Sneaksmile Posted March 12, 2021 Posted March 12, 2021 Well, it is more or less like that. What happens is that something very strange is happening in my game. I bought a few days ago an RT 5700 XT for my new PC Gamer, all the games I play, run fine, all of them over 60 FPS in ultra settings, and some with many Mods installed. But Skyrim is the only game that causes me that ridiculously low FPS problem. I don't know what the hell happens, in some parts of the game it stays at more than 60 FPS but just in a second it goes down from 60 FPS to 7-10 FPS (randomly) and does not rise above 60 FPS until after several minutes and then comes back to fall to the bottom. I mean ... even with my old Sapphire 7770 I could play Skyrim with the 150 Mods I have installed, at a stable 20 FPS. So ... I thought 8 GB of V-RAM would be more than enough to run the game without FPS problems, but it is very annoying. Does anyone know how to fix it? And that the game stays always stable at 60 FPS ... Also ... I don't have any ''Heavy Duty'' Mods installed. I have uninstalled 'Dat Grass' ... I also have uninstalled the general 4K textures, and I have uninstalled the full version of the ENB by changing it to the light version of it. And the problem remains exactly the same. The last problem that appeared a few hours ago when I was testing the game was a black texture problem. I mean ... WTF!! ... black textures with 8 GB of V-RAM and without using any really heavy texture mods ... that didn't even happened with the 7770! With general 2K textures installed and the full version of the ENB installed ... WTF ... also ... blue textures appeared on 2 followers, face and body, after an hour of testing the game, when it is obvious that those followers have no missing textures. I really don't know what to do ... help ... ?
RomeoZero Posted March 12, 2021 Posted March 12, 2021 It supports AMD but ENB does not love AMD cards, Boris said it himself that he owns NVidia card and developed the libraries on it. The first step is to test it without graphical injectors ( vanilla version ). FPS drops can be from the memory params of ENB configuration, and it can happen from the architecture mods too (wrong params in Nif data and its shaders ). As for the black overlay shader textures issue, it usually is from the expenses of texture resolution (4k and more) and its mipmap data. Blue textures on objects means that diffuse texture is not rendered ( maybe its texture path data is CK bound for the mesh or the texture itself is missing from the Data\textures\mod folder) Anyway its better to delete all ENB files and config INI data from your user\documents folder. In Steam rescan the file structure for Skyrim and start testing exactly the Vanilla version first. If FPS issue would be stable ( also uncheck all the architecture mods ) apply ENB and test again. There are many technical variations on why your FPS drops, it takes time to figure out. But mainly its from the mods and ENB config (memory\parallax\etc)
Sneaksmile Posted March 12, 2021 Author Posted March 12, 2021 49 minutes ago, RomeoZero said: It supports AMD but ENB does not love AMD cards, Boris said it himself that he owns NVidia card and developed the libraries on it. The first step is to test it without graphical injectors ( vanilla version ). FPS drops can be from the memory params of ENB configuration, and it can happen from the architecture mods too (wrong params in Nif data and its shaders ). As for the black overlay shader textures issue, it usually is from the expenses of texture resolution (4k and more) and its mipmap data. Blue textures on objects means that diffuse texture is not rendered ( maybe its texture path data is CK bound for the mesh or the texture itself is missing from the Data\textures\mod folder) Anyway its better to delete all ENB files and config INI data from your user\documents folder. In Steam rescan the file structure for Skyrim and start testing exactly the Vanilla version first. If FPS issue would be stable ( also uncheck all the architecture mods ) apply ENB and test again. There are many technical variations on why your FPS drops, it takes time to figure out. But mainly its from the mods and ENB config (memory\parallax\etc) I never had that problem with the 7770, and the setup is exactly the same, which is why I am so surprised. I even switched to 1080p resolution but the problem continues, for me there is no logical reason for black textures to appear because the V-RAM is more than enough. There is also no logical reason for followers to suddenly have 'blue skin' when they previously had perfect skin. Is that possible during the course of the game? I mean .. is it '' normal '' to happen? or it is '' normal '' that the game does suddenly stop rendering them? That had never happened to me. I will try to completely uninstall the light ENB first and test the game. There are no heavy textures in my game. I even removed the official HD textures from Bethesda. Thanks.
Sneaksmile Posted March 12, 2021 Author Posted March 12, 2021 Another thing ... the black textures always and only appear on the followers or my main character, never in the background, not in the field, not in other things.
