of amorrow28.

It sounds like a hash value version difference then, as I initially tried overwriting amorrow's mod with your one, then I just completely removed that one and added your mod by itself and got the same result.

Posted
4 hours ago, amorrow28 said:


did you install on top of the latest version of my mod? V1.3 adds a lot of shader overwrites on top of v1.2.

Yeah, I had grabbed 1.3a (as it was the most recent one that I could find) followed by Lakovic's mod.  It's looking like it's a hash value difference between the Chinese and English versions, since I'm playing on the English one.

Posted
1 hour ago, Demontom said:

Yeah, I had grabbed 1.3a (as it was the most recent one that I could find) followed by Lakovic's mod.  It's looking like it's a hash value difference between the Chinese and English versions, since I'm playing on the English one.

 

As a general rule, I do not provide any support for anyone else's mods, but since @lakovic uses a different version and can't provide direct support, I'll do what I can to help.

 

There's only one missing hash, for Laura's swimsuit, otherwise my shaders are enough to make every other costume work.

[ShaderOverride_LauraSwimsuit]
hash = 76bab053d6c51931
run = CommandListActivate

 

Also, Emma's magical dress flair shader is disabled in his version, probably due to conflicts, but in the NIS release it needs to be active.

[ShaderOverride_EmmaMagicFlair]
hash = 0a26976fd121cb98
run = CommandListActivate

 

I looked through lakovic's common_shader.ini file, and none of the NIS shaders are disabled.  The two necessary shaders are enabled as well.  It's safe to overwrite my file with the file provided in his mod, and it will enable all costumes.

 

I want to make sure, you're looking at the costumes in the game, and NOT in the costume selection menu, correct?  Some shaders are enabled for the costume menu, but many are not due to conflicts.  Please do not expect costume changes to show up in the selection menu.

Posted (edited)
36 minutes ago, amorrow28 said:

 

As a general rule, I do not provide any support for anyone else's mods, but since @lakovic uses a different version and can't provide direct support, I'll do what I can to help.

 

There's only one missing hash, for Laura's swimsuit, otherwise my shaders are enough to make every other costume work.

[ShaderOverride_LauraSwimsuit]
hash = 76bab053d6c51931
run = CommandListActivate

 

Also, Emma's magical dress flair shader is disabled in his version, probably due to conflicts, but in the NIS release it needs to be active.

[ShaderOverride_EmmaMagicFlair]
hash = 0a26976fd121cb98
run = CommandListActivate

 

I looked through lakovic's common_shader.ini file, and none of the NIS shaders are disabled.  The two necessary shaders are enabled as well.  It's safe to overwrite my file with the file provided in his mod, and it will enable all costumes.

 

I want to make sure, you're looking at the costumes in the game, and NOT in the costume selection menu, correct?  Some shaders are enabled for the costume menu, but many are not due to conflicts.  Please do not expect costume changes to show up in the selection menu.

Sorry, I wasn't trying to ask you to troubleshoot his mods.  Just answering the question you asked me.  But, that was the problem, I was looking at them in the costume selection menu.  I did a dumb, my bad.  Thanks for the help, despite your general rule.

With those tweaks, I can confirm that Laura's swimsuit is working.  Can't confirm Emma at the moment as I currently don't have access to her, but it probably will be.

Edited by Demontom
Posted (edited)
8 minutes ago, Demontom said:

Sorry, I wasn't trying to ask you to troubleshoot his mods.  Just answering the question you asked me.  But, that was the problem, I was looking at them in the costume selection menu.  I did a dumb, my bad.  Thanks for the help, despite your general rule.

 

Glad it's sorted out!  ?  Btw, it never hurts or offends to ask for help - I just can't promise to be the one to provide the help, that's all.

