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T-pose issue


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Posted

Hello,

I appreciate all help I can get here. I have been looking over the forums both here and on Nexus for a few days but I cannot get my game working again.

 

I have made a change over from Vortex to MO2 because I was not able to use load order on Vortex.

Now however I am loading a game with frozen t-pose NPCs and as this is in VR my character has no body, arms, armour or weapons.

 

Please see below my FNIS and Load order;

 

I have tried using LOOT and different selections in XPMSE (e.g physics) to no avail.

I am not sure if PapyrusUtill.dll affects it as it is stating it is outdated yet I have the latest VR version (3.6b)

 

Thanks in advance. 

 

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Posted

I don't see any body ie cbbe etc.. in that list.  XPMSE needs to be low in your mod order(left side in MO2) so that no other mods with a human skeleton overwrites it.

Here is a previous post I made showing a mod order(left side MO2) that I use to test clothing with.

I just use the sort button(LOOT) to sort the plugins(right side MO2).

With FNIS i click the first 3 boxes before building to let those errors get reported.  FNIS should be putting the animations you build into the overwrite folder so don't forget to right click and create mod, then add that mod to you mod list, otherwise those animations FNIS builds won't be in your game.

 

 

 

Posted
7 minutes ago, onen said:

I don't see any body ie cbbe etc.. in that list.  XPMSE needs to be low in your mod order(left side in MO2) so that no other mods with a human skeleton overwrites it.

Here is a previous post I made showing a mod order(left side MO2) that I use to test clothing with.

I just use the sort button(LOOT) to sort the plugins(right side MO2).

With FNIS i click the first 3 boxes before building to let those errors get reported.  FNIS should be putting the animations you build into the overwrite folder so don't forget to right click and create mod, then add that mod to you mod list, otherwise those animations FNIS builds won't be in your game.

 

 

 

Thank you I'll look into that, I thought I had a UNP body but yeah I'll get CBBE.  Would Papyrus effect animations and tpose?

Posted

I have changed the MO2 load order and also got CBBE (To rule out the possibility) however I still have npcs stuck in tpose and my character has a invisible body.

 

Questionable, is it possible my FNIS is not loading the right FNIS (If that makes sense?) See my pictures for details. I cannot remove 'Unmanaged: FNIS'

 

Hopefully you'll be able to figure this one out for me ?

 

 

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Posted

move FNIS down with the other mods, never have any mod above the DLC's.

Tpos is usually a FNIS problem.  I don't see the built FNIS mod that you have to add after running FNIS.  FNIS only generates the files and puts them in the overwrite dir, you have to create a mod(via right click the overwrite folder) down at the bottom of the list and create mod, name it, then add it to the list.  Also make sure your running FNIS within MO2 which means adding it in the upper right in MO2 so you can Run it from there.

 

As for the body, most use Bodyslide to build the armors to a body shape of your choosing.  If you don't use bodyslide, then your body shape in game will depend on what armor your wearing.

 

Posted

Do I need to set the base directory for MO2 as 'steamapp\common\SkyrimVR'?  For all mods downloads etc?

 

Or doesn't it matter?

 

Got the following report too below

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