zechosen Posted March 1, 2021 Posted March 1, 2021 Could someone please backport the mod back to FOSE? i've made a quick edit on the DiaMove source code since i dont know have tools to compile FOSE scripts Since NVSE and FOSE uses the same calls outsides a few edits, it shouldn't be a hassle since DiaMove is a straight port of Oblivion WalkBlessed https://www.nexusmods.com/oblivion/mods/49067 https://www.nexusmods.com/newvegas/mods/66451
zechosen Posted March 1, 2021 Author Posted March 1, 2021 main.cpp BTW that was the wrong file, i deleted it, this is the real one using fose_common folder for SafeWrite
Neutron_rus Posted March 23, 2021 Posted March 23, 2021 I know how to compile plugins, but i don't know c++ much, plus i also don't have f3, so i can only just blindly try it also i'm sure it wouldn't just work, because of the offset difference
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