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5 hours ago, Neutron_rus said:

there was no working functions in nvse up to version 5 to easily port oblivion way of animation swapping, and i can't say if it even possible now. So, unless you want to change all walking animations with crawl, there's no mods like this, at least i don't know or saw any

Thanks neutron! I was probably thinking oblivion. I was  prob confusing New Vegas STUN with oblivion.

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7 hours ago, Dod dod said:

Thanks neutron! I was probably thinking oblivion. I was  prob confusing New Vegas STUN with oblivion.

 

It is doable with nvse 5, for npcs, there's 3 approaches I can think for. My suggestion is using AddAnimation, I attach an esp for reference if you're curious. For player AddAnimation has to be set on the main menu and will persist during the whole game session, as alternative you can force your movements with SpecialIdles. Unless you use JIP with UpdatePlayer3D (something I recommend for a proof of concept but in general not for gameplay purposes)

 

crawl.jpg

 

But if you are interested in a stable mod that will be more compatible and won't cause unexpected behaviours, you can wait knvse.dll that is going to be released soon, hopefully april.

(However I think unexpected behaviours are not something very bad for a mod like this, I don't know what you need crawl for but I don't think it's for gameplay reasons)

 

aaaCrawl.esp

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