Whizkid Posted March 12, 2021 Posted March 12, 2021 it could be a texture problem, did blend the female textures or tried to compress any textures, i'll start by using a 1k texture if there isnt a problem move it to 2k etc.., also u need to tweak crash fixes memory CustomMemoryBlockTotalSizeMb size. unfortunately skyrim is build on a 32 bit engine that limits its memory usage and so its not a vram issue but the game engine memory management system not allocating enough memory the game engine is able to address, hence the problem. try this see if it helps too https://www.nexusmods.com/skyrim/mods/104254 whatever u do, dont try to compress any textures. my 2 cents
Guest Posted March 12, 2021 Posted March 12, 2021 Turn off any godrays. ENB and Skyrim use proprietary NVIDIA technology to produce godrays, even my RX 470 struggle with godrays. Once I disable, double the FPS
Grey Cloud Posted March 12, 2021 Posted March 12, 2021 If you changed your GPU then you probably need to reconfigure your ENBlocal memory settings. All the VRAM in the world isn't enough if your configuration is wrong. Skyrim is a 32-bit executable, the max it can see is 4GB's, but because of system processes and hardcoded values it can only actually use 3.5GB's. The game uses about 400MB for communicating with your OS/steam/etc ... leaving you with 3.1GB's. This is RAM not VRAM, there is an important distinction. ENBoost works in a different way regarding memory management: "To expand on this, by default Skyrim copies all of the stuff in VRAM into regular RAM, because the engine is old and shitty. This means if you have 2GB of textures in your VRAM as well as 1GB of other stuff in your RAM, you will total at 3GB RAM usage, 2GB VRAM usage. IE this means your RAM usage will always be at least as much as your VRAM usage. ENBoost doesn't allow skyrim.exe to use more than 3.1GB of RAM, that's an engine limit that is impossible to avoid. All it does is make it so instead of copying everything in your VRAM to skyrim.exe in RAM, it copies everything in your VRAM to a separate process, enb.exe. So, while skyrim.exe can still only use a maximum of 3.1GB of RAM, Skyrim itself can use as much as you have available, as long as the huge amounts of extra RAM usage are because of higher VRAM usage getting copied into RAM (from HD textures, meshes, etc), but not if the extra RAM usage is Skyrim using more regular RAM (from things that are not in VRAM anyway). Hopefully that made enough sense, and shed some light upon the wonder that is ENBoost." - Quote by Moozilbee
Sneaksmile Posted June 25, 2021 Author Posted June 25, 2021 On 3/12/2021 at 7:26 AM, Whizkid said: it could be a texture problem, did blend the female textures or tried to compress any textures, i'll start by using a 1k texture if there isnt a problem move it to 2k etc.., also u need to tweak crash fixes memory CustomMemoryBlockTotalSizeMb size. unfortunately skyrim is build on a 32 bit engine that limits its memory usage and so its not a vram issue but the game engine memory management system not allocating enough memory the game engine is able to address, hence the problem. try this see if it helps too https://www.nexusmods.com/skyrim/mods/104254 whatever u do, dont try to compress any textures. my 2 cents That wasn't the problem but I'll try the mod in the link anyway. Thanks.
Sneaksmile Posted June 25, 2021 Author Posted June 25, 2021 On 3/12/2021 at 7:39 AM, Prince Rurik of Novgorod said: Turn off any godrays. ENB and Skyrim use proprietary NVIDIA technology to produce godrays, even my RX 470 struggle with godrays. Once I disable, double the FPS I see. You know I have 8 GB of V-RAM, not 4 GB as your card .. and sometimes the game simply goes crazy (obviously for bad) in that aspect ... Damn game ... I mean ... I can run RE-3 Remake full blast and that damn thing (Oldrim) keeps giving trouble ... goshhh!
Sneaksmile Posted June 25, 2021 Author Posted June 25, 2021 On 3/12/2021 at 7:39 AM, Prince Rurik of Novgorod said: Turn off any godrays. ENB and Skyrim use proprietary NVIDIA technology to produce godrays, even my RX 470 struggle with godrays. Once I disable, double the FPS By the way, the game is now ''stable'' but how are those rays disabled? Are they at the ENB preset?
Sneaksmile Posted June 25, 2021 Author Posted June 25, 2021 On 3/12/2021 at 12:26 PM, Grey Cloud said: If you changed your GPU then you probably need to reconfigure your ENBlocal memory settings. All the VRAM in the world isn't enough if your configuration is wrong. Skyrim is a 32-bit executable, the max it can see is 4GB's, but because of system processes and hardcoded values it can only actually use 3.5GB's. The game uses about 400MB for communicating with your OS/steam/etc ... leaving you with 3.1GB's. This is RAM not VRAM, there is an important distinction. ENBoost works in a different way regarding memory management: "To expand on this, by default Skyrim copies all of the stuff in VRAM into regular RAM, because the engine is old and shitty. This means if you have 2GB of textures in your VRAM as well as 1GB of other stuff in your RAM, you will total at 3GB RAM usage, 2GB VRAM usage. IE this means your RAM usage will always be at least as much as your VRAM usage. ENBoost doesn't allow skyrim.exe to use more than 3.1GB of RAM, that's an engine limit that is impossible to avoid. All it does is make it so instead of copying everything in your VRAM to skyrim.exe in RAM, it copies everything in your VRAM to a separate process, enb.exe. So, while skyrim.exe can still only use a maximum of 3.1GB of RAM, Skyrim itself can use as much as you have available, as long as the huge amounts of extra RAM usage are because of higher VRAM usage getting copied into RAM (from HD textures, meshes, etc), but not if the extra RAM usage is Skyrim using more regular RAM (from things that are not in VRAM anyway). Hopefully that made enough sense, and shed some light upon the wonder that is ENBoost." - Quote by Moozilbee It turned out that was it. I Just changed the memory value in the enblocal.ini. So, I had 2000, and I changed it to 9590, and the problem was ''solved''. Now I have (''stable'') between 120 - 60 fps. Yay! ? ... ''cries'' ... such a thing of beauty ... lol ... I mean, the problem is not really totally solved, but I can live with it. And I also changed the fps limit to 120. But that's the strange thing ... still ... I mean the amount of fps ... from 120 to 60 pfs ... why the damn game loses 60 frames in a fucking second?? I have noticed that this happens when I look at a city in the distance, when there are many NPCs around or when there are many light effects acting at the same time, and I suppose that is normal. But sometimes happens when the character is simply standing idly by, and only by moving the camera a little, that thing goes down from 120 to 60 fps for no reason and in a sec. Only (always) indoors the frame rate is really stable (120 fps) and it doesn't ''move'' , but outdoors it just freaks out. Oh ... and if I return the limit to 60 fps. The stupid thing starts doing the same thing but now at 30 fps. That is, exactly what I said above but now from 60 to 30 fps in a second. So that's why I have changed the limit to 120.
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