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How to apply Textures


Dorabella

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With this (many already know) I will illustrate how to apply / replace textures

Necessary for this work  NifSkope

 

Launch Nifskope /File/Open and import your nif 

 

Spoiler

Nifskope1.jpg.8853b2039fe68653a2f0aeca8436ae53.jpg

 

 

Click on the nif (it turns green) to automatically highlight the relative Shape, passing to the Block List panel . From here on out, we should jump to the Blick List and Block Details panels

 

Spoiler

Nifskope2.jpg.1321015f01660329454a3ff457a9d76e.jpg

 

 

Extend the highlighted Shape menu until you find BSShaderTextureSet . Click on the latter to jump to the Block Details panel

 

Spoiler

Nifskope3.jpg.55e58e855cc4b35d0a8cb5b3e606ca8f.jpg

 

 

 

 

Nifskope4.jpg.8166c9195595afb31a1719fd850e3448.jpg

 

 

 

 

Left / right click on the texture to be replaced and select Texture / Choose to access the various folders containing the Textures (DDS) . If the texture is already present (as in our case in the example), it will be necessary to search in the various folders, the texture to apply / replace . Remember that the program will always start from a texture already applied. if it were a nif without textures, or placed in a different folder, in Nifskope it will appear in purple

 

 

Spoiler

 

Nifskope5.jpg.05dcafe4b83ebe91a345d5b11306df46.jpg

 

 

 

 

Nifskope6.jpg.8f5ec85898acac5090127eba2f4ebb23.jpg

 

 

 

Once the texture has been identified, all that remains is to apply it

 

Spoiler

 

Nifskope7.jpg.ef792c12e6b46ba0a6727bc64c5d3ca6.jpg

 

 

 

Nifskope8.jpg.9875309370fe18349c3e4c44ac99f30c.jpg

 

 

When done, click on File / save to automatically overwrite

 

Spoiler

Nifskope9.jpg.79ebf6cdeccb3b3ce496c8eaf8aeebc5.jpg

 

Repeat the steps for all textures. in the order you will find them:
DDS_1
DDS_MSN
DDS_SK
CUBEMAP (Occasional)
DDS_S and / or DDS_M

 

Repeat the steps for nif_0 as well

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