Edited by amorrow28
Posted

So I went to uninstall some older versions of the @coomi's nude mod to update to his latest full Hajimaru pack. I used the uninstall.bat from Hajimaru to remove the shaders and deleted all the mods in my mod folder. Now when I install the latest one (with english character folders) it doesnt work at all. I'll put the Bathing Clothes on for the respective character, and it just stays the bathing clothes. I've tried reloading Mods in 3DMoto, Disabling and reenabling the mods, but all to the same effect. Coomi's is the only one currently installed

Posted
3 hours ago, amorrow28 said:

 

作为一般规则,我不为其他任何人的模组提供任何支持,但因为@lakovic使用不同的版本,无法提供直接支持,我会尽我所能提供帮助。

 

对于 Laura 的泳装,只有一个缺失的哈希,否则我的着色器足以让其他所有服装都能正常工作。

 

此外,Emma 的魔法服饰风格着色器在他的版本中被禁用,可能是由于冲突,但在 NIS 版本中它需要处于活动状态。

 

我查看了 lakovic 的 common_shader.ini 文件,没有一个 NIS 着色器被禁用。两个必要的着色器也被启用。用他的 mod 中提供的文件覆盖我的文件是安全的,它将启用所有服装。

 

我想确定一下,你是在看游戏中的服装,而不是在服装选择菜单中,对吗?为服装菜单启用了一些着色器,但许多不是由于冲突。请不要期望服装变化会出现在选择菜单中。

hash = 76bab053d6c51931
hash = 0a26976fd121cb98

 

I put these two hash values in common_shaders.ini , I understand it is a common shader rendering configuration file, put it here, everyone can share it

Snipaste_2022-06-19_11-32-20.png.73756d254a39ff7d5419504007825ca6.png

 

 

In addition, I made a joke, my CS4 is still the NIS version, but it is a transplanted Chinese version, I think most of the hash values should be the same.

 

At first, I used Emma's initial look from UnSkirtMod_v1.3a_by amorrow28 and found that the Emma Tights look has not changed.

Without any modification it shows like this

Snipaste_2022-06-19_12-13-13.png.6d6079e29caa455efe22ea4a871a8e53.png

 

After I followed the tutorial, I checked UnSkirtMod\Emma\Default\EmmaTightsDelete.ini,

 

The hash value used by amorrow28 is hash=c4c5a4f0, which doesn't work in my computer

 

I changed it to hash=6049c5ca and I'm glad it worked successfully on my computer, so I made more Emma's thong look.

Snipaste_2022-06-19_12-11-21.png.646660addb19106ce41a32a62c23c55a.png

I've been using the mod for almost a month to find this problem, I'm so stupid

 

But there is new question, I am in F12 hunting mode,I find
IB = c4c5a4f0
VB = 6049c5ca

 

All point to the Emma Tights texture, most of the configuration ini files, hash = IB, only on my computer, the EmmaTights texture needs to fill in the VB value to be successful. I don't know why, so if you don't have success with my thong texture, try changing the IB value to the VB value?

Posted
1 hour ago, Teroniss said:

So I went to uninstall some older versions of the @coomi's nude mod to update to his latest full Hajimaru pack. I used the uninstall.bat from Hajimaru to remove the shaders and deleted all the mods in my mod folder. Now when I install the latest one (with english character folders) it doesnt work at all. I'll put the Bathing Clothes on for the respective character, and it just stays the bathing clothes. I've tried reloading Mods in 3DMoto, Disabling and reenabling the mods, but all to the same effect. Coomi's is the only one currently installed

 

You're on the CS4 thread, are you playing CS4?  @coomi's standalone nude mod (which is based off @Switch608's standalone mod) is only for Hajimari no Kiseki (CLE release) and does not work with any other game.  I currently provide CS3 and CS4 compatibility through a compatibility wrapper made for my skirt delete mod.  More information is here:  https://www.loverslab.com/topic/166239-trails-of-cold-steel-4-mod-request/?do=findComment&comment=3768730

 

Please note you don't actually need to use my skirt delete mod (I won't be offended haha), but you do need to use my configuration of 3DMigoto and my compatibility wrapper.  To disable the skirt mod, just change the directory from "UnSkirtMod" to "DISABLED UnSkirtMod" and it won't load.

