toxone13 Posted January 20, 2021 Posted January 20, 2021 Hello, I've just started modding Skyrim SE and ran some tests but I'm already facing an issue. When I'm in the Sleeping Giant in Riverwood, I get roughly 230 FPS (switched off Vsync + SSE display tweaks). When I'm outside on main street, it drops to 60. I get +5 after BethINI. My Specs: Intel Xeon E5-2678 v3 @ 2.5 GHz 12GB RAM GTX1080 8GB VRAM Monitoring CPU and GPU, they are at 50% when it happens and RAM/VRAM usage is ~15%. Load Order: Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Special Edition Patch.esp RaceCompatibility.esm Schlongs of Skyrim - Core.esm Expressive Facegen Morphs.esl SexLab.esm SexLabAroused.esm SkyUI_SE.esp SOSRaceMenu.esp FNIS.esp FNISspells.esp RaceMenu.esp XPMSE.esp RaceMenuPlugin.esp BHUNP3BBB.esp EnhancedCharacterEdit.esp RaceMenuMorphsBHUNP.esp Schlongs of Skyrim.esp SOS - Smurf Average Addon.esp SOS - VectorPlexus Muscular Addon.esp SOS - VectorPlexus Regular Addon.esp RaceCompatibilityUSKPOverride.esp 12FemaleBrows.esp SPTConsistentOlderPeopleSE.esp male npc overahul se.esp Bijin AIO.esp MoW Athis.esp MoW Balgruuf.esp MoW Belethor.esp MoW Belrand.esp MoW Benor.esp MoW Brill.esp MoW Brunwulf.esp MoW Brynjolf.esp MoW Captain Veleth.esp MoW Cicero.esp MoW Cosnach.esp MoW Derkeethus.esp MoW Eltrys.esp MoW Emperor Titus Mede ii.esp MoW Enthir.esp MoW Erandur.esp MoW Erik.esp MoW Erikur.esp MoW Esbern.esp MoW Falk.esp MoW Farkas.esp MoW Ulfric.esp MoW Galmar.esp MoW Ghorbash.esp MoW Golldir.esp MoW Hadvar.esp MoW Hrongar.esp MoW Idolaf.esp MoW Jon.esp MoW Kodlak.esp MoW Lokir.esp MoW Madanach.esp MoW Marcurio.esp MoW Marshes.esp MoW Mercer.esp MoW Miraak.esp MoW Neloth.esp MoW Olfrid.esp MoW Quintus.esp MoW Ralis.esp MoW Ralof.esp MoW Roggi.esp MoW Runil.esp MoW Sheogorath.esp MoW Skjor.esp MoW Stenvar.esp MoW Storn.esp MoW Torvar.esp MoW Tullius.esp MoW Veezara.esp MoW Vignar.esp MoW Vilkas.esp MoW Vorstag.esp MoW Ysgramor.esp SexLab Eager NPCs.esp SLAnimLoader.esp FNIS_PCEA2.esp SLALAnimObjBillyy.esp Bijin Wives.esp Bijin NPCs.esp Bijin Warmaidens.esp Alternate Start - Live Another Life.esp I've tried a few graphics mods but FPS drops < 50. Thank you for your help!
Grey Cloud Posted January 20, 2021 Posted January 20, 2021 Not directly related to your current problem but if you are using this Bijin AIO.esp then you do not need these: Bijin Wives.esp Bijin NPCs.esp Bijin Warmaidens.esp It's surprising what one can learn by reading a mod's description page. There are at least two better ways of achieving this: MoW Athis.esp MoW Balgruuf.esp MoW Belethor.esp MoW Belrand.esp MoW Benor.esp MoW Brill.esp MoW Brunwulf.esp MoW Brynjolf.esp MoW Captain Veleth.esp MoW Cicero.esp MoW Cosnach.esp MoW Derkeethus.esp MoW Eltrys.esp MoW Emperor Titus Mede ii.esp MoW Enthir.esp MoW Erandur.esp MoW Erik.esp MoW Erikur.esp MoW Esbern.esp MoW Falk.esp MoW Farkas.esp MoW Ulfric.esp MoW Galmar.esp MoW Ghorbash.esp MoW Golldir.esp MoW Hadvar.esp MoW Hrongar.esp MoW Idolaf.esp MoW Jon.esp MoW Kodlak.esp MoW Lokir.esp MoW Madanach.esp MoW Marcurio.esp MoW Marshes.esp MoW Mercer.esp MoW Miraak.esp MoW Neloth.esp MoW Olfrid.esp MoW Quintus.esp MoW Ralis.esp MoW Ralof.esp MoW Roggi.esp MoW Runil.esp MoW Sheogorath.esp MoW Skjor.esp MoW Stenvar.esp MoW Storn.esp MoW Torvar.esp MoW Tullius.esp MoW Veezara.esp MoW Vignar.esp MoW Vilkas.esp MoW Vorstag.esp MoW Ysgramor.esp As to your FPS problem, I don't know much about the subject but I doubt your monitor has a refresh rate of 230. Assuming your monitor has a refresh rate of 60Hz then you should be capping your FPS at 60. [Unless SE is different than LE in this regard]. To put that another way. You have not got a huge loss outside, what you have is an unrealistic figure inside.
