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pose editor improvement expection


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Expection1:

This seems a bug.  The feet (maybe toes also) and hands of a model seems always locked to 1. x-y-z coordinates, 2. their absolute direction.  Lifting a knee does nothing, move a foot could result in twisted ankle/leg (starting a new pose and directly lift one foot over head, you can see how absurd the foot and leg looks like). 

The algorithm of this lock is useful, but to prevent abrupt change of calculated pitch, roll and yaw from two fixed position is a problem.  This influence both simple static pose and key interpolation.  Adjust/avoid the absurdity is more time consuming than drag some parts.

Lock options appear on hand or foot's rotation/translation context menu, but it seems no effect.  Maybe purpose is to allow lock the relative pitch yawn roll when lock rotation mode, and lock transition will try to keep the xyz location, and the default is to keep both xyz and absolute yaw pitch roll.  Anyway, allow a free move mode (allow hands/feet move freely with arm and keep relative angles, including fingers and toes) would be nice to have and make things easier.

 

 

Expection2:

Fancy manipulation prism is no fun, sometimes you have to find where it is, and sometimes it is too small to touch.   Why not add a fixed panel to adjust it?  Based on current pose editor, rotation/translation only need 3 slide bar each.

 

 

Expection3:

in spine utilities: head forward/backword, forward/backward, bend left/right, side left/right.....  if not able to be combined, name/tooltips should be meaningful.

 

Expection4:

Auto fold/unflod utilities would be handy, e.g., choose right hand, all others (spine, face, right hands, etc) get folded and right hands unfold.

 

Extra:

1. Fixed bend legs

2. Allow head body ratio adjustment from 1:7 ~ 1:9

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