 

 

Posted (edited)
6 小时前,amorrow28 说:

 

(更,它们描绘的方式,这让我抓到了。

 

要在游戏中引用a26693fd,请覆盖像素器145d73ebc20f404d。要在服装菜单中引用,请覆盖5b56e6535f87b81。(NIS美国版)

 

 

 

小心,覆盖服装菜单着色器可能会导致游戏发生一些疯狂的事情。我确实在我的模组中激活了很多服装菜单着色器,但我必须测试着色器以确保它不会过多地由于我无法追踪或无法禁用的着色器,我的模组在最终地牢牢地等其他地方仍然存在一些的真实照明假影

 

更改,我建议根本不要在菜单中进行(在CS4和Hajimari中,ps-t0服装菜单中的用途,ps-t1法,ps-t2抱线。在用于游戏中) ,ps-t2用于纹理,ps-t3用于线法,ps-t4是分级法,在CS3中是菜单中的t0/t1/t2,游戏中是t1/t-2/t3。为什么?我不知道。)

 

在我的第一个版本中,我把一些衣服穿在了一些普通_shaders 中,那是因为共同着色。我用python删除了其中的组件,并且不需要手动操作)单曲仍然重做一次。最近重做了所有着色器,这造成了巨大的灾难,我不得不回滚所有更改,这延迟了了 v1.3 的发布,我几乎放弃了。

 

使用 - 您只输入名称。它在窗口中才有效。它只是在@输入时仅用于复制粘贴。

 

另外,我感谢您与我们一起使用英语,如果它不是您的第一语言!谢谢你。  ?

 

@明天28(I try and i succeed?)

 

Snipaste_2022-06-19_12-26-28.png.f23987c13a177ec8f7f25af2cf01b736.png

关于雪伦服装部件的隐藏问题,我使用你提供的代码,在我的电脑上是这样显示的,?只有一侧是隐藏的。

 

Snipaste_2022-06-19_12-33-53.png.1f7c90ff93a9a1c762d63d8d738bf77b.png

我关闭了F2着色,进入F12狩猎模式,再次用PS值搜索,发现又可以隐藏两个地方,但实际使用中只能使用一侧,真是个奇怪的问题。

 

 

Snipaste_2022-06-19_12-50-32.png.d64853972e62704332dad22f33cb6364.png

我尝试在Hajimari中隐藏Sharon,发现只需要修改一个hash值,145d73ebc20f404d改为7841d6099d57df6b,在Hajimari中可以完美显示,但是在CS4中不行。

 

Edited by lakovic
Posted
34 minutes ago, lakovic said:

hash = 76bab053d6c51931
hash = 0a26976fd121cb98

 

I put these two hash values in common_shaders.ini , I understand it is a common shader rendering configuration file, put it here, everyone can share it

Snipaste_2022-06-19_11-32-20.png.73756d254a39ff7d5419504007825ca6.png

 

 

In addition, I made a joke, my CS4 is still the NIS version, but it is a transplanted Chinese version, I think most of the hash values should be the same.

 

At first, I used Emma's initial look from UnSkirtMod_v1.3a_by amorrow28 and found that the Emma Tights look has not changed.

Without any modification it shows like this

Snipaste_2022-06-19_12-13-13.png.6d6079e29caa455efe22ea4a871a8e53.png

 

After I followed the tutorial, I checked UnSkirtMod\Emma\Default\EmmaTightsDelete.ini,

 

The hash value used by amorrow28 is hash=c4c5a4f0, which doesn't work in my computer

 

I changed it to hash=6049c5ca and I'm glad it worked successfully on my computer, so I made more Emma's thong look.

Snipaste_2022-06-19_12-11-21.png.646660addb19106ce41a32a62c23c55a.png

I've been using the mod for almost a month to find this problem, I'm so stupid

 

But there is new question, I am in F12 hunting mode,I find
IB = c4c5a4f0
VB = 6049c5ca

 

All point to the Emma Tights texture, most of the configuration ini files, hash = IB, only on my computer, the EmmaTights texture needs to fill in the VB value to be successful. I don't know why, so if you don't have success with my thong texture, try changing the IB value to the VB value?

 

In CS3/CS4/Hajimari, every mesh object in video memory has one index buffer, up to 7 vertex buffers and up to 5 texture buffers (and also several constant buffers, shader resources, and other things).  so that's 1 IB hash, up to 7 VB hashes, and up to 5 texture hashes.  Each one of those is called upon by a vertex shader and then a pixel shader.

 

I looked at a frame dump for Emma's tights in my game, and you can see all the different buffers listed:

 

Spoiler

812697767_2022-06-1821_54_01-Window.png.261137dea6dd142fdace04cb2c7e1df7.png

 

I would first do a frame dump and look in the log.  You should see 3DMigoto making decisions, and you can make sure that the correct shaders are being called to activate.  It should look like this:

 

Spoiler

444892982_2022-06-1822_04_03-Window.png.c631a25095393ed8b41adf8697934246.png

 

If any of those steps are missing, then you know where the problem is.