Scrab Posted January 20, 2021 Posted January 20, 2021 2 hours ago, Grey Cloud said: Assuming your monitor has a refresh rate of 60Hz then you should be capping your FPS at 60. [Unless SE is different than LE in this regard]. Dont think so, SE doesnt like >60 FPS either. Though the game doesnt have a lot to do with Hz, thats just for your monitor In competitive games, you usually want your FPS to be slightly higher than your Hz to reduce input lag.. but Skyrim isnt competitive so who cares. Not capping your FPS in Skyrim is pretty meh because Havok cant deal with it. Havok fix exists but can only do so much. Even at 61 FPS and the Havok Fix installed, Havok glitches out from time to time (though it is kinda funny seeing Bears skyrocketing through the roof) ===== Did you do anything weird with your ini filse? Like putting fBlockMaximumDistance fBlockLevel1Distance fBlockLevel0Distance to unreasonably high values. BethIni doesnt magically allow you to run extremely high .ini Settings without a performance cost Also youre using any high res Texture packs?
Grey Cloud Posted January 20, 2021 Posted January 20, 2021 27 minutes ago, Scrab said: Though the game doesnt have a lot to do with Hz, thats just for your monitor I know. My point was that the refresh rate and the FPS should match. The hertz (symbol: Hz) is the derived unit of frequency in the International System of Units (SI) and is defined as one cycle per second FPS = Frames Per Second. With LE at least, letting FPS go above 60 (with a 60Hz monitor) can send the physics crazy among other things. Cap FPS 60 (assuming a 60Hz monitor) and the problem is gone. 37 minutes ago, Scrab said: Dont think so, SE doesnt like >60 FPS either Do you have any evidence for this statement other than your own experience? Do some searching and see if you can find anyone running SE at FPS 230 or anything way beyond their monitor refresh rate.
Scrab Posted January 20, 2021 Posted January 20, 2021 9 minutes ago, Grey Cloud said: Do you have any evidence for this statement other than your own experience? I have to admit, no. Not in the form of a proper documentation that is. User reports but you can find em en masse by just googling What I can say is that Havok didnt get any meaningful improvements from LE to SE. Issues with Havok in SE are the same as they were in LE and thats really the biggest factor in this whole "how much FPS can I have" There are some people claiming they got it working on 144 FPS using Havok Fix but there are just as many people saying it doesnt work.. so who knows. As for 200+ FPS, the only thing you get is "Skyrim go woosh" Sounds kinda fun but my setup doesnt allow my FPS to go much higher than 120 in interiors and it usually just jumps around between 60 and 80 in exteriors Though Ive never heard that your Monitors Hz influences the point at which Havok starts glitching out In any way, I agree that a FPS of 230 is most certainly an overkill
Grey Cloud Posted January 20, 2021 Posted January 20, 2021 1 hour ago, Scrab said: There are some people claiming they got it working on 144 FPS With 144Hz monitors.
toxone13 Posted January 21, 2021 Author Posted January 21, 2021 4 hours ago, Grey Cloud said: Not directly related to your current problem but if you are using this Bijin AIO.esp then you do not need these: Bijin Wives.esp Bijin NPCs.esp Bijin Warmaidens.esp It's surprising what one can learn by reading a mod's description page. Well actually I do read mod descriptions. I just copy-pasted the txt file from MO and these esp's are in fact disabled. You can notice there is also ECE in the LO which is not compatible with Racemenu. Uncapping my FPS was for testing purposes to check the difference between indoors and outdoors. 2 hours ago, Scrab said: Did you do anything weird with your ini filse? Like putting fBlockMaximumDistance fBlockLevel1Distance fBlockLevel0Distance to unreasonably high values. BethIni doesnt magically allow you to run extremely high .ini Settings without a performance cost Also youre using any high res Texture packs? I just used the standard values from the BethINI high preset: fBlockLevel0Distance=46443 fBlockLevel1Distance=69665 fBlockMaximumDistance=92887 No texture mods installed yet. I was planning to do so but noticed the big FPS drop running around Riverwood to check the NPC mods. Even when reverting to Vanilla (except for SKSE and alternate start) I loose a lot of FPS. I get roughly 70-75 on main street vs 280 inside the inn.