 

By the way, in case you're curious, you'll find that in general, VB hashes are more specific than IB hashes.  If the developers copy a mesh from one model to another, they will share the same hashes because the mesh is identical.  But if they change anything at all about the mesh, the hashes will change - but not necessarily all the hashes.  For example, Altina, Roselia and KeA all share the exact same towel mesh.  But because the towel is in a different place in 3D space (they are not all the same height), the vertex coordinates are different.  So the IB hashes are the same (they share the same triangles) but the VB hashes are different (the triangles are not in the same places).

 

Spoiler

1064733219_2022-06-1822_19_00-FrameAnalysis-2022-06-18-221629.png.44a7a08cf036b7109fcf385581491ac6.png

 

That's how I managed to make Altina's nude mod specific to her body in my compatibility wrapper, by using the VB0 hash instead of the IB hash.

Posted
38 minutes ago, lakovic said:

 

@明天28(I try and i succeed?)

 

Snipaste_2022-06-19_12-26-28.png.f23987c13a177ec8f7f25af2cf01b736.png

关于雪伦服装部件的隐藏问题,我使用你提供的代码,在我的电脑上是这样显示的,?只有一侧是隐藏的。

 

Snipaste_2022-06-19_12-33-53.png.1f7c90ff93a9a1c762d63d8d738bf77b.png

我关闭了F2着色,进入F12狩猎模式,再次用PS值搜索,发现又可以隐藏两个地方,但实际使用中只能使用一侧,真是个奇怪的问题。

 

 

Snipaste_2022-06-19_12-50-32.png.d64853972e62704332dad22f33cb6364.png

我尝试在Hajimari中隐藏Sharon,发现只需要修改一个hash值,145d73ebc20f404d改为7841d6099d57df6b,在Hajimari中可以完美显示,但是在CS4中不行。

 

 

I think it's likely two shaders are being used by the same hash.

46 minutes ago, lakovic said:

 

@明天28(I try and i succeed?)

 

Snipaste_2022-06-19_12-26-28.png.f23987c13a177ec8f7f25af2cf01b736.png

关于雪伦服装部件的隐藏问题,我使用你提供的代码,在我的电脑上是这样显示的,?只有一侧是隐藏的。

 

Snipaste_2022-06-19_12-33-53.png.1f7c90ff93a9a1c762d63d8d738bf77b.png

我关闭了F2着色,进入F12狩猎模式,再次用PS值搜索,发现又可以隐藏两个地方,但实际使用中只能使用一侧,真是个奇怪的问题。

 

 

Snipaste_2022-06-19_12-50-32.png.d64853972e62704332dad22f33cb6364.png

我尝试在Hajimari中隐藏Sharon,发现只需要修改一个hash值,145d73ebc20f404d改为7841d6099d57df6b,在Hajimari中可以完美显示,但是在CS4中不行。

 

 

I would do a frame dump analysis and look at the log.  Often when strange things like that happen, it's because more than one pixel shader is called.  It can be very difficult to track down because it might only happen when you look from a certain distance or a certain angle.  The best thing to do is to get the strange appearance into view and dump the frame.

 

Here's an example, where the same index buffer is drawn twice by two different pixel shaders.

 

Spoiler

1511471222_2022-06-1822_40_08-output.png.1090ff091d41381c14b59d5169cef3fb.png

 

And you can see, if only one of them is disabled, the draw still happens.

 

Spoiler

1428870976_2022-06-1822_43_21-THELEGENDOFHEROES_HAJIMARINOKISEKI(D3D11)(x64).png.4c4b0f12b9b85df55139080823504ec2.png

 

Posted
10 hours ago, coomi said:

image.jpeg.9d3d01cad4a11379a878b687c797a218.jpeg

 

I have uploaded new models in the Hajimari thread.

Excellent work as always! I think that only leaves four girls with bathing clothes not done, and only three from games prior to Hajimari. Since we're getting so close, does anyone know how to edit the game's script? I did some checking and there's only like two scenes in CS4 that specifically mention the towels. A little editing and the bathing scenes could become fully immersive. Luckily the voice acting drops out for those lines, so even if you use the dub there won't be any conflicts.

Posted
13 hours ago, amorrow28 said:

 

You're on the CS4 thread, are you playing CS4?  @coomi's standalone nude mod (which is based off @Switch608's standalone mod) is only for Hajimari no Kiseki (CLE release) and does not work with any other game.  I currently provide CS3 and CS4 compatibility through a compatibility wrapper made for my skirt delete mod.  More information is here:  https://www.loverslab.com/topic/166239-trails-of-cold-steel-4-mod-request/?do=findComment&comment=3768730

 

Please note you don't actually need to use my skirt delete mod (I won't be offended haha), but you do need to use my configuration of 3DMigoto and my compatibility wrapper.  To disable the skirt mod, just change the directory from "UnSkirtMod" to "DISABLED UnSkirtMod" and it won't load.

 

 

Yea. It wasnt working even with your version of 3Dmigoto in the unskirt mod. I had to delete the unskirt mod portion then add the unskirt compatibility files made FOR the unskirt/coomi mods as a stand alone before it actually recognized the files again. For whatever reason, your version of 3dmigoto and coomi's nude mod files alone werent doing the trick

Posted (edited)

2002459628_BestFriends1.png.4dd0cc47ba9b5aae0d06bf2f158abcfe.png

Photo Credit: @Whayameen - see his amazing work here!

 

Here is a new version of my compatibility wrapper for using @coomi nude mods with my skirt delete mod!  This version adds compatibility with coomi's latest update.

 

NEW VERSION 3.5: https://www.loverslab.com/topic/166239-trails-of-cold-steel-4-mod-request/?do=findComment&comment=3832221

 

Version 3.3: https://www.loverslab.com/topic/166239-trails-of-cold-steel-4-mod-request/?do=findComment&comment=3816998

 

Switch608 and Coomi compatibility v3.2 for UnSkirtMod - CS3 CS4 Hajimari.7z - OBSOLETE

 

 

For CS4 and Hajimari, there is no need to update if you already have v3.1.  For CS3, YOU DO NEED TO UPDATE.  Delete the original files entirely, and replace them all with the new files.

 

The attached file is just the compatibility wrapper, and does not come with the mod.

 

A special thank you goes out to @kulado, whose install guide is a little outdated at this point but has served us a long time!

Edited by amorrow28
Posted
43 minutes ago, Teroniss said:

Yea. It wasnt working even with your version of 3Dmigoto in the unskirt mod. I had to delete the unskirt mod portion then add the unskirt compatibility files made FOR the unskirt/coomi mods as a stand alone before it actually recognized the files again. For whatever reason, your version of 3dmigoto and coomi's nude mod files alone werent doing the trick

 

Yes, my mod does not come with built-in compatibility.  You need the wrapper as well, as a separate download.  (3 downloads in total)

 

I don't include other people's mods in my mod out of respect for them and their download numbers, and because frankly I don't want to maintain a large package by myself (we're always separately working and updating after all).  But I did just write a new tutorial, posted above!

Posted
6 hours ago, amorrow28 said:

 

Yes, my mod does not come with built-in compatibility.  You need the wrapper as well, as a separate download.  (3 downloads in total)

 

I don't include other people's mods in my mod out of respect for them and their download numbers, and because frankly I don't want to maintain a large package by myself (we're always separately working and updating after all).  But I did just write a new tutorial, posted above!

I will mention even after following the install instruction, I get a weird graphical distortion depending on the angle of the model or how close it is to the camera

Bug.jpg

Posted (edited)
On 6/19/2022 at 6:42 PM, Teroniss said:

I will mention even after following the install instruction, I get a weird graphical distortion depending on the angle of the model or how close it is to the camera

Bug.jpg

 

That looks like a misbehaving pixel shader to me.  I can't reproduce it though.  Are you using the NIS America release of CS4, version 1.2?  (That's what I developed the mod on.)

 

EDIT: FIXED - https://www.loverslab.com/topic/166239-trails-of-cold-steel-4-mod-request/?do=findComment&comment=3832221

Edited by amorrow28
Posted

Hi @amorrow28, not sure why when I run your 1.3a mod today, the controller stopped working. I know it's probably some of the .inis overriding the input but i dont remember it being an issue back when you released 1.0 of your Unskirtmod. Also, the voice-over switched to being English by itself.

 

Do you mind pointing me to the settings that can reenable the controller?

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