Grey Cloud Posted January 21, 2021 Posted January 21, 2021 8 minutes ago, toxone13 said: ECE in the LO which is not compatible with Racemenu. Yes it is. If you disable the CME esp you loose some functionality but ECE will work with RM. 10 minutes ago, toxone13 said: Uncapping my FPS was for testing purposes to check the difference between indoors and outdoors. If it's not broke then don't fix it. If your capped FPS is within an acceptable range then leave it. I've currently got the opposite problem to yours. My formerly 55-60 FPS indoors and out has plummeted outside to 35-50. I'm going crazy trying to find the culprit.
Scrab Posted January 21, 2021 Posted January 21, 2021 7 hours ago, toxone13 said: Even when reverting to Vanilla Try to bring down render distances in your ini. That include those 3 settings I quoted as well as uGrids to load. If you wanted to put it to something above 5 (dont put it lower than 5), just use Dyndolod. Thats lighter and looks 10 times better Interior has always higher FPS than exterior simply because theres less to render
Altwen Posted February 19, 2021 Posted February 19, 2021 Interiors are always a lot higher fps than interiors, especially because most interiors use room markers so that only the one room you're currently in is being rendered at a time (try using tcl and going through some walls in a dungeon and you'll see how the rooms disappear while you're outside of their range) The fact your numbers are so low on GPU usage is suspect to me, your GPU should definitely be fully loaded, maybe you have some power saver settings or something else throttling it idk it could be a lot of things. My 5600 XT is always fully loaded as it should be. I play on all ultra settings 144fps solid indoors and I get from 60-90 outdoors, I think that's about what you should be aiming for. I would actually recommend 144hz over something higher as framerate perception tends to be relative so going from 144 indoors to 90 outdoors isn't really noticeable but going from 200 to 90 or less would probably start to become jarring, but damn if your interiors wouldn't be buttery smooth at 250fps XD BTW if you do have a high refresh rate monitor, you'll have to right click your desktop and go to display settings advanced display settings to activate >60hz. On 1/20/2021 at 3:49 PM, Scrab said: Dont think so, SE doesnt like >60 FPS either. Though the game doesnt have a lot to do with Hz, thats just for your monitor Basically Hz is the amount of frames per second your monitor can actually display and yes it makes a big difference, especially noticeable when moving the camera, when anything moves, or when you're moving through the world.. at all.. Competitive games and input lag has nothing to do with it. More hz and frame rate = better perceived quality. I've had no issues with havok while running at >60fps in SE. I think the problem was that physics was tied to framerate in LE and it's not in SE, so you should be free to run as high as you want. On 1/20/2021 at 1:42 PM, Grey Cloud said: Assuming your monitor has a refresh rate of 60Hz then you should be capping your FPS at 60. [Unless SE is different than LE in this regard]. This is valid, no reason to run any higher than 60fps if your monitor is 60hz as it can only display a maximum of 60fps. If you can run at 200+ fps that means your PC is making easy work of the game but you aren't getting any visual improvement until you upgrade your monitor.
Grey Cloud Posted February 19, 2021 Posted February 19, 2021 FPS is also connected to the way Papyrus works (wrong terminology) - it does so much per frame.
Scrab Posted February 19, 2021 Posted February 19, 2021 50 minutes ago, Altwen said: Basically Hz is the amount of frames per second your monitor can actually display and yes it makes a big difference, especially noticeable when moving the camera, when anything moves, or when you're moving through the world.. at all.. Competitive games and input lag has nothing to do with it. More hz and frame rate = better perceived quality. I've had no issues with havok while running at >60fps in SE. I think the problem was that physics was tied to framerate in LE and it's not in SE, so you should be free to run as high as you want. Simplified, FPS is the amount of pictures your GPU can render per second whereas Hz is the amount of pictures your monitor can display per second. A monitor starts drawing the new picture after the last one fully displayed, it doesnt do it simultaneously with the last one, it starts when the last one is finished and it draws the last one the GPU has fully rendered With VSync turned off, your GPU works Independent from your Monitor, meaning it will create images potentially much faster than your Monitor can display them. Taking the above into Account, your Monitor will always display the latest image your GPU finished rendering and throw outdated ones away. This DOES reduce input lag. This is not up for debate, this is a fact The important part here is, that "outdated" talks about a few ms (~17ms for a 60Hz monitor) and you wont die because of a ~17ms delay in a offline game nor does the game look any better due to it. This is where competitive gaming kicks in with its "I saw that guy and shot but he had less input lag and thus I died instead of him" - Scenarios; which dont apply to offline games, especially not Skyrim .. which is why I agreed with Grey to not uncap your FPS to go well above your Monitors Hz. Its just wasting your PCs resources. Yay Btw, Havok is still coupled to FPS in Skyrim SE and so is Papyrus. Even more reasons to not uncap your FPS
Altwen Posted February 19, 2021 Posted February 19, 2021 Yeah, I play at 144hz 144fps cap and it does look better than 60fps. Movement is a lot less choppy, you'd just have to experience it for yourself. As far as ms lag or whatever, I couldn't really care less about that, obviously better equipment is going to outperform worse equipment.
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